52:30:625 EmuThread.cpp:169 I[BOOT]: Done.
52:31:232 ELF\PBPReader.cpp:54 D[LOAD]: Loading PBP, version = 00010001
52:31:236 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path D:\Emu\PSP\Emu\PSP\ppsspp\memstick/PSP/SYSTEM/
52:31:236 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists D:\Emu\PSP\Emu\PSP\ppsspp\memstick/PSP/SYSTEM/
52:31:242 ELF\PBPReader.cpp:54 D[LOAD]: Loading PBP, version = 00010001
52:32:212 Config.cpp:1173 I[LOAD]: Failed to read D:\Emu\PSP\Emu\PSP\ppsspp\memstick/PSP/SYSTEM/ULJM05067_ppsspp.ini. No game-specific settings found, using global defaults.
52:32:212 System.cpp:348 I[BOOT]: PPSSPP v1.0 Windows 64 bit
52:32:279 PSPLoaders.cpp:125 D[LOAD]: HDRemaster mode is false
52:32:279 MemMap.cpp:338 I[MM]: Memory system initialized. RAM at 0000000010070000 (mirror at 0 @ 0000000088810000, uncached @ 00000000C8810000)
52:32:280 PSPLoaders.cpp:168 I[LOAD]: ULJM05067 : くるくるカメレオン
52:32:280 Config.cpp:1173 I[LOAD]: Failed to read D:\Emu\PSP\Emu\PSP\ppsspp\memstick/PSP/SYSTEM/ULJM05067_ppsspp.ini. No game-specific settings found, using global defaults.
52:32:280 PSPLoaders.cpp:210 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
52:32:280 HLE\sceKernelMemory.cpp:431 I[KERNEL]: Kernel and user memory pools initialized
52:32:281 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path D:\Emu\PSP\Emu\PSP\ppsspp\memstick/
52:32:281 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists D:\Emu\PSP\Emu\PSP\ppsspp\memstick/
52:32:281 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path D:\Emu\PSP\Emu\PSP\ppsspp\flash0/
52:32:281 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists D:\Emu\PSP\Emu\PSP\ppsspp\flash0/
52:32:282 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path D:\Emu\PSP\Emu\PSP\ppsspp\memstick/PSP\PPSSPP_STATE
52:32:282 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists D:\Emu\PSP\Emu\PSP\ppsspp\memstick/PSP\PPSSPP_STATE
52:32:302 Util\PPGeDraw.cpp:209 D[SCEGE]: PPGe drawing library initialized. DL: 08000200 Data: 08010200 Atlas: 08020b00 (2097152) Args: 08020200
52:32:302 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
52:32:304 HLE\sceKernelModule.cpp:858 D[MODULE]: Decrypting ~PSP file
52:32:360 ELF\ElfReader.cpp:356 D[LOAD]: String section: 1
52:32:360 ELF\ElfReader.cpp:438 D[LOAD]: Relocatable module
52:32:360 ELF\ElfReader.cpp:444 D[LOAD]: 1 segments:
52:32:360 ELF\ElfReader.cpp:452 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 0069dde0 Memsz: 00aa5480 
52:32:364 ELF\ElfReader.cpp:471 D[LOAD]: Loadable Segment Copied to 08804000, size 00aa5480
52:32:364 Util\BlockAllocator.cpp:381 I[HLE]: -----------
52:32:364 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
52:32:364 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 092a9500 size 00aa5500 taken=1 tag=ELF/simple
52:32:364 Util\BlockAllocator.cpp:385 I[HLE]: Block: 092a9500 - 0c000000 size 02d56b00 taken=0 tag=(untitled)
52:32:364 Util\BlockAllocator.cpp:387 I[HLE]: -----------
52:32:364 ELF\ElfReader.cpp:476 D[LOAD]: 24 sections:
52:32:364 ELF\ElfReader.cpp:493 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
52:32:364 ELF\ElfReader.cpp:493 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=00000139) (flags=00000000)
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .text     Sitting at 08804000, size 000468a4
52:32:364 ELF\ElfReader.cpp:493 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=00019c30) (flags=00000000)
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .sceStub.text     Sitting at 0884a8a4, size 000005f0
52:32:364 ELF\ElfReader.cpp:493 D[LOAD]: NonData Section found: .rel.sceStub.text     Ignoring (size=00000000) (flags=00000000)
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 0884ae94, size 00000004
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .lib.ent     Sitting at 0884ae98, size 00000020
52:32:364 ELF\ElfReader.cpp:493 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000010) (flags=00000000)
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 0884aeb8, size 00000004
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 0884aebc, size 00000004
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .lib.stub     Sitting at 0884aec0, size 000001f4
52:32:364 ELF\ElfReader.cpp:493 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=00000258) (flags=00000000)
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 0884b0b4, size 00000004
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 0884b0b8, size 00000034
52:32:364 ELF\ElfReader.cpp:493 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 0884b0ec, size 00000264
52:32:364 ELF\ElfReader.cpp:493 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000030) (flags=00000000)
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 0884b350, size 00000958
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .rodata.sceVstub     Sitting at 0884bca8, size 00000000
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .data     Sitting at 0884bca8, size 00656138
52:32:364 ELF\ElfReader.cpp:493 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=00002bc8) (flags=00000000)
52:32:364 ELF\ElfReader.cpp:489 D[LOAD]: Data Section found: .bss     Sitting at 08ea1de0, size 00000000
52:32:364 ELF\ElfReader.cpp:493 D[LOAD]: NonData Section found: .comment     Ignoring (size=00000022) (flags=00000000)
52:32:364 ELF\ElfReader.cpp:497 D[LOAD]: Relocations:
52:32:364 ELF\ElfReader.cpp:521 D[LOAD]: .rel.text: Performing 13190 relocations on .text : offset = 0069e33c
52:32:364 ELF\ElfReader.cpp:61 D[LOAD]: Loading 13190 relocations...
52:32:365 ELF\ElfReader.cpp:521 D[LOAD]: .rel.sceStub.text: Performing 0 relocations on .sceStub.text : offset = 006b7f6c
52:32:365 ELF\ElfReader.cpp:61 D[LOAD]: Loading 0 relocations...
52:32:365 ELF\ElfReader.cpp:521 D[LOAD]: .rel.lib.ent: Performing 2 relocations on .lib.ent : offset = 006b7f6c
52:32:365 ELF\ElfReader.cpp:61 D[LOAD]: Loading 2 relocations...
52:32:365 ELF\ElfReader.cpp:521 D[LOAD]: .rel.lib.stub: Performing 75 relocations on .lib.stub : offset = 006b7f7c
52:32:365 ELF\ElfReader.cpp:61 D[LOAD]: Loading 75 relocations...
52:32:365 ELF\ElfReader.cpp:521 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 006b81d4
52:32:365 ELF\ElfReader.cpp:61 D[LOAD]: Loading 5 relocations...
52:32:365 ELF\ElfReader.cpp:521 D[LOAD]: .rel.rodata.sceResident: Performing 6 relocations on .rodata.sceResident : offset = 006b81fc
52:32:365 ELF\ElfReader.cpp:61 D[LOAD]: Loading 6 relocations...
52:32:365 ELF\ElfReader.cpp:521 D[LOAD]: .rel.data: Performing 1401 relocations on .data : offset = 006b822c
52:32:365 ELF\ElfReader.cpp:61 D[LOAD]: Loading 1401 relocations...
52:32:368 HLE\ReplaceTables.cpp:1075 I[HLE]: Replaced memcpy at 08812598 with hash 8c3fd997a544d0b1
52:32:368 HLE\ReplaceTables.cpp:1075 I[HLE]: Replaced memmove at 088126c0 with hash 368f6cf979709a31
52:32:368 HLE\ReplaceTables.cpp:1075 I[HLE]: Replaced memset at 08812a84 with hash 4bb677dace6ca526
52:32:368 HLE\sceKernelModule.cpp:1034 I[LOAD]: Module simple: 08ea9dd0 0884ae98 0884aec0
52:32:368 HLE\sceKernelModule.cpp:1064 D[LOAD]: ===================================================
52:32:368 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module InterruptManager, stubs at 0884a8a4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelRegisterSubIntrHandler : 0884a8a4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelReleaseSubIntrHandler : 0884a8ac
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelEnableSubIntr : 0884a8b4
52:32:368 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:368 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 0884a8bc
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoRead : 0884a8bc
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoWrite : 0884a8c4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoLseek : 0884a8cc
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoGetstat : 0884a8d4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoRename : 0884a8dc
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoClose : 0884a8e4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoOpen : 0884a8ec
52:32:368 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:368 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module Kernel_Library, stubs at 0884a8f4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCpuSuspendIntr : 0884a8f4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCpuResumeIntr : 0884a8fc
52:32:368 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:368 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module LoadExecForUser, stubs at 0884a904
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelExitGame : 0884a904
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelRegisterExitCallback : 0884a90c
52:32:368 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:368 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 0884a914
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelLoadModule : 0884a914
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelGetModuleId : 0884a91c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 0884a924
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStartModule : 0884a92c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStopModule : 0884a934
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelUnloadModule : 0884a93c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelSelfStopUnloadModule : 0884a944
52:32:368 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:368 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module StdioForUser, stubs at 0884a94c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStdin : 0884a94c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStdout : 0884a954
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStderr : 0884a95c
52:32:368 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:368 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module SysMemUserForUser, stubs at 0884a964
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelAllocPartitionMemory : 0884a964
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelFreePartitionMemory : 0884a96c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 0884a974
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelSetCompiledSdkVersion : 0884a97c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelSetCompilerVersion : 0884a984
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelPrintf : 0884a98c
52:32:368 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:368 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module ThreadManForUser, stubs at 0884a994
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateThread : 0884a994
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDeleteThread : 0884a99c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStartThread : 0884a9a4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelExitThread : 0884a9ac
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelExitDeleteThread : 0884a9b4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelTerminateDeleteThread : 0884a9bc
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelSleepThread : 0884a9c4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelWaitThreadEnd : 0884a9cc
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDelayThread : 0884a9d4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDelayThreadCB : 0884a9dc
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateSema : 0884a9e4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDeleteSema : 0884a9ec
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelSignalSema : 0884a9f4
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelWaitSema : 0884a9fc
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelWaitSemaCB : 0884aa04
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateEventFlag : 0884aa0c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDeleteEventFlag : 0884aa14
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelSetEventFlag : 0884aa1c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelClearEventFlag : 0884aa24
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelWaitEventFlag : 0884aa2c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateCallback : 0884aa34
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelGetSystemTimeWide : 0884aa3c
52:32:368 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:368 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module UtilsForUser, stubs at 0884aa44
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelLibcClock : 0884aa44
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelLibcTime : 0884aa4c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelLibcGettimeofday : 0884aa54
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDcacheWritebackAll : 0884aa5c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateAll : 0884aa64
52:32:368 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:368 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceGe_user, stubs at 0884ab34
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeEdramGetSize : 0884ab34
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeEdramGetAddr : 0884ab3c
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeListEnQueue : 0884ab44
52:32:368 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeListEnQueueHead : 0884ab4c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeListUpdateStallAddr : 0884ab54
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeListSync : 0884ab5c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeDrawSync : 0884ab64
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeBreak : 0884ab6c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeContinue : 0884ab74
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeSetCallback : 0884ab7c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeUnsetCallback : 0884ab84
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceDisplay, stubs at 0884ab0c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDisplaySetMode : 0884ab0c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDisplaySetFrameBuf : 0884ab14
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDisplayGetVcount : 0884ab1c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDisplayWaitVblankCB : 0884ab24
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDisplayWaitVblankStartCB : 0884ab2c
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceCtrl, stubs at 0884aaf4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceCtrlSetSamplingCycle : 0884aaf4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceCtrlSetSamplingMode : 0884aafc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceCtrlPeekBufferPositive : 0884ab04
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceAtrac3plus, stubs at 0884aa6c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracGetAtracID : 0884aa6c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracReleaseAtracID : 0884aa74
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracSetData : 0884aa7c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracDecodeData : 0884aa84
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracGetSoundSample : 0884aa8c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracGetNextSample : 0884aa94
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracSetLoopNum : 0884aa9c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracResetPlayPosition : 0884aaa4
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceAudio, stubs at 0884aaac
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioOutputBlocking : 0884aaac
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioOutputPanned : 0884aab4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioOutputPannedBlocking : 0884aabc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioChReserve : 0884aac4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioChRelease : 0884aacc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioGetChannelRestLength : 0884aad4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioSetChannelDataLen : 0884aadc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioChangeChannelConfig : 0884aae4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioChangeChannelVolume : 0884aaec
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceSasCore, stubs at 0884ad74
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasCore : 0884ad74
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasCoreWithMix : 0884ad7c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasGetEndFlag : 0884ad84
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasSetVolume : 0884ad8c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasSetPitch : 0884ad94
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasSetVoice : 0884ad9c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasSetNoise : 0884ada4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasSetADSR : 0884adac
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasSetADSRmode : 0884adb4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasSetSL : 0884adbc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 0884adc4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasSetSimpleADSR : 0884adcc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasInit : 0884add4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasSetKeyOff : 0884addc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasSetKeyOn : 0884ade4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasRevVON : 0884adec
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasRevEVOL : 0884adf4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasRevType : 0884adfc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing __sceSasRevParam : 0884ae04
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceUmdUser, stubs at 0884ae0c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUmdActivate : 0884ae0c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUmdWaitDriveStatCB : 0884ae14
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceNet, stubs at 0884ad54
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetInit : 0884ad54
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetTerm : 0884ad5c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetGetLocalEtherAddr : 0884ad64
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 0884acec
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlInit : 0884acec
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlTerm : 0884acf4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlConnect : 0884acfc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlCreate : 0884ad04
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlJoin : 0884ad0c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlScan : 0884ad14
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlDisconnect : 0884ad1c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlAddHandler : 0884ad24
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlDelHandler : 0884ad2c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlGetPeerList : 0884ad34
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlGetPeerInfo : 0884ad3c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlGetNameByAddr : 0884ad44
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocctlGetScanInfo : 0884ad4c
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceNetAdhoc, stubs at 0884ac6c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocInit : 0884ac6c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPdpCreate : 0884ac74
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPdpSend : 0884ac7c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPdpRecv : 0884ac84
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPdpDelete : 0884ac8c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPtpOpen : 0884ac94
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPtpConnect : 0884ac9c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPtpListen : 0884aca4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPtpAccept : 0884acac
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPtpSend : 0884acb4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPtpRecv : 0884acbc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPtpFlush : 0884acc4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocPtpClose : 0884accc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocGetPtpStat : 0884acd4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocGameModeUpdateMaster : 0884acdc
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocGameModeUpdateReplica : 0884ace4
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceUtility, stubs at 0884ae1c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityGameSharingInitStart : 0884ae1c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityGameSharingShutdownStart : 0884ae24
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityGameSharingUpdate : 0884ae2c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityGameSharingGetStatus : 0884ae34
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityNetconfInitStart : 0884ae3c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityNetconfShutdownStart : 0884ae44
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityNetconfUpdate : 0884ae4c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityNetconfGetStatus : 0884ae54
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 0884ae5c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 0884ae64
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 0884ae6c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 0884ae74
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityLoadNetModule : 0884ae7c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityUnloadNetModule : 0884ae84
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module scePower, stubs at 0884ad6c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing scePowerRegisterCallback : 0884ad6c
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceLibFont, stubs at 0884ab8c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontNewLib : 0884ab8c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontFindOptimumFont : 0884ab94
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontOpen : 0884ab9c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontClose : 0884aba4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontGetFontInfo : 0884abac
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontGetCharInfo : 0884abb4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontGetCharGlyphImage_Clip : 0884abbc
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceNetAdhocMatching, stubs at 0884ac5c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocMatchingInit : 0884ac5c
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceNetAdhocMatchingTerm : 0884ac64
52:32:369 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:369 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceMpeg, stubs at 0884abc4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegQueryStreamOffset : 0884abc4
52:32:369 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegInit : 0884abcc
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegFinish : 0884abd4
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegQueryMemSize : 0884abdc
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegCreate : 0884abe4
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegDelete : 0884abec
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRegistStream : 0884abf4
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegUnRegistStream : 0884abfc
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 0884ac04
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 0884ac0c
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegInitAu : 0884ac14
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegGetAvcAu : 0884ac1c
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegAvcDecode : 0884ac24
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegAvcDecodeStop : 0884ac2c
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 0884ac34
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRingbufferConstruct : 0884ac3c
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRingbufferDestruct : 0884ac44
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRingbufferPut : 0884ac4c
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 0884ac54
52:32:370 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:370 HLE\sceKernelModule.cpp:1084 D[LOAD]: Importing Module sceWlanDrv, stubs at 0884ae8c
52:32:370 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceWlanGetSwitchState : 0884ae8c
52:32:370 HLE\sceKernelModule.cpp:1155 D[LOAD]: -------------------------------------------------------------
52:32:370 HLE\sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 3 vars, resident 0884b210
52:32:370 HLE\sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 1 named simple, 0 funcs, 1 vars, resident 0884b348
52:32:370 HLE\sceKernelModule.cpp:1557 I[LOAD]: Module entry: 088173ec
52:32:371 root         D[G3D]: GLES\DepalettizeShader.cpp:84 Compiled shader:
#version 330
in vec4 a_position;
in vec2 a_texcoord0;
out vec2 v_texcoord0;
void main() {
  v_texcoord0 = a_texcoord0;
  gl_Position = a_position;
}


52:32:380 root         N[BOOT]: EmuScreen.cpp:141 Loading D:/Emu/PSP/Emu/PSP/ppsspp/kkc.iso...
52:32:381 root         D[KERNEL]: HLE\sceKernelMemory.cpp:1174 sceKernelSetCompiledSdkVersion(02000010)
52:32:381 root         D[KERNEL]: HLE\sceKernelMemory.cpp:1308 sceKernelSetCompilerVersion(00030303)
52:32:381 root         I[KERNEL]: HLE\sceKernelThread.cpp:2176 276=sceKernelCreateThread(name=user_main, entry=088174a8, prio=20, stacksize=262144)
52:32:381 root         I[KERNEL]: HLE\sceKernelThread.cpp:2275 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
52:32:381 root         I[KERNEL]: HLE\sceKernelThread.cpp:2316 __KernelReturnFromThread: 0
52:32:381 root         D[KERNEL]: HLE\sceKernelThread.cpp:1566 sceKernelGetThreadExitStatus(275)
52:32:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: root -> user_main (275->276, pc: 08000030->088174a8, returned from module) +159us
52:32:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2452 sceKernelDeleteThread(275)
52:32:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:440 Freeing thread stack root
52:32:381 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
52:32:381 user_main    D[MODULE]: HLE\sceKernelModule.cpp:2101 112=sceKernelGetModuleIdByAddress(088173ec)
52:32:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:371 sceCtrlSetSamplingCycle(0)
52:32:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:402 sceCtrlSetSamplingMode(1)
52:32:381 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
52:32:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2998 277=sceKernelCreateCallback(name=ExitGame, entry=0883288c, callbackArg=00000000)
52:32:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3742 sceKernelRegisterExitCallback(277)
52:32:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2998 278=sceKernelCreateCallback(name=POWER, entry=088328ac, callbackArg=00000000)
52:32:381 user_main    D[HLE]: HLE\scePower.cpp:131 0=scePowerRegisterCallback(0, 278)
52:32:381 user_main    D[SCEGE]: HLE\sceGe.cpp:417 04000000 = sceGeEdramGetAddr
52:32:381 user_main    D[SCEGE]: HLE\sceGe.cpp:417 04000000 = sceGeEdramGetAddr
52:32:381 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 279=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000001, 00000000)
52:32:381 user_main    D[SCEGE]: HLE\sceGe.cpp:537 sceGeSetCallback(struct=0bfff5e0)
52:32:381 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:508 sceKernelRegisterSubIntrHandler(25, 1, 08808110, 08ea1e84)
52:32:381 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:545 sceKernelEnableSubIntr(25, 1)
52:32:381 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:508 sceKernelRegisterSubIntrHandler(25, 0, 08808090, 08ea1e84)
52:32:381 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:545 sceKernelEnableSubIntr(25, 0)
52:32:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=0884bd08, stall=00000000, cbid=ffffffff, param=00000000)
52:32:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 0884bd08 - stall = 00000000
52:32:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:32:381 user_main    D[SCEGE]: HLE\sceGe.cpp:491 sceGeListSync(dlid=35000000, mode=00000000)
52:32:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088053b0->08000000, GeListSync) +21us
52:32:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088053b0, idle) +1270us
52:32:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:32:382 user_main    D[DISP]: HLE\sceDisplay.cpp:770 sceDisplaySetMode(0, 480, 272)
52:32:382 user_main    D[SCEGE]: HLE\sceGe.cpp:417 04000000 = sceGeEdramGetAddr
52:32:382 user_main    D[SCEGE]: HLE\sceGe.cpp:425 00200000 = sceGeEdramGetSize()
52:32:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf70)
52:32:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf70
52:32:382 user_main    D[IO]: HLE\sceUmd.cpp:439 0=sceUmdWaitDriveStatCB(stat = 00000020, timeout = 0)
52:32:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3511 __KernelRunCallbackOnThread: Turning callback 278 into pending mipscall
52:32:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 1
52:32:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:32:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3544 Left callback 278 - POWER
52:32:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08805680->08000000, GeDrawSync) +33us
52:32:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08805680, left interrupt) +5us
52:32:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08832d2c->08000000, vblank start waited) +5us
52:32:382 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 0
52:32:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08832d2c, entered vblank) +14456us
52:32:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08832d2c->08000000, interrupt) +5us
52:32:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
52:32:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
52:32:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
52:32:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1079 Found no FBO to display! displayFBPtr = 00000000
52:32:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08832d2c, idle) +5us
52:32:400 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
52:32:400 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:32:400 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1664 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/libfont.prx, 00000000)
52:32:400 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1684 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
52:32:400 user_main    D[MODULE]: HLE\sceKernelModule.cpp:858 Decrypting ~PSP file
52:32:400 user_main    I[MODULE]: HLE\sceKernelModule.cpp:866 Loading module sceFont_Library with version 0101, devkit 00000000
52:32:400 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
52:32:400 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1727 280=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
52:32:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088399d8->08000000, module loaded) +8us
52:32:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088399d8, woke from hle delay) +500us
52:32:400 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1761 sceKernelStartModule(280,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
52:32:400 user_main    W[FONT]: HLE\sceFont.cpp:677 Font file not found: flash0:/font/zh_gb.pgf
52:32:401 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\jpn0.pgf: 4367080
52:32:401 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/jpn0.pgf (4367080 bytes)
52:32:401 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\jpn0.pgf
52:32:401 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\jpn0.pgf: 4367080
52:32:403 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:407 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/jpn0.pgf
52:32:408 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn0.pgf: 67660
52:32:408 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn0.pgf (67660 bytes)
52:32:408 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn0.pgf
52:32:408 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn0.pgf: 67660
52:32:408 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:408 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn0.pgf
52:32:409 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn1.pgf: 63504
52:32:409 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn1.pgf (63504 bytes)
52:32:409 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn1.pgf
52:32:409 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn1.pgf: 63504
52:32:409 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:409 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn1.pgf
52:32:409 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn2.pgf: 76692
52:32:409 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn2.pgf (76692 bytes)
52:32:409 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn2.pgf
52:32:410 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn2.pgf: 76692
52:32:410 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:410 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn2.pgf
52:32:410 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn3.pgf: 71900
52:32:410 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn3.pgf (71900 bytes)
52:32:410 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn3.pgf
52:32:410 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn3.pgf: 71900
52:32:410 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:410 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn3.pgf
52:32:411 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn4.pgf: 78920
52:32:411 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn4.pgf (78920 bytes)
52:32:411 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn4.pgf
52:32:411 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn4.pgf: 78920
52:32:411 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:411 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn4.pgf
52:32:411 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn5.pgf: 76216
52:32:411 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn5.pgf (76216 bytes)
52:32:411 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn5.pgf
52:32:412 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn5.pgf: 76216
52:32:412 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:412 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn5.pgf
52:32:412 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn6.pgf: 88716
52:32:412 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn6.pgf (88716 bytes)
52:32:412 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn6.pgf
52:32:412 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn6.pgf: 88716
52:32:412 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:413 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn6.pgf
52:32:413 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn7.pgf: 84860
52:32:413 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn7.pgf (84860 bytes)
52:32:413 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn7.pgf
52:32:413 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn7.pgf: 84860
52:32:413 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:413 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn7.pgf
52:32:414 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn8.pgf: 51432
52:32:414 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn8.pgf (51432 bytes)
52:32:414 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn8.pgf
52:32:414 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn8.pgf: 51432
52:32:414 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:414 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn8.pgf
52:32:414 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn9.pgf: 50116
52:32:414 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn9.pgf (50116 bytes)
52:32:414 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn9.pgf
52:32:415 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn9.pgf: 50116
52:32:415 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:415 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn9.pgf
52:32:415 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn10.pgf: 55788
52:32:415 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn10.pgf (55788 bytes)
52:32:415 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn10.pgf
52:32:415 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn10.pgf: 55788
52:32:415 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:415 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn10.pgf
52:32:416 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn11.pgf: 54572
52:32:416 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn11.pgf (54572 bytes)
52:32:416 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn11.pgf
52:32:416 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn11.pgf: 54572
52:32:416 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:416 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn11.pgf
52:32:416 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn12.pgf: 58352
52:32:416 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn12.pgf (58352 bytes)
52:32:416 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn12.pgf
52:32:417 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn12.pgf: 58352
52:32:417 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:417 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn12.pgf
52:32:417 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn13.pgf: 57660
52:32:417 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn13.pgf (57660 bytes)
52:32:417 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn13.pgf
52:32:417 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn13.pgf: 57660
52:32:417 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:417 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn13.pgf
52:32:418 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn14.pgf: 63388
52:32:418 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn14.pgf (63388 bytes)
52:32:418 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn14.pgf
52:32:418 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn14.pgf: 63388
52:32:418 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:418 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn14.pgf
52:32:419 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn15.pgf: 62364
52:32:419 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/ltn15.pgf (62364 bytes)
52:32:419 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn15.pgf
52:32:419 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\ltn15.pgf: 62364
52:32:419 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:419 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/ltn15.pgf
52:32:419 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\kr0.pgf: 883164
52:32:419 user_main    D[FONT]: HLE\sceFont.cpp:666 Loading internal font flash0:/font/kr0.pgf (883164 bytes)
52:32:419 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:189 Actually opening D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\kr0.pgf
52:32:420 user_main    D[COMMON]: FileUtil.cpp:494 GetSize: D:\Emu\PSP\Emu\PSP\ppsspp\flash0/font\kr0.pgf: 883164
52:32:420 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
52:32:421 user_main    D[FONT]: HLE\sceFont.cpp:675 Loaded font flash0:/font/kr0.pgf
52:32:421 user_main    I[FONT]: HLE\sceFont.cpp:749 sceFontNewLib(0bfff5d0, 0bfff5fc)
52:32:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 2
52:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08846ee8->08000000, new fontlib) +5us
52:32:422 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 0
52:32:422 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1
52:32:422 idle0        D[DISP]: HLE\sceDisplay.cpp:646 Setting latched framebuffer 04088000 (prev: 04000000)
52:32:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:422 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1
52:32:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08846ee8, woke from hle delay) +30000us
52:32:422 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1015 281 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 0, size= 10485760, addr= 00000000)
52:32:422 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1033 092b1f00 = sceKernelGetBlockHeadAddr(281)
52:32:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 092b1f10
52:32:422 user_main    I[FONT]: HLE\sceFont.cpp:579 Entering PostAllocCallback::run
52:32:422 user_main    I[FONT]: HLE\sceFont.cpp:591 Leaving PostAllocCallback::run
52:32:423 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1664 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/sc_sascore.prx, 00000000)
52:32:423 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1684 sceKernelLoadModule: unsupported options size=00000014, flags=3f800000, pos=0, access=1, data=1, text=1
52:32:423 user_main    D[MODULE]: HLE\sceKernelModule.cpp:858 Decrypting ~PSP file
52:32:423 user_main    I[MODULE]: HLE\sceKernelModule.cpp:866 Loading module sceSAScore with version 0102, devkit 00000000
52:32:423 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 59, cannot decrypt module
52:32:423 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1727 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
52:32:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088399d8->08000000, module loaded) +14us
52:32:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088399d8, woke from hle delay) +500us
52:32:423 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1761 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
52:32:423 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1664 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/audiocodec.prx, 00000000)
52:32:423 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1684 sceKernelLoadModule: unsupported options size=00000014, flags=3f800000, pos=0, access=1, data=1, text=1
52:32:423 user_main    D[MODULE]: HLE\sceKernelModule.cpp:858 Decrypting ~PSP file
52:32:423 user_main    I[MODULE]: HLE\sceKernelModule.cpp:866 Loading module sceAudiocodec_Driver with version 0102, devkit 00000000
52:32:423 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 59, cannot decrypt module
52:32:423 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1727 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
52:32:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088399d8->08000000, module loaded) +5us
52:32:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088399d8, woke from hle delay) +500us
52:32:423 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1761 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
52:32:423 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1664 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/libatrac3plus.prx, 00000000)
52:32:423 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1684 sceKernelLoadModule: unsupported options size=00000014, flags=08800000, pos=0, access=1, data=2, text=2
52:32:423 user_main    D[MODULE]: HLE\sceKernelModule.cpp:858 Decrypting ~PSP file
52:32:423 user_main    I[MODULE]: HLE\sceKernelModule.cpp:866 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
52:32:423 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
52:32:423 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1727 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
52:32:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088399d8->08000000, module loaded) +5us
52:32:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088399d8, woke from hle delay) +500us
52:32:423 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1761 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
52:32:423 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
52:32:423 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
52:32:423 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
52:32:423 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
52:32:423 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(09276a40, 256, 32, 0, 44100)
52:32:423 user_main    D[SCESAS]: HLE\sceSas.cpp:470 sceSasRevType(09276a40, -1)
52:32:423 user_main    D[SCESAS]: HLE\sceSas.cpp:494 sceSasRevVON(09276a40, 1, 0)
52:32:423 user_main    I[ME]: HLE\sceAtrac.cpp:750 2=sceAtracGetAtracID(4097)
52:32:423 user_main    I[ME]: HLE\sceAtrac.cpp:750 0=sceAtracGetAtracID(4096)
52:32:423 user_main    I[ME]: HLE\sceAtrac.cpp:750 1=sceAtracGetAtracID(4096)
52:32:423 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2176 285=sceKernelCreateThread(name=_sound_task_thread, entry=08838048, prio=13, stacksize=65536)
52:32:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 286=sceKernelCreateSema(_sound_task_sema_id, 00000100, 1, 1, 00000000)
52:32:423 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2275 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
52:32:423 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08838db4->08838048, thread started) +194us
52:32:423 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000200)
52:32:423 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:283 sceAudioChangeChannelConfig(00000006, 00000000)
52:32:423 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:300 sceAudioChangeChannelVolume(00000006, 00008000, 00008000)
52:32:423 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:423 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:423 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:423 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:423 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08838db4, sas core) +19us
52:32:423 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:508 sceKernelRegisterSubIntrHandler(30, 0, 08817748, 00000000)
52:32:423 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:545 sceKernelEnableSubIntr(30, 0)
52:32:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08839180->08000000, sema waited) +19us
52:32:423 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +220us
52:32:423 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:423 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:423 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:423 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:423 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:423 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 088380ec->08839180, sema waited) +19us
52:32:424 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:424 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088391e8->088380ec, semaphore signaled) +20us
52:32:424 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:424 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:424 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:424 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088391e8, sas core) +12us
52:32:424 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08838eb8->08000000, sema waited) +18us
52:32:424 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +221us
52:32:424 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:424 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:424 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:424 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:424 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08838eb8, blocking audio) +12us
52:32:424 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:424 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 0, 08c37530, 8480, 0)
52:32:424 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 0, 6144)
52:32:424 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 0, 15, 40000000, 00000064, 00000064, 10000000)
52:32:424 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 0, 2500, 1000, 2500, 1000)
52:32:424 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 1, 08c39930, 14368, 0)
52:32:424 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 1, 6144)
52:32:424 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 1, 15, 40000000, 00000064, 00000064, 10000000)
52:32:424 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 1, 2500, 1000, 2500, 1000)
52:32:424 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 2
52:32:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08818504->08000000, interrupt) +66us
52:32:424 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08818504, left interrupt) +5us
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 2, 08c3d530, 9840, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 2, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 2, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 2, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 3, 08c3ff30, 4896, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 3, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 3, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 3, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 4, 08c41530, 6224, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 4, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 4, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 4, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 5, 08c43130, 27104, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 5, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 5, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 5, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 6, 08c49f30, 11744, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 6, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 6, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 6, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 7, 08c4d130, 25568, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 7, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 7, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 7, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 8, 08c53930, 23296, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 8, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 8, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 8, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 9, 08c59730, 145440, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 9, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 9, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 9, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 10, 08c7d330, 82112, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 10, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 10, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 10, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 11, 08c91730, 27536, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 11, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 11, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 11, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 12, 08c98530, 25792, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 12, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 12, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 12, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 13, 08c9ed30, 53440, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 13, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 13, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 13, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 14, 08cac130, 58256, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 14, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 14, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 14, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 15, 08cba730, 44064, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 15, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 15, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 15, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 16, 08cc5730, 22416, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 16, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 16, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 16, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 17, 08ccb130, 23584, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 17, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 17, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 17, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 18, 08cd1130, 3728, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 18, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 18, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 18, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 19, 08cd2330, 2848, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 19, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 19, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 19, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 20, 08cd3130, 49920, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 20, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 20, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 20, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 21, 08cdf730, 40336, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 21, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 21, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 21, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 22, 08ce9730, 5888, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 22, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 22, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 22, 2500, 1000, 2500, 1000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 23, 08ceb130, 16416, 0)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 23, 6144)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 23, 15, 40000000, 00000064, 00000064, 10000000)
52:32:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 23, 2500, 1000, 2500, 1000)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 24, 08cef530, 26080, 0)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 24, 6144)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 24, 15, 40000000, 00000064, 00000064, 10000000)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 24, 2500, 1000, 2500, 1000)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 25, 08cf5f30, 43264, 0)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 25, 6144)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 25, 15, 40000000, 00000064, 00000064, 10000000)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 25, 2500, 1000, 2500, 1000)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 26, 08d00b30, 66304, 0)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 26, 6144)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 26, 15, 40000000, 00000064, 00000064, 10000000)
52:32:434 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 26, 2500, 1000, 2500, 1000)
52:32:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:434 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 2
52:32:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:434 user_main    D[HLE]: JitCommon\JitBlockCache.cpp:179 Adding proxy root 08817e3c to block at 08812a84
52:32:436 user_main    D[HLE]: JitCommon\JitBlockCache.cpp:179 Adding proxy root 088190a4 to block at 08812a84
52:32:436 user_main    D[HLE]: JitCommon\JitBlockCache.cpp:179 Adding proxy root 088190a4 to block at 08812a84
52:32:436 user_main    D[HLE]: JitCommon\JitBlockCache.cpp:179 Adding proxy root 088190a4 to block at 08812a84
52:32:437 user_main    D[HLE]: JitCommon\JitBlockCache.cpp:179 Adding proxy root 08826384 to block at 08812a84
52:32:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883a6c4, audio drain) +10177us
52:32:437 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497e0, sas core) +18us
52:32:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:32:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +12us
52:32:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:32:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:437 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:437 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497e0, blocking audio) +19us
52:32:439 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 3
52:32:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088129dc->08000000, interrupt) +5970us
52:32:439 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088129dc, left interrupt) +5us
52:32:450 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 3
52:32:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883a6c4, audio drain) +5103us
52:32:452 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +18us
52:32:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849654->0883ba78, woke from hle delay) +240us
52:32:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849654, sas core) +12us
52:32:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883ba78, woke from hle delay) +240us
52:32:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:452 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:452 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884961c, blocking audio) +19us
52:32:455 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 4
52:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088494cc->08000000, interrupt) +11043us
52:32:455 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088494cc, left interrupt) +5us
52:32:466 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849654->0883a6c4, audio drain) +30us
52:32:466 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:466 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:466 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:466 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:466 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849654, sas core) +18us
52:32:466 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088496f4->0883ba78, woke from hle delay) +240us
52:32:466 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088496f4, sas core) +12us
52:32:466 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:32:466 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:466 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:466 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497e0, blocking audio) +19us
52:32:466 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 4
52:32:469 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883a6c4, audio drain) +11079us
52:32:469 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:469 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:469 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:469 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:469 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884964c, sas core) +18us
52:32:470 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849524->0883ba78, woke from hle delay) +240us
52:32:470 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849524, sas core) +12us
52:32:470 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:32:470 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:470 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:470 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884966c, blocking audio) +19us
52:32:471 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 5
52:32:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088497d4->08000000, interrupt) +4507us
52:32:471 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088497d4, left interrupt) +5us
52:32:483 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 5
52:32:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883a6c4, audio drain) +6566us
52:32:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884960c, sas core) +18us
52:32:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883ba78, woke from hle delay) +240us
52:32:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494dc, sas core) +12us
52:32:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494f4->0883ba78, woke from hle delay) +240us
52:32:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:485 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088494f4, blocking audio) +19us
52:32:488 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 6
52:32:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088497d4->08000000, interrupt) +9580us
52:32:488 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088497d4, left interrupt) +5us
52:32:500 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 6
52:32:500 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849654->0883a6c4, audio drain) +1493us
52:32:500 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:500 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:500 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:500 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:500 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849654, sas core) +18us
52:32:500 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849430->0883ba78, woke from hle delay) +240us
52:32:500 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849430, sas core) +12us
52:32:500 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:32:500 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:500 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:500 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497d4, blocking audio) +19us
52:32:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883a6c4, audio drain) +11079us
52:32:503 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:503 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:503 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:503 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:503 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884960c, sas core) +18us
52:32:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:32:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497e0, sas core) +12us
52:32:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:32:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:504 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:504 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497d4, blocking audio) +19us
52:32:505 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 7
52:32:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088497d4->08000000, interrupt) +3043us
52:32:505 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088497d4, left interrupt) +5us
52:32:517 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 7
52:32:519 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883a6c4, audio drain) +8029us
52:32:519 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:519 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:519 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:519 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:519 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +18us
52:32:519 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:32:519 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +12us
52:32:519 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:32:519 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:519 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:519 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497e0, blocking audio) +19us
52:32:522 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 8
52:32:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088497d4->08000000, interrupt) +8117us
52:32:522 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088497d4, left interrupt) +5us
52:32:533 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 8
52:32:533 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883a6c4, audio drain) +2956us
52:32:533 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:533 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:533 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:533 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:533 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +18us
52:32:533 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:32:533 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:32:533 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:32:533 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:533 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:533 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497d4, blocking audio) +19us
52:32:536 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494cc->0883a6c4, audio drain) +11079us
52:32:536 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:536 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:536 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:536 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:536 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494cc, sas core) +18us
52:32:536 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:32:536 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:32:536 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883ba78, woke from hle delay) +240us
52:32:536 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:536 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:536 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088494dc, blocking audio) +19us
52:32:537 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 9
52:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884961c->08000000, interrupt) +1580us
52:32:537 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884961c, left interrupt) +5us
52:32:550 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 9
52:32:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883a6c4, audio drain) +9493us
52:32:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088129dc, sas core) +18us
52:32:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088331a8->0883ba78, woke from hle delay) +240us
52:32:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088331a8, sas core) +12us
52:32:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088331a8->0883ba78, woke from hle delay) +240us
52:32:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:552 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088331a8, blocking audio) +19us
52:32:554 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 10
52:32:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884961c->08000000, interrupt) +6653us
52:32:554 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884961c, left interrupt) +5us
52:32:567 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 10
52:32:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883a6c4, audio drain) +4419us
52:32:568 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:568 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:568 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:568 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088129dc, sas core) +18us
52:32:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088331a8->0883ba78, woke from hle delay) +240us
52:32:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088331a8, sas core) +12us
52:32:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849754->0883ba78, woke from hle delay) +240us
52:32:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:568 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:568 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849754, blocking audio) +19us
52:32:571 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883a6c4, audio drain) +11078us
52:32:571 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:571 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:571 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:571 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:571 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088129dc, sas core) +18us
52:32:571 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883ba78, woke from hle delay) +240us
52:32:571 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088129dc, sas core) +12us
52:32:571 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088331a8->0883ba78, woke from hle delay) +240us
52:32:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:572 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:572 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088331a8, blocking audio) +19us
52:32:572 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 11
52:32:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088331a8->08000000, interrupt) +117us
52:32:572 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088331a8, left interrupt) +5us
52:32:583 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 11
52:32:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883a6c4, audio drain) +10955us
52:32:586 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884964c, sas core) +18us
52:32:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:32:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:32:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883ba78, woke from hle delay) +240us
52:32:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:586 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:586 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088129dc, blocking audio) +19us
52:32:587 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 12
52:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884966c->08000000, interrupt) +5190us
52:32:587 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884966c, left interrupt) +5us
52:32:600 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 12
52:32:601 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883a6c4, audio drain) +5882us
52:32:601 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:601 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:601 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:601 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:601 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088129dc, sas core) +18us
52:32:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088331a8->0883ba78, woke from hle delay) +240us
52:32:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088331a8, sas core) +12us
52:32:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088331a8->0883ba78, woke from hle delay) +240us
52:32:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:602 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:602 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088331a8, blocking audio) +19us
52:32:605 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 13
52:32:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088494dc->08000000, interrupt) +10263us
52:32:605 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088494dc, left interrupt) +5us
52:32:617 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 13
52:32:617 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883a6c4, audio drain) +809us
52:32:617 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:617 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:617 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:617 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:617 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884960c, sas core) +18us
52:32:617 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:32:617 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +12us
52:32:617 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:32:617 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:617 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:617 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497d4, blocking audio) +19us
52:32:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883a6c4, audio drain) +11079us
52:32:621 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:621 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:621 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:621 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +18us
52:32:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:32:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +12us
52:32:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:32:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:621 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:621 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497e0, blocking audio) +19us
52:32:622 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 14
52:32:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884966c->08000000, interrupt) +3727us
52:32:622 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884966c, left interrupt) +5us
52:32:633 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 14
52:32:635 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883a6c4, audio drain) +7346us
52:32:635 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:635 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:635 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:635 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:635 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +18us
52:32:635 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088495a4->0883ba78, woke from hle delay) +240us
52:32:635 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088495a4, sas core) +12us
52:32:635 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883ba78, woke from hle delay) +240us
52:32:635 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:635 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:635 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088494dc, blocking audio) +19us
52:32:638 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 15
52:32:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088129dc->08000000, interrupt) +8801us
52:32:638 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088129dc, left interrupt) +5us
52:32:650 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 15
52:32:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883a6c4, audio drain) +2272us
52:32:651 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:651 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:651 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:651 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494dc, sas core) +18us
52:32:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883ba78, woke from hle delay) +240us
52:32:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884964c, sas core) +12us
52:32:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883ba78, woke from hle delay) +240us
52:32:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:651 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:651 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849638, blocking audio) +19us
52:32:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088192d4->0883a6c4, audio drain) +11079us
52:32:654 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088192d4, sas core) +18us
52:32:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833bcc->0883ba78, woke from hle delay) +240us
52:32:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833bcc, sas core) +12us
52:32:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08819184->0883ba78, woke from hle delay) +240us
52:32:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:654 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:654 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08819184, blocking audio) +19us
52:32:654 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 16
52:32:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08819cc8->08000000, interrupt) +2264us
52:32:654 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08819cc8, left interrupt) +5us
52:32:667 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 16
52:32:667 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08832d84->08000000, vblank waited) +760us
52:32:667 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8048us
52:32:667 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:667 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:667 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:667 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:667 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:667 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:667 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:667 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:667 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:667 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:667 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:667 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 17
52:32:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08832d84, entered vblank) +7358us
52:32:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08832d84->08000000, interrupt) +5us
52:32:667 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08832d84, left interrupt) +5us
52:32:683 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:32:683 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:683 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:32:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:683 user_main    D[HLE]: JitCommon\JitBlockCache.cpp:179 Adding proxy root 08817ff8 to block at 08812a84
52:32:683 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 17
52:32:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883a6c4, audio drain) +3730us
52:32:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849528, sas core) +18us
52:32:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883ba78, woke from hle delay) +240us
52:32:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088129dc, sas core) +12us
52:32:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883ba78, woke from hle delay) +240us
52:32:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:684 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088129dc, blocking audio) +19us
52:32:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:32:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:685 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:686 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00000000 : 480 x 272 x 3
52:32:686 user_main    W[G3D]: Common\FramebufferCommon.cpp:522 Memcpy fbo upload 04400000 -> 04000000
52:32:686 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:858 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
52:32:686 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1040 SVT : size = 12, aligned to biggest 4
52:32:687 user_main    D[G3D]: GLES\ShaderManager.cpp:74 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
 out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


52:32:687 user_main    D[G3D]: GLES\ShaderManager.cpp:74 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
 in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


52:32:687 user_main    I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 14 fs 15
52:32:687 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:858 VTYPE: THRU=0 TC=2 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
52:32:687 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1040 SVT : size = 20, aligned to biggest 4
52:32:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:32:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:32:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb0bc)
52:32:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:688 user_main    I[G3D]: GLES\TextureScaler.cpp:546 TextureScaler: early exit -- empty/flat texture
52:32:688 user_main    D[G3D]: GLES\ShaderManager.cpp:74 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
flat out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}


52:32:688 user_main    D[G3D]: GLES\ShaderManager.cpp:74 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
flat in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


52:32:688 user_main    I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 17 fs 18
52:32:689 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:858 VTYPE: THRU=1 TC=2 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
52:32:689 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1040 SVT : size = 20, aligned to biggest 4
52:32:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb0c8)
52:32:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:689 user_main    D[G3D]: GLES\ShaderManager.cpp:74 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


52:32:689 user_main    D[G3D]: GLES\ShaderManager.cpp:74 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
flat in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


52:32:689 user_main    I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 20 fs 21
52:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1204us
52:32:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9874us
52:32:689 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:689 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:689 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:689 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:689 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:689 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:689 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 18
52:32:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +821us
52:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:689 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
52:32:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:700 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:700 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:700 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:32:700 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:700 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:32:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:32:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:700 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:702 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00088000 : 480 x 272 x 3
52:32:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:32:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:32:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb0bc)
52:32:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb0c8)
52:32:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:702 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 18
52:32:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10060us
52:32:702 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:702 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:702 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:702 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:702 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:702 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:702 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 19
52:32:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5895us
52:32:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:702 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:32:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:717 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:717 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:717 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:32:717 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:717 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:32:717 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:717 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:32:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:717 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:717 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:32:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:32:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:32:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb0bc)
52:32:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb0c8)
52:32:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +248us
52:32:717 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:717 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 19
52:32:717 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4945us
52:32:717 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:717 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:717 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:717 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:717 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:717 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:717 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:717 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:717 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:717 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:717 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:717 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 20
52:32:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10968us
52:32:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:717 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:32:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:733 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:733 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:733 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:32:733 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:733 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:32:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:32:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:32:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:32:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:733 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883a6c4, audio drain) +122us
52:32:733 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:733 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:733 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:733 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:733 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834464, sas core) +18us
52:32:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:32:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb0bc)
52:32:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb0c8)
52:32:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +96us
52:32:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:733 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +143us
52:32:733 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:733 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:733 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:733 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:733 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:733 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 20
52:32:733 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11091us
52:32:733 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:733 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:733 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:733 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:733 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:733 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:733 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:733 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:733 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:733 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:733 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:733 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 21
52:32:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4431us
52:32:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:733 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:32:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:750 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:750 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:750 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:32:750 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:750 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:32:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:32:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:750 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:750 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:32:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:32:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:32:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb0bc)
52:32:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb0c8)
52:32:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:751 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 21
52:32:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6450us
52:32:751 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:751 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:751 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:751 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 22
52:32:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9505us
52:32:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:752 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:32:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:767 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:767 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:767 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:32:767 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:767 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:32:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:32:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:767 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:767 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:32:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:32:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:32:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb0bc)
52:32:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb0c8)
52:32:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:768 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 22
52:32:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1376us
52:32:768 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:768 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:768 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:768 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:768 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:768 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:768 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:768 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:768 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:32:769 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:769 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:769 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:769 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:769 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:769 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:769 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:769 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:769 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:769 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:769 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:769 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 23
52:32:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2968us
52:32:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:769 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:32:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:783 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:783 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:783 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:32:783 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:783 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:32:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:32:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:783 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:32:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:32:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:32:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb0bc)
52:32:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb0c8)
52:32:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:784 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 23
52:32:784 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7913us
52:32:784 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:784 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:784 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:784 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:784 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:784 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:784 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:784 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:784 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:784 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:784 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:785 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 24
52:32:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8042us
52:32:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:785 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:32:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:800 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:800 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:800 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:32:800 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:800 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:32:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:32:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:800 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:800 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:32:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:32:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:32:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb0bc)
52:32:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb0c8)
52:32:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:801 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 24
52:32:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2839us
52:32:801 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:801 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:801 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:32:801 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:802 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:802 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:802 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:802 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:802 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:802 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:802 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 25
52:32:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1505us
52:32:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:32:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:817 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:817 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:817 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:32:817 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:817 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:32:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:32:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:32:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:32:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:32:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb0bc)
52:32:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb0c8)
52:32:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:817 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 25
52:32:817 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9376us
52:32:817 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:817 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:817 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:817 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:817 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:817 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:817 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:817 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:817 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:817 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:817 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:817 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 26
52:32:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6579us
52:32:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:817 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:32:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:834 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:834 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:834 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:32:834 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:834 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:32:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:32:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:834 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:834 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:32:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:32:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:32:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb0bc)
52:32:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb0c8)
52:32:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:834 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 26
52:32:834 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4302us
52:32:834 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:834 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:834 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:834 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:834 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:834 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:834 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:834 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:834 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:834 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:834 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:834 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:32:834 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:834 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:834 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:834 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:835 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:835 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:835 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 27
52:32:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +42us
52:32:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:835 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:32:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:850 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:850 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:850 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:32:850 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:850 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:32:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:32:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:850 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:32:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:32:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:32:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb0bc)
52:32:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb0c8)
52:32:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:851 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 27
52:32:851 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10839us
52:32:851 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:851 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:851 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:851 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:851 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:851 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:851 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:851 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:851 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:851 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:851 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:852 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 28
52:32:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5115us
52:32:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:32:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:867 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:867 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:867 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:32:867 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:867 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:32:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:32:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:867 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:32:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:32:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:32:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb0bc)
52:32:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb0c8)
52:32:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:868 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 28
52:32:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5766us
52:32:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:868 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:868 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:868 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:868 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:868 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 29
52:32:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10189us
52:32:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:868 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:32:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:884 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:884 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:884 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:32:884 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:884 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:32:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:32:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:884 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:884 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:32:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:32:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:32:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb0bc)
52:32:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb0c8)
52:32:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:884 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 29
52:32:884 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +692us
52:32:884 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:884 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:884 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:884 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:884 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:884 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:884 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:884 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:884 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:884 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:885 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:32:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:885 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:885 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 30
52:32:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3652us
52:32:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:885 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:32:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:900 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:900 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:900 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:32:900 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:900 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:32:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:32:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:32:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:32:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:32:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb0bc)
52:32:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb0c8)
52:32:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:900 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 30
52:32:900 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7229us
52:32:900 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:900 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:900 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:900 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:900 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:900 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:900 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:900 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:900 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:900 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:900 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:900 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 31
52:32:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8726us
52:32:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:901 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:32:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:917 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:917 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:917 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:32:917 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:917 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:32:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:32:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:917 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:917 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:32:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:32:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:32:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb0bc)
52:32:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb0c8)
52:32:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:917 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 31
52:32:917 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2155us
52:32:917 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:917 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:917 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:917 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:917 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:917 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:917 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:917 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:917 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:917 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:918 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:32:918 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:918 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:918 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:918 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:918 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:918 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:918 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 32
52:32:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2189us
52:32:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:918 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:32:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:934 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:934 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:934 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:32:934 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:934 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:32:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:32:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:32:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:32:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:32:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb0bc)
52:32:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb0c8)
52:32:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:935 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 32
52:32:935 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8692us
52:32:935 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:935 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:935 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:935 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:935 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:935 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:935 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:935 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:935 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:935 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:935 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:935 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 33
52:32:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7262us
52:32:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:935 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:32:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:950 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:950 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:950 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:32:950 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:950 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:32:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:32:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:950 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:950 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:32:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:32:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:32:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb0bc)
52:32:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb0c8)
52:32:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:951 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 33
52:32:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3619us
52:32:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:951 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:32:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:952 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:952 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:952 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:952 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:952 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:952 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 34
52:32:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +726us
52:32:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:952 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:32:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:967 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:967 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:32:967 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:967 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:32:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:32:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:32:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:32:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:32:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb0bc)
52:32:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb0c8)
52:32:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:968 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 34
52:32:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10155us
52:32:968 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:968 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:968 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:968 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:32:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:32:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:968 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:968 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:32:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:968 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 35
52:32:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5799us
52:32:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:969 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:32:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:32:984 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:32:984 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:32:984 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:32:984 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:32:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:32:984 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:32:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:32:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:32:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:32:984 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:32:984 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:32:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:32:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:32:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:32:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:32:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb0bc)
52:32:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:32:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb0c8)
52:32:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:32:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:32:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:32:985 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 35
52:32:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5082us
52:32:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:32:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:32:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:32:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:32:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:32:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:32:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:32:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:32:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:32:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:32:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:32:985 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:32:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:32:985 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 36
52:32:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10873us
52:32:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:32:985 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:32:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:000 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:000 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:000 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:33:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:33:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:33:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:33:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb0bc)
52:33:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb0c8)
52:33:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:001 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8us
52:33:001 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:001 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:001 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:001 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:001 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:001 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:001 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:001 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:001 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:001 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:001 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 36
52:33:001 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:001 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:001 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:001 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:001 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:001 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:002 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:002 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:002 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:002 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:002 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:002 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:002 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:002 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 37
52:33:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4336us
52:33:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:002 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:017 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:017 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:017 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:017 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:33:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:33:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:017 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:017 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:33:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:33:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb0bc)
52:33:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb0c8)
52:33:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:018 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 37
52:33:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6545us
52:33:018 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:018 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:018 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:018 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 38
52:33:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9409us
52:33:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:018 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:034 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:034 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:034 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:034 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:034 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:33:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:33:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:034 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:034 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:33:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:33:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb0bc)
52:33:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb0c8)
52:33:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:035 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 38
52:33:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1472us
52:33:035 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:035 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:035 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:035 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:035 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:035 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:035 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:035 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:035 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:035 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:036 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:036 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:036 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 39
52:33:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2873us
52:33:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:036 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:050 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:050 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:050 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:050 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:050 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:33:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:33:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:050 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:050 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:33:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:33:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb0bc)
52:33:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb0c8)
52:33:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:051 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 39
52:33:051 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8008us
52:33:051 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:051 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:051 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:051 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:051 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:051 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:051 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:051 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:051 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:051 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:051 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:051 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 40
52:33:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7946us
52:33:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:051 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:067 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:067 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:067 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:067 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:067 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:33:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:33:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:067 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:067 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:33:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:33:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb0bc)
52:33:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb0c8)
52:33:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:068 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 40
52:33:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2935us
52:33:068 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:068 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:068 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:068 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:068 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:068 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:068 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 41
52:33:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1410us
52:33:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:069 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:084 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:084 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:084 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:084 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:084 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:33:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:33:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:084 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:084 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:33:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:33:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb0bc)
52:33:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb0c8)
52:33:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:085 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 41
52:33:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9471us
52:33:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:085 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:085 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 42
52:33:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6483us
52:33:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:085 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:100 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:100 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:100 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:100 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:100 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:33:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:33:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:33:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:33:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb0bc)
52:33:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb0c8)
52:33:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:101 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 42
52:33:101 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4398us
52:33:101 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:101 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:101 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:101 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:101 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:101 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:101 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:101 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:101 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:101 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:101 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:101 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:101 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:101 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:101 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:101 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:101 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:101 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:101 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:101 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 43
52:33:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +199us
52:33:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:101 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:117 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:117 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:117 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:117 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:117 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:33:117 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881983c->0883ba78, woke from hle delay) +29us
52:33:117 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:117 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:117 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0881983c, blocking audio) +19us
52:33:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:33:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:117 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:117 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:33:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:33:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb0bc)
52:33:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb0c8)
52:33:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +189us
52:33:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:118 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 43
52:33:118 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10903us
52:33:118 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:118 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:118 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:118 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:118 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:118 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:118 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:118 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:118 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:118 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:118 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:118 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 44
52:33:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5020us
52:33:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:118 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:134 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:134 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:134 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:134 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:134 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:33:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:33:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:134 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:134 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:33:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:33:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb0bc)
52:33:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb0c8)
52:33:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:135 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 44
52:33:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5861us
52:33:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:135 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:135 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:135 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:135 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:135 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 45
52:33:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10093us
52:33:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:135 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:150 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:150 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:150 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:150 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:150 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:33:150 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:150 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:33:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:150 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:150 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:33:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:33:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb0bc)
52:33:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb0c8)
52:33:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:151 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 45
52:33:151 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +788us
52:33:151 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:151 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:151 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:151 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:151 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:151 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:151 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:151 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:151 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:151 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:152 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:152 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:152 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:152 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:152 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:152 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:152 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:152 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 46
52:33:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3557us
52:33:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:152 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:167 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:167 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:167 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:167 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:167 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:33:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:33:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:167 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:167 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:33:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:33:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb0bc)
52:33:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb0c8)
52:33:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:168 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 46
52:33:168 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7324us
52:33:168 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:168 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:168 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:168 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:168 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:168 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:168 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:168 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:168 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:168 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:168 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:168 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 47
52:33:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8630us
52:33:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:168 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:184 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:184 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:184 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:184 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:184 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:33:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:33:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:184 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:184 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:33:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:33:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb0bc)
52:33:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb0c8)
52:33:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:185 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 47
52:33:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2251us
52:33:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:185 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:185 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:185 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 48
52:33:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2094us
52:33:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:186 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:201 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:201 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:201 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:201 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:201 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:33:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:33:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:201 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:201 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:33:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:33:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb0bc)
52:33:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb0c8)
52:33:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:202 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 48
52:33:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8787us
52:33:202 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:202 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:202 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:202 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:202 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:202 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:202 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:202 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:202 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:202 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 49
52:33:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7167us
52:33:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:202 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:217 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:217 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:217 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:217 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:217 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:33:217 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:217 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:33:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:217 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:217 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:33:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:33:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb0bc)
52:33:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:33:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb0c8)
52:33:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:33:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:218 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 49
52:33:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3714us
52:33:218 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:218 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:218 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:218 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:219 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:219 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:219 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:219 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 50
52:33:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +630us
52:33:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:219 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:234 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:234 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:234 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:234 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:33:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:234 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1664 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/videocodec.prx, 00000000)
52:33:234 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1684 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
52:33:234 user_main    D[MODULE]: HLE\sceKernelModule.cpp:858 Decrypting ~PSP file
52:33:234 user_main    I[MODULE]: HLE\sceKernelModule.cpp:866 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
52:33:234 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 59, cannot decrypt module
52:33:234 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1727 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/videocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
52:33:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088399d8->08000000, module loaded) +50us
52:33:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088399d8, woke from hle delay) +500us
52:33:235 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1761 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
52:33:235 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1664 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/mpegbase.prx, 00000000)
52:33:235 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1684 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
52:33:235 user_main    D[MODULE]: HLE\sceKernelModule.cpp:858 Decrypting ~PSP file
52:33:235 user_main    I[MODULE]: HLE\sceKernelModule.cpp:866 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
52:33:235 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 59, cannot decrypt module
52:33:235 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1727 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/mpegbase.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
52:33:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088399d8->08000000, module loaded) +5us
52:33:235 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 50
52:33:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088399d8, woke from hle delay) +500us
52:33:235 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1761 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
52:33:235 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1664 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/mpeg.prx, 00000000)
52:33:235 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1684 sceKernelLoadModule: unsupported options size=00000014, flags=bf800000, pos=0, access=1, data=2, text=2
52:33:235 user_main    D[MODULE]: HLE\sceKernelModule.cpp:858 Decrypting ~PSP file
52:33:235 user_main    I[MODULE]: HLE\sceKernelModule.cpp:866 Loading module sceMpeg_library with version 0102, devkit 00000000
52:33:235 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
52:33:235 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1727 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
52:33:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088399d8->08000000, module loaded) +5us
52:33:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088399d8, woke from hle delay) +500us
52:33:235 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1761 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
52:33:235 user_main    I[ME]: HLE\sceMpeg.cpp:421 sceMpegInit()
52:33:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a24c->08000000, mpeg init) +5us
52:33:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a24c, woke from hle delay) +750us
52:33:235 user_main    D[ME]: HLE\sceMpeg.cpp:433 2065920 = sceMpegRingbufferQueryMemSize(960)
52:33:235 user_main    D[ME]: HLE\sceMpeg.cpp:459 sceMpegRingbufferConstruct(092a9394, 960, 093c8a40, 001f8600, 0884a17c, 00000000)
52:33:235 user_main    D[ME]: HLE\sceMpeg.cpp:1551 65536 = sceMpegQueryMemSize()
52:33:236 user_main    I[ME]: HLE\sceMpeg.cpp:528 092d3f40=sceMpegCreate(092a9390, 092d3f10, 65536, 092a9394, 512, 0, 0)
52:33:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a2e8->08000000, mpeg create) +9us
52:33:236 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8131us
52:33:236 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:236 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:236 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:236 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:236 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:236 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:236 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:236 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:236 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:236 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:236 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:236 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 51
52:33:236 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:251 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 51
52:33:251 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:251 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:251 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:251 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:251 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:251 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:251 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:251 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:251 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:251 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:251 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:251 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a2e8, woke from hle delay) +8748us
52:33:251 user_main    I[ME]: HLE\sceMpeg.cpp:646 sceMpegRegistStream(092a9390, 0, 0)
52:33:252 user_main    D[ME]: HLE\sceMpeg.cpp:688 sceMpegMallocAvcEsBuf(092a9390)
52:33:252 user_main    D[ME]: HLE\sceMpeg.cpp:1313 sceMpegInitAu(092a9390, 1, 092a93ec)
52:33:252 user_main    D[HLE]: JitCommon\JitBlockCache.cpp:179 Adding proxy root 0884a3bc to block at 08812a84
52:33:252 user_main    D[HLE]: JitCommon\JitBlockCache.cpp:179 Adding proxy root 0884a3bc to block at 08812a84
52:33:255 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 52
52:33:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884abc4->08000000, interrupt) +2373us
52:33:255 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:255 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, left interrupt) +5us
52:33:255 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:255 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:255 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:256 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884abc4, sas core) +12us
52:33:256 user_main    D[ME]: HLE\sceMpeg.cpp:587 sceMpegQueryStreamOffset(092a9390, 08e6f500, 0bfff65c)
52:33:256 user_main    I[ME]: HLE\sceMpeg.cpp:346 Stream offset: 2048, Stream size: 0x32000
52:33:256 user_main    I[ME]: HLE\sceMpeg.cpp:347 First timestamp: 90000, Last timestamp: 630540
52:33:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:33:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:33:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:33:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:256 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 960)
52:33:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 3
52:33:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000020
52:33:256 user_main    I[ME]: HLE\sceMpeg.cpp:346 Stream offset: 2048, Stream size: 0x32000
52:33:256 user_main    I[ME]: HLE\sceMpeg.cpp:347 First timestamp: 90000, Last timestamp: 630540
52:33:274 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: deprecated pixel format used, make sure you did set range correctly
52:33:275 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
52:33:275 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 32 packetsRead: 32 packetsTotal: 960
52:33:275 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +233us
52:33:275 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +6us
52:33:275 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +88us
52:33:275 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:286 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:286 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 52
52:33:286 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +146us
52:33:286 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:286 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:286 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3441us
52:33:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5ec)
52:33:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5f8)
52:33:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:316 user_main    D[G3D]: GLES\ShaderManager.cpp:74 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


52:33:316 user_main    D[G3D]: GLES\ShaderManager.cpp:74 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
flat in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


52:33:316 user_main    I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 23 fs 24
52:33:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:316 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7598us
52:33:316 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:316 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:316 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:316 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:316 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:316 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:316 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:316 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:316 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:316 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:316 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:316 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 53
52:33:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4241us
52:33:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:317 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:317 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:317 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:33:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:33:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:33:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:33:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5ec)
52:33:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5f8)
52:33:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:317 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 53
52:33:317 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6633us
52:33:317 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:317 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:317 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:317 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:317 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:317 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:317 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:317 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:317 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:317 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:317 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:317 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 54
52:33:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9314us
52:33:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:317 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:317 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:317 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:33:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:33:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:33:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:33:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:318 user_main    D[ME]: HLE\sceMpeg.cpp:1379 928=sceMpegRingbufferAvailableSize(092a9394)
52:33:318 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:33:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 4
52:33:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000020
52:33:318 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 32 packetsRead: 64 packetsTotal: 960
52:33:318 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +271us
52:33:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:318 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:318 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:318 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 54
52:33:318 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1397us
52:33:318 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:318 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:318 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:318 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:318 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:318 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:318 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:318 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:318 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:318 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:318 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3492us
52:33:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5ec)
52:33:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5f8)
52:33:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:338 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7574us
52:33:338 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:338 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:338 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:338 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:338 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:338 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:338 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:338 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:338 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:338 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:338 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:338 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 55
52:33:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2777us
52:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:338 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:338 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:338 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:338 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:338 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:338 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:33:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:33:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:33:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:33:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5ec)
52:33:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5f8)
52:33:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:339 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 55
52:33:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8096us
52:33:339 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:339 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:339 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:339 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:339 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:339 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:339 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 56
52:33:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7851us
52:33:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:339 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:339 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:339 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:33:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:33:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:33:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:33:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:339 user_main    D[ME]: HLE\sceMpeg.cpp:1379 896=sceMpegRingbufferAvailableSize(092a9394)
52:33:339 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 896)
52:33:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 5
52:33:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000020
52:33:339 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 32 packetsRead: 96 packetsTotal: 960
52:33:339 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +271us
52:33:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:339 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:340 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:340 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 56
52:33:340 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2860us
52:33:340 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:340 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:340 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:340 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:340 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:340 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:340 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:340 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:340 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:340 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:340 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2029us
52:33:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5ec)
52:33:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5f8)
52:33:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:340 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:33:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9037us
52:33:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:343 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:343 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 57
52:33:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1314us
52:33:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:343 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:351 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:351 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:351 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:351 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:351 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:33:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:33:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:351 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:351 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:33:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:33:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5ec)
52:33:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5f8)
52:33:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:351 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:351 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 57
52:33:351 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9559us
52:33:351 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:351 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:351 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:351 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:351 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:351 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:351 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:351 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:351 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:351 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:351 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:351 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 58
52:33:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6388us
52:33:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:351 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:367 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:367 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:367 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:367 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:367 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:33:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:33:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:33:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:33:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:367 user_main    D[ME]: HLE\sceMpeg.cpp:1379 864=sceMpegRingbufferAvailableSize(092a9394)
52:33:367 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 864)
52:33:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 6
52:33:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000004
52:33:367 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 4 packetsRead: 100 packetsTotal: 960
52:33:367 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +206us
52:33:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:367 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:367 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:367 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 58
52:33:367 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4388us
52:33:367 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:367 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:367 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:367 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:367 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:367 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:367 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:367 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:367 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:367 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:367 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +501us
52:33:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5ec)
52:33:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5f8)
52:33:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:368 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:33:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10565us
52:33:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:376 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 59
52:33:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +104us
52:33:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:376 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:384 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:384 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:384 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:384 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:384 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:33:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:33:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:384 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:384 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:33:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:33:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:384 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +140us
52:33:384 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:384 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:384 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08833f24, blocking audio) +19us
52:33:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5ec)
52:33:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5f8)
52:33:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +85us
52:33:384 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:384 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 59
52:33:384 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10991us
52:33:384 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:384 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:384 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:384 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:384 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:384 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:384 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:384 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:384 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:384 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:384 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:384 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 60
52:33:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4924us
52:33:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:384 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:401 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:401 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:401 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:401 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:401 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:33:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:33:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:401 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:401 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:33:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:33:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:401 user_main    D[ME]: HLE\sceMpeg.cpp:1379 860=sceMpegRingbufferAvailableSize(092a9394)
52:33:401 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 860)
52:33:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 7
52:33:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:401 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:401 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:401 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:401 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:401 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 60
52:33:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:33:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5ec)
52:33:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5f8)
52:33:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:402 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:33:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +428us
52:33:409 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:409 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:409 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:409 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 61
52:33:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9998us
52:33:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:409 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:417 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:417 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:417 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:417 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:417 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:33:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:33:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:417 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:417 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:33:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:33:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5ec)
52:33:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5f8)
52:33:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:417 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:417 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 61
52:33:417 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +875us
52:33:417 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:417 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:417 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:417 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:417 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:417 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:417 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:417 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:417 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:417 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:417 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:417 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:417 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:417 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:417 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:417 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:417 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:417 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:417 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:417 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:417 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:417 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:417 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:417 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 62
52:33:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3461us
52:33:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:417 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:434 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:434 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:434 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:434 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:434 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:33:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:33:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:434 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:33:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:33:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:434 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 860)
52:33:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 8
52:33:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:434 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:434 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:434 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:434 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:434 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 62
52:33:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:33:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5ec)
52:33:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5f8)
52:33:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:435 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:33:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:442 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1891us
52:33:442 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:442 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:442 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:442 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:442 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:442 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:442 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:442 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:442 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:442 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:442 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:442 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 63
52:33:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8535us
52:33:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:442 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:451 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:451 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:451 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:451 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:451 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:33:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:33:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:451 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:451 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:33:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:33:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5ec)
52:33:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5f8)
52:33:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:451 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:451 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 63
52:33:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2339us
52:33:451 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:451 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:451 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:451 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:451 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:451 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:451 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:451 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:451 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:451 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:451 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:451 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:451 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:451 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:451 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:451 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:451 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:451 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:451 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 64
52:33:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1998us
52:33:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:451 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:467 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:467 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:467 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:467 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:467 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:33:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:33:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:467 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:467 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:33:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:33:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:467 user_main    D[ME]: HLE\sceMpeg.cpp:1379 864=sceMpegRingbufferAvailableSize(092a9394)
52:33:467 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 864)
52:33:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 9
52:33:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:467 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:467 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:467 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:467 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:467 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 64
52:33:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:33:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5ec)
52:33:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5f8)
52:33:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:467 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:33:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3354us
52:33:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:476 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:476 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 65
52:33:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7072us
52:33:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:476 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:484 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:484 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:484 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:484 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:484 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:33:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:33:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:484 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:484 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:33:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:33:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5ec)
52:33:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5f8)
52:33:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:484 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:484 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 65
52:33:484 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3802us
52:33:484 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:484 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:484 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:484 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:484 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:484 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:484 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:484 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:484 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:484 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:484 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:484 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:484 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:484 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:484 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:484 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:484 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:484 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:484 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:484 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:484 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:484 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:484 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:484 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 66
52:33:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +535us
52:33:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:484 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:501 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:501 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:501 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:501 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:501 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:33:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:33:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:501 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:33:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:33:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:501 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 864)
52:33:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 10
52:33:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:501 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:501 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:501 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:501 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:501 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 66
52:33:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:33:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5ec)
52:33:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5f8)
52:33:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:501 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:33:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4817us
52:33:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:509 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:509 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 67
52:33:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5608us
52:33:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:509 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:518 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:518 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:518 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:518 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:518 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:33:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:33:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:518 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:518 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:33:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:33:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5ec)
52:33:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5f8)
52:33:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:518 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 67
52:33:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5265us
52:33:518 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:518 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:518 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:518 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 68
52:33:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10682us
52:33:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:518 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:534 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:534 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:534 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:534 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:534 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:33:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:33:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:534 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:534 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:33:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:33:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:534 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 864)
52:33:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 11
52:33:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:534 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:534 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:534 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:534 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:534 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +103us
52:33:534 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:534 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:534 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:534 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:534 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:534 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:534 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:534 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 68
52:33:534 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:534 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:534 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:534 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4786us
52:33:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5ec)
52:33:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5f8)
52:33:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:534 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:33:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6280us
52:33:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:543 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:543 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:543 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 69
52:33:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4145us
52:33:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:543 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:551 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:551 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:551 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:551 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:551 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:33:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:33:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:551 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:551 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:33:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:33:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5ec)
52:33:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5f8)
52:33:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:551 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:551 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 69
52:33:551 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6728us
52:33:551 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:551 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:551 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:551 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:551 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:551 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:551 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:551 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:551 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:551 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:551 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:551 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 70
52:33:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9219us
52:33:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:551 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:568 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:568 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:568 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:568 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:568 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:33:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:33:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:568 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:568 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:33:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:33:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:568 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 864)
52:33:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 12
52:33:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:568 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:568 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:568 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:568 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:568 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 70
52:33:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1566us
52:33:568 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:568 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:568 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:568 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:568 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:568 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3322us
52:33:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5ec)
52:33:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5f8)
52:33:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:569 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:33:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7743us
52:33:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:576 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:576 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 71
52:33:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2682us
52:33:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:584 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:584 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:584 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:584 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:584 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:33:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:33:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:584 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:584 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:33:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:33:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5ec)
52:33:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5f8)
52:33:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:584 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:584 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 71
52:33:584 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8191us
52:33:584 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:584 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:584 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:584 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:584 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:584 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:584 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:584 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:584 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:584 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:584 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:584 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 72
52:33:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7755us
52:33:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:584 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:601 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:601 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:601 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:601 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:601 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:33:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:33:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:601 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:601 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:33:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:33:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:601 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 864)
52:33:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 13
52:33:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:601 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:601 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:601 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:601 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:601 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 72
52:33:601 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3029us
52:33:601 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:601 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:601 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:602 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:602 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:602 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1859us
52:33:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5ec)
52:33:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5f8)
52:33:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:602 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:33:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9207us
52:33:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:609 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:609 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 73
52:33:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1219us
52:33:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:609 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:618 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:618 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:618 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:618 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:618 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:33:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:33:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:618 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:618 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:33:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:33:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5ec)
52:33:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5f8)
52:33:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:618 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 73
52:33:618 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9654us
52:33:618 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:618 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:618 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:618 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:618 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:618 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:618 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:618 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:618 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:618 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:618 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:618 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 74
52:33:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6292us
52:33:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:618 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:634 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:634 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:634 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:634 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:634 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:33:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:33:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:634 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:33:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:33:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:634 user_main    D[ME]: HLE\sceMpeg.cpp:1379 868=sceMpegRingbufferAvailableSize(092a9394)
52:33:634 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 868)
52:33:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 14
52:33:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:634 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:634 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:634 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:634 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:634 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 74
52:33:634 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4493us
52:33:634 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:634 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:634 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:634 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:634 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:634 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:634 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:634 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:634 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:634 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:634 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +396us
52:33:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5ec)
52:33:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5f8)
52:33:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:635 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:33:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10670us
52:33:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:642 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 75
52:33:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8us
52:33:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:643 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:651 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:651 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:651 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:651 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:651 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:33:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:33:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:651 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:651 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:33:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:33:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5ec)
52:33:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5f8)
52:33:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +5us
52:33:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:651 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:651 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:651 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 75
52:33:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:651 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:651 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:651 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:651 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:651 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:651 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:651 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 76
52:33:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4829us
52:33:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:651 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:668 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:668 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:668 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:668 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:668 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:33:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:33:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:668 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:668 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:33:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:33:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:668 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 868)
52:33:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 15
52:33:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:668 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:668 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:668 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:668 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:668 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 76
52:33:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:33:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5ec)
52:33:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5f8)
52:33:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:668 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:33:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +523us
52:33:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:676 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:676 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 77
52:33:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9902us
52:33:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:676 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:684 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:684 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:684 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:684 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:684 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:33:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:33:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:684 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:684 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:33:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:33:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5ec)
52:33:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5f8)
52:33:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:684 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 77
52:33:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +971us
52:33:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:684 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:684 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:684 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 78
52:33:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3366us
52:33:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:684 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:701 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:701 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:701 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:701 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:701 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:33:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:33:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:701 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:701 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:33:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:33:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:701 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 868)
52:33:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 16
52:33:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:701 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:701 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:701 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:701 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:701 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 78
52:33:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:33:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5ec)
52:33:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5f8)
52:33:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:701 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:33:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1986us
52:33:709 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:709 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:709 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:709 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 79
52:33:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8439us
52:33:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:709 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:718 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:718 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:718 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:718 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:718 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:33:718 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:718 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:33:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:718 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:718 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:33:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:33:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5ec)
52:33:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5f8)
52:33:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:718 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:718 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 79
52:33:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2434us
52:33:718 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:718 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:718 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:718 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:718 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:718 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:718 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:718 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:718 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:718 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:718 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:718 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:718 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 80
52:33:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1903us
52:33:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:718 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:718 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:734 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:734 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:734 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:734 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:734 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:33:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:33:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:734 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:734 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:33:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:33:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:734 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 868)
52:33:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 17
52:33:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:734 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:734 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:734 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:734 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:734 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 80
52:33:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:33:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5ec)
52:33:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5f8)
52:33:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:734 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:33:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:742 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3449us
52:33:742 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:742 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:742 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:742 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:742 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:742 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:742 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:742 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:742 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:742 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:742 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:742 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 81
52:33:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6976us
52:33:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:743 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:751 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:751 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:751 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:751 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:751 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:33:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:33:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:751 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:751 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:33:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:33:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5ec)
52:33:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5f8)
52:33:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:751 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 81
52:33:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3897us
52:33:751 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:751 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:751 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:751 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:751 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:751 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:751 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 82
52:33:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +440us
52:33:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:751 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:768 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:768 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:768 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:768 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:768 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:33:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:33:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:768 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:768 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:33:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:33:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:768 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 868)
52:33:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 18
52:33:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:768 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:768 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:768 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:768 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:768 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 82
52:33:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:33:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5ec)
52:33:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5f8)
52:33:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:768 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:33:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4913us
52:33:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:776 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:776 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 83
52:33:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5513us
52:33:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:776 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:784 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:784 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:784 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:784 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:784 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:33:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:33:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:784 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:784 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:33:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:33:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5ec)
52:33:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5f8)
52:33:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:784 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 83
52:33:784 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5360us
52:33:784 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:784 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:784 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:784 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:784 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:784 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:784 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:784 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:784 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:784 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:784 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:784 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 84
52:33:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10586us
52:33:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:784 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:801 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:801 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:801 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:801 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:801 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:33:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:33:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:801 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:801 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:33:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:33:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:801 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 868)
52:33:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 19
52:33:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:801 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:801 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:801 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:801 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +198us
52:33:801 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:801 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 84
52:33:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:801 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:801 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4690us
52:33:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5ec)
52:33:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5f8)
52:33:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:802 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:33:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6376us
52:33:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:809 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:809 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 85
52:33:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4050us
52:33:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:809 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:818 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:818 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:818 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:818 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:818 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:33:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:33:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:818 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:818 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:33:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:33:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5ec)
52:33:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5f8)
52:33:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:818 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 85
52:33:818 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6824us
52:33:818 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:818 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:818 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:818 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:818 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:818 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:818 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:818 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:818 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:818 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:818 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:818 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 86
52:33:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9123us
52:33:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:818 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:835 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:835 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:835 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:835 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:835 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:33:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:33:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:33:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:33:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:835 user_main    D[ME]: HLE\sceMpeg.cpp:1379 872=sceMpegRingbufferAvailableSize(092a9394)
52:33:835 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 872)
52:33:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 20
52:33:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:835 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:835 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:835 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:835 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:835 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 86
52:33:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1662us
52:33:835 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:835 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:835 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:835 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:835 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:835 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3227us
52:33:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5ec)
52:33:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5f8)
52:33:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:836 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:33:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7839us
52:33:842 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:843 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:843 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 87
52:33:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2587us
52:33:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:843 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:851 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:851 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:851 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:851 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:851 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:33:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:33:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:851 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:851 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:33:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:33:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5ec)
52:33:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5f8)
52:33:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:851 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 87
52:33:851 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8287us
52:33:851 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:851 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:851 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:851 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:851 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:851 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:851 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:851 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:851 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:851 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:851 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:851 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 88
52:33:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7660us
52:33:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:851 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:868 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:868 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:868 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:868 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:868 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:33:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:33:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:868 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:868 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:33:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:33:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:868 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 872)
52:33:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 21
52:33:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:868 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:868 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:868 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:868 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:868 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 88
52:33:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3125us
52:33:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:868 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:868 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:868 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:868 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1764us
52:33:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5ec)
52:33:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5f8)
52:33:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:869 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:33:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9302us
52:33:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:876 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:876 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 89
52:33:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1123us
52:33:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:876 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:885 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:885 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:33:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:33:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:33:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:33:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5ec)
52:33:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5f8)
52:33:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:885 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 89
52:33:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9750us
52:33:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:885 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:885 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 90
52:33:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6197us
52:33:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:885 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:901 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:901 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:901 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:901 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:901 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:33:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:33:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:901 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:901 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:33:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:33:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:901 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 872)
52:33:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 22
52:33:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:901 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:901 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:901 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:901 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:901 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 90
52:33:901 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4588us
52:33:901 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:901 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:901 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:901 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:901 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:901 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:901 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:901 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:901 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:901 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:901 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +301us
52:33:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5ec)
52:33:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5f8)
52:33:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:902 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:33:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10765us
52:33:909 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:909 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 91
52:33:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +158us
52:33:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:909 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:918 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:918 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:918 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:918 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:918 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:33:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883ba78, woke from hle delay) +84us
52:33:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834464, sas core) +12us
52:33:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:33:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:918 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:918 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:33:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:33:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5ec)
52:33:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5f8)
52:33:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +141us
52:33:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +98us
52:33:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:918 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:918 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:918 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 91
52:33:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11078us
52:33:918 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:918 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:918 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:918 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:918 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:918 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:918 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 92
52:33:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4734us
52:33:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:918 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:935 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:935 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:935 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:935 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:935 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:33:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:33:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:935 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:935 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:33:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:33:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:935 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 872)
52:33:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 23
52:33:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:935 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:935 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:935 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:33:935 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:935 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 92
52:33:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:33:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5ec)
52:33:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5f8)
52:33:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:935 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:33:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +618us
52:33:942 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:943 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:943 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:943 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 93
52:33:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9807us
52:33:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:943 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:951 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:951 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:951 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:951 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:33:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:33:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:951 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:951 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:33:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:33:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5ec)
52:33:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5f8)
52:33:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:951 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 93
52:33:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1066us
52:33:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:951 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:951 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:951 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 94
52:33:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3270us
52:33:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:951 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:33:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:968 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:968 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:968 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:33:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:33:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:33:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:33:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:33:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:33:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:968 user_main    D[ME]: HLE\sceMpeg.cpp:1379 876=sceMpegRingbufferAvailableSize(092a9394)
52:33:968 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 876)
52:33:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 24
52:33:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:33:968 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:33:968 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:33:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:33:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:33:968 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:33:968 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:33:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:33:968 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 94
52:33:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:33:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5ec)
52:33:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5f8)
52:33:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:968 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:33:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:33:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2082us
52:33:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:976 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:976 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 95
52:33:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8344us
52:33:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:976 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:33:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:33:985 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:33:985 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:33:985 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:33:985 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:33:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:33:985 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:33:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:33:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:33:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:33:985 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:33:985 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:33:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:33:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:33:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:33:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:33:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5ec)
52:33:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:33:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5f8)
52:33:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:33:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:33:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:33:985 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 95
52:33:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2529us
52:33:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:33:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:33:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:985 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:33:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:33:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:33:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:33:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:33:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:33:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:33:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:33:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:33:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:33:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:33:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:33:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:33:985 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:33:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:33:985 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 96
52:33:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1807us
52:33:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:33:985 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:33:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:001 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:001 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:001 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:001 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:34:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:34:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:34:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:34:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:001 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 876)
52:34:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 25
52:34:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:001 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:001 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:001 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:001 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:001 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 96
52:34:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5ec)
52:34:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5f8)
52:34:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:001 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3545us
52:34:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:009 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:009 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 97
52:34:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6881us
52:34:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:009 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:018 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:018 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:34:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:34:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:34:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:34:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5ec)
52:34:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5f8)
52:34:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:018 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 97
52:34:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3993us
52:34:018 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:018 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:018 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:34:018 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:018 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:018 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:018 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 98
52:34:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +344us
52:34:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:018 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:035 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:035 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:035 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:035 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:035 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:34:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:34:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:34:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:34:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:035 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 876)
52:34:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 26
52:34:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:035 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:035 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:035 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:035 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:035 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 98
52:34:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5ec)
52:34:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5f8)
52:34:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:035 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:042 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5008us
52:34:042 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:042 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:042 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:042 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:042 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:043 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:043 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:043 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 99
52:34:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5418us
52:34:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:043 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:051 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:051 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:051 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:051 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:051 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:34:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:34:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:051 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:051 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:34:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:34:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5ec)
52:34:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5f8)
52:34:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:051 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 99
52:34:051 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5456us
52:34:051 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:051 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:051 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:051 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:051 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:051 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:051 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:051 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:051 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:051 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:051 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:051 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 100
52:34:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10491us
52:34:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:051 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:068 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:068 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:068 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:068 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:068 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:34:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:34:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:34:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:34:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:068 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 876)
52:34:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 27
52:34:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:068 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:068 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:068 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:068 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +294us
52:34:068 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:068 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 100
52:34:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:068 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:068 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4595us
52:34:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5ec)
52:34:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5f8)
52:34:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:068 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6471us
52:34:076 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:076 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:076 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:076 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 101
52:34:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3954us
52:34:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:076 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:085 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:085 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:085 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:085 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:085 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:34:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:34:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:085 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:085 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:34:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:34:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5ec)
52:34:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5f8)
52:34:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:085 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 101
52:34:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6919us
52:34:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:085 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:085 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 102
52:34:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9028us
52:34:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:085 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:101 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:101 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:101 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:101 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:101 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:34:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:34:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:34:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:34:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:101 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 876)
52:34:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 28
52:34:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:101 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:101 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:101 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:101 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:101 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 102
52:34:101 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1757us
52:34:101 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:101 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:101 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:101 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:101 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:101 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:101 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:101 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:101 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:101 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:101 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3132us
52:34:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5ec)
52:34:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5f8)
52:34:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:101 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:109 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7934us
52:34:109 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:109 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:109 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:109 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:109 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:109 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:109 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:109 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:109 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:109 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:109 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:109 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 103
52:34:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2491us
52:34:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:109 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:118 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:118 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:118 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:118 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:34:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:34:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:118 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:118 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:34:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:34:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5ec)
52:34:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5f8)
52:34:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:118 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 103
52:34:118 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8382us
52:34:118 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:118 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:118 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:118 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:118 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:118 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:118 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:118 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:118 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:118 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:118 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:118 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 104
52:34:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7565us
52:34:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:118 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:135 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:135 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:135 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:135 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:135 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:34:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:34:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:135 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:135 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:34:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:34:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:135 user_main    D[ME]: HLE\sceMpeg.cpp:1379 880=sceMpegRingbufferAvailableSize(092a9394)
52:34:135 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 880)
52:34:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 29
52:34:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:135 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:135 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:135 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:135 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:135 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 104
52:34:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3220us
52:34:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:135 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:135 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:135 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:135 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1668us
52:34:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5ec)
52:34:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5f8)
52:34:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:136 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9397us
52:34:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:143 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:143 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 105
52:34:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1028us
52:34:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:143 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:151 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:151 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:151 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:151 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:151 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:34:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:34:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:151 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:151 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:34:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:34:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5ec)
52:34:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5f8)
52:34:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:151 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 105
52:34:151 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9845us
52:34:151 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:151 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:151 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:151 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:151 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:151 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:151 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:151 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:151 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 106
52:34:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6101us
52:34:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:151 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:168 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:168 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:168 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:168 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:168 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:34:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:34:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:168 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:168 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:34:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:34:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:168 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 880)
52:34:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 30
52:34:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:168 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:168 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:168 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:168 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:168 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 106
52:34:168 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4683us
52:34:168 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:168 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:168 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:168 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:168 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:168 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:168 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:168 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:168 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:168 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:168 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +205us
52:34:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5ec)
52:34:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5f8)
52:34:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:169 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:176 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10861us
52:34:176 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:176 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:176 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:176 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:176 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:176 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 107
52:34:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +63us
52:34:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:176 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:185 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:185 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:185 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:185 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:185 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:34:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:34:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:185 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:185 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:34:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:34:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5a0->0883ba78, woke from hle delay) +165us
52:34:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a5a0, sas core) +12us
52:34:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5ec)
52:34:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5f8)
52:34:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +60us
52:34:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +179us
52:34:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:185 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:185 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 107
52:34:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11092us
52:34:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:185 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:185 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 108
52:34:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4638us
52:34:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:185 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:202 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:202 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:202 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:202 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:202 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:34:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:34:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:34:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:34:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:202 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 880)
52:34:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 31
52:34:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:202 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:202 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:202 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:202 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:202 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 108
52:34:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5ec)
52:34:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5f8)
52:34:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:202 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:209 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +714us
52:34:209 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:209 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:209 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:209 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:209 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:209 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:209 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:209 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:209 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:209 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:209 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:209 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 109
52:34:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9712us
52:34:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:209 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:218 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:218 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:34:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:34:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:218 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:34:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:34:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5ec)
52:34:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5f8)
52:34:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:218 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 109
52:34:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1162us
52:34:218 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:218 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:218 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:34:218 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:218 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:218 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:218 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 110
52:34:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3175us
52:34:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:218 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:235 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:235 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:235 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:235 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:235 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:34:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:34:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:34:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:34:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:235 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 880)
52:34:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 32
52:34:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:235 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:235 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:235 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:235 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:235 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 110
52:34:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5ec)
52:34:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5f8)
52:34:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:235 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2177us
52:34:242 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:242 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:242 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:243 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 111
52:34:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8248us
52:34:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:243 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:252 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:252 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:252 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:34:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:34:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:34:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:34:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5ec)
52:34:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5f8)
52:34:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:252 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 111
52:34:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2625us
52:34:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:252 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:252 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:252 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:252 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:34:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:252 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:252 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:252 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:252 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:252 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 112
52:34:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1712us
52:34:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:252 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:268 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:268 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:268 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:268 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:268 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:34:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:34:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:268 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:268 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:34:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:34:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:268 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 880)
52:34:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 33
52:34:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:268 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:268 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:268 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:268 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:268 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 112
52:34:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5ec)
52:34:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5f8)
52:34:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:268 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3640us
52:34:276 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:276 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:276 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:276 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 113
52:34:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6785us
52:34:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:276 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:285 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:285 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:285 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:285 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:285 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:34:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:34:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:34:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:34:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5ec)
52:34:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5f8)
52:34:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:285 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 113
52:34:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4088us
52:34:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:285 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:285 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:285 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:285 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:34:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:285 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:285 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:285 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:285 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:285 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 114
52:34:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +249us
52:34:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:285 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:302 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:302 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:302 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:34:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:34:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:34:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:34:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:302 user_main    D[ME]: HLE\sceMpeg.cpp:1379 884=sceMpegRingbufferAvailableSize(092a9394)
52:34:302 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 884)
52:34:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 34
52:34:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:302 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:302 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:302 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:302 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:302 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 114
52:34:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5ec)
52:34:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5f8)
52:34:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:302 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5103us
52:34:309 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:309 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:309 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:309 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 115
52:34:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5322us
52:34:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:309 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:318 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:318 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:318 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:318 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:318 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:34:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:34:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:34:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:34:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5ec)
52:34:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5f8)
52:34:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:318 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 115
52:34:318 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5551us
52:34:318 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:318 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:318 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:318 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:318 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:318 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:318 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:318 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:318 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:318 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:318 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:318 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 116
52:34:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10395us
52:34:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:318 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:335 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:335 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:335 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:335 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:34:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:34:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:34:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:34:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:335 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 884)
52:34:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 35
52:34:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:335 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:335 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:335 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:335 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +389us
52:34:335 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:335 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:335 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:335 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:335 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 116
52:34:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:335 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:335 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4499us
52:34:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5ec)
52:34:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5f8)
52:34:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:336 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:342 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6567us
52:34:342 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:342 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:343 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:343 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 117
52:34:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3859us
52:34:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:343 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:352 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:352 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:352 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:352 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:352 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:34:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:34:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:352 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:352 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:34:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:34:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5ec)
52:34:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5f8)
52:34:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:352 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 117
52:34:352 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7014us
52:34:352 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:352 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:352 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:352 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:352 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:352 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:352 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:352 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:352 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:352 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:352 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:352 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 118
52:34:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8932us
52:34:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:352 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:368 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:368 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:368 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:368 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:34:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:34:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:34:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:34:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:368 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 884)
52:34:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 36
52:34:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:368 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:368 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:368 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:368 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:368 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 118
52:34:368 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1853us
52:34:368 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:368 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:368 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:368 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:368 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:368 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:368 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:368 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:368 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:368 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:368 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3036us
52:34:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5ec)
52:34:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5f8)
52:34:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:369 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8030us
52:34:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:376 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:376 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 119
52:34:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2396us
52:34:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:376 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:385 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:385 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:385 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:385 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:34:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:34:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:385 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:385 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:34:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:34:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5ec)
52:34:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5f8)
52:34:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:385 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 119
52:34:385 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8478us
52:34:385 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:385 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:385 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:385 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:385 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:385 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:385 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:385 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:385 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:385 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:385 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:385 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 120
52:34:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7469us
52:34:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:385 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:402 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:402 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:402 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:402 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:402 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:34:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:34:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:34:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:34:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:402 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 884)
52:34:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 37
52:34:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:402 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:402 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:402 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:402 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:402 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 120
52:34:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3316us
52:34:402 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:402 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:402 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:402 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:402 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:402 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1573us
52:34:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5ec)
52:34:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5f8)
52:34:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:403 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9493us
52:34:409 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:409 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:409 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:409 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 121
52:34:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +933us
52:34:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:409 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:418 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:418 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:418 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:418 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:418 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:34:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:34:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:418 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:418 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:34:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:34:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5ec)
52:34:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5f8)
52:34:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:418 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 121
52:34:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9941us
52:34:418 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:418 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:418 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:418 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:418 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:418 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:418 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 122
52:34:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6006us
52:34:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:418 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:435 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:435 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:435 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:435 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:435 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:34:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:34:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:435 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:435 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:34:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:34:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:435 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 884)
52:34:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 38
52:34:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:435 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:435 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:435 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:435 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:435 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 122
52:34:435 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4779us
52:34:435 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:435 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:435 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:435 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:435 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:435 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:435 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:435 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:435 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:435 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:435 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +110us
52:34:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5ec)
52:34:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5f8)
52:34:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:436 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:442 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 123
52:34:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10936us
52:34:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:442 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:452 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:452 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08832d84->0883a6c4, audio drain) +10us
52:34:452 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08832d84, sas core) +18us
52:34:452 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:452 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:452 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:34:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:34:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:452 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:452 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:34:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:34:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5ec)
52:34:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5f8)
52:34:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +216us
52:34:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +24us
52:34:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:452 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:452 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:452 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 123
52:34:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11091us
52:34:452 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:452 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:452 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:452 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 124
52:34:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4543us
52:34:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:452 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:468 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:468 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:468 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:468 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:468 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:34:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:34:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:468 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:34:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:34:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:468 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 884)
52:34:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 39
52:34:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:468 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:468 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:468 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:468 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:468 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 124
52:34:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5ec)
52:34:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5f8)
52:34:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:469 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +809us
52:34:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:476 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:476 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 125
52:34:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9616us
52:34:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:476 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:485 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:485 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:485 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:485 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:485 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:34:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:34:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:485 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:485 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:34:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:34:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5ec)
52:34:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5f8)
52:34:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:485 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 125
52:34:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1257us
52:34:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:485 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:34:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:485 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:485 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 126
52:34:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3080us
52:34:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:485 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:502 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:502 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:502 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:502 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:502 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:34:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:34:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:502 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:502 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:34:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:34:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:502 user_main    D[ME]: HLE\sceMpeg.cpp:1379 888=sceMpegRingbufferAvailableSize(092a9394)
52:34:502 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 888)
52:34:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 40
52:34:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:502 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:502 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:502 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:502 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:502 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 126
52:34:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5ec)
52:34:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5f8)
52:34:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:502 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2272us
52:34:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:509 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:509 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 127
52:34:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8153us
52:34:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:509 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:518 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:518 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:518 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:518 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:518 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:34:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:34:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:518 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:518 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:34:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:34:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5ec)
52:34:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5f8)
52:34:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:518 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 127
52:34:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2720us
52:34:518 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:518 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:518 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:34:518 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:518 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:518 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:518 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 128
52:34:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1616us
52:34:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:518 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:535 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:535 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:535 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:535 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:535 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:34:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:34:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:535 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:535 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:34:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:34:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:535 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 888)
52:34:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 41
52:34:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:535 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:535 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:535 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:535 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:535 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 128
52:34:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5ec)
52:34:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5f8)
52:34:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:535 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3736us
52:34:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:543 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:543 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 129
52:34:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6690us
52:34:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:543 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:552 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:552 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:552 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:552 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:552 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:34:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:34:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:552 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:552 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:34:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:34:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5ec)
52:34:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5f8)
52:34:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:552 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 129
52:34:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4183us
52:34:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:552 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:34:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:552 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:552 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 130
52:34:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +153us
52:34:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:552 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:568 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:568 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:568 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:568 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:568 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:34:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:34:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:568 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:568 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:34:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:34:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:568 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 888)
52:34:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 42
52:34:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:568 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:568 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:568 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:569 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:569 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 130
52:34:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5ec)
52:34:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5f8)
52:34:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:569 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5199us
52:34:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:576 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:576 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 131
52:34:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5227us
52:34:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:585 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:585 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:585 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:585 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:585 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:34:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:34:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:585 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:585 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:34:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:34:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5ec)
52:34:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5f8)
52:34:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:585 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 131
52:34:585 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5647us
52:34:585 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:585 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:585 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:585 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:585 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:585 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:585 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:585 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:585 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:585 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:585 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:585 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 132
52:34:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10300us
52:34:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:585 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:602 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:602 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:602 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:602 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:602 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:34:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:34:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:602 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:602 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:34:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:34:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:602 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 888)
52:34:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 43
52:34:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:602 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:602 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:602 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:602 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:602 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 132
52:34:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +485us
52:34:602 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:602 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:602 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:602 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:602 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:602 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4404us
52:34:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5ec)
52:34:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5f8)
52:34:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:603 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6662us
52:34:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:609 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:609 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 133
52:34:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3763us
52:34:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:609 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:619 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:619 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:619 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:619 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:619 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:34:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:34:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:619 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:619 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:34:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:34:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5ec)
52:34:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5f8)
52:34:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:619 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:619 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 133
52:34:619 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7110us
52:34:619 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:619 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:619 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:619 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:619 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:619 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:619 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:619 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:619 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:619 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:619 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:619 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 134
52:34:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8837us
52:34:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:619 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:635 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:635 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:635 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:635 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:635 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:34:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:34:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:635 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:635 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:34:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:34:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:635 user_main    D[ME]: HLE\sceMpeg.cpp:1379 892=sceMpegRingbufferAvailableSize(092a9394)
52:34:635 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 892)
52:34:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 44
52:34:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:635 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:635 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:635 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:635 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:635 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 134
52:34:635 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1948us
52:34:635 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:635 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:635 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:635 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:635 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:635 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:635 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:635 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:635 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:635 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:636 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2941us
52:34:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5ec)
52:34:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5f8)
52:34:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:636 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8125us
52:34:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:642 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:643 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 135
52:34:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2300us
52:34:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:643 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:652 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:652 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:652 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:652 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:652 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:34:652 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:652 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:34:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:652 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:652 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:34:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:34:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5ec)
52:34:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5f8)
52:34:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:652 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 135
52:34:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8573us
52:34:652 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:652 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:652 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:652 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:652 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:652 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:652 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 136
52:34:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7374us
52:34:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:652 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:669 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:669 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:669 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:669 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:669 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:34:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:34:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:669 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:669 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:34:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:34:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:669 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 892)
52:34:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 45
52:34:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:669 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:669 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:669 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:669 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:669 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 136
52:34:669 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3411us
52:34:669 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:669 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:669 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:669 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:669 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:669 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:669 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:669 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:669 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:669 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:669 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1478us
52:34:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5ec)
52:34:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5f8)
52:34:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:670 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9588us
52:34:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:676 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:676 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 137
52:34:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +837us
52:34:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:676 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:685 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:685 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:685 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:685 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:685 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:34:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:34:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:685 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:685 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:34:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:34:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5ec)
52:34:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5f8)
52:34:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:685 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:685 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 137
52:34:685 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10036us
52:34:685 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:685 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:685 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:685 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:685 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:685 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:685 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:685 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:685 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:685 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:685 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:685 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 138
52:34:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5911us
52:34:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:685 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:702 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:702 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:702 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:702 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:702 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:34:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:34:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:34:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:34:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:702 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 892)
52:34:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 46
52:34:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:702 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:702 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:702 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:702 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:702 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 138
52:34:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4874us
52:34:702 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:702 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:702 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:702 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:702 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:702 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +14us
52:34:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5ec)
52:34:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5f8)
52:34:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:703 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:709 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 139
52:34:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10936us
52:34:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:709 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:719 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:719 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:719 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:719 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:719 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:34:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:34:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:719 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:719 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:34:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08808294->0883a6c4, audio drain) +105us
52:34:719 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:719 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:719 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:719 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08808294, sas core) +18us
52:34:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:34:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5ec)
52:34:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5f8)
52:34:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +121us
52:34:719 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +118us
52:34:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:719 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:719 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:719 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 139
52:34:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11092us
52:34:719 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:719 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:719 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:719 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:719 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:719 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:719 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 140
52:34:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4447us
52:34:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:719 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:735 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:735 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:735 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:735 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:735 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:34:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:34:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:735 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:735 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:34:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:34:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:735 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 892)
52:34:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 47
52:34:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:735 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:735 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:735 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:735 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:735 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 140
52:34:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5ec)
52:34:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5f8)
52:34:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:736 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:742 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +905us
52:34:742 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:742 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:742 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:742 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:742 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:742 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:742 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:742 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:743 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:743 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:743 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:743 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 141
52:34:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9521us
52:34:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:743 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:752 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:752 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:752 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:752 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:752 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:34:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:34:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:752 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:752 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:34:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:34:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5ec)
52:34:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5f8)
52:34:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:752 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 141
52:34:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1353us
52:34:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:752 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:752 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:752 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:752 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:34:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:752 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:752 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:752 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:752 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:752 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 142
52:34:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2984us
52:34:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:753 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:769 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:769 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:769 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:769 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:769 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:34:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:34:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:34:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:34:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:769 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 892)
52:34:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 48
52:34:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:769 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:769 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:769 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:769 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:769 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 142
52:34:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5ec)
52:34:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5f8)
52:34:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:770 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2368us
52:34:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:776 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:776 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 143
52:34:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8058us
52:34:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:776 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:785 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:785 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:785 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:785 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:785 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:34:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:34:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:785 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:785 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:34:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:34:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5ec)
52:34:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5f8)
52:34:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:785 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 143
52:34:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2816us
52:34:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:785 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:785 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:785 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:785 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:34:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:785 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:785 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:785 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:785 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:785 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 144
52:34:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1521us
52:34:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:785 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:802 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:802 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:802 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:802 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:802 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:34:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:34:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:802 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:802 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:34:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:34:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:802 user_main    D[ME]: HLE\sceMpeg.cpp:1379 896=sceMpegRingbufferAvailableSize(092a9394)
52:34:802 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 896)
52:34:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 49
52:34:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:802 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:802 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:802 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:802 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:802 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 144
52:34:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5ec)
52:34:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5f8)
52:34:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:803 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3831us
52:34:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:809 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:809 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 145
52:34:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6594us
52:34:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:809 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:819 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:819 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:819 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:819 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:819 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:34:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:34:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:819 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:819 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:34:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:34:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5ec)
52:34:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5f8)
52:34:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:819 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 145
52:34:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4279us
52:34:819 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:819 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:819 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:819 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:819 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:819 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:34:819 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:819 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:819 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:819 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:819 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:819 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:819 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 146
52:34:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +58us
52:34:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:819 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:835 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:835 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:34:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:34:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:34:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:34:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:835 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 896)
52:34:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 50
52:34:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:835 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:835 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:835 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:835 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:835 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 146
52:34:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5ec)
52:34:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5f8)
52:34:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:835 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5294us
52:34:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:843 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:843 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 147
52:34:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5131us
52:34:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:843 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:852 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:852 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:852 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:852 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:852 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:34:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:34:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:852 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:852 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:34:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:34:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5ec)
52:34:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5f8)
52:34:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:852 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 147
52:34:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5742us
52:34:852 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:852 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:852 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:852 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:852 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:852 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:852 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:852 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:852 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:852 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 148
52:34:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10205us
52:34:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:869 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:869 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:869 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:869 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:869 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:34:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:34:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:869 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:869 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:34:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:34:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:869 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 896)
52:34:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 51
52:34:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:869 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:869 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:869 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:869 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:869 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 148
52:34:869 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +580us
52:34:869 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:869 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:869 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:869 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:869 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:869 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:869 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:869 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:869 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:869 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:870 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4309us
52:34:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5ec)
52:34:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5f8)
52:34:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:870 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6757us
52:34:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:876 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:876 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 149
52:34:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3668us
52:34:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:876 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:885 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:885 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:34:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:34:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:34:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:34:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5ec)
52:34:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5f8)
52:34:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:885 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 149
52:34:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7205us
52:34:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:885 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:885 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 150
52:34:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8741us
52:34:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:885 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:902 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:902 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:902 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:902 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:34:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:34:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:902 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:902 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:34:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:34:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:902 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 896)
52:34:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 52
52:34:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:902 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:902 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:902 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:902 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:902 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 150
52:34:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2043us
52:34:902 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:902 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:902 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:902 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:902 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:902 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2845us
52:34:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5ec)
52:34:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5f8)
52:34:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:903 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8221us
52:34:909 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:909 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:909 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:909 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 151
52:34:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2205us
52:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:909 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:919 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:919 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:919 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:34:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:34:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:919 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:919 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:34:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:34:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5ec)
52:34:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5f8)
52:34:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:919 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 151
52:34:919 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8668us
52:34:919 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:919 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:919 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:919 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:919 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:919 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:919 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:919 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:919 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:919 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:919 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:919 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 152
52:34:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7278us
52:34:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:919 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:936 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:936 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:34:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:34:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:34:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:34:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:936 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 896)
52:34:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 53
52:34:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:936 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:936 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:936 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:34:936 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:936 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 152
52:34:936 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3507us
52:34:936 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:936 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:936 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:936 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:936 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:936 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:936 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:936 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:936 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:936 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:936 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1382us
52:34:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5ec)
52:34:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5f8)
52:34:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:937 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:34:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9684us
52:34:942 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:942 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:942 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:942 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 153
52:34:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +742us
52:34:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:943 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:952 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:952 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:952 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:952 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:952 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:34:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:34:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:952 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:952 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:34:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:34:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5ec)
52:34:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5f8)
52:34:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:34:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:952 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 153
52:34:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10132us
52:34:952 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:952 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:952 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:952 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:952 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:952 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:952 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 154
52:34:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5815us
52:34:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:952 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:34:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:969 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:969 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:969 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:34:969 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:969 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:34:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:34:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:969 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:969 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:34:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:34:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:34:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:969 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 896)
52:34:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 54
52:34:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:34:969 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:34:969 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:34:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:34:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:34:969 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:34:969 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:34:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:34:969 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 154
52:34:969 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4970us
52:34:969 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:969 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:969 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:969 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:969 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:969 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:969 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +172us
52:34:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5ec)
52:34:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5f8)
52:34:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:970 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:34:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:34:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +35us
52:34:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:976 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:976 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 155
52:34:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10888us
52:34:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:976 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:34:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:34:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:34:986 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:34:986 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:34:986 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:34:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:34:986 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:34:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:34:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:34:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:34:986 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:34:986 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:34:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:34:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:34:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:34:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:34:986 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884a854->0883a6c4, audio drain) +211us
52:34:986 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:986 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:986 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:986 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:986 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:34:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884a854, sas core) +18us
52:34:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5ec)
52:34:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:34:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5f8)
52:34:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:34:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +15us
52:34:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:34:986 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +224us
52:34:986 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:34:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:986 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:986 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 155
52:34:986 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:986 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:986 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:34:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:986 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11081us
52:34:986 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:34:986 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:34:986 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:34:986 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:34:986 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:34:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:34:986 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:986 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:34:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:34:986 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:34:986 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:34:986 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:34:986 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:34:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:34:986 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 156
52:34:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4352us
52:34:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:34:986 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:34:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:002 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:002 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:35:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:35:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:35:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:35:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:002 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 896)
52:35:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 55
52:35:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:002 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:002 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:002 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:002 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:002 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 156
52:35:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5ec)
52:35:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5f8)
52:35:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:003 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1000us
52:35:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:009 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:009 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 157
52:35:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9425us
52:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:009 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:019 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:019 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:35:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:35:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:35:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:35:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5ec)
52:35:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5f8)
52:35:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:019 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 157
52:35:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1448us
52:35:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:019 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:019 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:019 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:019 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:019 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:019 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:019 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:019 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:019 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 158
52:35:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2889us
52:35:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:020 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:036 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:036 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:036 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:036 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:036 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:35:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:35:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:35:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:35:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:037 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 896)
52:35:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 56
52:35:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:037 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:037 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:037 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:037 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:037 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 158
52:35:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5ec)
52:35:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5f8)
52:35:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:038 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2463us
52:35:043 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:043 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:043 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:043 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 159
52:35:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7962us
52:35:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:044 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:052 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:052 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:052 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:052 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:052 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:35:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:35:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:052 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:052 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:35:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:35:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5ec)
52:35:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5f8)
52:35:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:052 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 159
52:35:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2911us
52:35:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:053 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:053 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:053 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 160
52:35:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1426us
52:35:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:053 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:069 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:069 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:069 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:069 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:069 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:35:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:35:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:35:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:35:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:069 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 896)
52:35:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 57
52:35:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:069 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:069 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:069 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:070 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:070 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 160
52:35:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5ec)
52:35:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5f8)
52:35:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:070 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3927us
52:35:077 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:077 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:077 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:077 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:077 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:077 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:077 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 161
52:35:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6499us
52:35:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:077 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:086 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:086 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:086 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:086 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:086 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:35:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:35:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:086 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:086 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:35:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:35:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5ec)
52:35:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5f8)
52:35:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:086 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 161
52:35:086 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4374us
52:35:086 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:087 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:087 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 162
52:35:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +215us
52:35:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:087 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:102 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:102 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:102 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:102 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:102 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:35:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088049ac->0883ba78, woke from hle delay) +15us
52:35:102 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:102 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:102 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088049ac, blocking audio) +19us
52:35:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:35:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:102 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:102 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:35:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:35:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:102 user_main    D[ME]: HLE\sceMpeg.cpp:1379 900=sceMpegRingbufferAvailableSize(092a9394)
52:35:102 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 900)
52:35:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 58
52:35:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:102 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:102 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +194us
52:35:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:103 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:103 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:103 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 162
52:35:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5ec)
52:35:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5f8)
52:35:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:104 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5358us
52:35:110 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:110 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:110 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:110 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 163
52:35:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5036us
52:35:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:110 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:119 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:119 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:119 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:119 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:119 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:35:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:35:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:119 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:119 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:35:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:35:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5ec)
52:35:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5f8)
52:35:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:120 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 163
52:35:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5837us
52:35:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:120 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:120 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 164
52:35:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10109us
52:35:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:120 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:136 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:136 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:136 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:136 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:136 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:35:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:35:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:136 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:136 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:35:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:35:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:136 user_main    D[ME]: HLE\sceMpeg.cpp:1379 904=sceMpegRingbufferAvailableSize(092a9394)
52:35:136 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 904)
52:35:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 59
52:35:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:136 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:136 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:136 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:137 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:137 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 164
52:35:137 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +676us
52:35:137 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:137 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:137 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:137 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:137 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:137 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:137 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:137 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:137 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:137 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:137 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4213us
52:35:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5ec)
52:35:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5f8)
52:35:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:138 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6853us
52:35:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:143 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:143 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 165
52:35:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3573us
52:35:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:143 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:152 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:152 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:152 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:152 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:152 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:35:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:35:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:152 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:152 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:35:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:35:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5ec)
52:35:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5f8)
52:35:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:152 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 165
52:35:153 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7301us
52:35:153 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:153 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:153 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:153 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:153 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:153 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:153 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:153 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:153 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:153 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:153 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:153 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 166
52:35:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8646us
52:35:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:153 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:169 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:169 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:169 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:169 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:169 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:35:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:35:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:169 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:169 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:35:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:35:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:169 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 904)
52:35:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 60
52:35:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:169 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:169 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:170 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:170 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:170 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 166
52:35:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2139us
52:35:170 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:170 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:170 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:170 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:170 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:170 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2750us
52:35:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5ec)
52:35:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5f8)
52:35:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:171 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:176 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8316us
52:35:177 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:177 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:177 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:177 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:177 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:177 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:177 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:177 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:177 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:177 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:177 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:177 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 167
52:35:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2109us
52:35:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:177 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:186 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:186 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:186 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:186 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:186 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:35:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:35:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:186 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:186 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:35:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:35:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5ec)
52:35:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5f8)
52:35:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:187 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:187 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 167
52:35:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8764us
52:35:187 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:187 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:187 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:187 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:187 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:187 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:187 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 168
52:35:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7183us
52:35:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:187 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:202 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:202 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:202 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:202 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:202 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:35:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:35:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:35:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:35:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:202 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 904)
52:35:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 61
52:35:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:202 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:202 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:202 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:203 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:203 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 168
52:35:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3602us
52:35:203 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:203 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:203 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:203 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:203 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:203 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1287us
52:35:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5ec)
52:35:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5f8)
52:35:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:204 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:210 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9779us
52:35:210 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:210 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:210 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:210 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:210 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:210 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:210 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:210 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:210 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:210 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:210 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:210 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 169
52:35:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +646us
52:35:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:211 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:219 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:219 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:219 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:219 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:219 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:35:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:35:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:219 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:35:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:35:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5ec)
52:35:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5f8)
52:35:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:220 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 169
52:35:220 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10227us
52:35:220 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:220 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:220 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:220 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:220 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:220 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:220 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:220 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:220 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:220 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:220 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:220 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 170
52:35:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5720us
52:35:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:220 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:236 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:236 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:236 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:236 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:35:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:35:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:35:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:35:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:236 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 904)
52:35:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 62
52:35:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:236 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:236 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:236 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:237 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:237 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 170
52:35:237 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5065us
52:35:237 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:237 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:237 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:237 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:237 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:237 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:237 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +76us
52:35:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5ec)
52:35:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5f8)
52:35:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:237 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:243 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +130us
52:35:243 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:243 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:243 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:243 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 171
52:35:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10793us
52:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:243 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:253 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:253 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:253 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:253 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:253 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:35:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:35:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:253 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:253 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:35:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:35:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5ec)
52:35:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5f8)
52:35:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +80us
52:35:253 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:253 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:253 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:253 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:254 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:254 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:254 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 171
52:35:254 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:254 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:254 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:254 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:254 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:254 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:254 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:254 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:254 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:254 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:254 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:254 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:254 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:254 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:254 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:254 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:254 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 172
52:35:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4257us
52:35:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:254 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:269 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:269 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:269 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:269 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:269 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:35:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:35:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:35:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:35:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:269 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 904)
52:35:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 63
52:35:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:269 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:269 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:269 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:270 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:270 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 172
52:35:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5ec)
52:35:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5f8)
52:35:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:270 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1096us
52:35:276 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:276 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:276 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:276 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 173
52:35:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9330us
52:35:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:276 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:286 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:286 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:286 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:286 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:286 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:35:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:35:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:35:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:35:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5ec)
52:35:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5f8)
52:35:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:286 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 173
52:35:286 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1543us
52:35:286 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:286 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:286 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:286 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:286 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:287 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:287 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:287 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:287 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:287 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:287 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:287 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:287 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:287 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 174
52:35:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2793us
52:35:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:287 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:303 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:303 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:303 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:303 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:35:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:35:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:35:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:35:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:303 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 904)
52:35:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 64
52:35:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:303 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:303 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:303 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:304 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:304 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 174
52:35:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5ec)
52:35:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5f8)
52:35:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:304 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2559us
52:35:309 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:310 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:310 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:310 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:310 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:310 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:310 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:310 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:310 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:310 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:310 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 175
52:35:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7867us
52:35:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:310 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:319 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:319 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:319 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:319 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:319 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:35:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:35:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:35:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:35:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5ec)
52:35:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5f8)
52:35:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:319 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 175
52:35:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3007us
52:35:319 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:320 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:320 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:320 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:320 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:320 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:320 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 176
52:35:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1330us
52:35:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:320 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:336 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:336 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:336 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:336 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:336 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:35:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:35:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:336 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:336 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:35:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:35:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:336 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 904)
52:35:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 65
52:35:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:336 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:336 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:336 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:337 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:337 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 176
52:35:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5ec)
52:35:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5f8)
52:35:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:337 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4022us
52:35:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:343 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:343 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 177
52:35:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6404us
52:35:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:343 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:353 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:353 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:353 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:353 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:353 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:35:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:35:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:353 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:353 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:35:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:35:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5ec)
52:35:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5f8)
52:35:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:353 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 177
52:35:353 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4470us
52:35:353 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:353 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:353 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:353 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:354 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:354 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:354 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:354 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:354 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:354 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:354 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 178
52:35:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +120us
52:35:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:354 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:369 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:369 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:369 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:369 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:35:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:35:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:35:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883ba78, woke from hle delay) +121us
52:35:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:369 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:369 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08834464, blocking audio) +19us
52:35:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:35:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:369 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 904)
52:35:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 66
52:35:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:369 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:369 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +87us
52:35:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:369 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:370 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:370 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 178
52:35:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5ec)
52:35:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5f8)
52:35:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:370 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5454us
52:35:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:376 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:377 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 179
52:35:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4940us
52:35:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:377 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:386 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:386 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:35:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:35:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:35:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:35:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5ec)
52:35:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5f8)
52:35:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:386 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 179
52:35:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5933us
52:35:386 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:386 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:386 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:386 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:387 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:387 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:387 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 180
52:35:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10014us
52:35:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:387 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:403 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:403 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:403 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:403 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:35:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:35:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:35:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:35:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:403 user_main    D[ME]: HLE\sceMpeg.cpp:1379 908=sceMpegRingbufferAvailableSize(092a9394)
52:35:403 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 67
52:35:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:403 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:403 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:403 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:404 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:404 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 180
52:35:404 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +771us
52:35:404 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:404 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:404 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:404 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:404 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:404 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:404 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:404 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:404 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:404 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:404 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4118us
52:35:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5ec)
52:35:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5f8)
52:35:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:404 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:410 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6948us
52:35:410 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:410 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:410 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:410 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:410 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:410 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:410 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:410 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:410 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:410 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:410 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:410 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 181
52:35:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3477us
52:35:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:410 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:419 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:419 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:419 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:35:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:35:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:35:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:35:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5ec)
52:35:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5f8)
52:35:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:419 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 181
52:35:419 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7396us
52:35:420 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:420 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:420 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:420 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:420 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:420 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:420 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:420 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:420 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:420 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:420 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:420 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 182
52:35:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8551us
52:35:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:420 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:436 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:436 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:436 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:436 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:436 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:35:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:35:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:35:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:35:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:436 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 68
52:35:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:436 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:436 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:436 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:437 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:437 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 182
52:35:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2234us
52:35:437 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:437 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:437 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2654us
52:35:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5ec)
52:35:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5f8)
52:35:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:437 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8411us
52:35:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:443 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:443 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 183
52:35:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2014us
52:35:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:443 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:453 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:453 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:453 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:453 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:453 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:35:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:35:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:453 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:453 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:35:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:35:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5ec)
52:35:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5f8)
52:35:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:453 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:453 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 183
52:35:453 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8859us
52:35:453 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:453 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:453 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:453 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:453 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:453 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:454 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:454 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:454 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 184
52:35:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7087us
52:35:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:454 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:469 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:469 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:469 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:469 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:469 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:35:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:35:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:469 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:35:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:35:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:469 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 69
52:35:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:469 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:469 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:469 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:470 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:470 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 184
52:35:470 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3697us
52:35:470 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:470 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:470 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:470 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:470 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:470 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:470 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:470 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:470 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:470 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:470 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1191us
52:35:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5ec)
52:35:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5f8)
52:35:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:471 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9875us
52:35:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:477 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:477 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:477 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:477 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:477 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 185
52:35:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +551us
52:35:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:477 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:486 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:486 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:486 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:35:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:35:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:35:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:35:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5ec)
52:35:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5f8)
52:35:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:487 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 185
52:35:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10322us
52:35:487 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:487 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:487 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:487 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:487 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:487 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:487 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 186
52:35:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5624us
52:35:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:487 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:503 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:503 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:503 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:503 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:503 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:35:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:35:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:35:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:35:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:503 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 70
52:35:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:503 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:503 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:503 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:504 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:504 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 186
52:35:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5161us
52:35:504 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:504 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:504 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:504 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +226us
52:35:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884a810->0883ba78, woke from hle delay) +13us
52:35:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884a810, sas core) +12us
52:35:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5ec)
52:35:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5f8)
52:35:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:505 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +31us
52:35:510 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:510 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +208us
52:35:510 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:510 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:510 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:510 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 187
52:35:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10691us
52:35:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:510 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:519 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:519 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:519 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:519 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:519 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:35:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:35:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:519 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:519 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:35:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:35:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5ec)
52:35:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5f8)
52:35:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:519 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +176us
52:35:519 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:519 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:519 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:519 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:519 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:520 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 187
52:35:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:520 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:520 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:520 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:520 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:520 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:520 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:520 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:520 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:520 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 188
52:35:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4161us
52:35:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:520 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:536 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:536 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:536 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:536 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:536 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:35:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:35:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:35:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:35:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:536 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 71
52:35:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:536 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:536 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:536 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:537 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:537 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 188
52:35:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5ec)
52:35:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5f8)
52:35:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:537 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1191us
52:35:543 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:543 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:543 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:543 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 189
52:35:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9234us
52:35:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:543 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:553 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:553 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:553 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:553 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:553 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:35:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:35:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:553 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:553 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:35:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:35:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5ec)
52:35:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5f8)
52:35:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:553 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 189
52:35:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1639us
52:35:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:553 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:553 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:553 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 190
52:35:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2698us
52:35:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:553 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:570 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:570 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:570 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:570 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:570 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:35:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:35:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:570 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:570 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:35:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:35:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:570 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 72
52:35:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:570 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:570 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:570 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:570 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:570 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 190
52:35:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5ec)
52:35:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5f8)
52:35:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:570 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:575 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2654us
52:35:575 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:576 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:576 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 191
52:35:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7771us
52:35:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:586 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:586 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:586 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:586 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:586 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:35:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:35:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:586 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:586 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:35:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:35:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5ec)
52:35:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5f8)
52:35:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:586 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 191
52:35:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3102us
52:35:586 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:586 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:586 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:586 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:586 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:586 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:586 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 192
52:35:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1235us
52:35:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:586 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:603 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:603 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:603 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:603 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:603 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:35:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:35:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:603 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:603 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:35:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:35:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:603 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 73
52:35:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:603 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:603 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:603 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:603 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:603 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 192
52:35:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5ec)
52:35:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5f8)
52:35:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:603 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4117us
52:35:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:609 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:609 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 193
52:35:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6308us
52:35:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:609 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:620 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:620 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:620 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:620 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:620 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:35:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:35:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:620 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:620 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:35:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:35:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5ec)
52:35:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5f8)
52:35:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:620 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:620 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 193
52:35:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4565us
52:35:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:620 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:620 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 194
52:35:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +24us
52:35:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:620 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:636 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:636 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:636 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:636 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:636 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:35:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:35:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:636 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:636 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:35:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:35:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:636 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 74
52:35:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:636 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:636 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:636 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +7us
52:35:636 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:636 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:636 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +80us
52:35:636 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:636 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:636 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 194
52:35:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5ec)
52:35:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5f8)
52:35:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:636 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5581us
52:35:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:642 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:642 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 195
52:35:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4845us
52:35:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:642 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:653 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:653 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:653 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:653 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:653 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:35:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:35:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:653 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:653 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:35:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:35:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5ec)
52:35:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5f8)
52:35:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:653 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:653 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 195
52:35:653 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6028us
52:35:653 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:653 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:653 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:653 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:653 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:653 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:653 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:653 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:653 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:653 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:653 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:653 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 196
52:35:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9918us
52:35:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:653 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:653 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:670 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:670 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:670 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:670 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:670 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:35:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:35:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:35:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:35:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:670 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 75
52:35:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:670 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:670 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:670 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:670 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:670 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 196
52:35:670 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +866us
52:35:670 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:670 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:670 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:670 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:670 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:670 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:670 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:670 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:670 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:670 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:670 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4022us
52:35:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5ec)
52:35:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5f8)
52:35:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:670 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:675 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7044us
52:35:675 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:675 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:676 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:676 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 197
52:35:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3382us
52:35:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:676 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:686 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:686 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:686 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:686 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:686 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:35:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:35:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:686 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:686 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:35:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:35:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5ec)
52:35:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5f8)
52:35:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:686 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:686 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 197
52:35:686 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7492us
52:35:686 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:686 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:686 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:686 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:686 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:686 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:686 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:686 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:686 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:686 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:686 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:686 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 198
52:35:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8455us
52:35:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:686 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:703 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:703 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:703 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:703 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:703 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:35:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:35:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:703 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:703 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:35:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:35:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:703 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 76
52:35:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:703 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:703 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:703 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:703 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:703 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 198
52:35:703 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2330us
52:35:703 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:703 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:703 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:703 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:703 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:703 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:703 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:703 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:703 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:703 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:703 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2559us
52:35:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5ec)
52:35:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5f8)
52:35:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:704 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8507us
52:35:709 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:709 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:709 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:709 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 199
52:35:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1919us
52:35:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:709 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:720 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:720 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:720 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:720 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:720 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:35:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:35:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:720 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:720 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:35:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:35:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5ec)
52:35:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5f8)
52:35:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:720 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:720 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 199
52:35:720 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8955us
52:35:720 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:720 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:720 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:720 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:720 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:720 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:720 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:720 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:720 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:720 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:720 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:720 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 200
52:35:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6992us
52:35:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:720 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:736 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:736 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:736 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:736 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:736 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:35:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:35:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:736 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:736 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:35:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:35:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:736 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 908)
52:35:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 77
52:35:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:736 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:736 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:736 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:736 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:736 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 200
52:35:736 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3793us
52:35:736 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:736 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:736 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:736 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:736 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:736 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:736 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:736 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:736 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:736 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:736 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1096us
52:35:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5ec)
52:35:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5f8)
52:35:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:737 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:742 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9970us
52:35:742 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:742 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:742 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:742 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:742 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:742 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:742 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:742 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:742 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:742 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:742 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:742 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 201
52:35:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +455us
52:35:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:742 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:753 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:753 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:753 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:753 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:753 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:35:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:35:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:753 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:753 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:35:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:35:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5ec)
52:35:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5f8)
52:35:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:753 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 201
52:35:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10418us
52:35:753 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:753 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:753 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:753 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:753 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:753 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:753 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:753 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:753 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:753 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 202
52:35:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5529us
52:35:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:753 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:770 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:770 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:770 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:770 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:770 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:35:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:35:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:770 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:770 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:35:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:35:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:770 user_main    D[ME]: HLE\sceMpeg.cpp:1379 912=sceMpegRingbufferAvailableSize(092a9394)
52:35:770 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:35:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 78
52:35:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:770 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:770 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:770 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:771 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:771 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 202
52:35:771 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5256us
52:35:771 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:771 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:771 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:771 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:771 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +131us
52:35:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5ec)
52:35:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5f8)
52:35:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:771 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +75us
52:35:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:776 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:776 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 203
52:35:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10602us
52:35:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:776 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:786 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:786 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:786 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:786 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:786 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:35:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:35:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:786 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:786 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:35:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:35:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5ec)
52:35:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5f8)
52:35:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +271us
52:35:786 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:786 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:786 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:786 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:786 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 203
52:35:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:786 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:786 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:786 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:786 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:786 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:786 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:786 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:786 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:786 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 204
52:35:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4066us
52:35:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:786 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:803 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:803 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:803 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:803 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:803 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:35:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:35:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:803 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:803 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:35:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:35:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:803 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:35:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 79
52:35:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:803 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:803 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:803 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:803 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:803 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 204
52:35:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5ec)
52:35:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5f8)
52:35:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:803 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1286us
52:35:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:809 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:809 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 205
52:35:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9139us
52:35:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:809 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:820 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:820 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:820 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:820 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:820 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:35:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:35:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:820 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:820 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:35:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:35:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5ec)
52:35:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5f8)
52:35:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:820 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:820 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 205
52:35:820 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1734us
52:35:820 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:820 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:820 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:820 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:820 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:820 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:820 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:820 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:820 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:820 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:820 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:820 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:820 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:820 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:820 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:820 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:820 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:820 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:820 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:820 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:820 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:820 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:820 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:820 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 206
52:35:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2602us
52:35:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:820 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:836 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:836 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:836 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:836 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:836 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:35:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:35:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:35:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:35:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:836 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:35:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 80
52:35:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:836 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:836 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:836 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:837 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:837 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 206
52:35:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5ec)
52:35:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5f8)
52:35:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:837 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2750us
52:35:842 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:842 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:842 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:842 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 207
52:35:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7676us
52:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:842 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:853 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:853 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:853 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:853 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:853 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:35:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:35:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:853 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:853 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:35:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:35:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5ec)
52:35:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5f8)
52:35:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:853 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 207
52:35:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3197us
52:35:853 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:853 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:853 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:853 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:853 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:853 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:853 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:853 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:853 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:853 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:853 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:853 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:853 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 208
52:35:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1139us
52:35:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:853 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:870 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:870 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:870 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:870 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:870 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:35:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:35:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:870 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:870 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:35:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:35:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:870 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:35:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 81
52:35:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:870 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:870 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:870 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:870 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:870 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 208
52:35:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5ec)
52:35:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5f8)
52:35:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:870 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4213us
52:35:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:876 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:876 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 209
52:35:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6213us
52:35:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:876 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:886 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:886 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:886 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:886 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:886 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:35:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:35:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:886 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:886 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:35:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:35:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5ec)
52:35:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5f8)
52:35:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:886 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 209
52:35:886 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4661us
52:35:886 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:886 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:886 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:886 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:886 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:886 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:886 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:886 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:886 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:886 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:886 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:886 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:35:886 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:886 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:886 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:886 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:886 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:886 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 210
52:35:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +174us
52:35:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:886 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:903 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:903 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:903 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:903 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:903 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:35:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:903 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834318->0883ba78, woke from hle delay) +67us
52:35:903 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834318, sas core) +12us
52:35:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:35:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:35:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:35:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:903 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:35:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 82
52:35:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:903 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:903 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +141us
52:35:903 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +98us
52:35:903 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:903 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:903 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884a620, blocking audio) +12us
52:35:903 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:903 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +12us
52:35:903 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 210
52:35:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:35:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5ec)
52:35:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5f8)
52:35:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:903 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5634us
52:35:909 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:909 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:909 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:909 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 211
52:35:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4750us
52:35:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:909 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:920 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:920 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:920 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:920 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:920 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:35:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:35:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:920 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:920 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:35:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:35:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5ec)
52:35:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5f8)
52:35:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:920 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 211
52:35:920 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6124us
52:35:920 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:920 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:920 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:920 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:920 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:920 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:920 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:920 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:920 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:920 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:920 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:920 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 212
52:35:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9823us
52:35:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:920 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:936 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:936 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:35:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:35:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:35:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:35:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:936 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:35:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 83
52:35:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:936 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:936 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:936 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:35:936 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:936 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 212
52:35:936 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +962us
52:35:936 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:936 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:936 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:936 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:936 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:936 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:936 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:936 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:936 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:936 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:936 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3927us
52:35:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5ec)
52:35:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5f8)
52:35:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:937 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7139us
52:35:942 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:942 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:942 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:942 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 213
52:35:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3286us
52:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:942 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:953 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:953 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:953 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:953 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:35:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:35:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:953 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:953 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:35:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:35:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5ec)
52:35:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5f8)
52:35:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:953 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:953 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 213
52:35:953 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7587us
52:35:953 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:953 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:953 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:953 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:953 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:953 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:953 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:953 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:953 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:953 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:953 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:953 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 214
52:35:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8360us
52:35:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:953 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:35:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:970 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:970 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:970 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:35:970 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:970 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:35:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:35:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:970 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:970 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:35:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:35:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:35:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:970 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:35:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 84
52:35:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:35:970 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:35:970 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:35:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:35:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:35:970 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:35:970 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:35:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:35:970 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 214
52:35:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2425us
52:35:970 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:970 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:970 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:970 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:970 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:970 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2464us
52:35:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5ec)
52:35:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5f8)
52:35:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:970 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:35:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:35:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8602us
52:35:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:35:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:35:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:976 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:35:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:976 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 215
52:35:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1823us
52:35:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:976 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:35:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:35:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:35:987 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:35:987 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:35:987 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:35:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:35:987 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:35:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:35:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:35:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:35:987 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:35:987 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:35:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:35:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:35:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:35:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:35:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5ec)
52:35:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:35:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5f8)
52:35:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:35:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:35:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:35:987 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 215
52:35:987 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9050us
52:35:987 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:35:987 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:35:987 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:35:987 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:35:987 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:35:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:35:987 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:987 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:35:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:35:987 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:35:987 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:35:987 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:35:987 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:35:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:35:987 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 216
52:35:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6897us
52:35:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:35:987 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:35:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:003 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:003 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:003 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:003 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:003 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:36:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:36:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:36:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:36:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:003 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 85
52:36:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:003 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:003 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:003 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:003 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:003 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 216
52:36:003 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3888us
52:36:003 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:003 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:003 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:003 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:003 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:003 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:003 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:003 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:003 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:003 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:003 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1000us
52:36:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5ec)
52:36:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5f8)
52:36:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:003 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10065us
52:36:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:009 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:009 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 217
52:36:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +360us
52:36:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:009 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:020 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:020 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:020 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:020 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:36:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:36:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:36:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:36:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5ec)
52:36:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5f8)
52:36:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:020 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 217
52:36:020 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10513us
52:36:020 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:020 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:020 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:020 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:020 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:020 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:020 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:020 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:020 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:020 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:020 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:020 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 218
52:36:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5433us
52:36:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:020 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:037 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:037 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:037 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:037 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:037 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:36:037 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:037 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:36:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:037 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:037 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:36:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:36:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:037 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 86
52:36:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:037 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:037 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:037 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:037 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:037 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 218
52:36:037 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5351us
52:36:037 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:037 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:037 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:037 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:037 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +35us
52:36:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5ec)
52:36:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5f8)
52:36:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:037 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:042 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +171us
52:36:042 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:042 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:042 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:042 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:042 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:042 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 219
52:36:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10507us
52:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:042 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:053 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:053 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:053 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:053 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:053 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:36:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:36:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:053 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:053 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:36:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:36:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5ec)
52:36:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5f8)
52:36:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:053 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +366us
52:36:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:053 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 219
52:36:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:053 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:053 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:053 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 220
52:36:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3970us
52:36:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:053 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:070 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:070 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:070 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:070 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:070 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:36:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:36:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:070 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:070 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:36:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:36:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:070 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 87
52:36:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:070 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:070 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:070 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:070 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:070 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 220
52:36:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5ec)
52:36:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5f8)
52:36:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:070 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:075 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:075 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1382us
52:36:075 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:075 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:075 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:076 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:076 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:076 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 221
52:36:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9044us
52:36:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:076 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:087 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:087 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:087 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:087 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:36:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:36:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:087 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:087 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:36:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:36:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5ec)
52:36:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5f8)
52:36:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:087 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 221
52:36:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1830us
52:36:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:087 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:087 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:087 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 222
52:36:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2507us
52:36:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:087 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:103 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:103 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:103 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:103 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:103 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:36:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:36:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:36:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:36:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:103 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 88
52:36:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:103 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:103 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:103 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:103 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:103 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 222
52:36:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5ec)
52:36:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5f8)
52:36:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:103 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:109 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2845us
52:36:109 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:109 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:109 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:109 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:109 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:109 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:109 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:109 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:109 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:109 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:109 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:109 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 223
52:36:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7580us
52:36:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:109 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:120 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:120 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:120 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:36:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:36:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:120 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:36:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:36:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5ec)
52:36:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5f8)
52:36:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:120 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 223
52:36:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3293us
52:36:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:120 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:120 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:120 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 224
52:36:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1044us
52:36:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:120 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:137 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:137 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:137 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:137 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:137 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:36:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:36:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:36:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:36:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:137 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 89
52:36:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:137 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:137 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:138 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:138 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:138 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 224
52:36:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5ec)
52:36:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5f8)
52:36:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:139 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4308us
52:36:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:144 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:144 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:144 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:144 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:144 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:144 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:144 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:144 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 225
52:36:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6117us
52:36:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:144 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:153 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:153 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:153 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:153 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:153 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:36:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:36:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:153 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:153 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:36:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:36:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5ec)
52:36:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5f8)
52:36:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:154 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 225
52:36:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4756us
52:36:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:154 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:154 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 226
52:36:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +79us
52:36:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:154 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:170 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:170 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:170 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:170 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:36:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:36:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:170 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:170 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:36:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:36:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a584->0883ba78, woke from hle delay) +149us
52:36:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a584, sas core) +12us
52:36:170 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 90
52:36:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:170 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:170 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +59us
52:36:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:170 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:170 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +74us
52:36:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:170 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:170 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:170 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 226
52:36:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5312us
52:36:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5ec)
52:36:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5f8)
52:36:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:171 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5747us
52:36:171 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:171 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:171 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:171 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:171 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:171 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:171 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:171 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:171 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:171 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:171 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:171 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 227
52:36:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4654us
52:36:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:171 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:187 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:187 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:187 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:187 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:187 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:36:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:36:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:187 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:187 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:36:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:36:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5ec)
52:36:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5f8)
52:36:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:187 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:187 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 227
52:36:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6219us
52:36:187 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:187 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:187 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:187 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:187 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:187 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:187 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 228
52:36:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9728us
52:36:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:187 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:203 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:203 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:203 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:203 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:203 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:36:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:36:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:203 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:203 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:36:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:36:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:203 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 91
52:36:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:203 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:203 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:203 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:203 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:203 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 228
52:36:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1057us
52:36:203 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:203 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:203 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:203 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:203 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:203 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3831us
52:36:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5ec)
52:36:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5f8)
52:36:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:204 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7235us
52:36:204 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:204 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:204 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:204 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:204 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:204 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:204 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:204 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:204 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:204 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:204 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:204 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 229
52:36:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3191us
52:36:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:204 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:220 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:220 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:220 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:220 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:220 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:36:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:36:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:220 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:36:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:36:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5ec)
52:36:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5f8)
52:36:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:220 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 229
52:36:220 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7682us
52:36:220 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:220 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:220 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:220 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:220 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:220 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:220 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:220 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:220 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:220 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:220 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:220 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 230
52:36:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8264us
52:36:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:220 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:237 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:237 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:237 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:237 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:237 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:36:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:36:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:36:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:36:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:237 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 92
52:36:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:237 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:237 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:237 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:237 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:237 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 230
52:36:237 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2520us
52:36:237 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:237 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:237 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:237 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:237 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:237 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:237 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:237 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:237 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:237 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:238 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2368us
52:36:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5ec)
52:36:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5f8)
52:36:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:238 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8698us
52:36:238 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:238 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:238 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:238 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:238 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:238 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:238 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:238 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:238 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:238 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:238 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:238 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 231
52:36:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1728us
52:36:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:238 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:253 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:253 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:253 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:253 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:253 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:36:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:36:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:253 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:253 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:36:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:36:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5ec)
52:36:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5f8)
52:36:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:253 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 231
52:36:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9146us
52:36:253 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:253 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:253 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:253 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:253 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:253 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:253 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 232
52:36:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6801us
52:36:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:253 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:270 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:270 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:270 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:270 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:270 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:36:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:36:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:36:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:36:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:270 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 93
52:36:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:270 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:270 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:270 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:270 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:270 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 232
52:36:270 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3984us
52:36:270 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:270 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:270 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:270 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:270 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:270 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:270 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:270 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:270 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:270 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:270 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +905us
52:36:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5ec)
52:36:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5f8)
52:36:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:271 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10161us
52:36:271 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:271 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:271 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:271 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:271 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:271 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:271 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:271 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:271 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:271 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:271 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:271 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 233
52:36:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +265us
52:36:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:271 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:287 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:287 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:287 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:287 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:287 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:36:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:36:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:36:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:36:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5ec)
52:36:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5f8)
52:36:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:287 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 233
52:36:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10609us
52:36:287 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:287 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:287 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:287 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:287 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:287 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:287 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 234
52:36:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5338us
52:36:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:287 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:304 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:304 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:36:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:36:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:36:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:36:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:304 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 94
52:36:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:304 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:304 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:304 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:304 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:304 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 234
52:36:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5ec)
52:36:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5f8)
52:36:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:304 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +14us
52:36:309 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:309 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:309 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:309 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 235
52:36:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10411us
52:36:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:309 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:320 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:320 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:320 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:320 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:320 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:36:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:36:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:320 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:36:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:36:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5ec)
52:36:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5f8)
52:36:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:320 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +462us
52:36:320 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:320 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 235
52:36:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:320 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:320 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:320 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:320 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:320 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:320 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 236
52:36:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3875us
52:36:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:320 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:337 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:337 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:337 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:337 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:337 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:36:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:36:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:337 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:337 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:36:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:36:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:337 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 95
52:36:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:337 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:337 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:337 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:337 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:337 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 236
52:36:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5ec)
52:36:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5f8)
52:36:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:338 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:342 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1477us
52:36:342 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:342 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:342 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:342 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:342 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:342 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:342 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:342 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:342 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:342 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:342 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:342 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 237
52:36:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8948us
52:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:342 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:354 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:354 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:354 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:354 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:354 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:36:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:36:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:354 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:36:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:36:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5ec)
52:36:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5f8)
52:36:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:354 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 237
52:36:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1925us
52:36:354 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:354 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:354 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:354 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:354 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:354 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:354 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:354 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:354 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:354 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:354 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:354 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:354 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 238
52:36:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2412us
52:36:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:354 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:370 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:370 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:370 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:370 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:370 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:36:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:36:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:370 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:370 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:36:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:36:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:370 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 96
52:36:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:370 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:370 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:370 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:370 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:370 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 238
52:36:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5ec)
52:36:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5f8)
52:36:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:370 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:375 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2940us
52:36:375 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:375 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:376 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:376 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 239
52:36:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7485us
52:36:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:376 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:387 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:387 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:387 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:387 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:387 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:36:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:36:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:36:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:36:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5ec)
52:36:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5f8)
52:36:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:387 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 239
52:36:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3388us
52:36:387 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:387 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:387 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:387 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:387 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:387 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:387 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:387 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:387 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:387 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:387 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:387 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:387 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 240
52:36:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +948us
52:36:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:387 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:404 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:404 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:404 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:404 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:404 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:36:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:36:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:404 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:404 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:36:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:36:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:404 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 912)
52:36:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 97
52:36:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:404 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:404 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:404 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:404 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:404 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 240
52:36:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5ec)
52:36:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5f8)
52:36:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:404 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4404us
52:36:409 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:409 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:409 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:409 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 241
52:36:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6022us
52:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:409 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:420 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:420 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:420 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:420 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:420 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:36:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:36:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:420 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:420 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:36:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:36:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5ec)
52:36:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5f8)
52:36:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:420 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 241
52:36:420 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4851us
52:36:420 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:420 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:420 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:420 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:420 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:420 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:420 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:420 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:420 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:420 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:420 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:420 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 242
52:36:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +11095us
52:36:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:420 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, left interrupt) +5us
52:36:437 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08817904, sas core) +12us
52:36:437 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:437 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:437 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:437 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:437 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:36:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:36:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:36:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:36:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:437 user_main    D[ME]: HLE\sceMpeg.cpp:1379 916=sceMpegRingbufferAvailableSize(092a9394)
52:36:437 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 98
52:36:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:437 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:437 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +204us
52:36:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +35us
52:36:438 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +58us
52:36:438 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:438 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:438 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +175us
52:36:438 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:438 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:438 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:438 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 242
52:36:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5211us
52:36:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5ec)
52:36:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5f8)
52:36:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:439 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5848us
52:36:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:443 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:443 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 243
52:36:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4559us
52:36:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:443 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:454 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:454 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:454 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:454 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:454 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:36:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:36:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:36:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:36:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5ec)
52:36:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5f8)
52:36:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:455 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 243
52:36:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6315us
52:36:455 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:455 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:455 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:455 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:455 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:455 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:455 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:455 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:455 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:455 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 244
52:36:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9632us
52:36:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:455 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:470 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:470 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:470 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:470 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:470 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:36:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:36:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:470 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:470 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:36:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:36:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:470 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 99
52:36:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:470 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:470 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:470 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:471 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:471 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 244
52:36:471 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1153us
52:36:471 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:471 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:471 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:471 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:471 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:471 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:471 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:471 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:471 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:471 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:471 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3736us
52:36:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5ec)
52:36:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5f8)
52:36:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:471 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7330us
52:36:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:476 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:476 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 245
52:36:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3096us
52:36:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:476 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:487 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:487 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:487 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:487 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:487 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:36:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:36:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:487 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:487 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:36:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:36:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5ec)
52:36:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5f8)
52:36:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:487 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 245
52:36:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7778us
52:36:487 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:487 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:487 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:487 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:487 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:487 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:487 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 246
52:36:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8169us
52:36:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:488 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:504 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:504 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:504 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:504 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:504 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:36:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:36:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:504 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:504 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:36:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:36:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:504 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 100
52:36:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:504 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:504 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:504 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:504 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:504 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 246
52:36:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2616us
52:36:504 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:504 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:504 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:504 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:504 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:504 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2273us
52:36:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5ec)
52:36:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5f8)
52:36:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:505 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8793us
52:36:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:509 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:509 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 247
52:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1632us
52:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:509 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:520 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:520 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:520 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:520 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:520 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:36:520 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:520 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:36:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:520 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:520 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:36:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:36:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5ec)
52:36:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5f8)
52:36:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:520 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:520 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 247
52:36:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9241us
52:36:520 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:520 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:520 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:520 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:520 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:520 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:520 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 248
52:36:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6706us
52:36:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:520 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:537 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:537 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:537 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:537 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:537 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:36:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:36:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:537 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:537 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:36:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:36:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:537 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 101
52:36:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:537 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:537 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:537 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:537 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:537 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 248
52:36:537 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4079us
52:36:537 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:537 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:537 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:537 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:537 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:537 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:537 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:537 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:537 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:537 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:537 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +810us
52:36:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5ec)
52:36:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5f8)
52:36:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:538 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10256us
52:36:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:542 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:542 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 249
52:36:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +169us
52:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:542 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:554 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:554 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:554 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:554 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:554 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:36:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:36:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:554 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:554 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:36:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:36:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5ec)
52:36:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5f8)
52:36:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:554 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:554 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 249
52:36:554 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10704us
52:36:554 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:554 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:554 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:554 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:554 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:554 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:554 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:554 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:554 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:554 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:554 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:554 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 250
52:36:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5243us
52:36:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:554 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:570 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:570 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:570 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:570 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:570 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:36:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:36:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:570 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:570 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:36:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:36:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:570 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 102
52:36:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:570 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:570 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:570 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:570 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:570 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 250
52:36:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5ec)
52:36:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5f8)
52:36:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:570 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +110us
52:36:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:576 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:576 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 251
52:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10316us
52:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:587 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:587 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:587 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:587 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:587 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:36:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:36:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:587 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:587 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:36:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:36:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5ec)
52:36:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5f8)
52:36:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:587 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:587 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 251
52:36:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +557us
52:36:587 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:587 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:587 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:587 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:587 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:587 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:587 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:587 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:587 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:587 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:587 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:587 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:587 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 252
52:36:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3779us
52:36:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:587 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:604 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:604 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:604 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:604 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:604 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:36:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:36:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:604 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:604 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:36:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:36:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:604 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 103
52:36:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:604 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:604 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:604 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:604 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:604 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 252
52:36:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5ec)
52:36:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5f8)
52:36:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:604 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1573us
52:36:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:609 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:609 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 253
52:36:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8853us
52:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:609 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:620 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:620 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:620 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:620 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:620 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:36:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:36:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:620 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:620 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:36:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:36:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5ec)
52:36:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5f8)
52:36:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:620 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:620 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 253
52:36:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2021us
52:36:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:620 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:620 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:620 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 254
52:36:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2316us
52:36:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:620 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:637 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:637 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:637 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:637 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:637 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:36:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:36:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:637 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:637 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:36:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:36:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:637 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 104
52:36:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:637 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:637 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:637 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:637 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:637 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 254
52:36:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5ec)
52:36:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5f8)
52:36:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:638 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3036us
52:36:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:642 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:642 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 255
52:36:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7390us
52:36:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:642 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:654 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:654 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:654 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:654 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:654 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:36:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:36:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:654 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:654 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:36:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:36:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5ec)
52:36:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5f8)
52:36:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:654 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:654 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 255
52:36:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3484us
52:36:654 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:654 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:654 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:654 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:654 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:654 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:654 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 256
52:36:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +853us
52:36:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:654 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:670 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:670 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:670 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:670 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:670 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:36:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:36:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:36:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:36:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:670 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 105
52:36:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:670 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:670 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:670 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:670 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:670 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 256
52:36:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5ec)
52:36:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5f8)
52:36:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:670 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4499us
52:36:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:676 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:676 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 257
52:36:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5926us
52:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:676 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:687 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:687 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:687 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:687 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:687 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:36:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:36:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:687 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:687 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:36:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:36:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5ec)
52:36:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5f8)
52:36:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:687 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 257
52:36:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4947us
52:36:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:687 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:687 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:687 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:687 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:687 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 258
52:36:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +11000us
52:36:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:687 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:704 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:704 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:704 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:704 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:704 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:36:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:36:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:704 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:704 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:704 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883a6c4, audio drain) +103us
52:36:704 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:704 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:704 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:704 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:704 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834464, sas core) +18us
52:36:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:36:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:36:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:704 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 106
52:36:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:704 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:704 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +106us
52:36:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:704 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:704 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:704 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +28us
52:36:704 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:704 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:704 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:704 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:704 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:704 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 258
52:36:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5113us
52:36:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5ec)
52:36:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5f8)
52:36:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:705 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:711 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:711 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5931us
52:36:711 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:711 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:711 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:711 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:711 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:711 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:711 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:711 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:711 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:711 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:711 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:711 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 259
52:36:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4463us
52:36:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:711 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:711 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:721 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:721 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:721 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:721 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:721 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:36:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:36:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:721 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:721 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:36:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:36:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5ec)
52:36:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5f8)
52:36:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:722 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 259
52:36:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6410us
52:36:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:722 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:722 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:722 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:722 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:723 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 260
52:36:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9537us
52:36:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:723 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:737 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:737 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:737 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:737 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:737 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:36:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:36:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:737 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:737 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:36:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:36:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:737 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 107
52:36:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:738 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:738 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:738 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:738 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:738 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 260
52:36:738 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1248us
52:36:739 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:739 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:739 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:739 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:739 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:739 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:739 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:739 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:739 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:739 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:739 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3641us
52:36:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5ec)
52:36:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5f8)
52:36:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:739 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:743 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7425us
52:36:743 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:743 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:743 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:743 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:743 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:744 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:744 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:744 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:744 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:744 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:744 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:744 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 261
52:36:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3000us
52:36:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:744 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:754 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:754 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:754 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:754 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:754 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:36:754 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:754 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:36:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:754 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:754 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:36:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:36:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5ec)
52:36:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5f8)
52:36:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:755 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 261
52:36:755 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7873us
52:36:755 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:755 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:755 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:755 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:755 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:755 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:755 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:755 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:755 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:755 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:755 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:755 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 262
52:36:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8073us
52:36:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:755 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:755 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:771 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:771 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:771 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:771 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:771 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:36:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:36:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:771 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:771 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:36:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:36:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:771 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 108
52:36:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:771 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:771 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:771 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:771 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:771 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 262
52:36:771 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2711us
52:36:771 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:772 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:772 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:772 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:772 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:772 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:772 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:772 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:772 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:772 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:772 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2177us
52:36:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5ec)
52:36:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5f8)
52:36:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:772 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8889us
52:36:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:776 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:776 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 263
52:36:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1537us
52:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:776 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:787 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:787 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:787 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:787 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:787 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:36:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:36:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:787 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:787 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:36:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:36:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5ec)
52:36:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5f8)
52:36:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:787 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:787 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 263
52:36:787 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9336us
52:36:787 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:787 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:787 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:787 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:787 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:787 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:787 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:787 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:787 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:787 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:787 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:787 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 264
52:36:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6610us
52:36:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:787 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:804 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:804 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:804 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:804 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:804 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:36:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:36:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:36:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:36:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:804 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 109
52:36:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:804 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:804 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:804 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:804 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:804 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 264
52:36:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4174us
52:36:804 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:804 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:804 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:804 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:805 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:805 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +714us
52:36:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5ec)
52:36:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5f8)
52:36:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:805 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10352us
52:36:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:809 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:809 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 265
52:36:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +74us
52:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:809 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:821 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:821 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:821 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:821 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:821 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:36:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:36:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:821 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:821 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:36:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:36:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5ec)
52:36:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5f8)
52:36:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:821 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 265
52:36:821 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10800us
52:36:821 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:821 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:821 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:821 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:821 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:821 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:821 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:821 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:821 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:821 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:821 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:821 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 266
52:36:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5147us
52:36:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:821 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:837 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:837 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:837 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:837 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:837 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:36:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:36:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:837 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:837 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:36:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:36:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:837 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 110
52:36:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:837 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:837 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:837 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:837 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:837 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 266
52:36:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5ec)
52:36:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5f8)
52:36:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:838 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +205us
52:36:842 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:842 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:842 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:843 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 267
52:36:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10221us
52:36:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:843 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:854 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:854 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:854 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:854 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:854 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:36:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:36:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:854 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:36:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:36:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5ec)
52:36:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5f8)
52:36:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:854 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 267
52:36:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +653us
52:36:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:854 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:854 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:855 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 268
52:36:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3684us
52:36:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:855 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:871 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:871 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:871 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:871 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:871 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:36:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:36:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:871 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:871 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:36:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:36:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:871 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 111
52:36:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:871 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:871 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:871 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:871 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:871 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 268
52:36:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5ec)
52:36:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5f8)
52:36:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:872 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1668us
52:36:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:876 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:876 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 269
52:36:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8757us
52:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:876 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:887 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:887 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:887 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:887 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:887 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:36:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:36:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:887 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:887 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:36:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:36:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5ec)
52:36:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5f8)
52:36:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:887 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 269
52:36:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2116us
52:36:887 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:887 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:887 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:887 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:887 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:887 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:887 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:887 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:887 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:887 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:887 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:887 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:887 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 270
52:36:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2221us
52:36:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:887 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:904 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:904 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:904 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:904 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:904 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:36:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:36:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:904 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:904 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:36:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:36:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:904 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 112
52:36:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:904 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:904 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:904 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:904 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:905 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 270
52:36:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5ec)
52:36:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5f8)
52:36:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:905 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3131us
52:36:909 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:909 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:909 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:909 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 271
52:36:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7294us
52:36:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:909 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:921 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:921 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:921 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:921 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:921 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:36:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:36:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:921 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:921 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:36:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:36:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5ec)
52:36:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5f8)
52:36:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:921 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 271
52:36:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3579us
52:36:921 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:921 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:921 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:921 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:921 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:921 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:36:921 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:921 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:921 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:921 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:922 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:922 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:922 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:922 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 272
52:36:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +758us
52:36:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:922 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:937 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:937 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:937 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:937 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:937 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:36:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:36:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:937 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:937 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:36:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:36:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:937 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 113
52:36:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:937 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:937 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:36:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:937 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:36:937 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:937 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 272
52:36:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:36:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5ec)
52:36:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5f8)
52:36:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:938 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:36:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4594us
52:36:943 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:943 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:943 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:943 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:943 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:943 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:943 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 273
52:36:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5831us
52:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:943 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:954 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:954 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:954 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:954 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:954 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:36:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:36:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:954 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:954 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:36:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:36:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5ec)
52:36:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5f8)
52:36:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:954 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 273
52:36:954 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5042us
52:36:954 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:954 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:954 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:954 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:954 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:954 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:954 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:954 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:954 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:954 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:954 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:954 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 274
52:36:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10904us
52:36:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:954 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:36:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:971 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:971 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:971 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:36:971 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:971 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:36:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:36:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:971 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:971 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:36:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:36:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:36:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:971 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5d4->0883a6c4, audio drain) +183us
52:36:971 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:971 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:971 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:971 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:971 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a5d4, sas core) +18us
52:36:971 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:36:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 114
52:36:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:36:971 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:36:971 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:36:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +25us
52:36:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:36:971 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:36:971 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:36:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:36:972 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +108us
52:36:972 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:972 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:972 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:972 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:972 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:972 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 274
52:36:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5033us
52:36:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5ec)
52:36:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5f8)
52:36:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:972 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:36:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6027us
52:36:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:976 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:976 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 275
52:36:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4368us
52:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:976 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:36:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:36:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:36:987 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:36:987 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:36:987 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:36:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:36:987 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:36:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:36:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:36:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:36:987 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:36:987 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:36:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:36:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:36:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:36:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:36:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5ec)
52:36:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:36:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5f8)
52:36:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:36:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:36:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:36:987 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 275
52:36:987 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6505us
52:36:987 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:36:987 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:36:987 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:36:987 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:36:987 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:36:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:36:987 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:987 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:36:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:36:987 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:36:987 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:36:987 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:36:987 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:36:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:36:987 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 276
52:36:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9441us
52:36:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:36:987 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:36:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:004 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:004 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:004 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:004 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:004 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:37:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:37:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:004 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:004 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:37:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:37:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:004 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:37:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 115
52:37:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:004 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:004 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:004 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:004 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:004 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 276
52:37:004 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1344us
52:37:005 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:005 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:005 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:005 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:005 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:005 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:005 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:005 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:005 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:005 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:005 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3545us
52:37:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5ec)
52:37:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5f8)
52:37:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:005 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:010 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7521us
52:37:010 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:010 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:010 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:010 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:010 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:010 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:010 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:010 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:010 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:011 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:011 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:011 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 277
52:37:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2905us
52:37:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:011 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:021 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:021 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:021 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:021 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:37:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:37:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:37:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:37:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5ec)
52:37:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5f8)
52:37:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:022 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 277
52:37:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7969us
52:37:022 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:022 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:022 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:022 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:022 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:022 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:022 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:022 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:022 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:022 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 278
52:37:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7978us
52:37:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:022 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:038 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:038 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:038 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:038 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:37:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:37:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:038 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:038 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:37:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:37:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:038 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 916)
52:37:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 116
52:37:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:038 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:039 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:039 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:039 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:039 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 278
52:37:040 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2807us
52:37:040 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:040 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:040 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:040 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:040 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:040 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:040 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:040 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:040 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:040 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:040 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2082us
52:37:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5ec)
52:37:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5f8)
52:37:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:040 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:040 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8984us
52:37:040 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:040 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:040 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:040 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:040 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:041 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:041 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:041 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:041 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:041 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:041 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:041 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 279
52:37:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1442us
52:37:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:041 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:054 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:054 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:054 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:054 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:054 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:37:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:37:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:054 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:054 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:37:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:37:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5ec)
52:37:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5f8)
52:37:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:055 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 279
52:37:055 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9432us
52:37:055 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:055 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:055 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:055 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:055 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:055 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:055 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:055 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:055 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:055 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:055 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:055 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 280
52:37:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6515us
52:37:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:055 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:071 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:071 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:071 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:071 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:071 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:37:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:37:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:071 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:071 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:37:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:37:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:071 user_main    D[ME]: HLE\sceMpeg.cpp:1379 920=sceMpegRingbufferAvailableSize(092a9394)
52:37:071 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 920)
52:37:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 117
52:37:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:071 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:071 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:072 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:072 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:072 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 280
52:37:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4270us
52:37:073 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:073 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:073 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:073 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:073 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:073 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +619us
52:37:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5ec)
52:37:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5f8)
52:37:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10447us
52:37:073 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:073 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:074 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:074 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 281
52:37:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +231us
52:37:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:074 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:088 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, left interrupt) +5us
52:37:088 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:088 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:088 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08817904, blocking audio) +12us
52:37:088 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:088 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:088 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:088 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:088 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:37:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:37:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:37:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:37:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5ec)
52:37:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5f8)
52:37:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +221us
52:37:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:089 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 281
52:37:089 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10876us
52:37:089 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:089 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:089 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:089 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:089 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:089 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:089 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:089 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:089 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:089 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:089 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:089 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 282
52:37:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5052us
52:37:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:089 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:104 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:104 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:104 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:104 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:104 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:37:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:37:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:104 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:104 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:37:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:37:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:104 user_main    D[ME]: HLE\sceMpeg.cpp:1379 924=sceMpegRingbufferAvailableSize(092a9394)
52:37:105 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 118
52:37:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:105 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:105 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:105 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:106 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:106 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 282
52:37:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5ec)
52:37:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5f8)
52:37:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:106 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +300us
52:37:110 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:110 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:110 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:110 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 283
52:37:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10125us
52:37:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:111 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:121 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:121 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:121 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:121 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:121 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:37:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:37:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:121 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:121 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:37:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:37:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5ec)
52:37:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5f8)
52:37:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:122 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 283
52:37:122 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +748us
52:37:122 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:122 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:122 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:122 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:122 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:122 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:122 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:122 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:122 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:122 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:122 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:123 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:123 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:123 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:123 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:123 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:123 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:123 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:123 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:123 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:123 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:123 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:123 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:123 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 284
52:37:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3589us
52:37:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:123 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:138 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:138 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:138 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:138 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:138 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:37:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:37:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:138 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:138 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:37:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:37:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:138 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 119
52:37:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:139 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:139 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:139 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:139 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:139 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 284
52:37:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5ec)
52:37:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5f8)
52:37:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:140 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1764us
52:37:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:144 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:144 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:144 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:144 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 285
52:37:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8662us
52:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:144 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:154 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:154 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:154 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:154 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:154 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:37:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:37:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:154 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:37:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:37:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5ec)
52:37:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5f8)
52:37:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:155 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 285
52:37:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2211us
52:37:155 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:155 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:155 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:155 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:155 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:155 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:155 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:155 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:155 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:155 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:156 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:156 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:156 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:156 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:156 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 286
52:37:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2125us
52:37:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:156 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:171 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:171 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:171 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:171 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:171 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:37:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:37:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:171 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:37:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:37:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:171 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 120
52:37:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:172 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:172 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:172 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:172 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:173 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 286
52:37:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5ec)
52:37:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5f8)
52:37:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:173 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3227us
52:37:173 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:173 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:173 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:173 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:173 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:173 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:173 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:173 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:173 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:173 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:173 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:173 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 287
52:37:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7199us
52:37:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:173 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:188 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:188 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:188 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:188 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:188 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:37:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:37:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:37:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:37:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5ec)
52:37:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5f8)
52:37:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:189 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 287
52:37:189 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3675us
52:37:189 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:189 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:189 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:189 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:189 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:189 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:189 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:189 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:189 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:190 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:190 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:190 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:190 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:190 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:190 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:190 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:190 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:190 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:190 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:190 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:190 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:190 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:190 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:190 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 288
52:37:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +662us
52:37:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:190 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:204 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:204 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:204 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:204 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:204 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:37:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:37:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:204 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:204 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:37:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:37:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:205 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 121
52:37:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:205 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:205 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:205 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:206 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:206 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 288
52:37:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5ec)
52:37:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5f8)
52:37:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:206 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:211 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4690us
52:37:211 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:211 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:211 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:211 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:211 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:211 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:211 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:211 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:211 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:211 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:211 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:211 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 289
52:37:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5736us
52:37:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:211 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:221 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:221 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:221 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:37:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:37:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:37:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:37:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5ec)
52:37:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5f8)
52:37:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:221 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 289
52:37:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5138us
52:37:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:222 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:222 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:222 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:222 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:222 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 290
52:37:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10809us
52:37:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:222 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:238 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:238 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:238 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:238 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:37:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:37:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:238 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:37:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:37:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:238 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 122
52:37:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:238 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:238 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:238 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +81us
52:37:238 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:238 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:238 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:238 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:238 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +5us
52:37:238 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:239 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:239 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +228us
52:37:239 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:239 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 290
52:37:239 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:239 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:239 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:239 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4913us
52:37:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5ec)
52:37:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5f8)
52:37:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:239 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:243 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6153us
52:37:243 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:243 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:243 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:243 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:243 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:243 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:243 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:243 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:243 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:243 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:243 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:243 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 291
52:37:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4272us
52:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:243 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:254 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:254 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:254 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:254 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:254 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:37:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:37:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:254 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:37:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:37:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5ec)
52:37:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5f8)
52:37:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:255 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 291
52:37:255 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6601us
52:37:255 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:255 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:255 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:255 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:255 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:255 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:255 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:255 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:255 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:255 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:255 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:255 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 292
52:37:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9346us
52:37:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:255 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:271 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:271 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:271 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:271 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:37:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:37:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:271 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:37:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:37:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:271 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 123
52:37:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:271 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:271 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:271 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:272 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:272 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 292
52:37:272 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1439us
52:37:272 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:272 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:272 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:272 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:272 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:272 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:272 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:272 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:272 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:272 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:272 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3450us
52:37:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5ec)
52:37:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5f8)
52:37:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:273 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7616us
52:37:276 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:276 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:276 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:276 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 293
52:37:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2809us
52:37:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:277 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:288 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:288 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:37:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:37:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:37:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:37:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5ec)
52:37:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5f8)
52:37:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:288 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 293
52:37:288 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8064us
52:37:289 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:289 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:289 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:289 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:289 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:289 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:289 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:289 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:289 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:289 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 294
52:37:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7883us
52:37:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:289 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:304 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:304 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:37:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:37:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:37:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:37:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:304 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 124
52:37:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:304 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:304 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:304 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:305 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:305 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 294
52:37:305 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2902us
52:37:305 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:305 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:305 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:305 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:305 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:305 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:305 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:305 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:305 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:305 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:305 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1987us
52:37:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5ec)
52:37:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5f8)
52:37:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:306 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9079us
52:37:309 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:310 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:310 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:310 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:310 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:310 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 295
52:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1346us
52:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:310 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:321 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:321 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:321 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:321 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:321 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:37:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:37:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:37:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:37:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5ec)
52:37:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5f8)
52:37:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:321 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 295
52:37:321 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9527us
52:37:321 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:321 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:321 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:321 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:322 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:322 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:322 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:322 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:322 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:322 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:322 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:322 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 296
52:37:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6419us
52:37:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:322 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:338 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:338 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:338 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:338 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:338 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:37:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:37:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:338 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:37:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:37:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:338 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 125
52:37:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:338 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:338 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:338 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:339 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:339 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 296
52:37:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4365us
52:37:339 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:339 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:339 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:339 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:339 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:339 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +523us
52:37:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5ec)
52:37:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5f8)
52:37:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:339 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10543us
52:37:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:343 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 297
52:37:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +136us
52:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:343 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:355 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:355 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:37:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:37:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:355 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883ba78, woke from hle delay) +103us
52:37:355 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:355 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:355 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08834464, blocking audio) +19us
52:37:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:37:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:37:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5ec)
52:37:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5f8)
52:37:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +123us
52:37:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:355 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 297
52:37:355 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10959us
52:37:355 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:355 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:355 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:355 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:356 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:356 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:356 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:356 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:356 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:356 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:356 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:356 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 298
52:37:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4956us
52:37:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:356 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:371 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:371 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:37:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:37:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:37:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:37:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:371 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 126
52:37:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:371 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:371 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:371 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:372 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:372 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 298
52:37:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5ec)
52:37:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5f8)
52:37:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:372 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +396us
52:37:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:376 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:376 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 299
52:37:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10030us
52:37:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:376 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:388 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:388 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:388 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:388 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:388 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:37:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:37:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:37:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:37:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5ec)
52:37:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5f8)
52:37:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:388 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 299
52:37:388 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +844us
52:37:388 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:388 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:388 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:388 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:388 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:388 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:388 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:389 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:389 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:389 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:389 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:389 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:389 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:389 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:389 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:389 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:389 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:389 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:389 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:389 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:389 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:389 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:389 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:389 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 300
52:37:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3493us
52:37:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:389 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:405 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:405 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:405 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:37:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:37:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:405 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:405 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:37:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:37:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:405 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 127
52:37:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:405 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:405 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:405 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:406 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:406 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 300
52:37:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5ec)
52:37:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5f8)
52:37:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:406 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1859us
52:37:409 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:409 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:410 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:410 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 301
52:37:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8567us
52:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:410 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:421 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:421 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:421 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:421 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:37:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:37:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:37:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:37:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5ec)
52:37:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5f8)
52:37:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:421 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 301
52:37:421 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2307us
52:37:421 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:421 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:421 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:421 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:421 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:422 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:422 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:422 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:422 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:422 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:422 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:422 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:422 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:422 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 302
52:37:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2030us
52:37:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:422 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:438 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:438 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:438 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:37:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:37:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:37:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:37:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:439 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 128
52:37:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:439 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:439 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:439 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:439 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:439 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 302
52:37:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5ec)
52:37:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5f8)
52:37:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:440 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3322us
52:37:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:443 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:443 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 303
52:37:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7103us
52:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:443 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:455 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:455 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:455 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:455 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:455 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:37:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:37:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:37:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:37:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5ec)
52:37:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5f8)
52:37:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:455 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 303
52:37:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3770us
52:37:456 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:456 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:456 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:456 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:456 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:456 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:456 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:456 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:456 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:456 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:456 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:456 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:456 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 304
52:37:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +567us
52:37:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:456 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:471 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:471 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:471 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:471 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:471 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:37:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:37:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:471 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:471 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:37:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:37:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:471 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 129
52:37:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:471 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:471 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:471 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:472 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:472 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 304
52:37:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5ec)
52:37:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5f8)
52:37:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:472 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4785us
52:37:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:476 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:476 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 305
52:37:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5640us
52:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:476 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:488 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:488 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:488 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:488 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:488 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:37:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:37:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:37:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:37:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5ec)
52:37:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5f8)
52:37:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:488 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 305
52:37:488 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5233us
52:37:488 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:488 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:488 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:488 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:488 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:488 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:489 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:489 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:489 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:489 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:489 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:489 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 306
52:37:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10714us
52:37:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:489 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:505 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:505 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:505 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:37:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:37:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:37:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:37:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:505 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 130
52:37:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:505 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:505 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:505 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:506 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:506 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +71us
52:37:506 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:506 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:506 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:506 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:506 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:506 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:506 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:506 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 306
52:37:506 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:506 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:506 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:506 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4817us
52:37:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5ec)
52:37:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5f8)
52:37:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:506 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6248us
52:37:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:509 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:510 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 307
52:37:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4177us
52:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:510 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:521 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:521 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:521 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:521 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:521 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:37:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:37:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:37:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:37:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5ec)
52:37:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5f8)
52:37:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:521 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 307
52:37:521 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6696us
52:37:521 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:521 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:521 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:521 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:521 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:521 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:521 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:521 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:522 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:522 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:522 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:522 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 308
52:37:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9250us
52:37:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:522 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:538 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:538 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:538 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:538 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:538 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:37:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:37:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:538 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:37:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:37:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:538 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 131
52:37:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:538 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:538 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:538 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:539 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:539 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 308
52:37:539 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1534us
52:37:539 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:539 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:539 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:539 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:539 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:539 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:539 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:539 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:539 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:539 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:539 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3354us
52:37:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5ec)
52:37:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5f8)
52:37:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:539 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7712us
52:37:543 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:543 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:543 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:543 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 309
52:37:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2714us
52:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:543 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:555 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:555 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:555 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:555 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:555 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:37:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:37:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:37:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:37:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5ec)
52:37:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5f8)
52:37:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:555 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 309
52:37:555 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8159us
52:37:555 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:555 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:555 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:555 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:555 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:555 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:555 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:555 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:555 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:556 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:556 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:556 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 310
52:37:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7787us
52:37:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:556 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:571 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:571 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:571 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:571 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:571 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:37:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:37:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:571 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:571 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:37:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:37:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:571 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 132
52:37:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:571 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:571 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:571 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:572 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:572 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 310
52:37:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2998us
52:37:572 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:572 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:572 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:572 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:572 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:572 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1891us
52:37:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5ec)
52:37:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5f8)
52:37:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:572 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9175us
52:37:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:576 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:576 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 311
52:37:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1251us
52:37:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:588 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:588 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:588 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:588 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:588 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:37:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:37:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:588 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:37:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:37:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5ec)
52:37:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5f8)
52:37:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:588 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 311
52:37:588 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9623us
52:37:588 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:588 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:588 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:588 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:588 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:589 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:589 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:589 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:589 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:589 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:589 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:589 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 312
52:37:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6324us
52:37:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:589 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:605 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:605 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:605 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:605 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:605 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:37:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:37:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:605 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:605 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:37:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:37:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:605 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 133
52:37:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:605 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:605 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:605 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:606 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:606 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 312
52:37:606 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4461us
52:37:606 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:606 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:606 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:606 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:606 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:606 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:606 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:606 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:606 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:606 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:606 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +428us
52:37:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5ec)
52:37:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5f8)
52:37:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:606 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10638us
52:37:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:610 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 313
52:37:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +40us
52:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:610 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:621 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:621 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:621 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:621 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:621 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:37:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:37:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:621 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:621 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:37:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:37:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08807d28->0883ba78, woke from hle delay) +188us
52:37:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:621 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:621 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08807d28, blocking audio) +19us
52:37:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5ec)
52:37:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5f8)
52:37:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +38us
52:37:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:621 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 313
52:37:622 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11054us
52:37:622 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:622 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:622 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:622 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:622 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:622 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:622 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:622 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:622 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:622 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:622 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:622 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 314
52:37:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4861us
52:37:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:622 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:638 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:638 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:638 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:638 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:638 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:37:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:37:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:638 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:638 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:37:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:37:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:638 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 134
52:37:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:638 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:638 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:638 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:639 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:639 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 314
52:37:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5ec)
52:37:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5f8)
52:37:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:639 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:643 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:643 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +491us
52:37:643 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:643 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:643 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:643 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:643 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:643 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:643 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:643 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:643 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:643 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:643 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:643 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 315
52:37:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9934us
52:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:643 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:655 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:655 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:655 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:655 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:655 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:37:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:37:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:655 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:655 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:37:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:37:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5ec)
52:37:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5f8)
52:37:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:655 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:655 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 315
52:37:655 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +939us
52:37:655 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:655 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:655 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:655 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:655 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:656 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:656 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:656 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:656 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:656 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:656 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:656 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:656 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:656 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:656 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:656 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:656 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:656 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:656 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:656 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:656 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:656 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:656 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:656 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 316
52:37:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3398us
52:37:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:656 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:656 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:671 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:671 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:671 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:671 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:671 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:37:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:37:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:671 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:671 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:37:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:37:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:671 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 924)
52:37:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 135
52:37:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:671 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:671 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:671 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:672 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:672 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 316
52:37:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5ec)
52:37:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5f8)
52:37:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:672 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1954us
52:37:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:676 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:676 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 317
52:37:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8471us
52:37:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:676 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:688 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:688 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:688 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:688 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:688 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:37:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:37:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:37:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:37:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5ec)
52:37:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5f8)
52:37:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:688 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 317
52:37:688 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2402us
52:37:688 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:688 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:688 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:688 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:688 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:688 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:688 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:689 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:689 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:689 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:689 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:689 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:689 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:689 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:689 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:689 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 318
52:37:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1935us
52:37:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:689 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:705 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:705 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:705 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:705 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:705 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:37:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:37:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:705 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:705 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:37:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:37:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:705 user_main    D[ME]: HLE\sceMpeg.cpp:1379 928=sceMpegRingbufferAvailableSize(092a9394)
52:37:705 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:37:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 136
52:37:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:705 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:705 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:705 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:706 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:706 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 318
52:37:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5ec)
52:37:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5f8)
52:37:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:706 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3418us
52:37:709 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:710 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:710 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:710 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 319
52:37:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7008us
52:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:710 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:721 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:721 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:721 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:721 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:721 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:37:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:37:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:721 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:721 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:37:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:37:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5ec)
52:37:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5f8)
52:37:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:721 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:721 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 319
52:37:721 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3865us
52:37:721 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:721 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:721 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:721 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:722 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:722 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:722 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:722 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:722 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:722 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 320
52:37:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +471us
52:37:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:722 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:738 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:738 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:738 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:738 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:738 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:37:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:37:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:738 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:738 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:37:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:37:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:738 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:37:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 137
52:37:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:738 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:738 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:738 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:739 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:739 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 320
52:37:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5ec)
52:37:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5f8)
52:37:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:739 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:743 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4881us
52:37:743 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:743 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:743 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:743 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:743 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:743 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:743 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:743 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:743 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:743 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:743 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:743 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 321
52:37:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5545us
52:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:743 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:755 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:755 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:755 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:755 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:755 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:37:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:37:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:755 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:755 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:37:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:37:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5ec)
52:37:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5f8)
52:37:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:755 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 321
52:37:755 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5329us
52:37:755 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:755 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:755 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:755 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:755 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:756 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:756 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:756 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:756 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:756 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:756 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:756 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 322
52:37:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10618us
52:37:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:756 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:772 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:772 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:772 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:772 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:772 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:37:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:37:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:772 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:772 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:37:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:37:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:772 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:37:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 138
52:37:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:772 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:772 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:772 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:773 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:773 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +167us
52:37:773 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:773 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:773 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:773 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:773 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:773 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 322
52:37:773 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:773 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:773 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:773 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:773 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:773 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4722us
52:37:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5ec)
52:37:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5f8)
52:37:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:773 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6344us
52:37:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:776 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:776 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 323
52:37:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4082us
52:37:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:776 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:788 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:788 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:788 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:788 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:788 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:37:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:37:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:788 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:788 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:37:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:37:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5ec)
52:37:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5f8)
52:37:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:788 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:788 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 323
52:37:788 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6792us
52:37:788 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:788 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:788 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:789 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:789 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:789 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:789 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:789 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:789 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:789 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:789 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:789 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 324
52:37:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9155us
52:37:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:789 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:789 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:805 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:805 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:805 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:805 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:805 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:37:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:37:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:805 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:37:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:37:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:805 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:37:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 139
52:37:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:805 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:805 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:805 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:806 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:806 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 324
52:37:806 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1630us
52:37:806 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:806 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:806 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:806 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:806 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:806 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:806 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:806 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:806 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:806 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:806 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3259us
52:37:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5ec)
52:37:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5f8)
52:37:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:806 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7807us
52:37:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:810 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:810 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:810 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 325
52:37:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2618us
52:37:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:810 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:822 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:822 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:822 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:822 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:822 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:37:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:37:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:37:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:37:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5ec)
52:37:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5f8)
52:37:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:822 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 325
52:37:822 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8255us
52:37:822 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:822 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:822 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:822 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:823 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:823 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:823 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:823 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:823 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:823 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:823 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:823 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 326
52:37:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7692us
52:37:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:823 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:838 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:838 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:838 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:838 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:838 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:37:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:37:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:838 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:37:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:37:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:838 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:37:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 140
52:37:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:838 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:838 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:838 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:839 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:839 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 326
52:37:839 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3093us
52:37:839 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:839 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:839 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:839 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:839 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:839 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:839 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:839 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:839 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:839 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:839 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1796us
52:37:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5ec)
52:37:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5f8)
52:37:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:839 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9270us
52:37:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:843 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:843 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 327
52:37:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1155us
52:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:843 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:855 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:855 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:855 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:855 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:855 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:37:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:37:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:37:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:37:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5ec)
52:37:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5f8)
52:37:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:855 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 327
52:37:855 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9718us
52:37:855 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:855 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:855 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:855 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:855 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:856 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:856 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:856 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:856 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:856 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:856 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:856 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 328
52:37:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6229us
52:37:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:856 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:872 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:872 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:37:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:37:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:37:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:37:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:872 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:37:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 141
52:37:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:872 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:872 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:872 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:873 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:873 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 328
52:37:873 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4556us
52:37:873 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:873 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:873 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:873 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:873 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:873 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:873 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:873 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:873 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:873 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:873 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +333us
52:37:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5ec)
52:37:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5f8)
52:37:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:873 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10733us
52:37:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:876 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 329
52:37:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +190us
52:37:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:876 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:888 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:888 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:888 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:888 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:37:888 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881ca98->0883ba78, woke from hle delay) +38us
52:37:888 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881ca98, sas core) +12us
52:37:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:37:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:37:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:37:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5ec)
52:37:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5f8)
52:37:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +188us
52:37:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:888 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +51us
52:37:888 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:888 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:888 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:888 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 329
52:37:888 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11092us
52:37:888 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:889 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:889 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:889 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:889 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:889 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:889 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:889 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:889 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:889 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:889 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:889 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 330
52:37:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4765us
52:37:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:889 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:905 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:905 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:37:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:37:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:37:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:37:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:905 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:37:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 142
52:37:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:905 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:905 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:905 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:906 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:906 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 330
52:37:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5ec)
52:37:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5f8)
52:37:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:906 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +587us
52:37:909 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:910 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:910 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:910 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:910 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:910 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:910 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 331
52:37:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9839us
52:37:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:910 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:922 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:922 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:37:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:37:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:37:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:37:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5ec)
52:37:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5f8)
52:37:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:922 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 331
52:37:922 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1034us
52:37:922 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:922 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:922 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:922 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:922 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:922 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:922 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:922 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:923 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:923 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:923 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:923 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:923 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:923 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:923 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:923 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:923 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:923 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:923 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:923 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:923 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:923 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:923 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:923 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 332
52:37:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3302us
52:37:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:923 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:938 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:938 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:938 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:37:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:37:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:938 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:938 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:37:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:37:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:938 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:37:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 143
52:37:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:938 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:938 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:938 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:37:939 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:939 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 332
52:37:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5ec)
52:37:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5f8)
52:37:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:939 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:37:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2050us
52:37:943 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:943 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:943 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:943 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:943 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:943 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:943 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 333
52:37:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8376us
52:37:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:943 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:955 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:955 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:37:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:37:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:37:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:37:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5ec)
52:37:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5f8)
52:37:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:955 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 333
52:37:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2498us
52:37:955 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:955 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:955 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:955 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:955 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:956 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:956 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:956 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:956 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:956 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:956 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:956 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:956 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:956 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:956 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:956 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:956 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:956 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:956 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:956 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:956 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:956 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:956 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 334
52:37:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1839us
52:37:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:956 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:37:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:972 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:972 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:37:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:37:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:37:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:972 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:37:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:37:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:37:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:972 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:37:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 144
52:37:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:37:972 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:37:972 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:37:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:37:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:37:972 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:37:973 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:37:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:37:973 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 334
52:37:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:37:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5ec)
52:37:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5f8)
52:37:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:973 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:37:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:37:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3513us
52:37:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:976 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:976 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 335
52:37:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6913us
52:37:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:976 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:37:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:37:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:37:988 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:37:988 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:37:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:37:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:37:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:37:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:37:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:37:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:37:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:37:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:37:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:37:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:37:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:37:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:37:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5ec)
52:37:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:37:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5f8)
52:37:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:37:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:37:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:37:989 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 335
52:37:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3961us
52:37:989 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:989 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:989 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:989 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:37:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:37:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:989 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:989 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:37:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:37:989 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:37:989 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:37:989 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:37:989 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:37:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:37:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:37:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:37:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:37:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:37:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:37:989 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:37:989 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:37:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:37:989 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 336
52:37:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +376us
52:37:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:37:989 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:37:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:005 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:005 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:38:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:38:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:38:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:38:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:005 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 145
52:38:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:005 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:005 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:005 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:006 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:006 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 336
52:38:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5ec)
52:38:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5f8)
52:38:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:006 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:38:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4976us
52:38:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:010 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:010 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:010 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 337
52:38:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5449us
52:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:010 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:022 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:022 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:38:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:38:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:38:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:38:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5ec)
52:38:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5f8)
52:38:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:022 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 337
52:38:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5424us
52:38:022 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:022 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:022 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:022 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:022 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:022 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:023 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:023 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:023 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:023 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 338
52:38:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10523us
52:38:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:023 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:038 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:038 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:038 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:038 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:38:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:38:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:038 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:038 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:38:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:38:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:038 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 146
52:38:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:038 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:038 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:038 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:039 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:039 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +262us
52:38:039 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:039 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:039 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:039 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:039 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:039 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 338
52:38:039 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:039 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:039 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:039 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:039 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:039 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4627us
52:38:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5ec)
52:38:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5f8)
52:38:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:039 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6439us
52:38:039 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:039 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:039 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:039 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:039 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:039 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:039 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:039 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:039 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:039 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:039 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:039 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 339
52:38:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3986us
52:38:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:040 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:055 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:055 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:055 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:055 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:38:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:38:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:38:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:38:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5ec)
52:38:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5f8)
52:38:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:055 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 339
52:38:055 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6887us
52:38:055 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:055 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:055 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:055 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:055 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:055 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:055 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:056 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:056 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:056 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:056 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:056 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 340
52:38:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9060us
52:38:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:056 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:072 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:072 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:072 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:072 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:38:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:38:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:072 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:072 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:38:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:38:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:072 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 147
52:38:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:072 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:072 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:072 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:073 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:073 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 340
52:38:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1725us
52:38:073 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:073 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:073 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:073 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:073 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:073 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3163us
52:38:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5ec)
52:38:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5f8)
52:38:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7903us
52:38:073 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:073 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:073 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:073 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:073 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:073 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:073 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:074 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 341
52:38:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2523us
52:38:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:074 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:088 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:088 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:088 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:088 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:088 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:38:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:38:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:38:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:38:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5ec)
52:38:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5f8)
52:38:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:089 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 341
52:38:089 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8350us
52:38:089 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:089 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:089 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:089 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:089 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:090 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:090 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:090 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:090 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:090 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:090 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:090 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 342
52:38:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7596us
52:38:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:090 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:105 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:105 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:105 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:105 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:38:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:38:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:105 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:38:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:38:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:106 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 148
52:38:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:106 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:106 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:106 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:107 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:107 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 342
52:38:107 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3188us
52:38:107 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:107 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:107 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:107 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:107 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:107 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:107 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:107 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:107 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:107 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:107 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1700us
52:38:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5ec)
52:38:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5f8)
52:38:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:108 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9366us
52:38:108 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:108 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:108 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:108 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:108 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:108 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:108 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:108 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:108 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:108 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:108 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:108 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 343
52:38:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1060us
52:38:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:108 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:122 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:122 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:122 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:122 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:122 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:38:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:38:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:38:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:38:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5ec)
52:38:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5f8)
52:38:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:123 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 343
52:38:123 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9813us
52:38:123 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:123 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:123 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:123 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:123 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:123 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:123 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:123 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:123 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:123 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:123 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:124 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 344
52:38:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6133us
52:38:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:124 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:139 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:139 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:139 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:38:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:38:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:139 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:38:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:38:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:140 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 149
52:38:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:140 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:140 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:140 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:141 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:141 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 344
52:38:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4652us
52:38:141 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:141 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:141 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:141 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:141 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:141 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +237us
52:38:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5ec)
52:38:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5f8)
52:38:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:142 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10829us
52:38:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:143 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 345
52:38:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +95us
52:38:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:143 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:155 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:155 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:38:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:38:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:38:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:38:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +140us
52:38:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +12us
52:38:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5ec)
52:38:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5f8)
52:38:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +85us
52:38:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:156 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +154us
52:38:156 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:156 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:156 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:156 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 345
52:38:156 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11086us
52:38:156 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:156 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:156 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:156 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:156 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:156 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:156 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:156 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:156 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:157 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:157 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:157 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 346
52:38:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4670us
52:38:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:157 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:172 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:172 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:172 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:172 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:38:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:38:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:172 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:172 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:38:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:38:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:172 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 150
52:38:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:172 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:172 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:172 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:173 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:173 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 346
52:38:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5ec)
52:38:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5f8)
52:38:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:174 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:174 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +682us
52:38:174 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:174 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:174 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:174 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:174 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:174 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:174 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:174 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:174 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:174 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:174 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:174 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 347
52:38:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9743us
52:38:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:174 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:189 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:189 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:189 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:38:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:38:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:38:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:38:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5ec)
52:38:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5f8)
52:38:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:190 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:190 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 347
52:38:190 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1130us
52:38:190 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:190 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:190 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:190 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:190 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:190 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:190 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:190 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:190 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:190 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:190 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:190 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:38:190 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:190 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:190 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:190 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:190 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:190 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:190 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:191 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:191 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:191 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:191 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:191 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 348
52:38:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3207us
52:38:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:191 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:205 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:205 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:205 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:205 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:205 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:38:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:38:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:205 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:205 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:38:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:38:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:205 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 151
52:38:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:205 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:205 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:206 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:206 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:206 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 348
52:38:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5ec)
52:38:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5f8)
52:38:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:207 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:207 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2145us
52:38:207 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:207 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:207 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:207 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:207 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:207 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:207 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:207 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:207 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:207 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:207 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:207 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 349
52:38:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8280us
52:38:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:207 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:222 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:222 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:38:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:38:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:38:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:38:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5ec)
52:38:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5f8)
52:38:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:223 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 349
52:38:223 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2593us
52:38:223 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:223 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:223 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:223 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:223 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:223 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:223 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:223 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:223 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:223 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:223 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:223 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:38:223 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:223 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:223 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:223 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:223 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:223 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:223 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:223 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:223 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:223 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:223 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:223 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 350
52:38:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1744us
52:38:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:223 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:239 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:239 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:38:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:38:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:38:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:38:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:239 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 152
52:38:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:239 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:239 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:239 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:240 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:240 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 350
52:38:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5ec)
52:38:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5f8)
52:38:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:240 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3608us
52:38:240 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:240 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:241 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:241 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:241 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:241 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:241 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:241 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:241 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:241 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:241 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:241 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 351
52:38:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6817us
52:38:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:241 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:255 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:255 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:255 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:255 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:38:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:38:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:38:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:38:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5ec)
52:38:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5f8)
52:38:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:256 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 351
52:38:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4056us
52:38:256 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:256 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:256 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:256 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:256 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:256 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:38:256 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:256 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:256 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:256 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:256 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:256 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:256 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 352
52:38:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +281us
52:38:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:256 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:272 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:272 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:272 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:38:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:38:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:38:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:38:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:272 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 153
52:38:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:272 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:272 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:272 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:272 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:272 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 352
52:38:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5ec)
52:38:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5f8)
52:38:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:273 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5072us
52:38:273 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:273 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:273 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:273 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:273 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:273 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:273 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:273 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:273 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:273 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:273 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:273 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 353
52:38:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5354us
52:38:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:273 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:289 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:289 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:38:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:38:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:38:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:38:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5ec)
52:38:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5f8)
52:38:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:289 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 353
52:38:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5519us
52:38:289 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:289 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:289 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:289 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:289 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:289 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:289 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:289 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:289 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:289 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 354
52:38:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10427us
52:38:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:290 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:305 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:305 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:38:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:38:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:38:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:38:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:305 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 154
52:38:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:305 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:305 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:305 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:305 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:305 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +358us
52:38:305 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:305 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:305 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:305 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:305 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:306 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 354
52:38:306 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:306 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:306 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:306 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:306 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:306 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4531us
52:38:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5ec)
52:38:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5f8)
52:38:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:306 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6535us
52:38:306 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:306 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:306 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:306 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:306 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:306 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:306 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:306 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:306 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:306 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:306 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:306 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 355
52:38:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3891us
52:38:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:306 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:322 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:322 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:322 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:322 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:38:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:38:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:38:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:38:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5ec)
52:38:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5f8)
52:38:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:322 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 355
52:38:322 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6983us
52:38:322 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:322 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:322 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:322 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:322 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:322 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:322 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:322 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:322 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:322 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:322 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:322 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 356
52:38:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8964us
52:38:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:322 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:339 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:339 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:38:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:38:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:38:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:38:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:339 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 155
52:38:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:339 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:339 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:339 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:339 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:339 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 356
52:38:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1821us
52:38:339 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:339 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:339 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:340 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:340 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:340 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:340 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:340 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:340 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:340 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:340 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +3068us
52:38:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5ec)
52:38:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5f8)
52:38:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:340 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7998us
52:38:340 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:340 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:340 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:340 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:340 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:340 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:340 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:340 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:340 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:340 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:340 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:340 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 357
52:38:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2428us
52:38:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:340 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:355 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:355 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:38:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:38:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:38:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:38:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5ec)
52:38:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5f8)
52:38:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:355 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 357
52:38:355 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8446us
52:38:355 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:355 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:355 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:355 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:355 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:355 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:355 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:355 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:355 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:355 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:355 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:355 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 358
52:38:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7501us
52:38:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:355 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:372 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:372 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:38:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:38:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:38:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:38:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:372 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 156
52:38:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:372 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:372 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:372 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:372 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:372 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 358
52:38:372 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3284us
52:38:372 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:372 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:372 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:372 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:372 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:372 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:372 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:372 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:372 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:372 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:372 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1605us
52:38:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5ec)
52:38:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5f8)
52:38:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:372 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9461us
52:38:372 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:372 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:372 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:372 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:372 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:372 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:373 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:373 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:373 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:373 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:373 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:373 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 359
52:38:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +964us
52:38:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:373 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:389 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:389 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:38:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:38:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:38:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:38:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5ec)
52:38:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5f8)
52:38:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:390 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:390 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 359
52:38:390 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9909us
52:38:390 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:390 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:390 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:390 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:390 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:390 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:390 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:390 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:390 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:390 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:391 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:391 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 360
52:38:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6038us
52:38:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:391 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:405 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:405 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:405 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:38:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:38:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:405 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:405 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:38:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:38:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:406 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 157
52:38:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:406 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:406 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:406 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:407 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:407 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 360
52:38:407 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4747us
52:38:407 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:407 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:407 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:407 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:407 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:407 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:407 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:407 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:407 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:407 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:407 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +142us
52:38:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5ec)
52:38:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5f8)
52:38:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:408 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10924us
52:38:408 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:408 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:408 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:408 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:408 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 361
52:38:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088383c8->08000000, interrupt) +12us
52:38:408 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088383c8, left interrupt) +5us
52:38:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08817904, sas core) +5us
52:38:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:422 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:422 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:38:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:38:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:38:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:38:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5ec)
52:38:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5f8)
52:38:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +221us
52:38:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +18us
52:38:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:422 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:422 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:422 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 361
52:38:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11088us
52:38:422 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:422 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:422 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:422 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:423 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:423 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:423 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:423 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:423 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:423 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:423 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 362
52:38:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4575us
52:38:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:423 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:439 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:439 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:38:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:38:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:38:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:38:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:439 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 158
52:38:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:439 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:439 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:439 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:440 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:440 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 362
52:38:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5ec)
52:38:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5f8)
52:38:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:440 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +777us
52:38:440 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:440 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:440 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:440 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:440 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:440 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:440 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:440 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:440 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:440 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:440 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:440 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 363
52:38:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9648us
52:38:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:440 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:455 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:455 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:455 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:455 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:455 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:38:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:38:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:38:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:38:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5ec)
52:38:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5f8)
52:38:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:456 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 363
52:38:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1225us
52:38:457 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:457 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:457 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:457 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:457 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:457 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:457 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:457 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:457 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:457 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:457 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:457 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:38:457 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:457 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:457 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:457 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:457 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:457 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:457 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:457 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:457 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:457 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:457 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:458 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 364
52:38:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3111us
52:38:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:458 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:472 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:472 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:472 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:472 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:38:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:38:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:38:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:38:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:473 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 159
52:38:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:473 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:473 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:473 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:474 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:474 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 364
52:38:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5ec)
52:38:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5f8)
52:38:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:474 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2241us
52:38:474 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:475 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:475 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:475 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:475 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:475 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:475 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:475 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:475 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:475 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:475 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:475 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 365
52:38:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8185us
52:38:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:475 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:489 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:489 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:38:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:38:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:38:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:38:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5ec)
52:38:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5f8)
52:38:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:490 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 365
52:38:490 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2688us
52:38:490 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:490 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:490 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:490 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:490 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:490 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:490 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:490 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:490 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:490 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:490 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:490 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:38:490 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:490 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:490 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:490 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:490 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:490 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:490 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:490 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:490 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:490 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:490 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:490 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 366
52:38:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1648us
52:38:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:490 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:506 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:506 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:506 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:38:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:38:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:38:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:38:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:506 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 160
52:38:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:506 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:506 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:506 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:507 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:507 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 366
52:38:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5ec)
52:38:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5f8)
52:38:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:507 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3704us
52:38:507 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:507 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:507 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:507 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:507 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:507 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:507 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:507 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:507 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:507 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:507 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:507 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 367
52:38:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6722us
52:38:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:507 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:522 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:522 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:522 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:522 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:38:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:38:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:38:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:38:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5ec)
52:38:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5f8)
52:38:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:522 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 367
52:38:522 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4152us
52:38:522 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:522 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:522 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:522 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:522 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:522 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:522 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:522 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:522 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:522 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:522 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:522 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:38:522 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:522 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:522 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:522 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:522 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:522 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:522 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:522 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:522 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:522 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:522 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:522 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 368
52:38:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +185us
52:38:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:522 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:539 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:539 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:539 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:539 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:38:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:38:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:539 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:539 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:38:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:38:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:539 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 161
52:38:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:539 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:539 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:539 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:539 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:539 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 368
52:38:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5ec)
52:38:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5f8)
52:38:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:540 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5167us
52:38:540 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:540 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:540 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:540 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:540 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:540 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:540 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:540 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:540 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:540 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:540 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:540 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 369
52:38:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5258us
52:38:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:540 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:556 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:556 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:556 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:556 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:556 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:38:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:38:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:38:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:38:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5ec)
52:38:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5f8)
52:38:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:556 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 369
52:38:556 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5615us
52:38:556 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:556 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:556 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:556 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:556 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:556 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:556 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:556 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:556 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:556 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:556 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:556 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 370
52:38:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10332us
52:38:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:556 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:572 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:572 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:572 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:572 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:572 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:38:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:38:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:572 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:572 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:38:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:38:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:573 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 928)
52:38:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 162
52:38:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:573 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:573 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:573 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:574 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:574 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 370
52:38:574 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +453us
52:38:574 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:574 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:574 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:574 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:574 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:574 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:574 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:574 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:574 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:574 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:574 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4436us
52:38:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5ec)
52:38:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5f8)
52:38:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:575 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6630us
52:38:575 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:575 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:575 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:575 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:575 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:575 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:575 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:575 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:575 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:575 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 371
52:38:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3795us
52:38:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:589 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:589 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:589 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:589 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:589 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:38:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:38:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:589 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:38:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:38:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5ec)
52:38:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5f8)
52:38:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:590 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:590 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 371
52:38:590 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7078us
52:38:590 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:590 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:590 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:590 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:590 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:590 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:590 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:590 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:590 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:591 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:591 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:591 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 372
52:38:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8869us
52:38:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:591 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:591 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:606 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:606 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:606 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:606 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:606 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:38:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:38:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:606 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:606 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:38:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:38:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:607 user_main    D[ME]: HLE\sceMpeg.cpp:1379 932=sceMpegRingbufferAvailableSize(092a9394)
52:38:607 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 932)
52:38:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 163
52:38:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:607 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:607 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:607 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:608 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:608 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 372
52:38:608 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1916us
52:38:608 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:608 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:608 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:608 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:608 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:608 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:608 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:608 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:608 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:608 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:608 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2973us
52:38:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5ec)
52:38:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5f8)
52:38:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8093us
52:38:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:609 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:609 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 373
52:38:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2332us
52:38:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:610 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:622 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:622 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:622 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:622 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:622 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:38:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:38:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:38:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:38:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5ec)
52:38:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5f8)
52:38:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:623 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 373
52:38:623 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8541us
52:38:623 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:623 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:623 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:623 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:623 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:623 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:623 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:623 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:623 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:623 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:623 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:624 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 374
52:38:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7406us
52:38:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:624 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:639 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:639 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:639 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:639 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:639 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:38:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:38:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:640 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:640 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:38:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:38:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:640 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 932)
52:38:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 164
52:38:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:640 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:640 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:640 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:641 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:641 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 374
52:38:641 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3379us
52:38:641 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:641 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:641 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:641 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:641 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:642 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1509us
52:38:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5ec)
52:38:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5f8)
52:38:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:643 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:38:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:645 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9557us
52:38:645 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:645 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:645 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:645 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:645 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:646 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:646 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:646 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:646 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:646 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:646 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:646 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 375
52:38:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +869us
52:38:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:646 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:657 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:657 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:657 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:657 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:657 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:38:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:38:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:657 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:657 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:38:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:38:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5ec)
52:38:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5f8)
52:38:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:657 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:657 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 375
52:38:657 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10004us
52:38:658 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:658 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:658 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:658 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:658 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:658 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:658 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:658 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:658 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:658 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:658 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:658 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 376
52:38:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5942us
52:38:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:658 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:672 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:672 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:672 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:672 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:672 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:38:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:38:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:672 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:672 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:38:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:38:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:672 user_main    D[ME]: HLE\sceMpeg.cpp:1379 936=sceMpegRingbufferAvailableSize(092a9394)
52:38:672 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 936)
52:38:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 165
52:38:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:672 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:672 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:672 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:673 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:673 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 376
52:38:673 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4842us
52:38:673 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:673 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:673 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:673 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:673 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:673 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:673 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:673 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:673 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:673 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:674 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +46us
52:38:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5ec)
52:38:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5f8)
52:38:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:674 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:38:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:676 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 377
52:38:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10936us
52:38:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:676 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:689 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:689 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:689 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:689 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:689 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:38:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883a6c4, audio drain) +84us
52:38:689 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:689 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:689 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:689 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834464, sas core) +18us
52:38:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:38:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:689 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:38:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:38:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5ec)
52:38:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5f8)
52:38:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +141us
52:38:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:690 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +98us
52:38:690 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:690 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:690 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:690 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:690 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:690 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 377
52:38:690 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11080us
52:38:690 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:690 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:690 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:690 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:690 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:690 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:690 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:690 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:690 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:690 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:690 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:690 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 378
52:38:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4479us
52:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:690 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:706 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:706 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:706 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:706 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:706 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:38:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:38:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:706 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:706 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:38:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:38:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:706 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 936)
52:38:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 166
52:38:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:706 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:706 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:706 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:707 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:707 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 378
52:38:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5ec)
52:38:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5f8)
52:38:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:708 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:38:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:710 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:710 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +873us
52:38:710 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:710 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:710 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:710 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:710 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:710 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:710 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:710 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:710 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:710 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:710 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:710 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 379
52:38:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9553us
52:38:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:710 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:722 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:722 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:722 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:722 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:722 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:38:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:38:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:722 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:38:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:38:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5ec)
52:38:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5f8)
52:38:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:723 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:723 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 379
52:38:723 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1321us
52:38:723 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:723 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:723 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:723 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:723 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:723 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:723 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:723 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:723 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:723 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:723 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:723 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:38:723 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:723 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:723 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:723 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:723 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:723 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:723 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:723 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:723 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:723 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:723 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:723 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 380
52:38:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3016us
52:38:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:723 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:739 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:739 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:739 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:739 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:739 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:38:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:38:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:740 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:740 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:38:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:38:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:740 user_main    D[ME]: HLE\sceMpeg.cpp:1379 940=sceMpegRingbufferAvailableSize(092a9394)
52:38:740 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 940)
52:38:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 167
52:38:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:740 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:740 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:740 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:741 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:741 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 380
52:38:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5ec)
52:38:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5f8)
52:38:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:741 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:744 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2336us
52:38:744 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:744 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:744 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:744 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:744 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:744 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:744 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:744 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:744 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:744 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:744 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:744 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 381
52:38:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8089us
52:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:744 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:756 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:756 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:756 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:756 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:756 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:38:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:38:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:756 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:756 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:38:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:38:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5ec)
52:38:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5f8)
52:38:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:757 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:757 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 381
52:38:757 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2784us
52:38:757 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:757 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:757 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:757 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:757 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:757 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:757 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:757 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:757 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:757 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:757 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:757 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:38:757 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:757 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:757 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:757 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:757 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:757 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:757 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:757 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:757 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:757 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:757 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:757 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 382
52:38:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1553us
52:38:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:757 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:773 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:773 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:773 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:773 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:773 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:38:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:38:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:773 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:773 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:38:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:38:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:773 user_main    D[ME]: HLE\sceMpeg.cpp:1379 944=sceMpegRingbufferAvailableSize(092a9394)
52:38:773 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 944)
52:38:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 168
52:38:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:773 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:773 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:773 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:774 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:774 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 382
52:38:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5ec)
52:38:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5f8)
52:38:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:775 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:38:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3799us
52:38:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:777 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:777 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:777 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:777 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:777 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:777 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:777 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:777 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 383
52:38:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6626us
52:38:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:777 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:789 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:789 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:789 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:789 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:789 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:38:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:38:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:38:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:38:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5ec)
52:38:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5f8)
52:38:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:790 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 383
52:38:790 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4247us
52:38:790 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:790 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:790 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:790 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:790 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:790 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:790 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:790 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:790 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:790 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:790 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:790 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:38:790 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:790 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:790 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:790 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:790 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:790 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:790 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:790 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:790 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:790 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:790 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:790 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 384
52:38:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +90us
52:38:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:790 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:806 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:806 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:806 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:806 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:38:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:38:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:806 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:806 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:38:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:38:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:806 user_main    D[ME]: HLE\sceMpeg.cpp:1379 948=sceMpegRingbufferAvailableSize(092a9394)
52:38:806 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 948)
52:38:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 169
52:38:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:806 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:806 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:806 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:807 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:807 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 384
52:38:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5ec)
52:38:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5f8)
52:38:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:808 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:38:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5262us
52:38:810 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:810 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:810 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:810 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 385
52:38:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5163us
52:38:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:810 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:823 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:823 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:823 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:823 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:38:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:38:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:823 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:823 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:38:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:38:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5ec)
52:38:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5f8)
52:38:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:824 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:824 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 385
52:38:824 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5710us
52:38:824 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:824 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:824 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:824 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:824 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:824 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:824 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:824 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:824 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:824 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:824 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:824 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 386
52:38:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10236us
52:38:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:824 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:839 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:839 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:839 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:839 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:839 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:38:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:38:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:839 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:38:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:38:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:839 user_main    D[ME]: HLE\sceMpeg.cpp:1379 952=sceMpegRingbufferAvailableSize(092a9394)
52:38:839 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 952)
52:38:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 170
52:38:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:839 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:839 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:839 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:840 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:840 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 386
52:38:840 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +548us
52:38:840 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:840 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:840 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:840 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:840 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:840 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:840 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:840 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:841 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:841 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:841 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4340us
52:38:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5ec)
52:38:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5f8)
52:38:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:841 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:38:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6726us
52:38:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:843 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:844 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 387
52:38:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3700us
52:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:844 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:856 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:856 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:856 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:856 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:856 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:38:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:38:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:38:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:38:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5ec)
52:38:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5f8)
52:38:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:857 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 387
52:38:857 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7173us
52:38:857 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:857 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:857 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:857 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:857 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:857 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:857 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:857 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:857 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:857 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:857 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:857 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 388
52:38:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8773us
52:38:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:857 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:873 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:873 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:873 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:873 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:873 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:38:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:38:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:873 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:873 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:38:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:38:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:873 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 952)
52:38:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 171
52:38:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:873 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:873 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:873 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:874 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:874 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 388
52:38:874 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2012us
52:38:874 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:874 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:874 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:874 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:874 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:874 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:874 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:874 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:874 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:874 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:874 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2877us
52:38:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5ec)
52:38:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5f8)
52:38:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:875 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:38:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:877 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8189us
52:38:877 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:877 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:877 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:877 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:877 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:877 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:877 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:877 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:877 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:877 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:877 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:877 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 389
52:38:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2237us
52:38:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:877 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:889 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:889 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:889 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:38:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:38:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:38:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:38:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5ec)
52:38:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5f8)
52:38:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:890 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 389
52:38:890 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8637us
52:38:890 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:890 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:890 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:890 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:890 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:890 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:890 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:890 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:890 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:890 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:890 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:890 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 390
52:38:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7310us
52:38:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:890 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:906 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:906 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:38:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:38:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:38:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:38:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:906 user_main    D[ME]: HLE\sceMpeg.cpp:1379 956=sceMpegRingbufferAvailableSize(092a9394)
52:38:906 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:38:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 172
52:38:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:906 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:906 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:906 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:907 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:907 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 390
52:38:907 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3475us
52:38:907 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:907 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:907 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:907 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:907 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:907 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:907 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:908 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:908 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:908 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:908 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1414us
52:38:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5ec)
52:38:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5f8)
52:38:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:908 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:38:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:910 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9652us
52:38:910 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:910 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:910 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:910 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:910 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:910 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:910 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:910 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:910 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:910 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:910 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:910 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 391
52:38:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +774us
52:38:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:910 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:923 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:923 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:38:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:38:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:38:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:38:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5ec)
52:38:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5f8)
52:38:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:924 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:924 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 391
52:38:924 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10100us
52:38:924 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:924 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:924 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:924 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:924 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:924 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:924 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:924 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:924 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:924 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:924 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:924 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 392
52:38:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5847us
52:38:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:924 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:939 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:939 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:38:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:38:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:939 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:38:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:38:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:939 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:38:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 173
52:38:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:939 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:939 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:939 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:38:940 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:940 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 392
52:38:940 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4938us
52:38:940 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:940 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:940 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:940 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:940 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:940 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:940 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +203us
52:38:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5ec)
52:38:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5f8)
52:38:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:941 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:38:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, left interrupt) +5us
52:38:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:943 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:943 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:943 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 393
52:38:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10918us
52:38:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:943 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:956 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:956 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:956 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:38:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:38:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:38:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:38:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:956 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5bc->0883a6c4, audio drain) +167us
52:38:956 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:956 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:956 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:956 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:956 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a5bc, sas core) +18us
52:38:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5ec)
52:38:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5f8)
52:38:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +58us
52:38:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:957 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +181us
52:38:957 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:957 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:957 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:957 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:957 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:957 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 393
52:38:957 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11092us
52:38:957 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:957 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:957 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:957 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:957 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:957 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:957 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:957 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:957 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:957 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:957 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:957 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 394
52:38:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4384us
52:38:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:957 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:38:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:973 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:973 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:973 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:38:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:973 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:38:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:38:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:973 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:973 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:38:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:38:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:38:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:973 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:38:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 174
52:38:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:38:973 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:38:973 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:38:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:38:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:38:973 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:38:974 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:38:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:38:974 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 394
52:38:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:38:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5ec)
52:38:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5f8)
52:38:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:974 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:38:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:38:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +968us
52:38:977 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:977 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:977 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:977 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 395
52:38:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9457us
52:38:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:977 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:38:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:38:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:38:989 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:38:989 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:38:989 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:38:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:38:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:38:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:38:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:38:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:38:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:38:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:38:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:38:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:38:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:38:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:38:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5ec)
52:38:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:38:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5f8)
52:38:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:38:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:38:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:38:990 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 395
52:38:990 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1416us
52:38:990 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:990 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:990 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:990 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:990 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:38:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:990 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:990 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:38:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:990 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:990 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:990 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:990 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:38:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:990 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:38:990 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:38:990 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:38:990 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:38:990 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:38:990 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:38:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:38:990 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:990 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:38:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:38:990 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:38:990 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:38:990 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:38:990 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:38:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:38:990 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 396
52:38:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2921us
52:38:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:38:990 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:38:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:006 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:006 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:006 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:39:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:39:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:006 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:006 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:39:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:39:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:006 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:39:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 175
52:39:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:39:006 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:39:006 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:39:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:39:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:39:006 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:39:007 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:39:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:39:007 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 396
52:39:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:39:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5ec)
52:39:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5f8)
52:39:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:007 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:39:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:39:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:010 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2432us
52:39:010 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:010 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:010 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:010 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:010 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:010 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:010 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:010 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:010 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:010 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:010 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:010 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 397
52:39:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7994us
52:39:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:010 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:023 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:023 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:023 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:39:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:39:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:39:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:39:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5ec)
52:39:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5f8)
52:39:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:39:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:024 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 397
52:39:024 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2879us
52:39:024 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:024 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:024 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:024 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:024 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:024 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:024 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:024 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:024 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:024 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:024 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:024 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:024 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:024 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:024 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:024 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:024 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:024 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:024 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:024 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:024 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:024 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:024 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:024 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 398
52:39:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1457us
52:39:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:024 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:039 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:039 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:039 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:039 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:039 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:39:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:39:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:039 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:39:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:39:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:039 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:39:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 176
52:39:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:39:039 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:39:039 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:39:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:39:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:39:039 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:39:040 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:39:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:39:040 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 398
52:39:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:39:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5ec)
52:39:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5f8)
52:39:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:040 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:39:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:39:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3895us
52:39:043 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:043 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:043 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:043 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 399
52:39:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6531us
52:39:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:043 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:056 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:056 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:056 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:056 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:056 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:39:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:39:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:39:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:39:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5ec)
52:39:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5f8)
52:39:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:39:057 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:057 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 399
52:39:057 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4342us
52:39:057 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:057 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:057 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:057 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:057 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:057 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:057 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:057 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:057 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:057 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:057 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:057 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:057 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:057 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:057 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:057 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:057 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:057 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:057 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:057 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:057 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:057 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:057 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 400
52:39:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 08838414->08000000, interrupt) +9us
52:39:057 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:073 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->08838414, left interrupt) +5us
52:39:073 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08817904, blocking audio) +8us
52:39:073 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:073 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:073 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:073 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:073 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:39:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:39:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:073 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:073 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:39:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:39:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:073 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:39:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 177
52:39:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:39:074 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:39:074 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:39:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +204us
52:39:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:39:074 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:39:074 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:39:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:39:074 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 400
52:39:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:39:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5ec)
52:39:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5f8)
52:39:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:075 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:39:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:39:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5346us
52:39:076 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:077 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:077 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:077 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 401
52:39:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5068us
52:39:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:077 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:089 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:089 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:39:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:39:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:39:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:39:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5ec)
52:39:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5f8)
52:39:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:39:090 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:090 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 401
52:39:090 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5806us
52:39:090 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:090 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:090 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:090 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:090 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:090 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:090 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:090 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:090 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:090 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:090 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:090 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 402
52:39:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10141us
52:39:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:090 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:106 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:106 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:39:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:39:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:39:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:39:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:106 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:39:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 178
52:39:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:39:106 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:39:106 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:39:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:39:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:39:106 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:39:107 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:39:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:39:107 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 402
52:39:107 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +644us
52:39:107 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:107 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:107 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:107 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:107 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:107 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:107 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:107 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:107 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:107 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:107 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +4245us
52:39:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5ec)
52:39:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5f8)
52:39:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:108 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 096c10c0
52:39:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:39:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6821us
52:39:110 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:110 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:110 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:110 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 403
52:39:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3604us
52:39:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:110 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:123 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:123 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:123 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:123 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:123 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:39:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:39:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:123 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:123 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:39:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:39:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5ec)
52:39:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5f8)
52:39:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:39:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:124 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 403
52:39:124 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7269us
52:39:124 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:124 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:124 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:124 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:124 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:124 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:124 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:124 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:124 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:124 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:124 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:124 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 404
52:39:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8678us
52:39:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:124 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:139 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:139 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:139 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:39:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:39:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:139 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:39:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:39:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:140 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:39:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 179
52:39:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:39:140 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:39:140 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:39:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:39:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:39:140 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:39:141 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:39:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:39:141 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 404
52:39:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2107us
52:39:141 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:141 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:141 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:141 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:141 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:141 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +2782us
52:39:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5ec)
52:39:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5f8)
52:39:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:39:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:142 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8284us
52:39:142 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:142 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:142 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:142 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:142 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:142 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:142 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:142 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:142 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:142 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:142 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:142 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 405
52:39:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2141us
52:39:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:142 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:156 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:156 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:39:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:39:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:39:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:39:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5ec)
52:39:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5f8)
52:39:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:39:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:157 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 405
52:39:157 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8732us
52:39:157 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:157 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:157 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:157 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:157 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:157 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:157 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:157 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:157 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:157 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:157 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:158 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 406
52:39:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7215us
52:39:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:158 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:173 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:173 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:173 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:39:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:39:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:39:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:39:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:174 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 180
52:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:39:174 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:39:174 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:39:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:39:174 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:39:175 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:39:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:39:175 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 406
52:39:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3570us
52:39:175 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:175 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:175 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +1319us
52:39:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5ec)
52:39:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5f8)
52:39:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:39:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:176 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9747us
52:39:176 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:176 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:176 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:176 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:176 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:176 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:176 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:176 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:176 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:176 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:176 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:176 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 407
52:39:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +678us
52:39:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:176 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:190 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:190 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:190 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:190 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:190 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:39:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:39:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:190 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:190 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:39:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:39:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5ec)
52:39:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5f8)
52:39:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:39:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:191 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 407
52:39:191 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10195us
52:39:191 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:192 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:192 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:192 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 408
52:39:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5752us
52:39:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:192 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:206 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:206 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:206 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:206 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:206 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:39:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:39:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:39:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:39:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:207 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:39:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 181
52:39:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:39:207 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:39:207 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:39:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:39:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:39:207 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:39:208 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:39:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:39:208 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 408
52:39:208 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5033us
52:39:208 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:208 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:208 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:208 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:208 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:208 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:208 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +108us
52:39:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5ec)
52:39:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5f8)
52:39:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:39:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:209 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +98us
52:39:209 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:209 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:209 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:209 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 409
52:39:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10825us
52:39:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:209 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:223 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:223 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:39:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:39:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:39:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:39:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5ec)
52:39:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5f8)
52:39:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:39:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:224 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +48us
52:39:224 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:224 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:224 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:224 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:224 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:224 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:224 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:224 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 409
52:39:224 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:224 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:225 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:225 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:225 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:225 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:225 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:225 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:225 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:225 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:225 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:225 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:225 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:225 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:225 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:225 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:225 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 410
52:39:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4288us
52:39:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:225 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:240 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:240 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:240 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:240 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:39:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:39:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:39:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:39:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:241 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:39:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 182
52:39:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:39:241 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:39:241 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:39:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:39:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:39:241 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 096c10c0, *init = 08818b94
52:39:242 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:39:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:39:242 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 410
52:39:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:39:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5ec)
52:39:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5f8)
52:39:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +32us
52:39:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:243 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1064us
52:39:243 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:243 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:243 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:243 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:243 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:243 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:243 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:243 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:243 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:243 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:244 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:244 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 411
52:39:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9362us
52:39:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:244 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:256 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:256 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:256 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:256 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:256 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:39:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:39:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:39:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:39:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5ec)
52:39:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5f8)
52:39:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +214us
52:39:257 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:257 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 411
52:39:257 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1512us
52:39:257 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:257 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:257 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:257 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:257 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:257 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:257 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:257 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:257 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:257 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:258 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:258 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:258 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:258 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:258 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:258 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:258 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:258 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:258 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:258 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:258 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:258 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:258 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:258 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 412
52:39:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2825us
52:39:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:258 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:273 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:273 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:39:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:39:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:39:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:39:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:273 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 956)
52:39:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 183
52:39:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:39:274 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:39:274 user_main    D[ME]: HLE\sceMpeg.cpp:1528 0=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:39:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +197us
52:39:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:39:274 user_main    D[ME]: HLE\sceMpeg.cpp:1072 video: bufferAddr = 0bfff678, *buffer = 095c1080, *init = 08818b94
52:39:274 user_main    D[ME]: HLE\sceMpeg.cpp:1122 sceMpegAvcDecode(092a9390, 092a93ec, 512, 0bfff678, 0bfff67c)
52:39:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a698->08000000, mpeg decode) +5us
52:39:274 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 412
52:39:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a698, woke from hle delay) +5400us
52:39:274 user_main    D[ME]: HLE\sceMpeg.cpp:1379 960=sceMpegRingbufferAvailableSize(092a9394)
52:39:274 user_main    D[ME]: HLE\sceMpeg.cpp:1441 sceMpegRingbufferPut(092a9394, 32, 960)
52:39:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3396 Executing mipscall 184
52:39:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3436 __KernelReturnFromMipsCall(), returned 00000000
52:39:274 user_main    D[ME]: HLE\sceMpeg.cpp:1411 packetAdded: 0 packetsRead: 100 packetsTotal: 960
52:39:274 user_main    D[ME]: HLE\sceMpeg.cpp:1476 ERROR_MPEG_NO_DATA=sceMpegGetAvcAu(092a9390, 00000001, 092a93ec, 00000000)
52:39:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a620->08000000, mpeg get avc) +14us
52:39:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a620, woke from hle delay) +100us
52:39:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5ec)
52:39:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb5ec
52:39:274 user_main    D[ME]: HLE\sceMpeg.cpp:1145 sceMpegAvcDecodeStop(092a9390, 00000000, 0bfff658, 0bfff65c)
52:39:275 user_main    D[ME]: HLE\sceMpeg.cpp:709 sceMpegFreeAvcEsBuf(092a9390, 1)
52:39:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5f8)
52:39:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5ec - stall = 08feb5f8
52:39:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +35us
52:39:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:275 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2409us
52:39:275 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:275 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:275 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:275 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:275 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:275 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:275 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:275 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:275 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:275 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:275 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:275 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 413
52:39:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7899us
52:39:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:275 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:290 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:290 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:290 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:290 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:39:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:290 user_main    D[ME]: HLE\sceMpeg.cpp:540 sceMpegDelete(092a9390)
52:39:294 user_main    D[ME]: HLE\sceMpeg.cpp:1843 sceMpegRingbufferDestruct(092a9394)
52:39:294 user_main    I[ME]: HLE\sceMpeg.cpp:1541 sceMpegFinish(...)
52:39:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884a324->08000000, mpeg finish) +49us
52:39:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884a324, woke from hle delay) +250us
52:39:294 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1861 sceKernelStopModule(00000121, 00000000, 00000000, 00000000, 00000000) - faking
52:39:294 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1923 sceKernelUnloadModule(289)
52:39:294 user_main    I[HLE]: HLE\ReplaceTables.cpp:1103 Restored 0 replaced funcs between 00000000-00000000
52:39:294 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
52:39:294 user_main    D[HLE]: Util\BlockAllocator.cpp:249 Block Alloc found adjacent free blocks - merging
52:39:295 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1861 sceKernelStopModule(00000120, 00000000, 00000000, 00000000, 00000000) - faking
52:39:295 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1923 sceKernelUnloadModule(288)
52:39:295 user_main    I[HLE]: HLE\ReplaceTables.cpp:1103 Restored 0 replaced funcs between 00000000-00000000
52:39:295 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
52:39:295 user_main    D[HLE]: Util\BlockAllocator.cpp:249 Block Alloc found adjacent free blocks - merging
52:39:296 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1861 sceKernelStopModule(0000011f, 00000000, 00000000, 00000000, 00000000) - faking
52:39:296 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1923 sceKernelUnloadModule(287)
52:39:296 user_main    I[HLE]: HLE\ReplaceTables.cpp:1103 Restored 0 replaced funcs between 00000000-00000000
52:39:296 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
52:39:296 user_main    D[HLE]: Util\BlockAllocator.cpp:249 Block Alloc found adjacent free blocks - merging
52:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:39:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:39:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:39:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb0bc)
52:39:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb0c8)
52:39:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +162us
52:39:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:298 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 413
52:39:298 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2727us
52:39:298 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:298 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:298 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:298 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:298 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:298 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:298 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:298 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:298 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:298 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:298 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:299 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:299 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:299 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:299 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:299 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:299 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:299 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:299 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:299 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:299 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:299 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:299 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:299 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 414
52:39:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1362us
52:39:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:299 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:306 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:306 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:39:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:39:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:39:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:39:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb0bc)
52:39:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb0c8)
52:39:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:307 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 414
52:39:307 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9519us
52:39:307 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:307 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:307 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:307 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:307 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:307 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:307 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:307 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:307 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:307 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:307 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:307 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 415
52:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6435us
52:39:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:307 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:323 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:323 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:39:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:39:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:39:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:39:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb0bc)
52:39:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb0c8)
52:39:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:324 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 415
52:39:324 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4446us
52:39:324 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:324 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:324 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:324 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:324 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:324 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:324 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:324 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:324 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:324 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:324 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:324 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:324 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:324 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:324 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:324 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:324 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:324 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:324 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:324 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 416
52:39:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +151us
52:39:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:325 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:340 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:340 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:340 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:340 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:340 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:39:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:340 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883ba78, woke from hle delay) +85us
52:39:340 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:340 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:340 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08834464, blocking audio) +19us
52:39:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:39:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:340 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:340 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:39:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:39:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb0bc)
52:39:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb0c8)
52:39:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +133us
52:39:341 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:341 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 416
52:39:341 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10951us
52:39:341 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:341 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:341 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:341 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:341 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:341 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:341 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:341 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:341 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:341 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:341 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:341 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 417
52:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4972us
52:39:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:341 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:356 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:356 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:356 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:356 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:39:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:39:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:39:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:39:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb0bc)
52:39:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb0c8)
52:39:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:357 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 417
52:39:357 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5909us
52:39:357 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:357 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:357 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:357 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:357 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:357 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:357 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:357 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:357 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:357 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:357 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:357 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 418
52:39:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10046us
52:39:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:357 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:373 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:373 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:39:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:39:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:39:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:39:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb0bc)
52:39:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb0c8)
52:39:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:374 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 418
52:39:374 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +835us
52:39:374 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:374 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:374 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:374 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:374 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:374 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:374 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:374 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:374 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:374 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:374 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:374 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:374 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:374 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:374 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:374 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:374 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:374 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:374 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:374 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:374 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:374 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:374 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:374 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 419
52:39:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3509us
52:39:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:374 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:390 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:390 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:390 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:390 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:390 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:39:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:39:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:390 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:39:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:39:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb0bc)
52:39:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb0c8)
52:39:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:391 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 419
52:39:391 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7372us
52:39:391 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:391 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:391 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:391 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:391 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:391 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:391 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:391 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:391 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:391 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:391 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:391 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 420
52:39:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8582us
52:39:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:391 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:406 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:406 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:39:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:39:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:39:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:39:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb0bc)
52:39:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb0c8)
52:39:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:407 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 420
52:39:407 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2299us
52:39:407 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:407 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:407 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:407 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:407 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:407 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:407 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:407 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:407 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:407 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:407 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:407 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:407 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:407 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:407 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:407 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:408 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:408 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:408 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:408 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:408 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 421
52:39:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2046us
52:39:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:408 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:423 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:423 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:423 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:423 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:39:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:39:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:39:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:39:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb0bc)
52:39:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb0c8)
52:39:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:424 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:424 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 421
52:39:424 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8835us
52:39:424 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:424 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:424 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:424 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:424 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:424 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:424 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:424 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:424 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:424 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:424 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:425 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 422
52:39:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7119us
52:39:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:425 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:440 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:440 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:440 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:440 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:39:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:39:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:39:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:39:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb0bc)
52:39:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb0c8)
52:39:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:441 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:441 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 422
52:39:441 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3762us
52:39:441 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:441 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:441 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:441 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:441 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:441 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:441 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:441 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:441 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:441 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:441 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:441 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:441 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:441 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:441 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:441 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:442 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:442 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:442 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:442 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:442 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:442 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:442 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:442 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 423
52:39:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +583us
52:39:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:442 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:457 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:457 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:457 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:457 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:457 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:39:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:39:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:457 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:457 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:39:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:39:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb0bc)
52:39:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb0c8)
52:39:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:458 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 423
52:39:458 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10298us
52:39:458 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:458 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:458 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:458 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:458 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:458 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:458 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:458 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:458 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:458 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:458 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:458 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 424
52:39:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5656us
52:39:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:458 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:473 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:473 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:473 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:39:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:39:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:39:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:39:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb0bc)
52:39:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb0c8)
52:39:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:474 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 424
52:39:474 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5225us
52:39:474 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:474 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:474 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:474 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:474 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:474 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:474 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:474 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:474 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:474 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:475 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:475 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 425
52:39:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10729us
52:39:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:475 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:490 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:490 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:490 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:490 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:490 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:39:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:39:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:490 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:490 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:39:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:39:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb0bc)
52:39:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb0c8)
52:39:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:491 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:491 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +152us
52:39:491 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:491 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:491 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:491 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:491 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:491 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:491 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:491 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 425
52:39:491 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:491 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:491 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:491 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:492 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:492 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:492 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:492 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:492 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:492 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:492 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:492 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:492 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:492 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:492 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:492 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:492 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 426
52:39:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4193us
52:39:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:492 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:507 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:507 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:39:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:39:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:507 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:39:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:39:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb0bc)
52:39:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb0c8)
52:39:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:507 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 426
52:39:507 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6688us
52:39:507 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:507 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:507 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:507 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:507 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:507 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:507 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:507 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:508 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:508 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:508 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 427
52:39:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9266us
52:39:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:508 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:523 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:523 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:523 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:523 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:523 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:39:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:39:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:39:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:39:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb0bc)
52:39:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb0c8)
52:39:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:523 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 427
52:39:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1615us
52:39:523 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:523 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:523 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:523 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:523 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:523 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:523 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:523 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:524 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:524 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:524 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:524 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:524 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:524 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:524 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:524 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:524 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:524 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 428
52:39:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2730us
52:39:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:524 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:540 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:540 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:540 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:39:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:39:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:39:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:39:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb0bc)
52:39:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb0c8)
52:39:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:540 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 428
52:39:540 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8151us
52:39:540 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:540 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:540 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:540 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:540 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:540 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:540 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:540 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:540 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:540 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:541 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:541 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 429
52:39:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7803us
52:39:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:541 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:557 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:557 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:557 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:557 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:557 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:39:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:39:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:557 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:557 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:39:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:39:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb0bc)
52:39:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb0c8)
52:39:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:558 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:558 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 429
52:39:558 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3078us
52:39:558 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:558 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:558 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:558 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:558 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:559 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:559 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:559 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:559 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:559 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:559 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 430
52:39:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1267us
52:39:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:559 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:575 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:575 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:575 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:575 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:575 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:39:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:39:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:576 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:576 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:39:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:39:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb0bc)
52:39:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb0c8)
52:39:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:576 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 430
52:39:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9614us
52:39:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:577 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:577 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:577 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:577 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 431
52:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6340us
52:39:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:577 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:590 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:590 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:590 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:590 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:590 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:39:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:39:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:590 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:590 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:39:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:39:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb0bc)
52:39:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb0c8)
52:39:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:591 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:591 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 431
52:39:591 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4541us
52:39:591 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:591 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:591 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:591 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:591 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:591 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:591 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:591 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:591 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:591 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:591 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:591 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:592 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:592 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:592 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:592 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:592 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:592 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:592 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:592 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 432
52:39:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +56us
52:39:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:592 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:607 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:607 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:607 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:607 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:607 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:39:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:39:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:607 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:607 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:39:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:39:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:608 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5e4->0883ba78, woke from hle delay) +172us
52:39:608 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:608 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:608 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0881a5e4, blocking audio) +19us
52:39:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb0bc)
52:39:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb0c8)
52:39:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +46us
52:39:608 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:608 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 432
52:39:608 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11046us
52:39:608 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:608 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:608 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:608 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:608 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:608 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:608 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:608 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:608 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:608 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:608 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:609 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 433
52:39:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4877us
52:39:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:609 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:625 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:625 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:625 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:625 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:625 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:39:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:39:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:625 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:625 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:39:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:39:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb0bc)
52:39:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb0c8)
52:39:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:626 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:626 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 433
52:39:626 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6004us
52:39:626 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:626 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:626 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:626 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:626 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:626 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:626 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:626 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:626 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:626 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:626 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:626 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 434
52:39:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9950us
52:39:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:626 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:626 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:640 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:640 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:640 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:640 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:640 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:39:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:39:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:640 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:640 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:39:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:39:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb0bc)
52:39:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb0c8)
52:39:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:640 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 434
52:39:640 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +931us
52:39:640 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:640 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:640 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:640 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:640 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:640 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:640 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:640 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:640 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:641 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:641 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:641 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:641 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:641 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:641 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:641 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:641 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:641 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:641 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:641 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:641 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:641 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:641 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:641 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 435
52:39:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3414us
52:39:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:641 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:657 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:657 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:657 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:657 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:657 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:39:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:39:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:657 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:657 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:39:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:39:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb0bc)
52:39:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb0c8)
52:39:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:658 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:658 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 435
52:39:658 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7467us
52:39:658 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:658 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:658 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:658 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:658 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:658 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:658 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:658 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:658 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:658 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:658 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:658 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 436
52:39:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8487us
52:39:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:659 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:675 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:675 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:675 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:675 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:675 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:39:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:39:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:676 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:676 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:39:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:39:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb0bc)
52:39:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb0c8)
52:39:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:676 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 436
52:39:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2394us
52:39:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:677 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:677 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:677 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:677 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:677 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:677 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 437
52:39:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1950us
52:39:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:677 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:690 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:690 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:690 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:690 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:690 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:39:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:39:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:690 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:690 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:39:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:39:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb0bc)
52:39:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb0c8)
52:39:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:691 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:691 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 437
52:39:691 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8931us
52:39:691 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:691 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:691 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:691 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:691 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:691 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:691 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:691 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:691 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:691 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:691 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:691 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 438
52:39:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7024us
52:39:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:691 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:707 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:707 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:707 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:707 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:707 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:39:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:39:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:707 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:707 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:39:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:39:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb0bc)
52:39:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb0c8)
52:39:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:708 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:708 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 438
52:39:708 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3857us
52:39:708 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:708 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:708 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:708 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:708 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:708 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:708 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:708 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:708 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:708 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:708 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:708 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:708 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:708 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:708 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:709 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:709 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:709 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 439
52:39:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +487us
52:39:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:709 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:723 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:723 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:723 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:723 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:723 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:39:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:39:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:723 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:723 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:39:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:39:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb0bc)
52:39:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb0c8)
52:39:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:724 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:724 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 439
52:39:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10394us
52:39:724 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:724 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:724 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:724 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:724 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:724 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:724 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:724 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:724 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:724 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 440
52:39:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5561us
52:39:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:725 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:740 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:740 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:740 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:740 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:740 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:39:740 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:740 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:39:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:740 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:740 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:39:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:39:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb0bc)
52:39:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb0c8)
52:39:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:741 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:741 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 440
52:39:741 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5320us
52:39:741 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:741 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:741 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:741 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:741 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:741 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:741 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:741 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:741 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:741 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:741 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:741 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 441
52:39:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10634us
52:39:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:742 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:757 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:757 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:757 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:757 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:757 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:39:757 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:757 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:39:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:757 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:757 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:39:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:39:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb0bc)
52:39:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb0c8)
52:39:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:758 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:758 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +247us
52:39:758 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:758 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:758 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:758 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:758 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:758 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:758 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:758 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 441
52:39:758 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:758 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:758 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:758 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:758 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:758 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:758 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:759 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:759 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:759 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:759 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:759 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:759 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:759 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:759 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:759 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:759 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 442
52:39:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4097us
52:39:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:759 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:775 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:775 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:775 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:775 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:775 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:39:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:39:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:776 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:776 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:39:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:39:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb0bc)
52:39:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb0c8)
52:39:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:776 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 442
52:39:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6784us
52:39:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:777 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:777 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:777 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:777 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:777 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:777 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 443
52:39:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9171us
52:39:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:777 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:790 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:790 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:39:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:39:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:39:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:39:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb0bc)
52:39:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb0c8)
52:39:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:791 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:791 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 443
52:39:791 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1710us
52:39:791 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:791 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:791 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:791 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:791 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:791 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:791 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:791 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:791 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:792 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:792 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:792 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:792 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:792 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:792 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:792 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:792 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:792 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:792 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:792 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:792 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:792 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:792 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:792 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 444
52:39:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2634us
52:39:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:792 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:808 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:808 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:808 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:809 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:809 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:39:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:39:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:809 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:809 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:39:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:39:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb0bc)
52:39:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:39:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb0c8)
52:39:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:39:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:39:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:810 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 444
52:39:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8247us
52:39:810 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:810 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:810 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:810 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 445
52:39:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7708us
52:39:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:810 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:823 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:823 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:823 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:823 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:39:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:825 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 445
52:39:828 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883a6c4, audio drain) +3380us
52:39:828 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:828 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:828 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:828 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:828 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +18us
52:39:828 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:39:828 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +12us
52:39:828 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:39:828 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:828 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:828 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497d4, blocking audio) +19us
52:39:837 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883a6c4, audio drain) +11079us
52:39:837 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:837 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:837 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:837 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:837 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +18us
52:39:837 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:39:837 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +12us
52:39:838 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:39:838 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:838 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:838 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497d4, blocking audio) +19us
52:39:839 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 446
52:39:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08849528->08000000, interrupt) +1151us
52:39:839 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08849528, left interrupt) +5us
52:39:840 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 446
52:39:846 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883a6c4, audio drain) +9922us
52:39:846 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:846 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:846 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:846 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:846 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884961c, sas core) +18us
52:39:846 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849654->0883ba78, woke from hle delay) +240us
52:39:846 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849654, sas core) +12us
52:39:847 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883ba78, woke from hle delay) +240us
52:39:847 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:847 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:847 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849528, blocking audio) +19us
52:39:851 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 447
52:39:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08849528->08000000, interrupt) +6224us
52:39:851 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08849528, left interrupt) +5us
52:39:851 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 447
52:39:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883a6c4, audio drain) +4849us
52:39:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849528, sas core) +18us
52:39:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883ba78, woke from hle delay) +240us
52:39:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849528, sas core) +12us
52:39:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494f4->0883ba78, woke from hle delay) +240us
52:39:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:854 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088494f4, blocking audio) +19us
52:39:862 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883a6c4, audio drain) +11079us
52:39:862 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:862 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:862 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:862 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:862 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +18us
52:39:862 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 448
52:39:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088494dc->08000000, interrupt) +199us
52:39:862 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088494dc, left interrupt) +5us
52:39:862 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +34us
52:39:862 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:39:862 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849518->0883ba78, woke from hle delay) +240us
52:39:862 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:862 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:862 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849518, blocking audio) +19us
52:39:863 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 448
52:39:870 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883a6c4, audio drain) +11079us
52:39:870 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:870 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:870 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:870 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:870 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849528, sas core) +18us
52:39:870 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849534->0883ba78, woke from hle delay) +240us
52:39:870 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849534, sas core) +12us
52:39:870 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883ba78, woke from hle delay) +240us
52:39:870 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:870 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:870 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849528, blocking audio) +19us
52:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:39:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:39:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:39:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:39:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1dc)
52:39:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:39:884 user_main    D[G3D]: GLES\ShaderManager.cpp:74 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}


52:39:884 user_main    I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 17 fs 26
52:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1e8)
52:39:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:39:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +4320us
52:39:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:884 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 449
52:39:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +441us
52:39:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:885 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:885 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:885 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:39:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1dc)
52:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1e8)
52:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:39:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:39:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:885 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 449
52:39:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6051us
52:39:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:885 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:885 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 450
52:39:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9855us
52:39:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:886 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:907 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:907 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:39:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:907 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:907 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1dc)
52:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1e8)
52:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:39:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:907 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 450
52:39:907 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +978us
52:39:907 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:907 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:907 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:907 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:907 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:907 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:907 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:907 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:907 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:907 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:907 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:907 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:907 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:907 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:907 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:907 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:907 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:907 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:907 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:907 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:907 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:907 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:907 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:907 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 451
52:39:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3318us
52:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:907 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:924 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:924 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:39:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:39:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:924 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:924 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:39:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:39:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:39:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1dc)
52:39:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1e8)
52:39:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:39:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:39:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:925 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 451
52:39:925 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7514us
52:39:925 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:925 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:925 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:925 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:925 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:925 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:925 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:925 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:925 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:925 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:925 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:926 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 452
52:39:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8392us
52:39:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:926 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:940 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:940 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:39:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:39:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:940 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:940 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:39:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:39:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:39:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1dc)
52:39:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1e8)
52:39:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:39:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:39:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:941 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 452
52:39:941 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2441us
52:39:941 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:941 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:941 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:941 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:941 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:941 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:941 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:941 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:941 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:941 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:941 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:942 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:942 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:942 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:942 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 453
52:39:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1855us
52:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:942 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:957 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:957 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:39:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:39:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:957 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:957 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:39:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:39:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:39:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1dc)
52:39:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1e8)
52:39:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:39:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:39:958 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:958 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 453
52:39:958 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8977us
52:39:958 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:958 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:958 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:958 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:958 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:958 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:958 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:959 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:959 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:959 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:959 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:959 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 454
52:39:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6928us
52:39:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:959 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:39:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:975 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:975 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:39:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:976 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1dc)
52:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1e8)
52:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:39:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:977 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 454
52:39:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3904us
52:39:977 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:977 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:977 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:39:977 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:977 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:977 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:977 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 455
52:39:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +392us
52:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:977 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:39:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:39:990 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:39:990 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:39:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:39:990 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:39:990 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1dc)
52:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1e8)
52:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:39:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:39:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:39:991 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 455
52:39:991 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10441us
52:39:991 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:39:991 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:39:991 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:39:991 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:39:991 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:39:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:39:991 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:991 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:39:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:39:991 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:39:991 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:39:991 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:39:991 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:39:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:39:991 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 456
52:39:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5465us
52:39:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:39:991 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:39:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:007 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:007 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:40:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:007 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:007 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1dc)
52:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1e8)
52:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:008 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 456
52:40:008 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5367us
52:40:008 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:008 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:008 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:008 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:008 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:008 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:008 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:008 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:008 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:008 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:008 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:008 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 457
52:40:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10539us
52:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:008 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:024 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:024 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:40:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:024 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:024 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1dc)
52:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1e8)
52:40:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:025 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:025 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +294us
52:40:025 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:025 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:025 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:025 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:025 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:025 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 457
52:40:025 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:025 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:025 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:025 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:025 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:025 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:025 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:025 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:025 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:025 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:025 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:025 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:025 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:025 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:025 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:025 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:025 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:025 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:025 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 458
52:40:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4002us
52:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:025 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:042 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:042 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:042 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:042 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:042 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:40:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:40:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:042 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:042 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:40:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:40:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:40:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1dc)
52:40:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1e8)
52:40:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:043 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 458
52:40:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6830us
52:40:043 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:044 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:044 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:044 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:044 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:044 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:044 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:044 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:044 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:044 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 459
52:40:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9075us
52:40:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:044 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:057 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:057 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:057 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:057 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:057 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:40:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:40:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:057 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:057 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:40:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:40:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:40:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1dc)
52:40:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1e8)
52:40:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:058 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:058 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 459
52:40:058 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1757us
52:40:058 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:058 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:058 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:058 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:058 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:058 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:058 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:058 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:058 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:058 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:059 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:059 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:059 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:059 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:059 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:059 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:059 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:059 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:059 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:059 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:059 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:059 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:059 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:059 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 460
52:40:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2539us
52:40:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:059 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:059 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:075 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:075 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:075 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:075 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:075 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:40:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:40:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:076 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:076 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:40:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:40:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:40:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1dc)
52:40:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1e8)
52:40:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:076 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 460
52:40:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8294us
52:40:076 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:077 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:077 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:077 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 461
52:40:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7612us
52:40:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:077 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:090 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:090 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:090 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:090 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:090 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:40:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:40:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:090 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:090 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:40:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:40:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:40:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1dc)
52:40:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1e8)
52:40:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:091 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:091 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 461
52:40:091 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3220us
52:40:091 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:091 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:091 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:091 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:091 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:091 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:091 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:091 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:091 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:091 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:091 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:091 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:092 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:092 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:092 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:092 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:092 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:092 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:092 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:092 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:092 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:092 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:092 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:092 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 462
52:40:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1076us
52:40:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:092 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:107 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:107 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:107 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:107 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:107 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:40:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:40:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:107 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:107 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:40:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:40:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:40:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1dc)
52:40:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1e8)
52:40:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:108 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 462
52:40:108 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9757us
52:40:108 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:108 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:108 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:108 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:108 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:108 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:108 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:108 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:108 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:108 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:108 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:109 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 463
52:40:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6149us
52:40:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:109 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:124 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:124 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:124 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:124 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:124 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:40:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:40:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:124 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:124 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:40:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:40:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:40:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1dc)
52:40:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1e8)
52:40:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:125 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:125 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 463
52:40:125 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4683us
52:40:125 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:125 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:125 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:125 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:125 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:125 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:125 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:125 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:125 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:125 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:125 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:125 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:125 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:125 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:126 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:126 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:126 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:126 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 464
52:40:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +111us
52:40:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:126 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:126 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:140 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:140 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:140 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:140 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:140 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:40:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:40:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:140 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:140 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:40:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883ba78, woke from hle delay) +122us
52:40:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834464, sas core) +12us
52:40:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:40:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:40:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1dc)
52:40:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1e8)
52:40:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +144us
52:40:141 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +95us
52:40:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:141 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:141 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:141 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 464
52:40:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11088us
52:40:142 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:142 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:142 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:142 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:142 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:142 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:142 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:142 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:142 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:142 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:142 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:142 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 465
52:40:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4686us
52:40:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:142 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:157 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:157 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:40:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:40:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:157 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:157 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:40:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:40:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:40:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1dc)
52:40:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1e8)
52:40:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:158 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 465
52:40:158 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6147us
52:40:158 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:158 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:158 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:158 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:158 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:158 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:158 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:158 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:158 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:158 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:158 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:158 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 466
52:40:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9759us
52:40:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:158 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:174 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:174 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:174 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:174 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:174 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:40:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:40:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:174 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:174 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:40:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:40:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:40:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1dc)
52:40:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1e8)
52:40:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:174 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:174 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 466
52:40:174 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1073us
52:40:174 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:175 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:175 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:175 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:175 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:175 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:175 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 467
52:40:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3223us
52:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:175 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:191 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:191 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:191 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:191 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:191 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:40:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:40:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:191 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:191 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:40:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:40:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:40:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1dc)
52:40:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1e8)
52:40:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:191 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 467
52:40:191 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7610us
52:40:191 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:191 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:191 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:191 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:191 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:191 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:191 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:191 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:191 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:191 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:191 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:191 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 468
52:40:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8296us
52:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:191 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:207 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:207 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:207 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:207 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:207 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:40:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:40:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:207 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:207 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:40:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:40:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:40:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1dc)
52:40:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1e8)
52:40:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:207 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:207 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 468
52:40:207 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2536us
52:40:207 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:207 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:207 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:207 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:207 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:207 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:207 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:207 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:207 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:207 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:207 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:207 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:207 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:207 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:207 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:207 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:207 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:207 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:207 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:207 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:207 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:207 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:207 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:207 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 469
52:40:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1760us
52:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:207 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:224 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:224 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:224 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:224 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:40:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:40:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:224 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:224 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:40:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:40:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:40:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1dc)
52:40:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1e8)
52:40:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:224 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 469
52:40:224 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9073us
52:40:224 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:224 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:224 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:224 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:224 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:224 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:224 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:224 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:224 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:224 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:224 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:224 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 470
52:40:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6833us
52:40:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:224 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:241 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:241 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:241 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:241 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:241 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:40:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:40:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:40:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:40:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:40:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1dc)
52:40:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1e8)
52:40:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:241 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 470
52:40:241 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4000us
52:40:241 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:241 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:241 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:241 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:241 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:241 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:241 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:241 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:241 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:241 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:241 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:241 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:241 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:241 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:241 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:241 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:241 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:241 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:241 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:241 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:241 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:241 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:241 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:241 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 471
52:40:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +296us
52:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:241 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:257 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:257 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:257 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:257 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:257 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:40:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:40:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:257 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:257 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:40:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:40:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:40:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1dc)
52:40:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1e8)
52:40:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:257 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:257 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 471
52:40:257 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10536us
52:40:257 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:257 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:257 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:257 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:257 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:257 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:257 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:257 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:257 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:257 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:257 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:257 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 472
52:40:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5370us
52:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:257 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:274 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:274 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:274 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:274 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:274 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:40:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:40:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:274 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:40:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:40:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:40:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1dc)
52:40:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1e8)
52:40:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:274 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 472
52:40:274 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5463us
52:40:274 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:274 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:274 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:274 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:274 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:274 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:274 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:274 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:274 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:274 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:274 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:274 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 473
52:40:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10443us
52:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:274 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:291 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:291 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:291 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:291 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:291 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:40:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:40:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:40:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:40:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:40:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1dc)
52:40:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1e8)
52:40:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:291 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +389us
52:40:291 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:291 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:291 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:291 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:291 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:291 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 473
52:40:291 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:291 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:291 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:291 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:291 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:291 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:291 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:291 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:291 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:291 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:291 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:291 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:291 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:291 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:291 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:291 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:291 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:291 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:291 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 474
52:40:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3907us
52:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:291 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:307 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:307 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:307 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:307 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:307 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:40:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:40:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:40:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:40:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:40:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1dc)
52:40:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1e8)
52:40:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:308 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 474
52:40:308 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6926us
52:40:308 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:308 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:308 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:308 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:308 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:308 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:308 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:308 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:308 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:308 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:308 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:308 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 475
52:40:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8980us
52:40:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:308 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:324 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:324 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:324 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:324 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:325 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:40:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:40:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:325 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:40:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:40:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:40:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1dc)
52:40:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1e8)
52:40:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:325 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 475
52:40:325 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1852us
52:40:326 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:326 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:326 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:326 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:326 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:326 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:326 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:326 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:326 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:326 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:326 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:326 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:326 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:326 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:326 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:326 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:326 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:326 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:326 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:326 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:326 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:326 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:326 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:326 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 476
52:40:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2443us
52:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:326 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:341 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:341 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:341 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:341 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:341 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:40:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:40:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:341 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:341 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:40:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:40:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:40:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1dc)
52:40:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1e8)
52:40:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:342 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 476
52:40:342 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8389us
52:40:342 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:342 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:342 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:342 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:342 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:343 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:343 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 477
52:40:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7517us
52:40:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:343 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:357 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:357 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:357 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:357 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:357 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:40:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:40:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:357 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:357 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:40:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:40:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:40:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1dc)
52:40:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1e8)
52:40:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:358 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 477
52:40:358 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3316us
52:40:358 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:358 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:358 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:358 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:358 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:358 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:358 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:358 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:358 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:358 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:358 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:358 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:358 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:358 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:359 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:359 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:359 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:359 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:359 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:359 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:359 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:359 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:359 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:359 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 478
52:40:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +980us
52:40:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:359 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:375 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:375 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:375 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:375 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:375 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:40:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:40:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:40:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:40:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:40:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1dc)
52:40:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1dc
52:40:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1e8)
52:40:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1dc - stall = 08feb1e8
52:40:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:40:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:376 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 478
52:40:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9852us
52:40:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:377 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:377 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:377 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:377 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:377 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:377 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:377 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:377 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:377 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:377 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:377 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 479
52:40:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6054us
52:40:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:377 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:391 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:391 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:391 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:391 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:391 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:40:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:392 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 0, 08cd2330, 2848, 1)
52:40:392 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 0, 4096)
52:40:392 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 0, 0, 00000000, 00000000, 00000000, 00000000)
52:40:392 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 0, 4096, 4096, 4096, 4096)
52:40:392 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 0)
52:40:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:40:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:40:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:40:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:40:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1cc)
52:40:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +253us
52:40:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:393 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 479
52:40:393 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4780us
52:40:393 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:393 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:393 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:393 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:393 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:393 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:393 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:393 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:393 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(09276a40)
52:40:393 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:393 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:393 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:393 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:393 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:393 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:393 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:393 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:393 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 480
52:40:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +15us
52:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:393 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:407 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:407 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:407 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:407 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:407 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:40:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:40:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:407 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:407 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:40:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:40:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:40:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:407 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5bc->0883ba78, woke from hle delay) +213us
52:40:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a5bc, sas core) +12us
52:40:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1cc)
52:40:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +42us
52:40:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:408 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +197us
52:40:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(09276a40)
52:40:408 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:408 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:408 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 480
52:40:408 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11092us
52:40:408 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:408 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:408 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:408 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:408 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:408 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(09276a40)
52:40:408 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:408 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:408 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 481
52:40:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4591us
52:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:408 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:424 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:424 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:424 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:424 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:424 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:40:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:40:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:424 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:424 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:40:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:40:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:40:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1cc)
52:40:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:425 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 481
52:40:425 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6253us
52:40:425 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:425 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:425 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:425 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:425 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:425 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:425 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:425 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:425 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(09276a40)
52:40:425 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:425 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:425 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 482
52:40:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9664us
52:40:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:425 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:442 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:442 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:40:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:40:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:442 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:40:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:40:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:40:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1cc)
52:40:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:442 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 482
52:40:442 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1180us
52:40:442 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:442 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(09276a40)
52:40:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:443 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(09276a40)
52:40:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:443 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:443 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 483
52:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3127us
52:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:443 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:457 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:457 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:457 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:457 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:457 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:40:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:40:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:457 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:457 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:40:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:40:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:40:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1cc)
52:40:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:458 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 483
52:40:458 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7716us
52:40:458 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:458 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:458 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:458 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:458 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:458 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:458 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:458 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:458 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(09276a40)
52:40:458 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:458 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:458 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 484
52:40:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8201us
52:40:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:459 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:475 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:475 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:475 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:475 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:475 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:40:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:40:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:40:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:40:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:40:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1cc)
52:40:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:476 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 484
52:40:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2643us
52:40:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:477 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:477 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:477 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:477 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:477 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:477 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(09276a40)
52:40:477 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:477 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:477 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:477 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:477 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:477 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:477 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:477 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:477 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:477 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:477 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:477 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(09276a40)
52:40:477 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:477 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:477 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 485
52:40:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1664us
52:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:477 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:491 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:491 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:491 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:491 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:491 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:40:491 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:491 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:40:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:491 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:491 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:40:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:40:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:40:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1cc)
52:40:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:492 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 485
52:40:492 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9179us
52:40:492 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:492 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:492 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:492 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:492 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:493 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:493 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:493 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:493 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:493 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:493 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:493 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 486
52:40:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6738us
52:40:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:493 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:507 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:507 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:507 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:507 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:507 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:40:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:40:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:507 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:40:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:40:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:40:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1cc)
52:40:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:508 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:508 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 486
52:40:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4106us
52:40:508 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:508 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:508 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:508 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:509 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:509 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:509 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 487
52:40:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +201us
52:40:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:509 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:524 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:524 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:524 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:524 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:524 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:40:524 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:524 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:40:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:524 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:524 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:40:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:40:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:40:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1cc)
52:40:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:524 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:524 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 487
52:40:524 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10643us
52:40:524 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:524 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:524 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:524 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:524 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:524 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:524 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:524 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:524 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:524 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:524 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:524 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 488
52:40:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5274us
52:40:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:525 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:525 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:541 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:541 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:541 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:541 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:541 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:40:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:40:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:541 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:541 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:40:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:40:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:40:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1cc)
52:40:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:541 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:541 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 488
52:40:541 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5569us
52:40:541 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:541 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:541 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:541 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:541 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:541 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:541 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:541 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:541 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:541 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:541 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:541 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 489
52:40:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10348us
52:40:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:542 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:558 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:558 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:558 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:558 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:558 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:40:558 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:558 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:40:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:558 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:558 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:40:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:40:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:40:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1cc)
52:40:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:559 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:559 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 489
52:40:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +496us
52:40:559 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:559 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:559 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:560 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:560 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:560 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:560 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:560 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:560 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:560 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:560 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:560 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:560 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:560 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:560 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:560 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 490
52:40:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3811us
52:40:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:560 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:574 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:574 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:574 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:574 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:574 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:40:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:40:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:574 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:574 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:40:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:40:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:40:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1cc)
52:40:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:575 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:575 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 490
52:40:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7032us
52:40:575 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:575 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:576 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:576 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 491
52:40:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8885us
52:40:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:591 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:591 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:591 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:591 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:591 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:40:591 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:591 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:40:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:591 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:591 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:40:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:40:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:40:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1cc)
52:40:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:592 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:592 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 491
52:40:592 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1959us
52:40:592 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:592 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:592 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:592 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:592 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:593 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:593 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:593 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:593 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:593 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:593 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:593 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:593 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:593 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:593 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:593 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:593 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:593 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:593 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:593 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:593 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:593 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:593 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:593 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 492
52:40:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2348us
52:40:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:593 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:608 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:608 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:608 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:608 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:608 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:40:608 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:608 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:40:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:608 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:608 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:40:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:40:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:40:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1cc)
52:40:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:608 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:608 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 492
52:40:608 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8496us
52:40:608 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:608 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:608 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:608 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:608 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:608 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:608 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:608 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:608 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:608 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:608 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:609 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 493
52:40:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7421us
52:40:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:609 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:624 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:624 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:624 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:624 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:624 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:40:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:40:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:624 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:624 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:40:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:40:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:40:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1cc)
52:40:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:624 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:624 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 493
52:40:624 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3422us
52:40:624 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:624 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:624 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:624 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:624 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:624 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:624 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:624 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:624 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:624 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:624 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:625 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:625 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:625 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:625 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:625 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:625 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:625 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:625 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:625 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:625 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:625 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:625 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:625 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 494
52:40:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +885us
52:40:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:625 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:641 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:641 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:641 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:641 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:641 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:40:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:40:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:641 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:641 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:40:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:40:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:40:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1cc)
52:40:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:641 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:641 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 494
52:40:641 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9959us
52:40:641 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:641 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:641 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:641 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:641 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:641 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:641 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:641 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:642 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:642 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 495
52:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5958us
52:40:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:642 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:658 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:658 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:658 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:658 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:658 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:40:658 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:658 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:40:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:658 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:658 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:40:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:40:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:40:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1cc)
52:40:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:659 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:659 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 495
52:40:659 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4885us
52:40:659 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:659 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:659 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:659 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:659 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:659 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:659 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:659 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:659 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:659 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:659 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:659 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 496
52:40:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +11032us
52:40:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:659 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:674 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:674 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:674 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:674 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:674 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:40:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:674 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833b94->0883a6c4, audio drain) +56us
52:40:674 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:674 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:674 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:674 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:674 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833b94, sas core) +18us
52:40:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:40:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:674 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:674 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:40:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:40:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:40:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1cc)
52:40:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +199us
52:40:674 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:674 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +40us
52:40:674 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:674 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:674 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:674 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:674 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:675 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 496
52:40:675 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11092us
52:40:675 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:675 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:675 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:675 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:675 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:675 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:675 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:675 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:675 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:675 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:675 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:675 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 497
52:40:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4495us
52:40:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:675 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:691 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:691 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:691 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:691 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:691 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:40:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:40:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:691 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:691 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:40:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:40:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:40:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1cc)
52:40:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:691 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:691 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 497
52:40:691 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6349us
52:40:691 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:691 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:691 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:691 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:692 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:692 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:692 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:692 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:692 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:692 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:692 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:692 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 498
52:40:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9568us
52:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:692 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:692 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:708 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:708 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:708 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:708 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:708 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:40:708 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:708 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:40:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:708 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:708 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:40:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:40:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:40:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1cc)
52:40:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:708 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:708 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 498
52:40:708 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1275us
52:40:708 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:708 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:708 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:708 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:708 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:708 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:708 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:708 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:708 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:708 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:708 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:708 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:709 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:709 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:709 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:709 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 499
52:40:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3032us
52:40:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:709 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:724 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:724 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:724 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:724 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:724 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:40:724 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:724 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:40:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:724 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:724 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:40:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:40:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:40:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1cc)
52:40:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:40:724 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:724 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 499
52:40:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7812us
52:40:724 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:724 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:724 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:724 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:724 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:725 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:725 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:725 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:725 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:725 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:725 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 500
52:40:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8105us
52:40:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:725 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:741 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:741 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:741 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:741 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:741 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:40:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:40:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:741 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:741 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:40:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:40:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:40:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1cc)
52:40:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:741 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:741 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 500
52:40:741 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2746us
52:40:741 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:741 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:741 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:741 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:741 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:741 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:741 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:741 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:741 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:741 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:741 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:741 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:741 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:741 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:741 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:741 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:741 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:741 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:741 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:741 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:741 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:741 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:741 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:741 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 501
52:40:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1569us
52:40:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:741 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:758 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:758 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:758 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:758 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:758 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:40:758 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:758 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:40:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:758 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:758 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:40:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:40:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:40:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1cc)
52:40:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:758 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:758 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 501
52:40:758 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9282us
52:40:758 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:758 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:758 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:758 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:758 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:758 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:758 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:758 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:758 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:758 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:758 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:758 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 502
52:40:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6642us
52:40:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:758 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:774 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:778 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:778 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:778 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:778 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:40:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:40:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:778 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:778 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:40:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:40:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:40:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1cc)
52:40:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:778 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 502
52:40:778 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4209us
52:40:778 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:778 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:778 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:778 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:778 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:778 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:778 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:778 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:778 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:778 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:778 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:778 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:778 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:778 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:778 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:778 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:778 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:778 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:778 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:778 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:778 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:778 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:778 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:778 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 503
52:40:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +106us
52:40:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:778 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:791 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:791 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:791 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:791 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:791 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:40:791 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:791 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:40:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:791 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:791 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:40:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:40:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:40:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1cc)
52:40:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:791 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:791 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 503
52:40:791 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10745us
52:40:791 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:791 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:791 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:791 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:791 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:791 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:791 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:791 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:791 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:791 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:791 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:791 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 504
52:40:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5179us
52:40:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:791 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:808 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:808 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:40:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:808 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1cc)
52:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:808 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:808 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 504
52:40:808 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5672us
52:40:808 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:808 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:808 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:808 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:808 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:808 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:808 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:808 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:808 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:808 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:808 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:808 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 505
52:40:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10252us
52:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:808 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:824 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:824 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:824 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:824 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:824 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:40:824 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:824 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:40:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:824 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:824 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:40:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:40:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:40:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1cc)
52:40:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:824 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:824 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 505
52:40:824 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +599us
52:40:824 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:824 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:824 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:824 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:824 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:824 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:824 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:824 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:824 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:824 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:824 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:824 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:824 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:824 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:824 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:824 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:824 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:824 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:824 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:824 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:824 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:824 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:824 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:824 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 506
52:40:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3716us
52:40:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:824 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:841 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:841 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:40:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:40:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:841 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:841 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:40:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:40:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:40:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1cc)
52:40:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:841 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:841 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 506
52:40:841 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7135us
52:40:841 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:841 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:841 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:841 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:841 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:841 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:841 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:841 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:841 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:841 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:841 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:841 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 507
52:40:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8789us
52:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:841 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:858 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:858 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:40:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:858 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:858 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1cc)
52:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:858 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:858 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 507
52:40:858 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2062us
52:40:858 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:858 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:858 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:858 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:858 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:858 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:858 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:858 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:858 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:858 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:858 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:858 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:858 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:858 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:858 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:858 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:858 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:858 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:858 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:858 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:858 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:858 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:858 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:858 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 508
52:40:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2253us
52:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:858 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:875 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:875 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:40:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:875 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1cc)
52:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:875 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 508
52:40:875 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8598us
52:40:875 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:875 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:875 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:875 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:875 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:875 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:875 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:875 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:875 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:875 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:875 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:875 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 509
52:40:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7326us
52:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:875 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:891 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:891 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:40:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:891 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:891 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1cc)
52:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:891 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:891 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 509
52:40:891 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3525us
52:40:891 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:891 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:891 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:891 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:891 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:891 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:891 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:891 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:891 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:891 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:891 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:891 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:891 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:891 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:891 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:891 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:891 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:891 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:891 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:891 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:891 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:891 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:891 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:891 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 510
52:40:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +789us
52:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:891 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:908 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:908 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:40:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1cc)
52:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:908 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:908 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 510
52:40:908 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10062us
52:40:908 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:908 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:908 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:908 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:908 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:908 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:908 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:908 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:908 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:908 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:908 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:908 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 511
52:40:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5863us
52:40:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:908 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:925 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:925 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:40:925 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:925 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:925 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:925 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1cc)
52:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:925 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 511
52:40:925 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4988us
52:40:925 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:925 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:925 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:925 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:925 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:925 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:925 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:925 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:925 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:925 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:925 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:925 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 512
52:40:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10936us
52:40:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:925 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:941 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:941 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:40:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:941 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:941 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:941 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883a6c4, audio drain) +166us
52:40:941 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:941 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:941 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:941 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:941 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +18us
52:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1cc)
52:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +82us
52:40:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:941 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +157us
52:40:941 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:941 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:941 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:941 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:941 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:941 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 512
52:40:941 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11078us
52:40:941 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:941 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:941 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:941 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:941 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:941 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:941 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:941 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:941 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:941 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:941 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:941 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 513
52:40:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4400us
52:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:941 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:958 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:958 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:40:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:958 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1cc)
52:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:958 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:958 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 513
52:40:958 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6451us
52:40:958 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:958 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:958 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:958 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:958 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:958 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:958 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:958 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:958 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:958 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:958 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:958 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 514
52:40:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9473us
52:40:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:958 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:40:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:975 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:975 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:40:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:975 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:975 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1cc)
52:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:975 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 514
52:40:975 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1378us
52:40:975 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:975 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:975 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:975 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:975 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:975 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:975 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:975 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:975 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:975 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:975 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:975 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:40:975 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:975 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:975 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:975 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:975 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:975 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:975 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:975 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:975 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:975 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:975 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:975 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 515
52:40:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2936us
52:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:975 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:40:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:40:991 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:40:991 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:40:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:40:991 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:40:991 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1cc)
52:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:40:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:40:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:40:991 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 515
52:40:991 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7915us
52:40:991 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:40:991 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:40:991 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:40:991 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:40:991 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:40:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:40:991 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:991 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:40:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:40:991 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:40:991 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:40:991 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:40:991 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:40:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:40:991 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 516
52:40:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8010us
52:40:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:40:991 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:40:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:008 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:008 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:41:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1cc)
52:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:008 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 516
52:41:008 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2841us
52:41:008 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:008 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:008 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:008 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:008 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:008 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:008 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:008 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:008 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:008 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:008 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:008 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:008 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:008 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:008 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:008 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:008 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:008 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:008 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:008 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:008 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:008 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:008 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:008 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 517
52:41:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1473us
52:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:008 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:025 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:025 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:41:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1cc)
52:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:025 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:025 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 517
52:41:025 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9378us
52:41:025 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:025 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:025 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:025 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:025 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:025 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:025 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:025 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:025 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:025 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:025 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:025 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 518
52:41:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6547us
52:41:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:025 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:041 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:041 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:41:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:041 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:041 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1cc)
52:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:041 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:041 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 518
52:41:041 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4304us
52:41:041 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:041 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:041 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:041 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:041 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:041 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:041 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:041 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:041 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:041 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:041 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:041 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:041 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:041 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:041 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:041 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:041 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:041 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:041 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:041 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:041 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:041 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:041 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:041 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 519
52:41:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10us
52:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:041 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:058 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:058 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:41:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:058 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:058 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1cc)
52:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:058 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:058 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 519
52:41:058 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10841us
52:41:058 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:058 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:058 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:058 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:058 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:058 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:058 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:058 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:058 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:058 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:058 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:058 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 520
52:41:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5084us
52:41:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:058 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:075 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:075 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:41:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:075 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:075 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1cc)
52:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:075 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:075 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 520
52:41:075 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5768us
52:41:075 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:075 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:075 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:075 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:075 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:075 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:075 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:075 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:075 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:075 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:075 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:075 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 521
52:41:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10157us
52:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:075 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:091 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:091 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:41:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:091 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:091 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1cc)
52:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:091 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:091 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 521
52:41:091 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +694us
52:41:091 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:091 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:091 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:091 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:091 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:091 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:091 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:091 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:091 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:091 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:091 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:091 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:091 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:091 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:091 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:091 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:091 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:091 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:091 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:091 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:091 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:091 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:091 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:091 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 522
52:41:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3620us
52:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:091 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:108 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:108 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:41:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1cc)
52:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:108 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 522
52:41:108 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7231us
52:41:108 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:108 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:108 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:108 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:108 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:108 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:108 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:108 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:108 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:108 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:108 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:108 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 523
52:41:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8694us
52:41:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:108 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:125 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:125 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:41:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:125 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:125 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1cc)
52:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:125 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:125 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 523
52:41:125 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2157us
52:41:125 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:125 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:125 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:125 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:125 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:125 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:125 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:125 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:125 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:125 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:125 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:125 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:125 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:125 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:125 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:125 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:125 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:125 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:125 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:125 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:125 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:125 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:125 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:125 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 524
52:41:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2157us
52:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:125 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:141 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:141 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:41:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:141 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:141 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1cc)
52:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:141 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:141 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 524
52:41:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8694us
52:41:141 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:141 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:141 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:141 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:141 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:141 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:141 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:141 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:141 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 525
52:41:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7231us
52:41:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:141 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:158 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:158 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:41:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:158 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:158 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1cc)
52:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:158 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 525
52:41:158 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3620us
52:41:158 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:158 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:158 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:158 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:158 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:158 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:158 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:158 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:158 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:158 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:158 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:158 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:158 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:158 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:158 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:158 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:158 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:158 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:158 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:158 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:158 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:158 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:158 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:158 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 526
52:41:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +694us
52:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:158 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:175 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:175 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:41:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1cc)
52:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:175 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 526
52:41:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10157us
52:41:175 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:175 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:175 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:175 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:175 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:175 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:175 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 527
52:41:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5767us
52:41:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:175 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:192 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:192 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:41:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:192 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1cc)
52:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:192 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 527
52:41:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5084us
52:41:192 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:192 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:192 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:192 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 528
52:41:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10841us
52:41:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:192 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:208 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:208 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:41:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:208 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:208 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1cc)
52:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:208 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:208 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10us
52:41:208 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:208 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:208 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:208 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:208 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:208 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:208 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:208 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 528
52:41:208 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:208 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:208 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:208 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:208 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:208 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:208 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:208 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:208 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:208 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:208 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:208 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:208 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:208 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:208 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:208 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:208 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 529
52:41:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4304us
52:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:208 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:225 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:225 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:41:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:225 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1cc)
52:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:225 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 529
52:41:225 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6547us
52:41:225 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:225 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:225 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:225 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:225 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:225 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:225 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:225 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:225 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:225 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:225 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:225 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 530
52:41:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9378us
52:41:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:225 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:242 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:242 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:41:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1cc)
52:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:242 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 530
52:41:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1473us
52:41:242 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:242 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:242 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:242 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:242 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:242 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:242 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 531
52:41:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2841us
52:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:242 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:258 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:258 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:41:258 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:258 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:258 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:258 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1cc)
52:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:258 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:258 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 531
52:41:258 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8010us
52:41:258 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:258 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:258 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:258 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:258 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:258 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:258 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:258 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:258 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:258 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:258 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:258 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 532
52:41:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7914us
52:41:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:258 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:275 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:275 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:41:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1cc)
52:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:275 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 532
52:41:275 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2937us
52:41:275 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:275 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:275 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:275 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:275 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:275 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:275 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:275 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:275 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:275 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:275 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:275 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:275 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:275 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:275 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:275 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:275 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:275 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:275 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:275 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:275 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:275 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:275 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:275 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 533
52:41:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1378us
52:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:275 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:292 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:292 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:41:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1cc)
52:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:292 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:292 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 533
52:41:292 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9473us
52:41:292 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:292 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:292 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:292 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:292 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:292 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:292 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:292 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:292 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:292 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:292 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:292 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 534
52:41:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6451us
52:41:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:292 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:308 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:308 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:41:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1cc)
52:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:308 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 534
52:41:308 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4400us
52:41:308 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:308 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:308 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:308 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:308 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:308 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:308 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:308 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:308 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:308 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:308 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:308 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:308 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:308 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:308 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:308 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:308 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:308 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:308 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:308 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 535
52:41:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +167us
52:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:308 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:325 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:325 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:41:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:325 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834318->0883ba78, woke from hle delay) +67us
52:41:325 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:325 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:325 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08834318, blocking audio) +19us
52:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:325 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1cc)
52:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +180us
52:41:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:325 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 535
52:41:325 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10905us
52:41:325 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:325 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:325 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:325 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:325 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:325 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:325 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:325 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:325 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:325 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:325 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:325 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 536
52:41:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4988us
52:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:325 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:342 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:342 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:41:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:342 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1cc)
52:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:342 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 536
52:41:342 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5863us
52:41:342 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:342 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:342 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:342 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:342 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:342 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:342 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:342 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:342 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:342 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:342 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:342 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 537
52:41:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10062us
52:41:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:342 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:358 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:358 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:41:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:358 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:358 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1cc)
52:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:358 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 537
52:41:358 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +790us
52:41:358 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:358 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:358 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:358 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:358 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:358 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:358 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:358 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:358 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:358 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:358 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:358 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:358 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:358 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:358 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:358 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:358 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:358 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:358 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:358 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:358 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:358 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:358 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:358 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 538
52:41:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3525us
52:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:358 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:375 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:375 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:41:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:375 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:375 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1cc)
52:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:375 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 538
52:41:375 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7326us
52:41:375 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:375 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:375 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:375 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:375 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:375 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:375 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:375 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:375 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:375 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:375 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:375 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 539
52:41:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8598us
52:41:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:375 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:392 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:392 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:41:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1cc)
52:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:392 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:392 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 539
52:41:392 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2253us
52:41:392 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:392 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:392 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:392 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:392 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:392 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:392 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:392 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:392 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:392 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:392 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:392 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:392 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:392 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:392 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:392 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:392 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:392 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:392 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:392 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:392 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:392 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:392 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:392 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 540
52:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2062us
52:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:392 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:408 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:408 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:41:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:408 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:408 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1cc)
52:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:408 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 540
52:41:408 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8789us
52:41:408 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:408 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:408 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:408 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:408 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:408 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:408 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:408 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:408 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:408 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 541
52:41:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7135us
52:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:408 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:425 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:425 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:41:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:425 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:425 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1cc)
52:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:425 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 541
52:41:425 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3716us
52:41:425 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:425 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:425 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:425 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:425 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:425 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:425 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:425 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:425 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:425 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:425 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:425 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:425 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:425 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:425 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:425 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:425 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:425 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:425 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:425 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:425 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:425 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:425 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:425 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 542
52:41:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +599us
52:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:425 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:442 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:442 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:41:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:442 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1cc)
52:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:442 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 542
52:41:442 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10252us
52:41:442 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:442 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:442 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:442 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:442 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:442 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:442 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:442 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:442 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:442 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:442 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:442 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 543
52:41:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5672us
52:41:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:442 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:458 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:458 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:41:458 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:458 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:458 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:458 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1cc)
52:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:458 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 543
52:41:458 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5179us
52:41:458 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:458 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:458 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:458 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:458 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:458 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:458 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:458 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:458 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:458 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:458 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:458 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 544
52:41:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10745us
52:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:458 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:475 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:475 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:41:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:475 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:475 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1cc)
52:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:475 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:475 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +106us
52:41:475 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:475 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:475 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:475 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:475 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:475 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:475 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:475 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 544
52:41:475 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:475 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:475 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:475 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:475 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:475 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:475 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:475 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:475 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:475 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:475 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:475 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:475 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:475 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:475 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:475 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:475 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 545
52:41:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4209us
52:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:475 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:492 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:492 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:41:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:492 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:492 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1cc)
52:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:492 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 545
52:41:492 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6642us
52:41:492 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:492 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:492 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:492 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:492 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:492 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:492 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:492 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:492 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:492 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:492 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:492 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 546
52:41:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9282us
52:41:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:492 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:508 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:508 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:41:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:508 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:508 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1cc)
52:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:508 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:508 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 546
52:41:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1569us
52:41:508 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:508 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:508 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:508 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:508 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:508 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:508 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:508 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:508 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:508 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:508 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:508 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:508 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 547
52:41:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2746us
52:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:508 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:525 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:525 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:41:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:525 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:525 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1cc)
52:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:525 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:525 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 547
52:41:525 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8105us
52:41:525 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:525 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:525 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:525 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:525 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:525 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:525 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:525 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:525 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:525 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:525 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:525 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 548
52:41:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7819us
52:41:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:525 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:525 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:542 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:542 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:41:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:542 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:542 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1cc)
52:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:542 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 548
52:41:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3032us
52:41:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:542 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:542 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:542 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 549
52:41:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1282us
52:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:542 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:559 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:559 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:559 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:559 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:559 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:41:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:41:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:559 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:559 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:41:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:41:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:41:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1cc)
52:41:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:559 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:559 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 549
52:41:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9569us
52:41:559 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:559 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:559 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:559 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 550
52:41:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6356us
52:41:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:559 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:575 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:575 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:41:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:41:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:575 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:575 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:41:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:41:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:41:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1cc)
52:41:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:575 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:575 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 550
52:41:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4495us
52:41:575 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:575 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:575 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:575 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:575 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:575 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:575 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:575 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:575 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:575 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:575 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:575 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:575 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:575 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:575 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:575 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 551
52:41:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +72us
52:41:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:575 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:592 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:592 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:592 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:592 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:592 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:41:592 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:592 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:41:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:592 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:592 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:41:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:41:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:592 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +166us
52:41:592 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:592 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:592 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08833f24, blocking audio) +19us
52:41:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:41:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1cc)
52:41:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +82us
52:41:592 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:592 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 551
52:41:592 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11000us
52:41:592 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:592 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:592 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:592 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:592 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:592 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:592 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:592 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:592 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:592 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:592 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:592 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 552
52:41:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4893us
52:41:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:592 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:609 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:609 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:41:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:41:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:609 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:609 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:41:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:41:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:41:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1cc)
52:41:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:609 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 552
52:41:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5958us
52:41:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:609 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:609 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:609 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:609 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:609 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:609 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 553
52:41:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9966us
52:41:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:609 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:625 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:625 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:625 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:625 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:625 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:41:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:41:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:625 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:625 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:41:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:41:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:41:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1cc)
52:41:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:625 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:625 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 553
52:41:625 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +885us
52:41:625 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:625 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:625 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:625 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:625 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:625 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:625 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:625 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:625 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:625 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:625 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:625 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:625 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:625 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:625 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:625 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:625 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:625 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:625 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:625 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:625 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:625 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:625 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:625 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 554
52:41:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3430us
52:41:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:625 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:642 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:642 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:642 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:642 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:642 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:41:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:41:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:642 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:642 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:41:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:41:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:41:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1cc)
52:41:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:642 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 554
52:41:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7422us
52:41:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:642 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:642 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:642 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:642 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:642 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:642 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 555
52:41:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8503us
52:41:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:642 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:659 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:659 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:659 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:659 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:659 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:41:659 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:659 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:41:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:659 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:659 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:41:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:41:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:41:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1cc)
52:41:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:659 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:659 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 555
52:41:659 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2348us
52:41:659 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:659 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:659 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:659 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:659 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:659 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:659 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:659 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:659 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:659 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:659 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:659 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:659 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:659 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:659 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:659 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:659 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:659 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:659 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:659 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:659 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:659 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:659 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:659 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 556
52:41:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1966us
52:41:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:659 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:675 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:675 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:675 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:675 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:675 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:41:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:41:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:675 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:675 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:41:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:41:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:41:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1cc)
52:41:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:675 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 556
52:41:675 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8885us
52:41:675 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:675 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:675 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:675 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:675 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:675 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:675 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:675 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:675 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:675 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:675 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:675 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 557
52:41:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7040us
52:41:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:675 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:692 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:692 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:692 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:692 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:692 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:41:692 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:692 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:41:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:692 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:692 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:41:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:41:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:41:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1cc)
52:41:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:692 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:692 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 557
52:41:692 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3811us
52:41:692 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:692 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:692 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:692 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:692 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:692 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:692 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:692 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:692 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:692 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:692 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:692 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:692 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:692 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:692 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:692 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:692 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:692 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:692 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:692 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:692 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:692 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:692 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:692 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 558
52:41:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +503us
52:41:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:692 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:692 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:709 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:709 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:709 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:709 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:709 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:41:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:41:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:709 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:709 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:41:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:41:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:41:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1cc)
52:41:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:709 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 558
52:41:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10348us
52:41:709 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:709 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:709 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:709 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:709 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:709 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:709 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 559
52:41:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5577us
52:41:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:709 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:725 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:725 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:725 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:725 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:725 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:41:725 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:725 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:41:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:725 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:725 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:41:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:41:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:41:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1cc)
52:41:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb1cc
52:41:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +236us
52:41:725 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:725 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 559
52:41:725 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5275us
52:41:725 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:725 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:725 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:725 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:725 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:725 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:725 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:725 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:725 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:41:725 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:725 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:725 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 560
52:41:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10650us
52:41:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:725 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:742 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:742 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:742 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:742 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:742 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:41:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:742 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 1, 08cd3130, 49920, 1)
52:41:742 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 1, 4096)
52:41:742 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 1, 0, 00000000, 00000000, 00000000, 00000000)
52:41:742 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 1, 4096, 4096, 4096, 4096)
52:41:742 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 1)
52:41:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:41:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:742 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:742 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:41:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:41:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:41:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb2e0)
52:41:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb37c)
52:41:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb388)
52:41:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +313us
52:41:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:747 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +124us
52:41:747 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:747 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:747 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:747 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:747 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:747 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:747 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:747 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 560
52:41:747 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:747 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:747 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:747 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:747 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:747 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:747 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:747 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:747 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:747 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:747 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:747 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:747 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:747 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:747 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:747 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:747 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 561
52:41:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4113us
52:41:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:747 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:759 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:759 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:759 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:759 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:759 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:41:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:41:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:759 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:759 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:41:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:41:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:41:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb2e0)
52:41:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb37c)
52:41:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb388)
52:41:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:759 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:759 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 561
52:41:759 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6671us
52:41:759 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:759 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:759 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:759 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:759 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:759 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:759 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:759 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:759 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:759 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:759 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:759 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 562
52:41:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9187us
52:41:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:759 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:775 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:775 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:775 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:775 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:775 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:41:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:41:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:775 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:775 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:41:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:41:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:41:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb2e0)
52:41:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb37c)
52:41:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb388)
52:41:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:775 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 562
52:41:775 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1597us
52:41:775 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:775 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:775 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:775 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:775 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:775 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:775 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:775 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:775 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:775 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:775 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:775 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:775 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:775 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:776 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:776 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 563
52:41:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2650us
52:41:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:776 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:792 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:792 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:792 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:792 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:792 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:41:792 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:792 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:41:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:792 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:792 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:41:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:41:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:41:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb2e0)
52:41:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb37c)
52:41:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb388)
52:41:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:792 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:792 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 563
52:41:792 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8134us
52:41:792 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:792 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:792 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:792 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:792 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:792 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:792 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:792 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:792 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:792 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:792 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:792 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 564
52:41:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7724us
52:41:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:792 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:809 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:809 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:809 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:809 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:809 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:41:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:41:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:809 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:809 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:41:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:41:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:41:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb2e0)
52:41:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb37c)
52:41:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb388)
52:41:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:809 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 564
52:41:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3060us
52:41:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:809 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:809 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:809 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:809 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:809 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:809 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:809 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 565
52:41:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1187us
52:41:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:809 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:825 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:825 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:825 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:825 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:825 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:41:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:41:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:825 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:825 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:41:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:41:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:41:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb2e0)
52:41:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb37c)
52:41:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb388)
52:41:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:825 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:825 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 565
52:41:825 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9597us
52:41:825 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:825 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:825 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:825 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:825 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:825 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:825 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:825 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:825 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:825 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:825 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:825 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 566
52:41:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6260us
52:41:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:825 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:842 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:842 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:842 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:842 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:842 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:41:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:41:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:842 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:842 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:41:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:41:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:41:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb2e0)
52:41:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb37c)
52:41:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb388)
52:41:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:842 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 566
52:41:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4524us
52:41:842 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:842 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:842 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:842 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:842 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:842 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:842 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:842 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 567
52:41:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +222us
52:41:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:842 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:859 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:859 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:859 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08832d84->0883ba78, woke from hle delay) +10us
52:41:859 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08832d84, sas core) +12us
52:41:859 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:859 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:859 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:41:859 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:859 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:41:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:859 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:859 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:41:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:41:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:41:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb2e0)
52:41:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:859 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088339a8->0883ba78, woke from hle delay) +240us
52:41:859 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:859 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:859 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088339a8, blocking audio) +19us
52:41:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb37c)
52:41:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb388)
52:41:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +77us
52:41:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:859 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 567
52:41:859 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11004us
52:41:859 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:859 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:859 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:859 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:859 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:859 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:859 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:859 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:859 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:859 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:859 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:859 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 568
52:41:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4797us
52:41:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:859 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:875 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:875 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:875 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:875 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:875 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:41:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:41:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:875 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:41:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:41:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:41:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb2e0)
52:41:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb37c)
52:41:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb388)
52:41:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:875 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 568
52:41:875 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5987us
52:41:875 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:875 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:875 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:875 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:875 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:875 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:875 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:875 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:875 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:875 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:875 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:875 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 569
52:41:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9871us
52:41:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:875 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:892 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:892 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:892 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:892 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:892 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:41:892 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:892 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:41:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:892 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:892 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:41:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:41:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:41:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb2e0)
52:41:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb37c)
52:41:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb388)
52:41:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:892 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:892 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 569
52:41:892 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +913us
52:41:892 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:892 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:892 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:892 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:892 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:892 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:892 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:892 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:892 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:892 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:892 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:892 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:892 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:892 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:892 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:892 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:892 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:892 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:892 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:892 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:892 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:892 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:892 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:892 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 570
52:41:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3334us
52:41:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:892 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:909 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:909 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:909 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:909 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:41:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:41:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:909 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:909 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:41:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:41:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:41:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb2e0)
52:41:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb37c)
52:41:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb388)
52:41:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:909 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 570
52:41:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7450us
52:41:909 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:909 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:909 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:909 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:909 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:909 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:909 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 571
52:41:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8407us
52:41:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:909 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:926 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:926 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:926 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:926 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:926 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:41:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:41:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:926 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:926 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:41:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:41:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:41:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb2e0)
52:41:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb37c)
52:41:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb388)
52:41:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:926 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 571
52:41:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2377us
52:41:926 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:926 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:926 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:926 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:926 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:926 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:926 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 572
52:41:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1871us
52:41:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:926 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:942 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:942 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:942 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:942 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:942 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:41:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:41:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:942 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:41:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:41:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:41:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb2e0)
52:41:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb37c)
52:41:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb388)
52:41:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:942 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 572
52:41:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8913us
52:41:942 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:942 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:942 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:942 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:942 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:942 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:942 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 573
52:41:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6944us
52:41:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:942 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:959 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:959 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:959 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:959 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:959 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:41:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:41:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:959 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:959 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:41:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:41:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:41:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb2e0)
52:41:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb37c)
52:41:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb388)
52:41:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:959 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 573
52:41:959 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3840us
52:41:959 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:959 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:959 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:959 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:959 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:959 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:959 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:959 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:959 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:959 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:959 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:959 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:41:959 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:959 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:959 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:959 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:959 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:959 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:959 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:959 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:959 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:959 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:959 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:959 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 574
52:41:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +408us
52:41:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:959 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:41:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:976 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:976 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:976 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:41:976 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:976 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:41:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:41:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:976 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:41:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:41:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:41:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:41:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb2e0)
52:41:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb37c)
52:41:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb388)
52:41:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:976 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 574
52:41:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10376us
52:41:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:976 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:41:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:41:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:976 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:976 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:976 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:976 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:41:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:976 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 575
52:41:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5481us
52:41:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:976 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:41:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:41:992 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:41:992 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:41:992 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:41:992 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:41:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:41:992 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:41:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:41:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:41:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:41:992 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:41:992 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:41:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:41:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:41:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:41:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:41:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:41:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:41:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb2e0)
52:41:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:41:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb37c)
52:41:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:41:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb388)
52:41:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:41:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:41:992 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:41:992 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 575
52:41:992 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5303us
52:41:992 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:41:992 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:41:992 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:41:992 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:41:992 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:41:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:41:992 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:992 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:41:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:41:992 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:41:992 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:41:992 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:41:992 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:41:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:41:992 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 576
52:41:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10555us
52:41:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:41:992 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:41:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:009 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:009 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:009 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:009 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:009 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:42:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:42:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:42:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:42:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:42:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb2e0)
52:42:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb37c)
52:42:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:42:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb388)
52:42:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:42:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:42:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +230us
52:42:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:009 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 576
52:42:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:009 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:009 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:009 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:009 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:009 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:009 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:009 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 577
52:42:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4018us
52:42:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:009 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:026 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:026 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:026 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:026 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:026 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:42:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:42:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:026 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:026 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:42:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:42:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:42:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb2e0)
52:42:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb37c)
52:42:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:42:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb388)
52:42:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:42:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:42:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:026 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 577
52:42:026 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6766us
52:42:026 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:026 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:026 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:026 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:026 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:026 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:026 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:026 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:026 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:026 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:026 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:026 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 578
52:42:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9091us
52:42:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:026 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:042 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:042 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:042 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:042 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:042 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:42:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:42:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:042 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:042 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:42:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:42:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:42:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb2e0)
52:42:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb37c)
52:42:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:42:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb388)
52:42:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:42:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:42:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:042 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 578
52:42:042 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1693us
52:42:042 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:042 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:042 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:042 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:042 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:042 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:042 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:042 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:042 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:042 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:042 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:042 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:042 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:042 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:042 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:042 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:042 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:042 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:042 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:042 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:042 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:042 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:042 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:042 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 579
52:42:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2555us
52:42:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:042 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:059 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:059 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:059 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:059 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:059 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:42:059 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:059 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:42:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:059 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:059 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:42:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:42:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:42:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb2e0)
52:42:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb37c)
52:42:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:42:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb388)
52:42:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:42:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:42:059 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:059 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 579
52:42:059 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8229us
52:42:059 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:059 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:059 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:059 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:059 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:059 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:059 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:059 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:059 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:059 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:059 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:059 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 580
52:42:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7628us
52:42:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:059 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:059 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:076 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:076 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:42:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:42:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:076 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:076 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:42:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:42:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:42:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb2e0)
52:42:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb37c)
52:42:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb37c
52:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb388)
52:42:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb388
52:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +303us
52:42:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:076 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 580
52:42:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3156us
52:42:076 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:076 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:076 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:076 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:076 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:076 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:076 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:076 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:076 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:076 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 581
52:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1092us
52:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:076 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:092 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:092 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:092 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:092 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:092 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:42:092 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:092 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:092 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 581
52:42:094 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883a6c4, audio drain) +9996us
52:42:094 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:094 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:094 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:094 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:094 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088129dc, sas core) +18us
52:42:094 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088331a8->0883ba78, woke from hle delay) +240us
52:42:094 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088331a8, sas core) +12us
52:42:095 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088331a8->0883ba78, woke from hle delay) +240us
52:42:095 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:095 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:095 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088331a8, blocking audio) +19us
52:42:096 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 582
52:42:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08834464->08000000, interrupt) +6151us
52:42:096 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:096 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08834464, left interrupt) +5us
52:42:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:42:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:109 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:109 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:42:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:42:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:42:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb2e0)
52:42:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb400)
52:42:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb49c)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb4a8)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +255us
52:42:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:115 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 582
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4666us
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:115 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:115 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 583
52:42:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +127us
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:115 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:115 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:115 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:42:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883ba78, woke from hle delay) +111us
52:42:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834464, sas core) +12us
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb2e0)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb400)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb49c)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5bc->0883ba78, woke from hle delay) +240us
52:42:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:115 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0881a5bc, blocking audio) +19us
52:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb4a8)
52:42:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +16us
52:42:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:115 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 583
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11060us
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:115 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:115 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:115 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 584
52:42:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4702us
52:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:115 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:142 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:142 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:42:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:42:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:142 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:142 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:42:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:42:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:42:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb2e0)
52:42:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb400)
52:42:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:142 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 09377180
52:42:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb49c)
52:42:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb4a8)
52:42:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:145 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 584
52:42:145 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6043us
52:42:145 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:145 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:145 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:145 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:145 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:145 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:145 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:145 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:145 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:145 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:145 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:145 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 585
52:42:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9775us
52:42:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:145 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:159 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:159 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:42:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:42:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:159 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:159 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:42:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:42:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:42:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb2e0)
52:42:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb400)
52:42:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb49c)
52:42:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb4a8)
52:42:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:159 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 585
52:42:159 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +970us
52:42:159 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:159 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:159 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:159 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:159 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:159 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:159 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:159 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:159 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:159 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:159 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:159 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:159 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:159 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:159 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:159 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:159 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:159 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:159 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:159 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:159 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:159 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:159 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:159 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 586
52:42:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3239us
52:42:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:159 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:176 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:176 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:42:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:42:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:42:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:42:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:42:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb2e0)
52:42:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb400)
52:42:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb49c)
52:42:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb4a8)
52:42:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:176 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 586
52:42:176 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7506us
52:42:176 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:176 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:176 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:176 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:176 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:176 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:176 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:176 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:176 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:176 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:176 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:176 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 587
52:42:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8312us
52:42:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:176 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:192 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:192 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:42:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:42:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:192 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:42:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:42:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:42:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb2e0)
52:42:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb400)
52:42:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb49c)
52:42:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb4a8)
52:42:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:192 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 587
52:42:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2433us
52:42:192 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:192 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:192 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:192 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:192 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:192 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:192 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:192 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:192 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:192 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 588
52:42:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1776us
52:42:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:192 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:209 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:209 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:42:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:42:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:209 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:209 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:42:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:42:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:42:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb2e0)
52:42:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb400)
52:42:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb49c)
52:42:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb4a8)
52:42:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:209 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 588
52:42:209 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8969us
52:42:209 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:209 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:209 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:209 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:209 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:209 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:209 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:209 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:209 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:209 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:209 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:209 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 589
52:42:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6849us
52:42:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:209 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:226 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:226 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:42:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:42:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:226 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:226 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:42:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:42:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:42:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb2e0)
52:42:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb400)
52:42:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb49c)
52:42:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb4a8)
52:42:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:226 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 589
52:42:226 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3896us
52:42:226 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:226 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:226 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:226 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:226 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:226 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:226 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:226 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:226 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:226 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:226 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:226 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:226 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:226 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:226 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:226 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:226 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:226 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:226 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:226 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:226 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:226 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:226 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:226 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 590
52:42:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +312us
52:42:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:226 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:242 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:242 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:42:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:42:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:42:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:42:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:42:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb2e0)
52:42:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb400)
52:42:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb49c)
52:42:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb4a8)
52:42:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:242 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 590
52:42:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10432us
52:42:242 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:242 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:242 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:242 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:242 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:242 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:242 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 591
52:42:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5386us
52:42:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:242 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:259 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:259 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:42:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:42:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:259 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:259 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:42:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:42:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:42:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb2e0)
52:42:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb400)
52:42:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb49c)
52:42:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb4a8)
52:42:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:259 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:259 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 591
52:42:259 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5359us
52:42:259 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:259 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:259 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:259 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:259 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:259 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:259 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:259 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:259 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:259 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:259 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:259 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 592
52:42:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10459us
52:42:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:259 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:276 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:276 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:42:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:42:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:42:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:42:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:42:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb2e0)
52:42:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb400)
52:42:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb49c)
52:42:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb4a8)
52:42:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +286us
52:42:276 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:276 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 592
52:42:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:276 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:276 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:276 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:276 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:276 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:276 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:276 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:276 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:276 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 593
52:42:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3923us
52:42:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:276 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:293 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:293 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:42:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:42:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:42:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:42:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:42:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb2e0)
52:42:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb400)
52:42:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb49c)
52:42:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb4a8)
52:42:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:293 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 593
52:42:293 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6822us
52:42:293 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:293 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:293 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:293 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:293 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:293 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:293 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:293 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:293 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:293 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:293 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:293 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 594
52:42:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8996us
52:42:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:293 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:309 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:309 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:42:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:42:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:42:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:42:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:42:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb2e0)
52:42:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb400)
52:42:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb49c)
52:42:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb4a8)
52:42:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:309 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 594
52:42:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1749us
52:42:309 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:309 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:309 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:309 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:309 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:309 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:309 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:309 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:309 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:309 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 595
52:42:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2459us
52:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:309 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:326 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:326 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:42:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:42:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:326 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:326 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:42:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:42:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:42:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb2e0)
52:42:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb400)
52:42:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb49c)
52:42:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb4a8)
52:42:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:326 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 595
52:42:326 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8285us
52:42:326 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:326 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:326 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:326 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:326 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:326 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:326 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:326 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:326 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:326 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:326 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:326 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 596
52:42:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7533us
52:42:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:326 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:343 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:343 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:42:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:42:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:343 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:343 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:42:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:42:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:42:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb2e0)
52:42:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb400)
52:42:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb49c)
52:42:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb4a8)
52:42:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:343 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 596
52:42:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3212us
52:42:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:343 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:343 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:343 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:343 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:343 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:343 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:343 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 597
52:42:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +996us
52:42:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:343 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:359 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:359 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:42:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:42:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:359 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:359 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:42:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:42:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:42:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb2e0)
52:42:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb400)
52:42:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb49c)
52:42:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb4a8)
52:42:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:42:359 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:359 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 597
52:42:359 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9749us
52:42:359 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:359 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:359 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:359 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:359 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:359 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:359 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:359 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:359 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:359 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:359 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:359 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 598
52:42:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6070us
52:42:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:359 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:376 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:376 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:42:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:42:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:42:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:42:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:42:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb2e0)
52:42:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb400)
52:42:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb49c)
52:42:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb4a8)
52:42:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +342us
52:42:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:376 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 598
52:42:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4675us
52:42:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:376 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:376 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:376 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:376 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:376 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:376 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 599
52:42:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +31us
52:42:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:376 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:393 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:393 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:42:393 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:393 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:42:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:393 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:393 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:42:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:42:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:42:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:393 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +205us
52:42:393 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +12us
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb2e0)
52:42:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb400)
52:42:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb49c)
52:42:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb4a8)
52:42:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +142us
52:42:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:393 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +97us
52:42:393 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:393 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:393 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:393 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 599
52:42:393 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11084us
52:42:393 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:393 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:393 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:393 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:393 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:393 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:393 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:393 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:393 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:393 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:393 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:393 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 600
52:42:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4606us
52:42:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:393 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:409 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:409 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:42:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:42:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:42:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:42:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:42:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb2e0)
52:42:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb400)
52:42:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb49c)
52:42:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb4a8)
52:42:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:409 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 600
52:42:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6146us
52:42:409 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:409 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:409 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:409 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:409 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:409 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:409 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 601
52:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9680us
52:42:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:409 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:426 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:426 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:42:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:42:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:426 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:426 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:42:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:42:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:42:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb2e0)
52:42:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb400)
52:42:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb49c)
52:42:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb4a8)
52:42:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:426 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 601
52:42:426 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1072us
52:42:426 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:426 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:426 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:426 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:426 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:426 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:426 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:426 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:426 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:426 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:426 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:426 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:426 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:426 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:426 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:426 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:426 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:426 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:426 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:426 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:426 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:426 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:426 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:426 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 602
52:42:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3143us
52:42:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:426 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:443 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:443 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:42:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:42:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:443 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:42:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:42:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:42:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb2e0)
52:42:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb400)
52:42:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb49c)
52:42:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb4a8)
52:42:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:443 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 602
52:42:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7609us
52:42:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:443 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:443 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:443 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:443 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:443 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:443 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 603
52:42:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8217us
52:42:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:443 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:459 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:459 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:42:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:42:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:459 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:459 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:42:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:42:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:42:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb2e0)
52:42:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb400)
52:42:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb49c)
52:42:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb4a8)
52:42:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:459 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:459 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 603
52:42:459 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2536us
52:42:459 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:459 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:459 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:459 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:459 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:459 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:459 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:459 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:459 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:459 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:459 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:459 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:459 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:459 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:459 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:459 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:459 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:459 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:459 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:459 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:459 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:459 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:459 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:459 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 604
52:42:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1680us
52:42:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:459 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:476 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:476 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:42:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:42:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:42:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:42:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:42:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb2e0)
52:42:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb400)
52:42:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb49c)
52:42:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb4a8)
52:42:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:476 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 604
52:42:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9072us
52:42:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:476 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:476 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:476 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:476 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:476 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:476 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 605
52:42:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6753us
52:42:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:476 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:493 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:493 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:42:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:42:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:493 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:493 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:42:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:42:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:42:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb2e0)
52:42:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb400)
52:42:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb49c)
52:42:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb4a8)
52:42:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:493 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:493 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 605
52:42:493 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3999us
52:42:493 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:493 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:493 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:493 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:493 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:493 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:493 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:493 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:493 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:493 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:493 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:493 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:493 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:493 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:493 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:493 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:493 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:493 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:493 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:493 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:493 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:493 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:493 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:493 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 606
52:42:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +217us
52:42:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:493 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:509 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:509 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:42:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:42:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:509 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:509 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:42:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:42:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:42:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb2e0)
52:42:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb400)
52:42:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb49c)
52:42:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb4a8)
52:42:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:509 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 606
52:42:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10535us
52:42:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:509 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:509 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:509 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:509 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:509 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:509 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 607
52:42:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5290us
52:42:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:509 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:526 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:526 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:42:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:42:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:526 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:526 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:42:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:42:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:42:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb2e0)
52:42:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb400)
52:42:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb49c)
52:42:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb4a8)
52:42:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:526 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 607
52:42:526 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5462us
52:42:526 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:526 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:526 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:526 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:526 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:526 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:526 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:526 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:526 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:526 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:526 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:526 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 608
52:42:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10364us
52:42:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:526 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:543 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:543 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:42:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:42:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:543 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:543 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:42:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:42:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:42:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb2e0)
52:42:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb400)
52:42:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb49c)
52:42:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb4a8)
52:42:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:543 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 608
52:42:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +388us
52:42:543 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:543 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:543 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:543 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:543 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:543 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:543 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:543 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:543 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:543 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 609
52:42:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3827us
52:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:543 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:559 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:559 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:42:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:42:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:559 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:559 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:42:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:42:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:42:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb2e0)
52:42:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb400)
52:42:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb49c)
52:42:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb4a8)
52:42:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:559 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:559 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 609
52:42:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6925us
52:42:559 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:559 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:559 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:559 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:559 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:559 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:559 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 610
52:42:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8901us
52:42:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:559 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:576 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:576 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:42:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:42:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:576 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:576 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:42:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:42:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:42:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb2e0)
52:42:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb400)
52:42:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb49c)
52:42:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb4a8)
52:42:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:576 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 610
52:42:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1852us
52:42:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:576 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:576 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:576 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:576 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:576 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:576 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:576 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 611
52:42:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2364us
52:42:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:593 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:593 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:42:593 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:593 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:42:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:593 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:593 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:42:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:42:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:42:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb2e0)
52:42:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb400)
52:42:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb49c)
52:42:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb4a8)
52:42:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:593 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:593 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 611
52:42:593 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8388us
52:42:593 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:593 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:593 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:593 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:593 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:593 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:593 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:593 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:593 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:593 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:593 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:593 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 612
52:42:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7437us
52:42:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:593 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:610 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:610 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:42:610 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:610 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:42:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:610 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:610 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:42:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:42:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:42:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb2e0)
52:42:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb400)
52:42:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb49c)
52:42:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb4a8)
52:42:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:610 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:610 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 612
52:42:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3315us
52:42:610 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:610 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:610 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:610 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:610 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:610 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:610 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 613
52:42:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +901us
52:42:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:610 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:626 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:626 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:42:626 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:626 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:42:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:626 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:626 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:42:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:42:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:42:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb2e0)
52:42:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb400)
52:42:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb49c)
52:42:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb4a8)
52:42:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb4a8
52:42:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +335us
52:42:626 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:626 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 613
52:42:626 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9851us
52:42:626 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:626 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:626 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:626 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:626 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:626 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:626 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:626 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:626 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(09276a40)
52:42:626 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:626 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:626 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 614
52:42:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5974us
52:42:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:626 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:626 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:643 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:643 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:42:643 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:643 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:643 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 2, 08cdf730, 40336, 1)
52:42:643 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 2, 4096)
52:42:643 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 2, 0, 00000000, 00000000, 00000000, 00000000)
52:42:643 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 2, 4096, 4096, 4096, 4096)
52:42:643 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 2)
52:42:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:42:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:643 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:643 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:42:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:42:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:42:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb2e0)
52:42:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb400)
52:42:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb49c)
52:42:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5c0)
52:42:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb5c0
52:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5d0)
52:42:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5c0 - stall = 08feb5d0
52:42:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +415us
52:42:646 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:647 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 614
52:42:647 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4698us
52:42:647 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:647 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:647 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:647 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:647 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:647 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:647 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:647 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:647 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:647 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:647 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:647 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 615
52:42:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +11048us
52:42:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:647 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:660 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:660 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:42:660 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881ca98->0883a6c4, audio drain) +40us
52:42:660 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:660 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:660 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:660 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:660 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881ca98, sas core) +18us
52:42:660 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:660 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:42:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:660 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:660 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:42:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:42:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:42:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb2e0)
52:42:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:660 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08807a10->0883ba78, woke from hle delay) +240us
52:42:660 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08807a10, sas core) +12us
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb400)
52:42:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb49c)
52:42:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5c0)
52:42:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb5c0
52:42:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5d0)
52:42:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5c0 - stall = 08feb5d0
52:42:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +118us
52:42:660 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:660 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +121us
52:42:660 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:660 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:660 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:660 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 615
52:42:660 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11086us
52:42:660 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:660 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:660 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:660 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:660 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:660 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:660 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:660 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:660 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:660 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:660 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:660 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 616
52:42:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4511us
52:42:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:660 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:660 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:676 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:676 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:42:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:42:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:676 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:676 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:42:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:42:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:42:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb2e0)
52:42:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb400)
52:42:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb49c)
52:42:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5c0)
52:42:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb5c0
52:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5d0)
52:42:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5c0 - stall = 08feb5d0
52:42:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +374us
52:42:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:676 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 616
52:42:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6202us
52:42:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:676 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:676 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:676 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:676 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:676 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:676 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 617
52:42:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9584us
52:42:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:676 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:693 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:693 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:42:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:42:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:693 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:693 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:42:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:42:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:42:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb2e0)
52:42:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb400)
52:42:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb49c)
52:42:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5c0)
52:42:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb5c0
52:42:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5d0)
52:42:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5c0 - stall = 08feb5d0
52:42:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +374us
52:42:693 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:693 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 617
52:42:693 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1128us
52:42:693 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:693 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:693 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:693 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:693 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:693 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:693 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:693 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:693 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:693 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:693 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:693 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:693 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:693 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:693 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:693 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:693 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:693 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:693 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:693 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:693 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:693 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:693 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:693 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 618
52:42:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3048us
52:42:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:693 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:710 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:710 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:42:710 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:710 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:42:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:710 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:710 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:42:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:42:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:42:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb25c)
52:42:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb380)
52:42:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb390)
52:42:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:710 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:710 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 618
52:42:710 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7743us
52:42:710 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:710 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:710 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:710 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:710 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:710 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:710 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:710 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:710 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:710 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:710 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:710 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 619
52:42:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8121us
52:42:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:710 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:726 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:726 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:726 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:726 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:726 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:42:726 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:726 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:42:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:726 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:726 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:42:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:42:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:42:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb25c)
52:42:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb380)
52:42:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb390)
52:42:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:726 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 619
52:42:726 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2669us
52:42:726 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:726 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:726 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:726 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:726 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:726 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:726 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:726 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:726 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:726 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:726 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:726 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:726 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:726 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:726 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:726 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:726 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:726 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:726 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:726 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:726 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:726 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:726 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:726 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 620
52:42:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1585us
52:42:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:726 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:726 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:743 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:743 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:42:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:42:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:42:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:42:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:42:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb25c)
52:42:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb380)
52:42:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb390)
52:42:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:743 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 620
52:42:743 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9205us
52:42:743 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:743 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:743 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:743 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:743 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:743 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:743 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:743 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:743 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:743 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:743 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:743 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 621
52:42:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6658us
52:42:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:743 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:760 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:760 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:760 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:760 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:760 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:42:760 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:760 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:42:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:760 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:760 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:42:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:42:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:42:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb25c)
52:42:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb380)
52:42:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb390)
52:42:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:760 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:760 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 621
52:42:760 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4133us
52:42:760 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:760 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:760 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:760 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:760 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:760 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:760 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:760 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:760 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:760 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:760 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:760 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:760 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:760 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:760 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:760 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:760 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:760 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:760 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:760 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:760 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:760 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:760 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:760 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 622
52:42:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +121us
52:42:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:760 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:760 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:776 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:776 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:776 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:776 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:776 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:42:776 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:776 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:42:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:776 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:776 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:42:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:42:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:42:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb25c)
52:42:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb380)
52:42:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb390)
52:42:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:776 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 622
52:42:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10669us
52:42:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:776 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:776 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:776 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:776 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:776 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:776 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 623
52:42:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5195us
52:42:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:776 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:793 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:793 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:793 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:793 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:793 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:42:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:42:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:793 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:793 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:42:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:42:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:42:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb25c)
52:42:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb380)
52:42:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb390)
52:42:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:793 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 623
52:42:793 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5596us
52:42:793 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:793 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:793 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:793 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:793 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:793 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:793 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:793 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:793 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:793 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:793 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:793 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 624
52:42:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10268us
52:42:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:793 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:810 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:810 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:810 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:810 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:810 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:42:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:42:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:810 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:42:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:42:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:42:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb25c)
52:42:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb380)
52:42:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb390)
52:42:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:810 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 624
52:42:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +522us
52:42:810 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:810 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:810 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:810 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:810 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:810 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:810 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:810 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:810 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:810 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 625
52:42:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3732us
52:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:810 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:826 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:826 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:826 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:826 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:826 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:42:826 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:826 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:42:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:826 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:826 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:42:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:42:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:42:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb25c)
52:42:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb380)
52:42:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb390)
52:42:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:826 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:826 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 625
52:42:826 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7059us
52:42:826 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:826 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:826 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:826 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:826 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:826 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:826 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:826 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:826 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:826 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:826 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:826 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 626
52:42:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8805us
52:42:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:826 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:826 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:843 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:843 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:843 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:843 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:843 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:42:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:42:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:843 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:843 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:42:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:42:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:42:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb25c)
52:42:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb380)
52:42:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb390)
52:42:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:843 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 626
52:42:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1985us
52:42:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:843 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:843 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:843 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:843 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:843 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:843 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:843 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 627
52:42:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2269us
52:42:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:843 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:860 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:860 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:860 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:860 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:860 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:42:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:42:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:860 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:860 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:42:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:42:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:42:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb25c)
52:42:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb380)
52:42:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb390)
52:42:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:860 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 627
52:42:860 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8522us
52:42:860 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:860 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:860 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:860 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:860 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:860 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:860 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:860 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:860 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:860 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:860 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:860 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 628
52:42:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7342us
52:42:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:860 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:860 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:876 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:876 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:876 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:876 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:876 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:42:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:42:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:876 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:876 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:42:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:42:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:42:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb25c)
52:42:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb380)
52:42:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb390)
52:42:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:876 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 628
52:42:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3449us
52:42:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:876 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:876 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:876 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:876 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:876 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:876 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:876 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 629
52:42:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +805us
52:42:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:876 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:893 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:893 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:893 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:893 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:893 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:42:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:42:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:893 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:893 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:42:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:42:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:42:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb25c)
52:42:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb380)
52:42:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb390)
52:42:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:893 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 629
52:42:893 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9985us
52:42:893 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:893 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:893 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:893 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:893 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:893 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:893 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:893 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:893 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:893 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:893 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:893 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 630
52:42:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5879us
52:42:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:893 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:910 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:910 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:42:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:42:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:910 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:910 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:42:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:42:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:42:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb25c)
52:42:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb380)
52:42:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb390)
52:42:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:910 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 630
52:42:910 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4912us
52:42:910 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:910 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:910 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:910 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:910 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:910 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:910 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:910 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:910 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:910 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:910 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:910 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 631
52:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10952us
52:42:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:910 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:926 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:926 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:926 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:926 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:926 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:42:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:42:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:926 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:926 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:42:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:42:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883a6c4, audio drain) +140us
52:42:926 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +18us
52:42:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:42:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb25c)
52:42:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb380)
52:42:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb390)
52:42:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +168us
52:42:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +71us
52:42:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:926 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:926 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:926 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 631
52:42:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11088us
52:42:926 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:926 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:926 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:926 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:926 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:926 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:926 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 632
52:42:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4416us
52:42:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:926 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:943 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:943 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:943 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:943 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:943 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:42:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:42:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:943 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:943 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:42:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:42:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:42:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb25c)
52:42:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb380)
52:42:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb390)
52:42:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:943 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 632
52:42:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6374us
52:42:943 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:943 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:943 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:943 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:943 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:943 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:943 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:943 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:943 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 633
52:42:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9489us
52:42:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:943 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:960 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:960 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:960 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:960 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:960 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:42:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:42:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:960 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:960 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:42:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:42:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:42:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb25c)
52:42:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb380)
52:42:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb390)
52:42:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:960 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:960 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 633
52:42:960 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1302us
52:42:960 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:960 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:960 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:960 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:960 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:960 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:960 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:960 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:960 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:960 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:960 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:960 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:960 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:960 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:960 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:960 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:960 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:960 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:960 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:960 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:960 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:960 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:960 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:960 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 634
52:42:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2952us
52:42:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:960 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:42:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:977 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:977 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:977 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:42:977 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:977 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:42:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:42:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:977 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:977 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:42:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:42:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:42:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:42:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb25c)
52:42:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb380)
52:42:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb390)
52:42:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:977 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 634
52:42:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7838us
52:42:977 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:977 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:977 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:977 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 635
52:42:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8026us
52:42:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:977 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:42:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:42:993 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:42:993 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:42:993 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:42:993 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:42:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:42:993 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:42:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:42:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:42:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:42:993 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:42:993 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:42:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:42:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:42:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:42:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:42:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:42:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:42:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb25c)
52:42:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:42:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb380)
52:42:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:42:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb390)
52:42:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:42:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:42:993 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 635
52:42:993 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2765us
52:42:993 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:993 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:993 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:993 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:993 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:993 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:993 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:993 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:993 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:993 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:993 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:993 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:42:993 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:42:993 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:42:993 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:42:993 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:42:993 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:42:993 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:993 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:42:993 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:42:993 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:42:993 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:42:993 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:42:993 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 636
52:42:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1489us
52:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:42:993 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:42:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:010 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:010 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:43:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:43:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:43:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:43:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:43:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb25c)
52:43:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb380)
52:43:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb390)
52:43:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:010 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 636
52:43:010 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9301us
52:43:010 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:010 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:010 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:010 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:010 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:010 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:010 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:010 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:010 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:010 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:010 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:010 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 637
52:43:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6563us
52:43:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:010 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:027 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:027 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:027 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:027 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:027 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:43:027 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:027 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:43:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:027 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:027 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:43:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:43:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:43:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb25c)
52:43:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb380)
52:43:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb390)
52:43:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:027 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 637
52:43:027 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4228us
52:43:027 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:027 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:027 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:027 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:027 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:027 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:027 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:027 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:027 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:027 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:027 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:027 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:027 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:027 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:027 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:027 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:027 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:027 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:027 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:027 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:027 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:027 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:027 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:027 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 638
52:43:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +26us
52:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:027 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:043 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:043 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:43:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:43:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:043 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:43:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:43:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:43:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb25c)
52:43:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb380)
52:43:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb390)
52:43:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:043 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 638
52:43:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10764us
52:43:043 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:043 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:043 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:043 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:043 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:043 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:043 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 639
52:43:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5099us
52:43:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:043 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:060 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:060 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:060 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:060 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:060 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:43:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:43:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:060 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:060 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:43:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:43:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:43:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb25c)
52:43:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb380)
52:43:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb390)
52:43:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:060 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:060 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 639
52:43:060 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5691us
52:43:060 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:060 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:060 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:060 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:060 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:060 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:060 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:060 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:060 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:060 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:060 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:060 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 640
52:43:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10173us
52:43:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:060 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:077 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:077 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:077 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:077 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:077 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:43:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:43:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:077 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:077 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:43:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:43:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:43:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb25c)
52:43:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb380)
52:43:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb390)
52:43:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:077 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:077 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 640
52:43:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +618us
52:43:077 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:077 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:077 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:077 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:077 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:077 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:077 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:077 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:077 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:077 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:077 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:077 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:077 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:077 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:077 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 641
52:43:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3636us
52:43:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:077 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:093 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:093 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:093 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:093 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:093 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:43:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:43:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:093 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:093 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:43:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:43:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:43:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb25c)
52:43:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb380)
52:43:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb390)
52:43:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:093 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:093 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 641
52:43:093 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7154us
52:43:093 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:093 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:093 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:093 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:093 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:093 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:093 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:094 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:094 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:094 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:094 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:094 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 642
52:43:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8710us
52:43:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:094 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:110 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:110 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:43:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:43:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:110 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:110 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:43:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:43:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:43:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb25c)
52:43:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb380)
52:43:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb390)
52:43:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:110 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 642
52:43:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2081us
52:43:110 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:110 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:110 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:110 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:110 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:110 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:110 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:110 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:110 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:110 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 643
52:43:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2173us
52:43:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:110 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:127 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:127 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:127 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:127 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:127 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:43:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:43:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:127 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:127 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:43:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:43:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:43:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb25c)
52:43:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb380)
52:43:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb390)
52:43:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:127 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:127 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 643
52:43:127 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8618us
52:43:127 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:127 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:127 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:127 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:127 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:127 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:127 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:127 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:127 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:127 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:127 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:127 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 644
52:43:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7247us
52:43:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:127 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:143 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:143 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:43:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:43:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:143 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:143 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:43:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:43:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:43:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb25c)
52:43:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb380)
52:43:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb390)
52:43:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:143 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 644
52:43:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3544us
52:43:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:143 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:143 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:143 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:143 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:143 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:143 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:143 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 645
52:43:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +710us
52:43:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:143 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:160 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:160 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:160 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:160 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:160 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:43:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:43:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:160 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:160 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:43:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:43:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:43:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb25c)
52:43:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb380)
52:43:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb390)
52:43:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:160 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 645
52:43:160 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10081us
52:43:160 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:160 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:160 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:160 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:160 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:160 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:160 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:160 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:160 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:160 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:160 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:160 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 646
52:43:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5783us
52:43:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:160 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:177 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:177 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:177 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:177 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:177 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:43:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:43:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:177 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:177 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:43:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:43:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:43:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb25c)
52:43:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb380)
52:43:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb390)
52:43:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:177 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:177 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 646
52:43:177 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5007us
52:43:177 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:177 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:177 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:177 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:177 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:177 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:177 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:177 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:177 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:177 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:177 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:177 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 647
52:43:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10857us
52:43:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:177 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:193 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:193 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:193 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:193 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:193 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:43:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:43:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:193 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:43:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:43:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:43:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb25c)
52:43:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:193 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883a6c4, audio drain) +232us
52:43:193 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:193 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:193 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:193 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:193 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +18us
52:43:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb380)
52:43:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb390)
52:43:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +76us
52:43:193 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:193 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +163us
52:43:193 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:193 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 647
52:43:193 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:193 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:193 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:193 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:193 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11092us
52:43:193 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:193 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:193 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:193 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:193 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:193 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:193 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:193 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:193 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:193 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:193 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:193 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 648
52:43:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4320us
52:43:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:193 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:210 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:210 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:210 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:210 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:210 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:43:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:43:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:43:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:43:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:43:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb25c)
52:43:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb380)
52:43:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb390)
52:43:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:210 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 648
52:43:210 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6471us
52:43:210 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:210 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:210 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:210 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:210 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:210 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:210 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:210 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:210 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:210 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:210 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:210 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 649
52:43:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9394us
52:43:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:210 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:227 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:227 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:227 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:227 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:43:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:43:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:227 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:43:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:43:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:43:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb25c)
52:43:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb380)
52:43:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb390)
52:43:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:227 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 649
52:43:227 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1397us
52:43:227 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:227 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:227 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:227 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:227 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:227 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:227 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:227 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:227 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:227 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:227 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:227 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:227 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:227 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:227 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:227 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:227 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:227 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:227 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:227 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:227 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:227 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:227 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:227 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 650
52:43:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2857us
52:43:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:227 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:243 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:243 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:243 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:243 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:243 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:43:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:43:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:43:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:43:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:43:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb25c)
52:43:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb380)
52:43:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb390)
52:43:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:243 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 650
52:43:243 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7933us
52:43:243 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:243 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:243 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:243 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:243 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:243 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:243 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:243 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:243 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:243 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:243 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:243 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 651
52:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7930us
52:43:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:243 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:260 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:260 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:260 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:260 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:260 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:43:260 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:260 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:43:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:260 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:260 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:43:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:43:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:43:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb25c)
52:43:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb380)
52:43:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb390)
52:43:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:260 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:260 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 651
52:43:260 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2860us
52:43:260 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:260 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:260 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:260 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:260 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:260 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:260 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:260 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:260 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:260 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:260 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:260 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:260 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:260 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:260 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:260 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:260 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:260 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:260 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:260 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:260 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:260 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:260 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:260 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 652
52:43:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1394us
52:43:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:260 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:277 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:277 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:277 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:277 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:277 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:43:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:43:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:277 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:277 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:43:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:43:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:43:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb25c)
52:43:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb380)
52:43:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb390)
52:43:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:277 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:277 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 652
52:43:277 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9397us
52:43:277 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:277 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:277 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:277 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:277 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:277 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:277 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:277 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:277 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:277 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:277 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:277 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 653
52:43:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6467us
52:43:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:277 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:293 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:293 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:293 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:293 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:293 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:43:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:43:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:43:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:43:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:43:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb25c)
52:43:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb380)
52:43:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb390)
52:43:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:293 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 653
52:43:293 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4323us
52:43:293 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:293 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:293 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:293 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:293 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:293 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:293 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:293 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:293 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:293 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:293 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:293 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:293 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:293 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:293 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:293 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:293 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:293 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:293 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:293 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 654
52:43:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +183us
52:43:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:293 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:310 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:310 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:310 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:310 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:310 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:43:310 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881ca98->0883ba78, woke from hle delay) +45us
52:43:310 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:310 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:310 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0881ca98, blocking audio) +19us
52:43:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:43:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:43:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:43:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:43:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb25c)
52:43:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb380)
52:43:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb390)
52:43:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +263us
52:43:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:310 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 654
52:43:310 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10829us
52:43:310 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:310 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:310 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:310 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:310 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:311 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:311 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:311 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:311 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:311 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:311 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:311 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 655
52:43:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5004us
52:43:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:311 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:327 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:327 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:327 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:327 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:327 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:43:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:43:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:327 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:327 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:43:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:43:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:43:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb25c)
52:43:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb380)
52:43:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb390)
52:43:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:327 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 655
52:43:327 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5787us
52:43:327 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:327 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:327 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:327 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:327 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:327 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:327 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:327 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:327 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:327 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:327 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:327 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 656
52:43:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10077us
52:43:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:327 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:344 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:344 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:43:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:43:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:344 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:344 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:43:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:43:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:43:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb25c)
52:43:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb380)
52:43:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb390)
52:43:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:348 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 656
52:43:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +713us
52:43:348 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:348 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:348 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:348 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:348 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:348 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:348 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:348 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:348 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:348 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:348 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:348 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:348 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 657
52:43:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3541us
52:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:348 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:360 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:360 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:360 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:360 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:360 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:43:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:43:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:360 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:43:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:43:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:43:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb25c)
52:43:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb380)
52:43:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb390)
52:43:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:360 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 657
52:43:360 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7250us
52:43:360 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:360 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:360 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:360 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:360 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:360 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:360 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:360 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:360 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:360 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:360 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:360 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 658
52:43:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8614us
52:43:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:360 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:377 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:377 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:43:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:43:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:377 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:377 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:43:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:43:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:43:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb25c)
52:43:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb380)
52:43:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb390)
52:43:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:377 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 658
52:43:377 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2176us
52:43:377 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:377 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:377 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:377 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:377 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:377 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:377 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:377 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:377 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:377 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:377 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:377 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:377 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:377 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:377 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:377 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:377 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:377 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:377 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:377 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:377 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:377 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:377 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:377 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 659
52:43:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2078us
52:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:377 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:394 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:394 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:394 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:394 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:394 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:43:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:43:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:394 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:394 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:43:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:43:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:43:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb25c)
52:43:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb380)
52:43:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb390)
52:43:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:394 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 659
52:43:394 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8713us
52:43:394 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:394 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:394 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:394 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:394 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:394 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:394 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:394 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:394 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:394 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:394 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:394 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 660
52:43:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7151us
52:43:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:394 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:410 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:410 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:43:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:43:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:410 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:410 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:43:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:43:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:43:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb25c)
52:43:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb380)
52:43:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb390)
52:43:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:410 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 660
52:43:410 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3640us
52:43:410 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:410 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:410 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:410 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:410 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:410 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:410 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:410 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:410 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:410 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:410 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:410 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:410 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:410 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:410 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:410 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:410 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:410 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:410 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:410 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:410 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:410 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:410 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:410 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 661
52:43:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +615us
52:43:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:410 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:427 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:427 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:427 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:427 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:427 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:43:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:43:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:427 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:427 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:43:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:43:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:43:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb25c)
52:43:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb380)
52:43:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb390)
52:43:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:427 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:427 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 661
52:43:427 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10176us
52:43:427 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:427 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:427 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:427 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:427 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:427 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:427 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:427 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:427 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:427 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:427 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:427 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 662
52:43:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5688us
52:43:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:427 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:444 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:444 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:444 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:444 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:444 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:43:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:43:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:444 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:444 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:43:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:43:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:43:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb25c)
52:43:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb380)
52:43:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb390)
52:43:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:444 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:444 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 662
52:43:444 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5102us
52:43:444 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:444 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:444 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:444 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:444 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:444 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:444 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:444 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:444 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:444 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:444 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:444 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 663
52:43:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10761us
52:43:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:444 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:460 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:460 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:460 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:460 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:460 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:43:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:43:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:460 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:460 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:43:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:43:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:43:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb25c)
52:43:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb380)
52:43:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb390)
52:43:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:460 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:460 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +29us
52:43:460 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:460 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:460 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:460 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:460 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:460 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:460 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:460 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 663
52:43:460 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:460 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:460 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:460 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:460 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:460 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:460 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:460 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:460 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:460 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:460 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:460 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:460 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:460 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:460 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:460 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:460 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 664
52:43:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4225us
52:43:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:460 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:477 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:477 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:43:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:43:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:477 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:477 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:43:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:43:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:43:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb25c)
52:43:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb380)
52:43:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb390)
52:43:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:477 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 664
52:43:477 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6566us
52:43:477 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:477 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:477 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:477 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:477 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:477 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:477 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:477 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:477 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:477 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:477 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:477 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 665
52:43:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9298us
52:43:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:477 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:494 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:494 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:494 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:494 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:494 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:43:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:43:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:494 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:494 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:43:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:43:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:43:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb25c)
52:43:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb380)
52:43:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb390)
52:43:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:494 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:494 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 665
52:43:494 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1493us
52:43:494 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:494 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:494 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:494 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:494 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:494 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:494 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:494 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:494 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:494 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:494 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:494 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:494 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:494 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:494 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:494 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:494 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:494 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:494 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:494 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:494 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:494 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:494 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:494 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 666
52:43:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2762us
52:43:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:494 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:510 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:510 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:43:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:43:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:510 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:510 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:43:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:43:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:43:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb25c)
52:43:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb380)
52:43:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb390)
52:43:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:510 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:510 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 666
52:43:510 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8029us
52:43:510 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:510 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:510 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:510 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:510 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:510 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:510 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:510 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:510 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:510 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:510 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:510 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 667
52:43:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7835us
52:43:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:510 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:527 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:527 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:527 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:527 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:527 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:43:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:43:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:527 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:527 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:43:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:43:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:43:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb25c)
52:43:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb380)
52:43:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb390)
52:43:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:527 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 667
52:43:527 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2956us
52:43:527 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:527 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:527 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:527 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:527 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:527 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:527 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:527 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:527 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:527 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:527 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:527 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:527 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:527 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:527 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:527 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:527 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:527 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:527 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:527 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:527 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:527 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:527 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:527 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 668
52:43:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1298us
52:43:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:527 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:544 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:544 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:544 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:544 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:544 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:43:544 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:544 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:43:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:544 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:544 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:43:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:43:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:43:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb25c)
52:43:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb380)
52:43:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb390)
52:43:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:547 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 668
52:43:547 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9492us
52:43:547 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:547 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:547 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:547 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:547 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:547 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:547 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:547 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:547 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:547 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:547 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:547 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 669
52:43:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6372us
52:43:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:547 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:560 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:560 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:560 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:560 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:560 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:43:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:43:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:560 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:560 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:43:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:43:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:43:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb25c)
52:43:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb380)
52:43:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb390)
52:43:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:560 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:560 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 669
52:43:560 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4419us
52:43:560 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:560 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:560 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:560 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:560 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:560 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:560 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:560 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:560 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:560 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:560 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:560 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:560 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:560 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:560 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:560 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:560 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:560 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:560 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:560 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 670
52:43:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +88us
52:43:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:560 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:577 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:577 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:577 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:577 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:577 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:43:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:43:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:577 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:577 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:43:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:43:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:577 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +140us
52:43:577 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:577 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:577 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08833f24, blocking audio) +19us
52:43:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:43:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb25c)
52:43:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb380)
52:43:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb390)
52:43:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +168us
52:43:577 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:577 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 670
52:43:577 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10924us
52:43:577 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:577 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:577 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:577 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:577 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:577 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:577 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:577 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:577 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:577 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:577 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:577 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 671
52:43:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4909us
52:43:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:577 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:594 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:594 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:594 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:594 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:594 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:43:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:43:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:594 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:594 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:43:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:43:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:43:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb25c)
52:43:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb380)
52:43:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb390)
52:43:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:594 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:594 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 671
52:43:594 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5882us
52:43:594 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:594 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:594 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:594 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:594 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:594 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:594 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:594 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:594 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:594 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:594 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:594 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 672
52:43:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9982us
52:43:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:594 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:594 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:610 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:610 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:43:610 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:610 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:43:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:610 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:610 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:43:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:43:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:43:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb25c)
52:43:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb380)
52:43:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb390)
52:43:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:610 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:610 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 672
52:43:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +809us
52:43:610 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:610 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:610 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:610 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:610 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:610 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:610 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:610 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:610 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:610 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 673
52:43:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3445us
52:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:610 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:627 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:627 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:627 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:627 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:627 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:43:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:43:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:627 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:627 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:43:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:43:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:43:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb25c)
52:43:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb380)
52:43:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb380
52:43:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb390)
52:43:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb380 - stall = 08feb390
52:43:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +297us
52:43:627 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:627 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 673
52:43:627 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7345us
52:43:627 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:627 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:627 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:627 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:627 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:627 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:627 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:627 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:627 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:627 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:627 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:627 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 674
52:43:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8519us
52:43:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:627 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:627 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:644 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:644 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:43:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:43:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:644 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:644 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:43:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:43:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:43:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb25c)
52:43:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb268)
52:43:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb268
52:43:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +258us
52:43:644 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:644 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 674
52:43:644 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2311us
52:43:644 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:644 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:644 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:644 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:644 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:644 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:644 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:644 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:644 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:644 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:644 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:644 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:644 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:644 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:644 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:644 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:644 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:644 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:644 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:644 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:644 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:644 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:644 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:644 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 675
52:43:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1982us
52:43:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:644 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:644 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:661 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:661 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:661 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:661 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:661 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:43:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:43:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:661 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:661 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:43:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:43:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:43:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb25c)
52:43:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb268)
52:43:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb268
52:43:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +258us
52:43:661 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:661 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 675
52:43:661 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8847us
52:43:661 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:661 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:661 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:661 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:661 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:661 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:661 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:661 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:661 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:661 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:661 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:661 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 676
52:43:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7056us
52:43:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:661 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:661 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:677 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:677 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:677 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:677 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:677 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:43:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:43:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:677 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:677 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:43:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:43:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:43:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb25c)
52:43:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb268)
52:43:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb268
52:43:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +257us
52:43:677 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:677 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 676
52:43:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3774us
52:43:677 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:677 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:677 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:677 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:677 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:677 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:677 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:677 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:677 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:677 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 677
52:43:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +519us
52:43:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:677 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:694 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:694 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:694 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:694 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:694 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:43:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:43:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:694 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:694 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:43:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:43:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:43:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb25c)
52:43:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb268)
52:43:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb268
52:43:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +257us
52:43:694 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:694 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 677
52:43:694 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10311us
52:43:694 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:694 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:694 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:694 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:694 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:694 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:694 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:694 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:694 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(09276a40)
52:43:694 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:694 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:694 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 678
52:43:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5592us
52:43:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:694 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:694 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:711 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:711 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:43:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:43:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:711 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:711 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:43:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:43:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:43:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb25c)
52:43:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb268)
52:43:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb268
52:43:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +257us
52:43:711 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:711 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 678
52:43:711 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5237us
52:43:711 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:711 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:711 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:711 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:711 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:711 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:711 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:711 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:711 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(09276a40)
52:43:711 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:711 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:711 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 679
52:43:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10666us
52:43:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:711 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:711 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:727 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:727 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:727 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:727 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:727 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:43:727 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:727 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:43:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:727 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:727 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:43:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:43:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:43:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb25c)
52:43:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb268)
52:43:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb268
52:43:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +257us
52:43:727 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:727 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +164us
52:43:727 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:727 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:727 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:727 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:727 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:727 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:727 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:727 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 679
52:43:727 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:727 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(09276a40)
52:43:727 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:727 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:727 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:727 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:727 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:727 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:727 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:727 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:727 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:727 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:727 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:727 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(09276a40)
52:43:727 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:727 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:727 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 680
52:43:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4129us
52:43:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:727 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:727 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:744 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:744 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:43:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:744 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 3, 08cdf730, 40336, 1)
52:43:744 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 3, 4096)
52:43:744 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 3, 0, 00000000, 00000000, 00000000, 00000000)
52:43:744 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 3, 4096, 4096, 4096, 4096)
52:43:744 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 3)
52:43:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:43:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:744 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:744 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:43:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:43:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:43:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb25c)
52:43:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb2f8)
52:43:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb41c)
52:43:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb42c)
52:43:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +351us
52:43:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:744 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 680
52:43:744 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6607us
52:43:744 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:744 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:744 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:744 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:744 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:744 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:744 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:744 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:744 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:744 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:744 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:744 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 681
52:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9203us
52:43:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:744 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:761 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:761 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:43:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:43:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:761 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:761 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:43:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:43:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:43:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb25c)
52:43:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb2f8)
52:43:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb41c)
52:43:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb42c)
52:43:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:761 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:761 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 681
52:43:761 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1567us
52:43:761 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:761 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:761 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:761 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:761 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:761 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:761 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:761 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:761 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:761 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:761 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:761 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:761 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:761 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:761 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:761 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:761 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:761 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:761 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:761 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:761 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:761 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:761 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:761 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 682
52:43:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2666us
52:43:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:761 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:761 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:777 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:777 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:43:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:43:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:777 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:777 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:43:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:43:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:43:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb25c)
52:43:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb2f8)
52:43:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb41c)
52:43:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb42c)
52:43:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:777 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 682
52:43:777 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8104us
52:43:777 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:777 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:777 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:777 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:777 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:777 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:777 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:777 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:777 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:777 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:777 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:777 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 683
52:43:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7740us
52:43:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:777 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:794 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:794 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:43:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:43:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:794 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:794 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:43:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:43:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:43:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb25c)
52:43:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb2f8)
52:43:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb41c)
52:43:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb42c)
52:43:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:794 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:794 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 683
52:43:794 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3030us
52:43:794 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:794 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:794 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:794 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:794 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:794 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:794 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:794 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:794 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:794 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:794 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:794 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:794 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:794 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:794 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:794 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:794 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:794 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:794 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:794 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:794 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:794 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:794 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:794 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 684
52:43:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1203us
52:43:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:794 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:794 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:811 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:811 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:43:811 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:811 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:43:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:811 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:811 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:43:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:43:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:43:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb25c)
52:43:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb2f8)
52:43:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb41c)
52:43:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb42c)
52:43:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:811 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 684
52:43:811 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9567us
52:43:811 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:811 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:811 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:811 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:811 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:811 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:811 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:811 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:811 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:811 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:811 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:811 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 685
52:43:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6276us
52:43:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:811 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:827 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:827 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:43:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:43:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:827 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:827 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:43:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:43:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:43:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb25c)
52:43:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb2f8)
52:43:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb41c)
52:43:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb42c)
52:43:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:827 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 685
52:43:827 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4493us
52:43:827 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:827 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:827 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:827 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:827 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:827 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:827 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:827 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:827 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:827 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:827 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:827 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:827 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:827 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:827 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:827 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:827 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:827 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 686
52:43:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +238us
52:43:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:827 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:827 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:844 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, left interrupt) +5us
52:43:844 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08817904, sas core) +5us
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:844 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:844 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:43:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:43:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:844 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:844 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:43:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:43:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:43:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb25c)
52:43:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:844 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08806a8c->0883ba78, woke from hle delay) +240us
52:43:844 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:844 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:844 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08806a8c, blocking audio) +19us
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb2f8)
52:43:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb41c)
52:43:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb42c)
52:43:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +97us
52:43:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:844 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 686
52:43:844 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10986us
52:43:844 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:844 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:844 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:844 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:844 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:844 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:844 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:844 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:844 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:844 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:844 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:844 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 687
52:43:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4813us
52:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:844 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:861 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:861 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:43:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:43:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:861 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:861 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:43:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:43:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:43:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb25c)
52:43:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb2f8)
52:43:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb41c)
52:43:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb42c)
52:43:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:861 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 687
52:43:861 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5957us
52:43:861 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:861 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:861 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:861 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:861 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:861 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:861 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:861 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:861 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:861 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:861 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:861 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 688
52:43:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9887us
52:43:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:861 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:877 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:877 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:43:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:43:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:877 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:877 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:43:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:43:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:43:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb25c)
52:43:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb2f8)
52:43:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb41c)
52:43:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb42c)
52:43:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:877 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 688
52:43:877 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +883us
52:43:877 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:877 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:877 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:877 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:877 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:877 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:877 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:877 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:877 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:877 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:877 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:877 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:877 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:877 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:877 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:877 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:877 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:877 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:877 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:877 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:877 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:877 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:877 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:877 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 689
52:43:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3350us
52:43:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:877 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:894 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:894 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:43:894 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:894 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:43:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:894 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:894 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:43:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:43:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:43:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb25c)
52:43:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb2f8)
52:43:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb41c)
52:43:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb42c)
52:43:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:894 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:894 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 689
52:43:894 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7420us
52:43:894 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:894 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:894 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:894 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:894 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:894 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:894 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:894 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:894 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:894 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:894 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:894 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 690
52:43:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8423us
52:43:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:894 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:894 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:911 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:911 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:43:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:43:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:911 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:911 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:43:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:43:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:43:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb25c)
52:43:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb2f8)
52:43:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb41c)
52:43:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb42c)
52:43:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:911 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 690
52:43:911 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2346us
52:43:911 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:911 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:911 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:911 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:911 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:911 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:911 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:911 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:911 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:911 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:911 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:911 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:911 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:911 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:911 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:911 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:911 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:911 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:911 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:911 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:911 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:911 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:911 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:911 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 691
52:43:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1887us
52:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:911 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:927 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:927 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:43:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:43:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:927 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:927 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:43:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:43:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:43:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb25c)
52:43:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb2f8)
52:43:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb41c)
52:43:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb42c)
52:43:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:927 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:927 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 691
52:43:927 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8883us
52:43:927 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:927 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:927 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:927 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:927 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:927 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:927 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:927 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:927 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:927 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:927 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:927 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 692
52:43:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6960us
52:43:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:927 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:944 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:944 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:43:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:43:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:944 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:43:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:43:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:43:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb25c)
52:43:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb2f8)
52:43:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb41c)
52:43:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb42c)
52:43:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:944 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 692
52:43:944 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3809us
52:43:944 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:944 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:944 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:944 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:944 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:944 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:944 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:944 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:944 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:944 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:944 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:944 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:944 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:944 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:944 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:944 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:944 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:944 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:944 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:944 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:944 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:944 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:944 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:944 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 693
52:43:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +424us
52:43:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:944 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:961 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:961 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:43:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:43:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:43:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:43:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:43:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb25c)
52:43:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb2f8)
52:43:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb41c)
52:43:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb42c)
52:43:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:961 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 693
52:43:961 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10346us
52:43:961 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:961 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:961 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:961 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:961 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:961 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:961 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:961 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:961 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:961 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:961 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:961 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 694
52:43:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5497us
52:43:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:961 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:43:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:977 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:977 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:43:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:43:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:977 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:977 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:43:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:43:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:43:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb25c)
52:43:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb2f8)
52:43:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb41c)
52:43:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb42c)
52:43:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:977 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 694
52:43:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5273us
52:43:977 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:977 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:977 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:977 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:977 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:977 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:977 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 695
52:43:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10570us
52:43:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:977 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:43:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:43:994 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:43:994 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:43:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:43:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:43:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:43:994 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:43:994 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:43:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:43:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:43:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb25c)
52:43:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb2f8)
52:43:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb41c)
52:43:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:43:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb42c)
52:43:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:43:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:43:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:43:994 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +199us
52:43:994 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:994 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:994 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:994 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:994 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:43:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:994 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 695
52:43:994 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:994 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:43:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:994 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:994 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:994 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:994 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:43:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:994 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:43:994 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:43:994 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:43:994 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:43:994 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:43:994 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:43:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:43:994 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:994 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:43:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:43:994 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:43:994 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:43:994 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:43:994 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:43:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:43:994 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 696
52:43:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4034us
52:43:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:43:994 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:43:994 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:011 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:011 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:44:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:44:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:011 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:011 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:44:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:44:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:44:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb25c)
52:44:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb2f8)
52:44:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb41c)
52:44:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb42c)
52:44:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:011 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:011 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 696
52:44:011 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6736us
52:44:011 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:011 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:011 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:011 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:011 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:011 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:011 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:011 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:011 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:011 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:011 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:011 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 697
52:44:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9107us
52:44:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:011 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:028 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:028 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:44:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:44:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:44:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:44:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:44:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb25c)
52:44:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb2f8)
52:44:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb41c)
52:44:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb42c)
52:44:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:028 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 697
52:44:028 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1662us
52:44:028 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:028 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:028 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:028 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:028 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:028 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:028 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:028 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:028 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:028 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:028 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:028 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:028 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:028 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:028 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:028 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:028 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:028 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:028 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:028 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:028 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:028 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:028 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:028 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 698
52:44:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2571us
52:44:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:028 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:044 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:044 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:44:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:44:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:044 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:044 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:44:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:44:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:44:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb25c)
52:44:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb2f8)
52:44:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb41c)
52:44:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb42c)
52:44:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:044 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 698
52:44:044 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8198us
52:44:044 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:044 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:044 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:044 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:044 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:044 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:044 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:044 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:044 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:044 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:044 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:044 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 699
52:44:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7644us
52:44:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:044 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:061 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:061 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:44:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:44:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:061 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:44:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:44:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:44:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb25c)
52:44:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb2f8)
52:44:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb41c)
52:44:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb42c)
52:44:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:061 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 699
52:44:061 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3126us
52:44:061 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:061 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:061 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:061 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:061 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:061 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:061 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:061 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:061 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:061 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:061 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:061 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:061 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:061 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:061 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:061 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:061 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:061 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:061 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:061 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:061 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:061 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:061 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:061 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 700
52:44:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1108us
52:44:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:061 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:061 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:078 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:078 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:44:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:44:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:078 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:078 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:44:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:44:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:44:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb25c)
52:44:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb2f8)
52:44:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb41c)
52:44:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb42c)
52:44:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:078 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 700
52:44:078 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9662us
52:44:078 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:078 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:078 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:078 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:078 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:078 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:078 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:078 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:078 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:078 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:078 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:078 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 701
52:44:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6181us
52:44:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:078 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:094 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:094 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:44:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:44:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:094 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:094 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:44:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:44:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:44:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb25c)
52:44:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb2f8)
52:44:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb41c)
52:44:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb42c)
52:44:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:094 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 701
52:44:094 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4589us
52:44:094 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:094 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:094 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:094 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:094 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:094 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:094 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:094 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:094 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:094 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:094 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:094 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:094 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:094 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:094 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:094 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:094 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:094 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 702
52:44:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +143us
52:44:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:094 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:111 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:111 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:111 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:111 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:111 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:44:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:44:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:111 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:111 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:111 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08808294->0883ba78, woke from hle delay) +86us
52:44:111 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08808294, sas core) +12us
52:44:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:44:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:44:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:44:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb25c)
52:44:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb2f8)
52:44:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb41c)
52:44:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:111 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5bc->0883ba78, woke from hle delay) +240us
52:44:111 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:112 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:112 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0881a5bc, blocking audio) +19us
52:44:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb42c)
52:44:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +15us
52:44:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:112 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 702
52:44:112 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11069us
52:44:112 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:112 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:112 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:112 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:112 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:112 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:112 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:112 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:112 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:112 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:112 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:112 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 703
52:44:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4718us
52:44:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:112 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:128 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:128 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:44:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:44:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:128 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:128 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:44:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:44:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:44:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb25c)
52:44:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb2f8)
52:44:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb41c)
52:44:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb42c)
52:44:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:128 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:128 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 703
52:44:128 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6052us
52:44:128 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:128 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:128 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:128 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:128 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:128 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:128 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:128 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:128 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:128 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:129 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:129 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 704
52:44:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9791us
52:44:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:129 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:144 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:144 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:44:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:44:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:144 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:144 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:44:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:44:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:44:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb25c)
52:44:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb2f8)
52:44:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb41c)
52:44:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb42c)
52:44:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:144 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 704
52:44:144 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +978us
52:44:144 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:144 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:144 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:144 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:144 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:144 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:144 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:144 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:144 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:144 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:144 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:144 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:144 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:144 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:144 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:144 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:144 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:144 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:144 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 705
52:44:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3255us
52:44:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:144 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:161 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:161 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:44:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:44:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:161 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:44:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:44:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:44:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb25c)
52:44:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb2f8)
52:44:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb41c)
52:44:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb42c)
52:44:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:161 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 705
52:44:161 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7515us
52:44:161 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:161 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:161 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:161 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:161 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:161 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:161 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:161 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:161 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:161 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:161 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:161 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 706
52:44:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8328us
52:44:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:161 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:178 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:178 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:44:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:44:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:178 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:178 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:44:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:44:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:44:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb25c)
52:44:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb2f8)
52:44:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb41c)
52:44:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb42c)
52:44:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:178 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 706
52:44:178 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2442us
52:44:178 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:178 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:178 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:178 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:178 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:178 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:178 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:178 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:178 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:178 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:178 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:178 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:178 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:178 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:178 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:178 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:178 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:178 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:178 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:178 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:178 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:178 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:178 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:178 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 707
52:44:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1791us
52:44:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:178 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:178 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:194 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:194 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:44:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:44:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:194 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:194 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:44:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:44:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:44:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb25c)
52:44:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb2f8)
52:44:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb41c)
52:44:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb42c)
52:44:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:194 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 707
52:44:194 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8978us
52:44:194 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:194 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:194 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:194 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:194 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:194 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:194 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:194 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:194 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:194 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:194 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:194 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 708
52:44:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6865us
52:44:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:194 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:211 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:211 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:44:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:44:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:211 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:211 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:44:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:44:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:44:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb25c)
52:44:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb2f8)
52:44:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb41c)
52:44:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb42c)
52:44:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:211 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 708
52:44:211 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3905us
52:44:211 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:211 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:211 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:211 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:211 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:211 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:211 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:211 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:211 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:211 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:211 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:211 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:211 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:211 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:211 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:211 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:211 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:211 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:211 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:211 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:211 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(09276a40)
52:44:211 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:211 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:211 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 709
52:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +328us
52:44:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:211 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:228 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:228 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:44:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:44:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:44:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:44:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:44:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb25c)
52:44:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb2f8)
52:44:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb41c)
52:44:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb42c)
52:44:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:228 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 709
52:44:228 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10442us
52:44:228 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:228 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:228 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:228 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:228 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:228 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:228 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:228 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:228 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:228 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:228 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:228 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 710
52:44:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5402us
52:44:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:228 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:244 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:244 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:44:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:44:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:44:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:44:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:44:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb25c)
52:44:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb2f8)
52:44:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb41c)
52:44:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb42c)
52:44:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:244 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 710
52:44:244 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5368us
52:44:244 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:244 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:244 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:244 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:244 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:244 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:244 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:244 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:244 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:244 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:244 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:244 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 711
52:44:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10475us
52:44:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:244 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:261 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:261 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:44:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:44:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:261 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:261 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:44:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:44:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:44:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb25c)
52:44:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb2f8)
52:44:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb41c)
52:44:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb42c)
52:44:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:261 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +295us
52:44:261 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:261 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:261 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:261 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:261 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:261 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 711
52:44:261 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:261 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:261 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:261 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:261 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:261 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:261 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:261 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:261 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:261 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:261 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:261 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:261 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:261 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:261 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:261 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:261 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:261 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:261 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 712
52:44:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3938us
52:44:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:261 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:261 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:278 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:278 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:44:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:44:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:278 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:278 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:44:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:44:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:44:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb25c)
52:44:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb2f8)
52:44:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb41c)
52:44:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb42c)
52:44:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:278 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 712
52:44:278 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6831us
52:44:278 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:278 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:278 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:278 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:278 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:278 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:278 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:278 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:278 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:278 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:278 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:278 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 713
52:44:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9012us
52:44:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:278 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:294 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:294 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:44:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:44:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:44:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:44:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:44:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb25c)
52:44:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb2f8)
52:44:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb41c)
52:44:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb42c)
52:44:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:294 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 713
52:44:294 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1758us
52:44:294 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:294 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:294 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:294 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:294 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:294 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:294 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:294 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:294 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:294 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:294 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:294 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:294 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:294 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:294 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:294 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:294 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:294 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:294 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:294 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:294 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:294 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:294 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:294 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 714
52:44:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2475us
52:44:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:294 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:311 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:311 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:44:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:44:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:44:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:44:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:44:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb25c)
52:44:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb2f8)
52:44:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb41c)
52:44:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb42c)
52:44:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:311 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 714
52:44:311 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8294us
52:44:311 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:311 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:311 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:311 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:311 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:311 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:311 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:311 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:311 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:311 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:311 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:311 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 715
52:44:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7549us
52:44:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:311 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:328 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:328 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:44:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:44:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:44:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:44:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:44:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb25c)
52:44:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb2f8)
52:44:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb41c)
52:44:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb42c)
52:44:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:328 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 715
52:44:328 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3221us
52:44:328 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:328 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:328 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:328 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:328 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:328 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:328 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:328 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:328 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:328 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:328 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:328 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:328 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:328 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:328 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:328 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:328 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:328 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:328 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:328 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:328 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:328 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:328 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:328 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 716
52:44:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1012us
52:44:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:328 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:344 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:344 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:44:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:44:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:344 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:344 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:44:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:44:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:44:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb25c)
52:44:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb2f8)
52:44:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb41c)
52:44:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb42c)
52:44:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:344 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:344 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 716
52:44:344 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9757us
52:44:344 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:344 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:344 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:344 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:344 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:344 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:344 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:344 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:344 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:344 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:344 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:344 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 717
52:44:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6086us
52:44:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:344 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:361 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:361 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:44:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:44:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:361 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:361 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:44:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:44:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:44:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb25c)
52:44:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb2f8)
52:44:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb41c)
52:44:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb42c)
52:44:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:361 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 717
52:44:361 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4684us
52:44:361 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:361 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:361 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:361 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:361 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:361 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:361 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:361 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:361 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:361 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:361 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:361 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:361 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:361 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:361 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:361 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:361 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:361 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 718
52:44:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +47us
52:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:361 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:378 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:378 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:44:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:44:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:378 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:378 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:44:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:44:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:378 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +190us
52:44:378 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:44:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb25c)
52:44:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb2f8)
52:44:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb41c)
52:44:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb42c)
52:44:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +139us
52:44:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:378 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +100us
52:44:378 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:378 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:378 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:378 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 718
52:44:378 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11083us
52:44:378 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:378 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:378 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:378 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:378 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:378 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:378 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:378 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:378 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:378 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:378 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:378 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 719
52:44:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4622us
52:44:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:378 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:394 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:394 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:44:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:44:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:394 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:394 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:44:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:44:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:44:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb25c)
52:44:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb2f8)
52:44:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb41c)
52:44:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb42c)
52:44:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:394 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 719
52:44:394 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6147us
52:44:394 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:394 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:394 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:394 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:394 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:394 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:394 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:394 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:394 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:394 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:394 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:394 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 720
52:44:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9696us
52:44:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:395 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:411 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:411 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:44:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:44:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:411 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:44:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:44:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:44:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb25c)
52:44:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb2f8)
52:44:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb41c)
52:44:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb42c)
52:44:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:411 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 720
52:44:411 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1074us
52:44:411 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:411 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:411 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:411 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:411 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:411 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:411 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:411 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:411 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:411 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:411 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:411 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:411 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:411 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:411 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:411 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:411 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:411 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:411 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:411 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:411 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:411 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:411 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:411 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 721
52:44:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3159us
52:44:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:411 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:428 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:428 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:44:428 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:428 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:44:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:428 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:428 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:44:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:44:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:44:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb25c)
52:44:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb2f8)
52:44:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb41c)
52:44:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb42c)
52:44:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:428 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:428 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 721
52:44:428 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7611us
52:44:428 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:428 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:428 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:428 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:428 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:428 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:428 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:428 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:428 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:428 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:428 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:428 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 722
52:44:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8233us
52:44:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:428 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:445 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:445 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:44:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:44:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:445 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:445 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:44:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:44:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:44:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb25c)
52:44:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb2f8)
52:44:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb41c)
52:44:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb42c)
52:44:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:445 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 722
52:44:445 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2537us
52:44:445 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:445 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:445 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:445 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:445 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:445 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:445 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:445 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:445 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:445 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:445 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:445 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:445 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:445 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:445 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:445 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:445 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:445 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:445 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:445 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:445 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:445 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:445 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:445 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 723
52:44:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1696us
52:44:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:445 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:461 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:461 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:44:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:44:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:461 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:461 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:44:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:44:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:44:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb25c)
52:44:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb2f8)
52:44:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb41c)
52:44:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb42c)
52:44:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:461 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 723
52:44:461 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9074us
52:44:461 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:461 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:461 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:461 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:461 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:461 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:461 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:461 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:461 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:461 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:461 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:461 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 724
52:44:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6769us
52:44:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:461 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:461 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:478 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:478 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:44:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:44:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:478 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:478 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:44:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:44:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:44:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb25c)
52:44:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb2f8)
52:44:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb41c)
52:44:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb42c)
52:44:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:478 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 724
52:44:478 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4000us
52:44:478 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:478 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:478 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:478 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:478 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:478 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:478 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:478 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:478 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:478 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:478 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:478 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:478 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:478 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:478 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:478 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:478 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:478 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:478 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:478 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:478 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:478 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:478 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:478 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 725
52:44:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +233us
52:44:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:478 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:495 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:495 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:44:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:44:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:495 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:495 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:44:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:44:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:44:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb25c)
52:44:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb2f8)
52:44:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb41c)
52:44:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb42c)
52:44:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:495 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:495 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 725
52:44:495 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10537us
52:44:495 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:495 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:495 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:495 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:495 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:495 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:495 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:495 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:495 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:495 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:495 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:495 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 726
52:44:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5306us
52:44:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:495 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:511 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:511 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:44:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:44:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:511 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:511 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:44:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:44:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:44:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb25c)
52:44:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb2f8)
52:44:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb41c)
52:44:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb42c)
52:44:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:511 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:511 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 726
52:44:511 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5464us
52:44:511 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:511 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:511 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:511 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:511 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:511 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:511 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:511 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:511 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:511 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:511 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:511 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 727
52:44:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10380us
52:44:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:511 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:528 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:528 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:44:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:44:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:528 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:44:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:44:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:44:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb25c)
52:44:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb2f8)
52:44:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb41c)
52:44:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb42c)
52:44:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:528 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:528 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +390us
52:44:528 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:528 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:528 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:528 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:528 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 727
52:44:528 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:528 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:528 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:528 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:528 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:528 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:528 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:528 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:528 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:528 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:528 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:528 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:528 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:528 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:528 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:528 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:528 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:528 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:528 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:528 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 728
52:44:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3843us
52:44:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:528 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:528 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:545 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:545 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:44:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:44:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:545 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:545 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:44:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:44:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:44:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb25c)
52:44:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb2f8)
52:44:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb41c)
52:44:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb42c)
52:44:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:545 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:545 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 728
52:44:545 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6926us
52:44:545 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:545 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:545 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:545 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:545 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:545 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:545 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:545 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:545 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:545 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:545 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:545 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 729
52:44:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8916us
52:44:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:545 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:561 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:561 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:44:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:44:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:561 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:561 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:44:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:44:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:44:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb25c)
52:44:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb2f8)
52:44:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb41c)
52:44:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb42c)
52:44:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:561 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:561 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 729
52:44:561 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1853us
52:44:561 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:561 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:561 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:561 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:561 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:561 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:561 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:561 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:561 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:561 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:561 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:561 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:561 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:561 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:561 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:561 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:561 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:561 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:561 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:561 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:561 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:561 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:561 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:561 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 730
52:44:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2380us
52:44:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:561 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:561 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:578 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:578 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:44:578 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:578 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:44:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:578 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:578 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:44:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:44:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:44:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb25c)
52:44:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb2f8)
52:44:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb41c)
52:44:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb42c)
52:44:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:578 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:578 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 730
52:44:578 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8390us
52:44:578 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:578 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:578 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:578 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:578 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:578 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:578 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:578 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:578 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:578 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:578 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:578 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 731
52:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7453us
52:44:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:578 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:595 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:595 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:44:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:44:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:595 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:595 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:44:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:44:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:44:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb25c)
52:44:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb2f8)
52:44:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb41c)
52:44:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb42c)
52:44:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:595 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:595 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 731
52:44:595 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3317us
52:44:595 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:595 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:595 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:595 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:595 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:595 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:595 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:595 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:595 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:595 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:595 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:595 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:595 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:595 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:595 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:595 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:595 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:595 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:595 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:595 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:595 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:595 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:595 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:595 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 732
52:44:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +917us
52:44:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:595 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:611 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:611 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:44:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:44:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:611 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:611 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:44:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:44:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:44:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb25c)
52:44:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb2f8)
52:44:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb41c)
52:44:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb42c)
52:44:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:611 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:611 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 732
52:44:611 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9853us
52:44:611 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:612 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:612 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:612 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:612 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:612 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:612 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:612 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:612 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:612 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:612 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:612 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 733
52:44:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5990us
52:44:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:612 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:628 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:628 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:44:628 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:628 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:44:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:628 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:628 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:44:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:44:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:44:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb25c)
52:44:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb2f8)
52:44:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb41c)
52:44:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb42c)
52:44:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:628 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:628 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 733
52:44:628 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4780us
52:44:628 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:628 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:628 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:628 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:628 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:628 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:628 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:628 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:628 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:628 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:628 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:628 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 734
52:44:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +11063us
52:44:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:628 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:645 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:645 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:44:645 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881ca98->0883a6c4, audio drain) +24us
52:44:645 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:645 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:645 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:645 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:645 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881ca98, sas core) +18us
52:44:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:645 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:645 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb25c)
52:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb2f8)
52:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:645 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +241us
52:44:645 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +12us
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb41c)
52:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb42c)
52:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +76us
52:44:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:645 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +163us
52:44:645 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:645 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:645 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:645 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 734
52:44:645 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11084us
52:44:645 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:645 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:645 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:645 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:645 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:645 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:645 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:645 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:645 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:645 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:645 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:645 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 735
52:44:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4527us
52:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:645 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:661 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:661 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:44:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:661 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:661 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb25c)
52:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb2f8)
52:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb41c)
52:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb42c)
52:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:661 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:661 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 735
52:44:661 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6243us
52:44:661 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:661 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:661 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:661 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:661 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:661 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:661 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:661 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:661 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:661 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:661 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:661 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 736
52:44:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9600us
52:44:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:661 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:661 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:678 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:678 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:44:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:678 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:678 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb25c)
52:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb2f8)
52:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb41c)
52:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb42c)
52:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:678 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 736
52:44:678 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1169us
52:44:678 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:678 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:678 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:678 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:678 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:678 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:678 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:678 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:678 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:678 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:678 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:678 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:678 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:678 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:678 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:678 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:678 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:678 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:678 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:678 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:678 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:678 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:678 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:678 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 737
52:44:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3064us
52:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:678 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:695 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:695 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:44:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:695 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:695 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb25c)
52:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb2f8)
52:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb41c)
52:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb42c)
52:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:695 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:695 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 737
52:44:695 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7706us
52:44:695 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:695 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:695 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:695 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:695 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:695 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:695 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:695 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:695 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:695 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:695 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:695 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 738
52:44:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8137us
52:44:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:695 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:712 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:712 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:44:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:712 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:712 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb25c)
52:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb2f8)
52:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb41c)
52:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb42c)
52:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:712 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:712 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 738
52:44:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2633us
52:44:712 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:712 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:712 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:712 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:712 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:712 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:712 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 739
52:44:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1601us
52:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:712 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:728 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:728 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:44:728 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:728 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:728 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:728 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb25c)
52:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb2f8)
52:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb41c)
52:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb41c
52:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb42c)
52:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb41c - stall = 08feb42c
52:44:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +318us
52:44:728 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:728 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 739
52:44:728 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9169us
52:44:728 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:728 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:728 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:728 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:728 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:728 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:728 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:728 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:728 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:728 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:728 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:728 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 740
52:44:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6674us
52:44:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:728 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:745 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:745 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:44:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:745 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:745 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb25c)
52:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb2f8)
52:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb304)
52:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +279us
52:44:745 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:745 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 740
52:44:745 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4135us
52:44:745 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:745 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:745 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:745 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:745 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:745 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:745 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:745 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:745 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:745 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:745 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:745 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:745 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:745 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:745 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:745 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:745 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:745 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:745 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:745 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:745 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:745 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:745 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:745 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 741
52:44:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +137us
52:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:745 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:761 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:761 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:44:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:761 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:761 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb25c)
52:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb2f8)
52:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb304)
52:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:761 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:761 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 741
52:44:761 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10671us
52:44:761 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:761 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:761 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:761 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:761 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:761 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:761 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:761 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:761 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:761 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:761 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:761 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 742
52:44:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5211us
52:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:761 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:761 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:778 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:778 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:44:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:778 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:778 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb25c)
52:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb2f8)
52:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb304)
52:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:778 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 742
52:44:778 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5598us
52:44:778 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:778 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:778 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:778 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:778 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:778 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:778 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:778 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:778 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:778 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:778 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:778 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 743
52:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10284us
52:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:778 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:795 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:795 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:44:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:795 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:795 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb25c)
52:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb2f8)
52:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb304)
52:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:795 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:795 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 743
52:44:795 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +525us
52:44:795 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:795 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:795 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:795 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:795 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:795 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:795 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:795 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:795 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:795 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:795 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:795 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:795 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:795 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:795 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:795 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:795 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:795 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:795 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:795 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:795 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:795 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:795 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:795 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 744
52:44:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3748us
52:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:795 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:795 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:812 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:812 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:44:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:812 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb25c)
52:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb2f8)
52:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb304)
52:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:812 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 744
52:44:812 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7061us
52:44:812 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:812 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:812 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:812 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:812 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:812 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:812 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:812 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:812 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:812 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:812 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:812 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 745
52:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8821us
52:44:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:812 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:812 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:828 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:828 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:44:828 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:828 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:828 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:828 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb25c)
52:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb2f8)
52:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb304)
52:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:828 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:828 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 745
52:44:828 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1988us
52:44:828 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:828 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:828 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:828 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:828 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:828 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:828 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:828 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:828 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:828 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:828 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:828 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:828 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:828 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:828 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:828 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:828 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:828 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:828 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:828 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:828 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:828 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:828 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:828 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 746
52:44:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2284us
52:44:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:828 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:845 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:845 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:44:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:845 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:845 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb25c)
52:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb2f8)
52:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb304)
52:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:845 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:845 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 746
52:44:845 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8524us
52:44:845 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:845 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:845 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:845 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:845 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:845 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:845 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:845 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:845 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:845 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:845 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:845 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 747
52:44:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7358us
52:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:845 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:862 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:862 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:44:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:862 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:862 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb25c)
52:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb2f8)
52:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb304)
52:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:862 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 747
52:44:862 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3451us
52:44:862 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:862 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:862 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:862 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:862 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:862 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:862 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:862 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:862 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:862 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:862 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:862 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:862 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:862 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:862 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:862 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:862 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:862 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:862 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:862 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:862 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:862 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:862 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:862 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 748
52:44:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +821us
52:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:862 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:878 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:878 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:44:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:878 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:878 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb25c)
52:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb2f8)
52:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb304)
52:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:878 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 748
52:44:878 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9988us
52:44:878 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:878 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:878 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:878 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:878 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:878 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:878 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:878 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:878 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:878 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:878 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:878 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 749
52:44:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5895us
52:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:878 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:895 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:895 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:44:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:895 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:895 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb25c)
52:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb2f8)
52:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb304)
52:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:895 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 749
52:44:895 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4914us
52:44:895 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:895 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:895 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:895 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:895 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:895 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:895 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:895 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:895 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:895 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:895 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:895 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 750
52:44:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10968us
52:44:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:895 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:912 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:912 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:44:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:912 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:912 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:912 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883a6c4, audio drain) +122us
52:44:912 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:912 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:912 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:912 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:912 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834464, sas core) +18us
52:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb25c)
52:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb2f8)
52:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb304)
52:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +168us
52:44:912 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:912 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +71us
52:44:912 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:912 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:912 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:912 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:912 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:912 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 750
52:44:912 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11090us
52:44:912 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:912 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:912 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:912 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:912 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:912 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:912 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:912 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:912 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:912 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:912 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:912 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 751
52:44:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4431us
52:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:912 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:928 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:928 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:44:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:928 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb25c)
52:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb2f8)
52:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb304)
52:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:928 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 751
52:44:928 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6377us
52:44:928 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:928 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:928 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:928 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:928 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:928 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:928 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:928 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:928 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:928 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:928 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:928 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 752
52:44:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9505us
52:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:928 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:945 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:945 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:44:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:945 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:945 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb25c)
52:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb2f8)
52:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb304)
52:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:945 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 752
52:44:945 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1304us
52:44:945 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:945 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:945 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:945 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:945 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:945 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:945 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:945 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:945 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:945 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:945 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:945 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:945 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:945 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:945 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:945 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:945 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:945 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:945 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:945 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:945 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:945 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:945 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:945 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 753
52:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2968us
52:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:945 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:962 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:962 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:44:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:962 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb25c)
52:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb2f8)
52:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb304)
52:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:962 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 753
52:44:962 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7841us
52:44:962 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:962 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:962 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:962 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:962 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:962 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:962 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:962 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:962 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:962 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:962 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:962 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 754
52:44:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8042us
52:44:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:962 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:44:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:978 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:978 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:44:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:978 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:978 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb25c)
52:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb2f8)
52:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb304)
52:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:978 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 754
52:44:978 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2767us
52:44:978 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:978 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:978 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:978 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:978 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:978 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:978 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:978 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:978 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:978 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:978 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:978 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:44:978 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:978 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:978 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:978 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:978 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:978 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:978 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:978 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:978 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:978 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:978 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:978 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 755
52:44:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1505us
52:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:978 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:44:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:44:995 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:44:995 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:44:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:44:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:44:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb25c)
52:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb2f8)
52:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb304)
52:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:44:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:44:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:44:995 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 755
52:44:995 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9304us
52:44:995 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:44:995 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:44:995 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:44:995 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:44:995 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:44:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:44:995 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:995 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:44:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:44:995 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:44:995 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:44:995 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:44:995 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:44:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:44:995 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 756
52:44:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6579us
52:44:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:44:995 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:44:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:012 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:012 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:45:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:012 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:012 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb25c)
52:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb2f8)
52:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb304)
52:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:012 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 756
52:45:012 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4230us
52:45:012 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:012 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:012 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:012 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:012 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:012 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:012 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:012 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:012 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:012 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:012 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:012 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:012 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:012 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:012 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:012 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:012 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:012 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:012 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:012 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:012 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:012 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:012 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:012 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 757
52:45:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +42us
52:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:012 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:028 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:028 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:45:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb25c)
52:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb2f8)
52:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb304)
52:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:028 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 757
52:45:028 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10767us
52:45:028 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:028 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:028 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:028 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:028 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:028 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:028 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:028 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:028 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:028 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:028 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:028 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 758
52:45:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5115us
52:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:028 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:045 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:045 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:45:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:045 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:045 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb25c)
52:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb2f8)
52:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb304)
52:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:045 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:045 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 758
52:45:045 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5694us
52:45:045 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:045 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:045 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:045 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:045 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:045 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:045 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:045 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:045 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:045 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:045 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:045 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 759
52:45:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10189us
52:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:045 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:045 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:062 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:062 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:45:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:062 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb25c)
52:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb2f8)
52:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb304)
52:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:062 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:062 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 759
52:45:062 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +620us
52:45:062 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:062 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:062 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:062 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:062 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:062 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:062 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:062 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:062 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:062 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:062 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:062 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:062 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:062 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:062 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:062 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:062 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:062 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:062 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:062 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:062 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:062 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:062 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:062 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 760
52:45:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3652us
52:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:062 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:079 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:079 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:45:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:079 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:079 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb25c)
52:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb2f8)
52:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb304)
52:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:079 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 760
52:45:079 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7157us
52:45:079 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:079 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:079 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:079 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:079 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:079 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:079 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:079 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:079 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:079 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:079 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:079 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 761
52:45:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8726us
52:45:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:079 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:095 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:095 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:45:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:095 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:095 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb25c)
52:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb2f8)
52:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb304)
52:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:095 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:095 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 761
52:45:095 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2083us
52:45:095 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:095 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:095 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:095 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:095 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:095 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:095 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:095 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:095 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:095 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:095 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:095 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:095 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:095 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:095 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:095 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:095 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:095 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:095 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:095 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:095 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:095 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:095 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:095 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 762
52:45:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2189us
52:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:095 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:112 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:112 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:45:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:112 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb25c)
52:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb2f8)
52:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb304)
52:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:112 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 762
52:45:112 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8620us
52:45:112 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:112 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:112 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:112 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:112 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:112 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:112 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:112 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:112 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:112 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:112 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:112 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 763
52:45:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7262us
52:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:112 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:129 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:129 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:45:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:129 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:129 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb25c)
52:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb2f8)
52:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb304)
52:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:129 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 763
52:45:129 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3547us
52:45:129 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:129 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:129 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:129 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:129 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:129 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:129 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:129 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:129 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:129 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:129 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:129 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:129 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:129 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:129 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:129 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:129 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:129 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:129 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:129 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:129 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:129 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:129 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:129 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 764
52:45:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +726us
52:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:129 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:145 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:145 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:45:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:145 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:145 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb25c)
52:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb2f8)
52:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb304)
52:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:145 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 764
52:45:145 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10083us
52:45:145 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:145 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:145 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:145 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:145 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:145 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:145 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:145 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:145 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:145 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:145 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:145 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 765
52:45:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5799us
52:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:145 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:162 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:162 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:45:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb25c)
52:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb2f8)
52:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb304)
52:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:162 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 765
52:45:162 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5010us
52:45:162 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:162 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:162 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:162 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:162 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:162 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:162 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:162 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:162 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:162 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:162 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:162 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 766
52:45:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10873us
52:45:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:162 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:179 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:179 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:45:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:179 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:179 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb25c)
52:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:179 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834004->0883a6c4, audio drain) +215us
52:45:179 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:179 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:179 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:179 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:179 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834004, sas core) +18us
52:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb2f8)
52:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb304)
52:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +75us
52:45:179 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:179 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +164us
52:45:179 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:179 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:179 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 766
52:45:179 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:179 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:179 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:179 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11092us
52:45:179 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:179 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:179 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:179 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:179 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:179 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:179 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:179 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:179 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:179 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:179 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:179 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 767
52:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4336us
52:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:179 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:195 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:195 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:45:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:195 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:195 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb25c)
52:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb2f8)
52:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb304)
52:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:195 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 767
52:45:195 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6473us
52:45:195 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:195 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:196 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:196 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:196 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:196 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:196 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:196 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:196 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:196 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:196 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:196 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 768
52:45:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9409us
52:45:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:196 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:212 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:212 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:45:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:212 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:212 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb25c)
52:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb2f8)
52:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb304)
52:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:212 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 768
52:45:212 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1399us
52:45:212 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:212 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:212 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:212 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:212 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:212 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:212 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:212 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:212 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:212 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:212 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:212 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:212 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:212 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:212 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:212 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:212 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:212 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:212 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:212 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:212 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:212 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:212 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:212 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 769
52:45:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2873us
52:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:212 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:229 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:229 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:45:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:229 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:229 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb25c)
52:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb2f8)
52:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb304)
52:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:229 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 769
52:45:229 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7936us
52:45:229 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:229 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:229 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:229 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:229 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:229 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:229 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:229 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:229 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:229 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:229 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:229 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 770
52:45:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7946us
52:45:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:229 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:245 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:245 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:45:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:245 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:245 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb25c)
52:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb2f8)
52:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb304)
52:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:245 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 770
52:45:245 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2863us
52:45:245 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:245 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:245 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:245 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:245 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:245 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:245 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:245 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:245 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:245 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:245 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:245 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:245 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:245 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:245 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:245 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:245 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:245 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:245 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:245 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:245 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:245 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:245 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:245 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 771
52:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1410us
52:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:245 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:262 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:262 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:45:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:262 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb25c)
52:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb2f8)
52:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb304)
52:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb304
52:45:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +278us
52:45:262 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:262 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 771
52:45:262 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9399us
52:45:262 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:262 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:262 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:262 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:262 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:262 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:262 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:262 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:262 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:262 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:262 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:262 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 772
52:45:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6483us
52:45:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:262 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:279 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:279 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:45:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:279 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb25c)
52:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb2f8)
52:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb394)
52:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb3a0)
52:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +309us
52:45:279 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:279 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 772
52:45:279 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4295us
52:45:279 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:279 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:279 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:279 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:279 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:279 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:279 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:279 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:279 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:279 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:279 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:279 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:279 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:279 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:279 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:279 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:279 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:279 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:279 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:279 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 773
52:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +199us
52:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:279 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:295 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:295 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:45:295 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881ca98->0883ba78, woke from hle delay) +29us
52:45:295 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:295 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:295 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0881ca98, blocking audio) +19us
52:45:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb25c)
52:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb2f8)
52:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb394)
52:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb3a0)
52:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +291us
52:45:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:295 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 773
52:45:295 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10801us
52:45:295 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:295 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:295 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:295 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:295 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:295 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:295 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:295 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:295 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:295 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:295 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:295 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 774
52:45:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5020us
52:45:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:295 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:312 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:312 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:45:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb25c)
52:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb2f8)
52:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb394)
52:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb3a0)
52:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +308us
52:45:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:312 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 774
52:45:312 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5759us
52:45:312 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:312 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:312 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:312 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:312 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:312 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:312 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:312 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:312 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:312 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:312 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:312 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 775
52:45:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10093us
52:45:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:312 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:329 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:329 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:45:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb25c)
52:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb2f8)
52:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb394)
52:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb3a0)
52:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +308us
52:45:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:329 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 775
52:45:329 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +686us
52:45:329 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:329 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:329 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:329 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:329 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:329 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:329 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:329 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:329 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:45:329 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:329 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:329 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:329 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:329 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:329 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:329 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:329 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:329 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:329 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:329 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:329 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:329 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:329 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:329 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 776
52:45:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3557us
52:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:329 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:345 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:345 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:45:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:345 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:345 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb25c)
52:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb2f8)
52:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb394)
52:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb3a0)
52:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +308us
52:45:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:345 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 776
52:45:345 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7223us
52:45:345 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:345 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:345 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:345 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:345 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:345 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:345 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:345 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:345 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:345 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:345 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:345 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 777
52:45:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8630us
52:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:345 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:345 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:362 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:362 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:45:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:362 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:362 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb25c)
52:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb2f8)
52:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb394)
52:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb3a0)
52:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +308us
52:45:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:362 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 777
52:45:362 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2149us
52:45:362 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:362 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:362 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:362 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:362 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:362 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:362 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:362 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:362 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:362 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:362 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:362 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:362 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:362 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:362 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:362 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:362 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:362 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:362 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:362 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:362 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:362 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:362 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:362 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 778
52:45:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2094us
52:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:362 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:379 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:379 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:45:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:379 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb25c)
52:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb2f8)
52:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb394)
52:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb3a0)
52:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +308us
52:45:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:379 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 778
52:45:379 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8686us
52:45:379 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:379 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:379 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:379 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:379 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:379 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:379 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:379 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:379 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:379 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:379 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:379 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 779
52:45:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7167us
52:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:379 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:395 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:395 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:45:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb25c)
52:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb2f8)
52:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb394)
52:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb3a0)
52:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +308us
52:45:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:395 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 779
52:45:395 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3612us
52:45:395 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:395 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:395 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:395 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:395 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:395 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:395 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:395 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:395 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:395 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:395 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:395 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:395 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:395 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:395 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:395 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:395 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:395 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:395 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:395 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:395 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:395 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:395 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:395 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 780
52:45:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +630us
52:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:395 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:412 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:412 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:45:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:412 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb25c)
52:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb2f8)
52:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb394)
52:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb3a0)
52:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +308us
52:45:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:412 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 780
52:45:412 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10149us
52:45:412 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:412 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:412 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:412 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:412 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:412 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:412 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:412 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:412 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:412 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:412 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:412 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 781
52:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5704us
52:45:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:412 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:429 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:429 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:45:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:429 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:429 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb25c)
52:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb2f8)
52:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb394)
52:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb3a0)
52:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +308us
52:45:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:429 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 781
52:45:429 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5076us
52:45:429 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:429 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:429 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:429 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:429 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:429 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:429 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:429 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:429 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:429 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:429 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:429 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 782
52:45:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10777us
52:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:429 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:446 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:446 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:45:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:446 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:446 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb25c)
52:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb2f8)
52:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb394)
52:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb3a0)
52:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +308us
52:45:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:446 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, left interrupt) +5us
52:45:446 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:446 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:446 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:446 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:446 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:446 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:446 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:446 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 782
52:45:446 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:446 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:446 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:446 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:446 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11096us
52:45:446 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:446 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:446 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:446 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:446 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:446 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:446 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:446 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:446 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:446 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:446 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:446 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 783
52:45:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4241us
52:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:446 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:462 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:462 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:45:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:462 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb25c)
52:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb2f8)
52:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb394)
52:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb3a0)
52:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb3a0
52:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +308us
52:45:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:462 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 783
52:45:462 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6539us
52:45:462 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:462 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:462 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:462 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:462 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:462 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:462 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:462 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:462 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:462 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:462 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:462 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 784
52:45:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9314us
52:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:462 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:479 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:479 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:45:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:479 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:479 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb25c)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb2f8)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 4, 08ce9730, 5888, 1)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 4, 4096)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 4, 0, 00000000, 00000000, 00000000, 00000000)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 4, 4096, 4096, 4096, 4096)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 4)
52:45:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb394)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 3, 08ce9730, 5888, 1)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 3, 4096)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 3, 0, 00000000, 00000000, 00000000, 00000000)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 3, 4096, 4096, 4096, 4096)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 3)
52:45:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb430)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 2, 08ce9730, 5888, 1)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 2, 4096)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 2, 0, 00000000, 00000000, 00000000, 00000000)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 2, 4096, 4096, 4096, 4096)
52:45:479 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 2)
52:45:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb4cc)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb4d8)
52:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +402us
52:45:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:479 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 784
52:45:479 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1372us
52:45:479 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:479 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:479 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:479 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:479 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:479 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:479 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:479 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:479 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:479 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:479 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:479 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:479 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:479 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:480 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:480 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:480 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:480 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:480 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:480 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:480 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:480 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:480 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:480 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 785
52:45:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2777us
52:45:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:480 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:496 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:496 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:45:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:496 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb25c)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb2f8)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb394)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb430)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb4cc)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb4d8)
52:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:45:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:496 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 785
52:45:496 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7967us
52:45:496 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:496 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:496 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:496 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:496 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:496 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:496 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:496 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:496 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:496 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:496 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:496 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 786
52:45:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7851us
52:45:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:496 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:512 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:512 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:45:512 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:512 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:512 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:512 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb25c)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb2f8)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb394)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb430)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb4cc)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb4d8)
52:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +350us
52:45:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:512 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 786
52:45:512 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2887us
52:45:512 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:512 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:512 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:512 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:512 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:512 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:512 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:512 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:512 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:512 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:512 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:512 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:512 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:512 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:512 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:512 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:512 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:512 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:512 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:512 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:512 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:512 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:512 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:512 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 787
52:45:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1314us
52:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:512 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:529 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:529 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:45:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:529 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb25c)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb2f8)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb394)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb430)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb4cc)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb4d8)
52:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:45:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:529 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 787
52:45:529 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9430us
52:45:529 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:529 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:529 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:529 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:529 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:529 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:529 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:529 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:529 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:529 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:529 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:529 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 788
52:45:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6388us
52:45:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:529 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:546 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:546 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:45:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:546 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:546 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb25c)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb2f8)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb394)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb430)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb4cc)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb4d8)
52:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +350us
52:45:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:546 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 788
52:45:546 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4350us
52:45:546 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:546 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:546 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:546 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:546 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:546 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:546 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:546 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:546 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:546 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:546 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:546 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:546 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:546 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:546 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:546 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:546 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:546 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:546 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:546 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 789
52:45:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +104us
52:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:546 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:562 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:562 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:45:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:562 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:562 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:562 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884aa5c->0883ba78, woke from hle delay) +125us
52:45:562 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:562 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:562 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884aa5c, blocking audio) +19us
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb25c)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb2f8)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb394)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb430)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb4cc)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb4d8)
52:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +230us
52:45:562 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:562 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 789
52:45:562 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10862us
52:45:562 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:562 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:562 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:562 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:562 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:562 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:562 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:562 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:562 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:562 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:562 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:562 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 790
52:45:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4925us
52:45:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:562 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:579 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:579 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:45:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:579 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:579 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb25c)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb2f8)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb394)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb430)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb4cc)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb4d8)
52:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +350us
52:45:579 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:579 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 790
52:45:579 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5813us
52:45:579 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:579 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:579 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:579 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:579 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:579 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:579 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:579 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:579 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:579 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:579 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:579 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 791
52:45:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9998us
52:45:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:579 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:596 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:596 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:45:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:596 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb25c)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb2f8)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb394)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb430)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb4cc)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb4d8)
52:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:45:596 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:596 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 791
52:45:596 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +747us
52:45:596 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:596 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:596 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:596 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:596 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:596 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:596 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:596 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:596 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:596 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:596 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:596 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:596 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:596 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:596 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:596 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:596 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:596 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:596 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:596 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:596 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:596 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:596 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:596 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 792
52:45:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3461us
52:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:596 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:596 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:612 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:612 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:45:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:612 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:612 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb25c)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb2f8)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb394)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb430)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb4cc)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb4d8)
52:45:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +350us
52:45:612 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:612 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 792
52:45:612 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7276us
52:45:612 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:612 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:612 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:612 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:612 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:612 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:612 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:612 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:612 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:612 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:612 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:612 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 793
52:45:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8535us
52:45:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:612 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:629 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:629 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:45:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:629 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:629 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb25c)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb2f8)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb394)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb430)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb4cc)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb4d8)
52:45:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:45:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:629 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 793
52:45:629 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2210us
52:45:629 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:629 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:629 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:629 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:629 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:629 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:629 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:629 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:629 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:629 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:629 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:629 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:629 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:629 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:629 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:629 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:629 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:629 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:629 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:629 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:629 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:629 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:629 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:629 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 794
52:45:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1998us
52:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:629 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:629 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:646 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:646 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:45:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:646 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:646 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb25c)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb2f8)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb394)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb430)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb4cc)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb4d8)
52:45:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +350us
52:45:646 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:646 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 794
52:45:646 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8739us
52:45:646 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:646 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:646 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:646 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:646 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:646 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:646 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:646 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:646 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:646 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:646 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:646 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 795
52:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7072us
52:45:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:646 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:662 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:662 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:45:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:662 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:662 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb25c)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb2f8)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb394)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb430)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb4cc)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb4d8)
52:45:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:45:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:662 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 795
52:45:662 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3673us
52:45:662 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:662 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:662 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:662 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:662 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:662 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:662 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:662 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:662 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:662 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:662 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:662 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:662 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:662 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:662 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:662 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:662 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:662 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:662 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:662 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:662 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:662 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:662 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:662 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 796
52:45:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +535us
52:45:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:662 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:679 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:679 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:45:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:679 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:679 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb25c)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb2f8)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb394)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb430)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb4cc)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb4d8)
52:45:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb4d8
52:45:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +350us
52:45:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:679 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 796
52:45:679 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10202us
52:45:679 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:679 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:679 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:679 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:679 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:679 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:679 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:679 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:679 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:679 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:679 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:679 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 797
52:45:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5608us
52:45:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:679 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:696 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:696 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:45:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:45:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:696 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:696 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:45:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:45:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:45:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb25c)
52:45:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb2f8)
52:45:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb394)
52:45:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb430)
52:45:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb43c)
52:45:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +331us
52:45:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:696 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 797
52:45:696 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5148us
52:45:696 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:696 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:696 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:696 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:696 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:696 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:696 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:696 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:696 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:696 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:696 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:696 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 798
52:45:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10682us
52:45:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:696 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:712 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:712 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:45:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:45:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:712 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:712 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:45:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:45:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:45:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb25c)
52:45:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb2f8)
52:45:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb394)
52:45:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb430)
52:45:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb43c)
52:45:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +336us
52:45:712 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +69us
52:45:712 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:712 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 798
52:45:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:712 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:712 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:712 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:712 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:712 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:712 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:712 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:712 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:712 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 799
52:45:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4145us
52:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:712 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:729 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:729 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:45:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:45:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:729 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:729 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:45:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:45:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:45:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb25c)
52:45:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb2f8)
52:45:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb394)
52:45:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb430)
52:45:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb43c)
52:45:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +329us
52:45:729 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:729 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 799
52:45:729 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6613us
52:45:729 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:729 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:729 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:729 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:729 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:729 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:729 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:729 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:729 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:729 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:729 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:729 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 800
52:45:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9219us
52:45:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:729 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:746 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:746 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:45:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:45:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:746 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:746 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:45:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:45:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:45:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb25c)
52:45:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb2f8)
52:45:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb394)
52:45:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb430)
52:45:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb43c)
52:45:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +336us
52:45:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:746 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 800
52:45:746 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1532us
52:45:746 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:746 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:746 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:746 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:746 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:746 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:746 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:746 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:746 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:746 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:746 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:746 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:746 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:746 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:746 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:746 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:746 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:746 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:746 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:746 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:746 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:746 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:746 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:746 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 801
52:45:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2682us
52:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:746 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:762 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:762 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:45:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:45:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:762 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:762 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:45:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:45:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:45:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb25c)
52:45:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb2f8)
52:45:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb394)
52:45:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb430)
52:45:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb43c)
52:45:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +329us
52:45:762 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:762 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 801
52:45:762 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8076us
52:45:762 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:762 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:762 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:762 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:762 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:762 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:762 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:762 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:762 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:762 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:762 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:762 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 802
52:45:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7755us
52:45:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:762 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:779 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:779 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:45:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:45:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:779 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:779 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:45:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:45:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:45:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb25c)
52:45:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb2f8)
52:45:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb394)
52:45:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb430)
52:45:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb43c)
52:45:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +336us
52:45:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:779 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 802
52:45:779 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2995us
52:45:779 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:779 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:779 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:779 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:779 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:779 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:779 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:779 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:779 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:779 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:779 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:779 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:779 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:779 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:779 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:779 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:779 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:779 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:779 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:779 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:779 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:779 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:779 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:779 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 803
52:45:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1219us
52:45:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:779 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:796 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:796 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:45:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:45:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:796 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:796 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:45:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:45:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:45:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb25c)
52:45:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb2f8)
52:45:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb394)
52:45:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb430)
52:45:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb43c)
52:45:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +329us
52:45:796 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:796 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 803
52:45:796 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9539us
52:45:796 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:796 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:796 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:796 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:796 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:796 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:796 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:796 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:796 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:796 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:796 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:796 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 804
52:45:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6292us
52:45:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:796 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:813 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:813 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:45:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:45:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:813 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:813 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:45:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:45:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:45:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb25c)
52:45:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb2f8)
52:45:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb394)
52:45:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb430)
52:45:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb43c)
52:45:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +336us
52:45:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:813 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 804
52:45:813 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4459us
52:45:813 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:813 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:813 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:813 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:813 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:813 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:813 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:813 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:813 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:813 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:813 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:813 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:813 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:813 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:813 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:813 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:813 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:813 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:813 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:813 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 805
52:45:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8us
52:45:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:813 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:829 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:829 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:45:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:45:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:829 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:45:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:45:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:45:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb25c)
52:45:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:829 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +232us
52:45:829 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:829 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:829 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +19us
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb2f8)
52:45:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb394)
52:45:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb430)
52:45:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb43c)
52:45:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +109us
52:45:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:829 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 805
52:45:829 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10971us
52:45:829 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:829 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:829 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:829 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:829 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:829 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:829 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:829 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:829 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:829 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:829 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:829 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 806
52:45:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4829us
52:45:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:829 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:846 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:846 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:45:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:45:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:846 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:45:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:45:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:45:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb25c)
52:45:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb2f8)
52:45:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb394)
52:45:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb430)
52:45:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb43c)
52:45:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +336us
52:45:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:846 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 806
52:45:846 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5922us
52:45:846 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:846 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:846 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:846 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:846 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:846 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:846 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:846 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:846 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:846 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:846 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:846 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 807
52:45:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9902us
52:45:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:846 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:863 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:863 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:45:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:45:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:863 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:863 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:45:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:45:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:45:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb25c)
52:45:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb2f8)
52:45:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb394)
52:45:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb430)
52:45:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb43c)
52:45:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +329us
52:45:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:863 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 807
52:45:863 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +856us
52:45:863 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:863 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:863 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:863 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:863 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:863 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:863 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:863 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:863 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:863 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:863 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:863 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:863 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:863 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:863 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:863 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:863 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:863 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:863 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:863 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:863 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:863 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:863 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:863 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 808
52:45:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3366us
52:45:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:863 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:879 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:879 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:45:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:45:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:879 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:879 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:45:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:45:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:45:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb25c)
52:45:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb2f8)
52:45:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb394)
52:45:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb430)
52:45:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb43c)
52:45:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:45:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +336us
52:45:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:879 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 808
52:45:879 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7385us
52:45:879 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:879 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:879 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:879 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:879 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:879 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:879 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:879 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:879 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:45:879 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:879 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:879 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 809
52:45:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8439us
52:45:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:879 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:896 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:896 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:45:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb25c)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb2f8)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb394)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 2, 08ce9730, 5888, 1)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 2, 4096)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 2, 0, 00000000, 00000000, 00000000, 00000000)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 2, 4096, 4096, 4096, 4096)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 2)
52:45:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb430)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 3, 08ce9730, 5888, 1)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 3, 4096)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 3, 0, 00000000, 00000000, 00000000, 00000000)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 3, 4096, 4096, 4096, 4096)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 3)
52:45:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb4cc)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 4, 08ce9730, 5888, 1)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 4, 4096)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 4, 0, 00000000, 00000000, 00000000, 00000000)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 4, 4096, 4096, 4096, 4096)
52:45:896 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 4)
52:45:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb568)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:45:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb574)
52:45:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:45:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +423us
52:45:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:896 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 809
52:45:896 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2225us
52:45:896 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:896 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:896 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:896 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:896 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:896 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:896 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:896 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:896 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:896 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:896 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:896 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:896 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:896 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:896 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:896 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:896 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:896 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:896 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:897 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:897 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:897 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:897 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:897 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 810
52:45:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1903us
52:45:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:897 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:913 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:913 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:45:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb25c)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb2f8)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb394)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb430)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb4cc)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb568)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:45:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb574)
52:45:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:45:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +371us
52:45:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:913 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 810
52:45:913 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8813us
52:45:913 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:913 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:913 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:913 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:913 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:913 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:913 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:913 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:913 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:913 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:913 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:913 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 811
52:45:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6976us
52:45:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:913 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:929 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:929 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:45:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb25c)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb2f8)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb394)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb430)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb4cc)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb568)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:45:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb574)
52:45:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:45:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +371us
52:45:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:929 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 811
52:45:929 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3740us
52:45:929 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:929 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:929 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:929 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:929 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:929 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:929 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:929 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:929 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:929 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:929 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:929 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:929 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:929 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:929 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:929 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:929 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:929 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:929 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:929 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:929 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:929 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:929 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:929 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 812
52:45:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +440us
52:45:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:929 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:946 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:946 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:45:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:946 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb25c)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb2f8)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb394)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb430)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb4cc)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb568)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:45:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb574)
52:45:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:45:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +371us
52:45:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:946 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 812
52:45:946 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10277us
52:45:946 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:946 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:946 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:946 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:946 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:946 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:946 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:946 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:946 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:946 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:946 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:946 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 813
52:45:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5513us
52:45:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:946 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:963 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:963 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:45:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb25c)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb2f8)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb394)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb430)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb4cc)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb568)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:45:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb574)
52:45:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:45:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +371us
52:45:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:963 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 813
52:45:963 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5203us
52:45:963 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:963 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:963 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:963 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:963 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:963 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:963 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:963 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:963 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:963 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:963 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:963 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 814
52:45:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10586us
52:45:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:963 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:45:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:979 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:979 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:45:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:979 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb25c)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb2f8)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb394)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb430)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb4cc)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb568)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb574)
52:45:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +371us
52:45:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:979 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +130us
52:45:979 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:979 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:979 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:979 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:979 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:979 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 814
52:45:979 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:979 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:979 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:979 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:979 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:979 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:979 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:45:979 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:979 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:979 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:979 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:979 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:979 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:979 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:979 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:979 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:979 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:979 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:979 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 815
52:45:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4050us
52:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:979 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:45:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:45:996 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:45:996 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:45:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:45:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:45:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb25c)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb2f8)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb394)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb430)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb4cc)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb568)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:45:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb574)
52:45:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:45:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +371us
52:45:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:45:996 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 815
52:45:996 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6666us
52:45:996 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:45:996 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:45:996 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:45:996 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:45:996 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:45:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:45:996 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:996 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:45:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:45:996 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:45:996 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:45:996 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:45:996 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:45:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:45:996 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 816
52:45:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9123us
52:45:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:45:996 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:45:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:013 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:013 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:46:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:013 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb25c)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb2f8)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb394)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb430)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb4cc)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb568)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:46:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb574)
52:46:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:46:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +371us
52:46:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:013 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 816
52:46:013 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1593us
52:46:013 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:013 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:013 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:013 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:013 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:013 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:013 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:013 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:013 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:46:013 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:013 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:013 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:46:013 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:013 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:013 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:013 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:013 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:013 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:013 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:013 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:013 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:46:013 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:013 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:013 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 817
52:46:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2587us
52:46:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:013 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:029 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:029 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:46:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb25c)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb2f8)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb394)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb430)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb4cc)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb568)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:46:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb574)
52:46:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:46:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +371us
52:46:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:029 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 817
52:46:029 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8130us
52:46:029 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:029 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:029 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:029 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:029 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:029 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:029 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:029 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:029 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:46:029 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:029 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:029 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 818
52:46:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7660us
52:46:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:029 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:046 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:046 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:46:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:046 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:046 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb25c)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb2f8)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb394)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb430)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb4cc)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb568)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:46:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb574)
52:46:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:46:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +364us
52:46:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:046 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 818
52:46:046 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3063us
52:46:046 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:046 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:046 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:046 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:046 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:046 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:046 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:046 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:046 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:46:046 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:046 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:046 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:46:046 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:046 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:046 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:046 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:046 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:046 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:046 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:046 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:046 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:46:046 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:046 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:046 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 819
52:46:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1123us
52:46:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:046 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:063 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:063 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:46:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:063 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:063 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb25c)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb2f8)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb394)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb430)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb4cc)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb568)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:46:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb574)
52:46:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:46:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +371us
52:46:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:063 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 819
52:46:063 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9593us
52:46:063 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:063 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:063 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:063 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:063 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:063 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:063 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:063 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:063 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:46:063 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:063 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:063 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 820
52:46:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6197us
52:46:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:063 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:079 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:079 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:46:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:079 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:079 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb25c)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb2f8)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb394)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb430)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb4cc)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb568)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:46:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb574)
52:46:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:46:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +364us
52:46:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:079 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 820
52:46:079 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4527us
52:46:079 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:079 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:079 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:079 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:079 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:079 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:079 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:079 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:079 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:46:079 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:079 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:079 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:46:079 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:079 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:079 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:079 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:079 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:079 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 821
52:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +158us
52:46:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:079 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:097 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:097 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:46:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:097 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883ba78, woke from hle delay) +85us
52:46:097 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834464, sas core) +12us
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:097 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:097 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb25c)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb2f8)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb394)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb430)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb4cc)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:46:097 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +252us
52:46:097 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:46:097 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:097 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +19us
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb568)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:46:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb574)
52:46:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:46:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +58us
52:46:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:097 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 821
52:46:097 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11000us
52:46:097 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:097 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:097 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:097 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:097 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:097 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:097 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:097 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:097 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:46:097 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:097 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:097 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 822
52:46:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4734us
52:46:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:097 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:114 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:114 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:46:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:114 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:114 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb25c)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb2f8)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb394)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb430)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb4cc)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb568)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:46:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb574)
52:46:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:46:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +364us
52:46:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:114 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 822
52:46:114 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5990us
52:46:114 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:114 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:114 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:114 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:114 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:114 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:114 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:114 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:114 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe3=sceSasGetEndFlag(09276a40)
52:46:114 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:114 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:114 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 823
52:46:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9807us
52:46:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:114 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:130 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:130 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:46:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:130 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb25c)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb2f8)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb394)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb430)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb4cc)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb568)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:46:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb574)
52:46:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:46:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +371us
52:46:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:130 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 823
52:46:130 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +909us
52:46:130 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:130 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:130 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:130 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:130 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:130 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:130 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:130 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:130 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:130 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:130 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:130 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:46:130 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:130 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:130 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:130 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:130 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:130 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:130 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:130 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:130 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:130 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:130 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:130 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 824
52:46:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3270us
52:46:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:130 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:130 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:147 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:147 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:46:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:147 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:147 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb25c)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb2f8)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb394)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb430)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb4cc)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb568)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:46:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb574)
52:46:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb574
52:46:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +364us
52:46:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:147 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 824
52:46:147 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7453us
52:46:147 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:147 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:147 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:147 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:147 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:147 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:147 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:147 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:147 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:147 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:147 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:147 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 825
52:46:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8344us
52:46:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:147 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:164 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:164 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:46:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:46:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:164 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:46:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:46:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:46:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb25c)
52:46:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb2f8)
52:46:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb394)
52:46:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb430)
52:46:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb43c)
52:46:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +330us
52:46:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:164 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 825
52:46:164 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2413us
52:46:164 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:164 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:164 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:164 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:164 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:164 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:164 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:164 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:164 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:164 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:164 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:164 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:46:164 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:164 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:164 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:164 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:164 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:164 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:164 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:164 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:164 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:164 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:164 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:164 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 826
52:46:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1807us
52:46:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:164 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:181 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:181 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:46:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:46:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:181 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:46:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:46:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:46:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb25c)
52:46:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb2f8)
52:46:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb394)
52:46:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb430)
52:46:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb43c)
52:46:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +322us
52:46:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:181 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 826
52:46:181 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8958us
52:46:181 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:181 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:181 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:181 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:181 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:181 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:181 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:181 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:181 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:181 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:181 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:181 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 827
52:46:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6881us
52:46:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:181 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:197 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:197 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:46:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:46:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:46:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:46:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:46:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb25c)
52:46:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb2f8)
52:46:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb394)
52:46:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb430)
52:46:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb43c)
52:46:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +329us
52:46:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:197 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 827
52:46:197 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3877us
52:46:197 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:197 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:197 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:197 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:197 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:197 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:197 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:197 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:197 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:197 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:197 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:197 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:46:197 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:197 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:197 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:197 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:197 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:197 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:197 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:197 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:197 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:197 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:197 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:197 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 828
52:46:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +344us
52:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:197 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:214 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:214 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:46:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:46:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:214 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:214 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:46:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:46:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:46:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb25c)
52:46:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb2f8)
52:46:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb394)
52:46:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb430)
52:46:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb43c)
52:46:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +322us
52:46:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:214 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 828
52:46:214 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10421us
52:46:214 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:214 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:214 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:214 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:214 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:214 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:214 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:214 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:214 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:214 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:214 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:214 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 829
52:46:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5418us
52:46:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:214 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:231 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:231 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:46:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:46:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:231 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:46:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:46:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:46:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb25c)
52:46:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb2f8)
52:46:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb394)
52:46:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb430)
52:46:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb43c)
52:46:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +329us
52:46:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:231 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 829
52:46:231 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5341us
52:46:231 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:231 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:231 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:231 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:231 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:231 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:231 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:231 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:231 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:231 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:231 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:231 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 830
52:46:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10491us
52:46:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:231 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:247 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:247 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:46:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:46:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:46:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:46:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:46:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb25c)
52:46:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb2f8)
52:46:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb394)
52:46:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb430)
52:46:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb43c)
52:46:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +322us
52:46:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:247 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +275us
52:46:247 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:247 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:247 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:247 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:247 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:247 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 830
52:46:247 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:247 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:247 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:247 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:247 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:247 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:247 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:46:247 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:247 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:247 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:247 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:247 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:247 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:247 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:247 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:247 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:247 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:247 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:247 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 831
52:46:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3954us
52:46:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:247 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:264 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:264 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:46:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:46:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:264 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:264 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:46:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:46:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:46:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb25c)
52:46:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb2f8)
52:46:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb394)
52:46:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb430)
52:46:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb43c)
52:46:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +329us
52:46:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:264 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 831
52:46:264 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6804us
52:46:264 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:264 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:264 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:264 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:264 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:264 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:264 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:264 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:264 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:264 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:264 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:264 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 832
52:46:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9028us
52:46:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:264 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:281 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:281 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:46:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:46:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:46:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:46:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:46:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb25c)
52:46:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb2f8)
52:46:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb394)
52:46:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb430)
52:46:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb43c)
52:46:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +322us
52:46:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:281 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 832
52:46:281 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1738us
52:46:281 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:281 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:281 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:281 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:281 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:281 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:281 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:281 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:281 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:281 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:281 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:281 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:46:281 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:281 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:281 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:281 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:281 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:281 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:281 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:281 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:281 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:281 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:281 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:281 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 833
52:46:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2491us
52:46:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:281 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:297 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:297 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:46:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:46:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:46:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:46:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:46:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb25c)
52:46:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb2f8)
52:46:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb394)
52:46:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb430)
52:46:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb43c)
52:46:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +329us
52:46:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:297 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 833
52:46:297 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8267us
52:46:297 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:297 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:297 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:297 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:297 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:297 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:297 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:297 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:297 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:297 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:297 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:297 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 834
52:46:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7565us
52:46:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:297 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:314 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:314 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:46:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:46:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:46:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:46:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:46:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb25c)
52:46:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb2f8)
52:46:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb394)
52:46:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb430)
52:46:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb43c)
52:46:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +322us
52:46:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:314 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 834
52:46:314 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3201us
52:46:314 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:314 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:314 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:314 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:314 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:314 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:314 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:314 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:314 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:314 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:314 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:314 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:46:314 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:314 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:314 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:314 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:314 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:314 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:314 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:314 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:314 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:314 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:314 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:314 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 835
52:46:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1028us
52:46:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:314 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:331 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:331 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:46:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:46:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:331 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:46:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:46:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:46:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb25c)
52:46:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb2f8)
52:46:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb394)
52:46:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb430)
52:46:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb43c)
52:46:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +329us
52:46:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:331 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 835
52:46:331 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9730us
52:46:331 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:332 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:332 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:332 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:332 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:332 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:332 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:332 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:332 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:332 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:332 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:332 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 836
52:46:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6101us
52:46:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:332 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:347 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:347 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:46:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:46:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:347 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:347 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:46:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:46:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:46:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb25c)
52:46:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb2f8)
52:46:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb394)
52:46:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb430)
52:46:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb43c)
52:46:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +322us
52:46:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:347 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 836
52:46:347 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4664us
52:46:347 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:347 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:347 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:347 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:347 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:347 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:347 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:347 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:347 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:347 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:347 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:347 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:46:347 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:347 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:347 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:347 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:347 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:347 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 837
52:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +63us
52:46:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:347 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:364 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:364 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:46:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:46:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:46:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:46:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:364 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +171us
52:46:364 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +12us
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:46:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb25c)
52:46:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb2f8)
52:46:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb394)
52:46:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb430)
52:46:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:46:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb43c)
52:46:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb43c
52:46:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +163us
52:46:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:364 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +76us
52:46:364 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:364 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:364 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:364 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 837
52:46:364 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11087us
52:46:364 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:364 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:364 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:364 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(1, 0bfbfaac): no data
52:46:364 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:364 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:364 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:364 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:364 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:365 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:365 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:46:365 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 838
52:46:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4638us
52:46:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:365 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:381 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:381 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:46:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:381 user_main    I[ME]: HLE\sceAtrac.cpp:1544 sceAtracSetData(1, 08b11b00, 00005790)
52:46:381 user_main    W[ME]: HLE\sceAtrac.cpp:1475 This is an atrac3+ mono audio
52:46:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08839318->08000000, atrac set data) +57us
52:46:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08839318, woke from hle delay) +100us
52:46:382 user_main    E[ME]: HLE\sceAtrac.cpp:1631 sceAtracSetLoopNum(1, -1):no loop information
52:46:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:46:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:46:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:46:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:46:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb2e0)
52:46:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb400)
52:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb49c)
52:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb538)
52:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5d4)
52:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb670)
52:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb67c)
52:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +359us
52:46:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:385 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 838
52:46:385 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5933us
52:46:385 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:385 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:385 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:385 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 1680 samples left
52:46:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926d680, 0bfbfaac[00000690], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:386 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:386 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:386 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 839
52:46:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7330us
52:46:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:386 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:397 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:397 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:397 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:397 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:397 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:46:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:46:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:397 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:46:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:46:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:46:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb2e0)
52:46:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb400)
52:46:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:397 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 09601f80
52:46:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb49c)
52:46:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb538)
52:46:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5d4)
52:46:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb670)
52:46:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb67c)
52:46:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:400 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 839
52:46:400 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +976us
52:46:400 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:400 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:400 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:400 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:400 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:400 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:400 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:400 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:400 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:400 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:400 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:400 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:401 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:401 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:46:401 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:401 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:401 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:401 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:401 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:401 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:401 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:401 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:401 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:401 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:401 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:401 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 840
52:46:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3099us
52:46:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:401 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:414 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:414 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:46:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:414 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:414 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb2e0)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb400)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb49c)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb538)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5d4)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb670)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb67c)
52:46:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:414 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 840
52:46:414 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7513us
52:46:414 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:414 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:414 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:414 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:414 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:414 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:414 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:414 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:414 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:414 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:414 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:414 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 841
52:46:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8172us
52:46:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:414 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:431 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:431 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:46:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:431 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:431 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb2e0)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb400)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb49c)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb538)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5d4)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb670)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb67c)
52:46:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:431 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 841
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2439us
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:431 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:431 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:431 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:431 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:431 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:431 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:431 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:431 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8710us
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:431 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:431 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:431 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:431 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:431 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:431 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:431 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:432 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:432 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 842
52:46:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1636us
52:46:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:432 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:447 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:447 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:46:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:447 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:447 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb2e0)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb400)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb49c)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb538)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5d4)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb670)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb67c)
52:46:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:447 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 842
52:46:447 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8976us
52:46:447 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:447 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:447 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:447 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:447 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:447 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:447 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:447 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:447 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:447 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:447 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:447 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 843
52:46:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6709us
52:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:447 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:464 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:464 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:46:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:464 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:464 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb2e0)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb400)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb49c)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb538)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5d4)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb670)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb67c)
52:46:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:464 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 843
52:46:464 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3903us
52:46:464 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:464 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:464 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:464 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:464 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:464 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:464 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:464 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:464 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:464 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:464 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:464 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:464 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:464 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:464 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:464 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:464 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:464 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 844
52:46:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +747us
52:46:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:464 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:481 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:481 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:46:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:481 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:481 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb2e0)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb400)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb49c)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb538)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5d4)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb670)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb67c)
52:46:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:481 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 844
52:46:481 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +1141us
52:46:481 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:481 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:481 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:481 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:481 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:481 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:481 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:481 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:46:481 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:481 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:481 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:481 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:481 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:481 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:481 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:481 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:481 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:481 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:481 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:481 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 845
52:46:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5246us
52:46:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:481 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:498 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:498 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:46:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:498 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb2e0)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb400)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb49c)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb538)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5d4)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb670)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb67c)
52:46:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:498 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 845
52:46:498 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5366us
52:46:498 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:498 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:498 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:498 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:498 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:498 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:498 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:498 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:498 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:498 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:498 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:498 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 846
52:46:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10319us
52:46:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:498 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:514 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:514 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:46:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:514 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:514 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb2e0)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb400)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb49c)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb538)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5d4)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb670)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb67c)
52:46:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +292us
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:514 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:514 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:514 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:514 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:514 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 846
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:514 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:514 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:514 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:514 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:514 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:514 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:514 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:514 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:514 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:514 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:514 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:515 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:515 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 847
52:46:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1470us
52:46:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:515 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:531 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:531 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:46:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:531 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:531 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb2e0)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb400)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb49c)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb538)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5d4)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb670)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb67c)
52:46:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:531 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 847
52:46:531 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6829us
52:46:531 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:531 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:531 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:531 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:531 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:531 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:531 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:531 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:531 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:531 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:531 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:531 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 848
52:46:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8856us
52:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:531 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:548 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:548 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:46:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:548 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:548 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb2e0)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb400)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb49c)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb538)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5d4)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb670)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb67c)
52:46:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:548 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 848
52:46:548 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1755us
52:46:548 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:548 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:548 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:548 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:548 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:548 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:548 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:548 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:548 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:548 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:548 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:548 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:548 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:548 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:548 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:548 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:548 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:548 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:548 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:548 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:549 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:549 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:549 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:549 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 849
52:46:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2320us
52:46:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:549 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:564 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:564 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:46:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:564 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:564 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb2e0)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb400)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb49c)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb538)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5d4)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb670)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb67c)
52:46:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:564 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:564 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 849
52:46:564 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8292us
52:46:564 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:564 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:564 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:564 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:564 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:564 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:564 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:564 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:564 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:564 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:564 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:564 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:565 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:565 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 850
52:46:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5087us
52:46:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:565 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:581 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:581 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:46:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:581 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:581 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb2e0)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb400)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb49c)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb538)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5d4)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb670)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb67c)
52:46:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:581 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:581 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 850
52:46:581 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3219us
52:46:581 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:581 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:581 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:581 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:581 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:581 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:581 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:581 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:581 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:581 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:581 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:581 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:581 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:581 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:581 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:581 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:581 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:581 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:581 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:581 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:581 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:581 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:581 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:581 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 851
52:46:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +856us
52:46:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:581 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:598 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:598 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:46:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:598 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:598 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb2e0)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb400)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb49c)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb538)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5d4)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb670)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb67c)
52:46:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:598 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 851
52:46:598 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9755us
52:46:598 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:598 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:598 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:598 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:598 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:598 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:598 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:598 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:598 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:598 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:598 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:598 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 852
52:46:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5930us
52:46:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:598 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:614 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:614 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:46:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:614 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:614 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb2e0)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb400)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb49c)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb538)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5d4)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb670)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb67c)
52:46:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:614 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:614 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 852
52:46:614 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4682us
52:46:614 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:614 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:614 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:614 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:614 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:614 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:614 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:46:614 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:614 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:614 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:614 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:614 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:614 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:614 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 853
52:46:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8690us
52:46:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:614 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:631 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:631 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08832d84->0883a6c4, audio drain) +10us
52:46:631 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:631 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:631 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:631 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:631 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08832d84, sas core) +19us
52:46:631 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:46:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:631 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:631 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb2e0)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:631 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +250us
52:46:631 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +12us
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb400)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb49c)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb538)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5d4)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb670)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb67c)
52:46:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +163us
52:46:631 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:631 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +76us
52:46:631 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:631 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:631 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:631 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 853
52:46:631 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10997us
52:46:631 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:631 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:631 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:631 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:631 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:631 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:631 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:631 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:631 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:631 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:631 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:631 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 854
52:46:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4467us
52:46:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:631 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:648 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:648 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:46:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:648 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:648 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb2e0)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb400)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb49c)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb538)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5d4)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb670)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb67c)
52:46:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:648 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 854
52:46:648 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6145us
52:46:648 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:648 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:648 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:648 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:648 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:648 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:648 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:648 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:648 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:648 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:648 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:648 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 855
52:46:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9540us
52:46:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:648 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:664 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:664 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:46:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:664 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:664 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb2e0)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb400)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb49c)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb538)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5d4)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb670)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb67c)
52:46:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:664 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:664 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 855
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1072us
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:664 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:664 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:664 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:664 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:664 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:664 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:664 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:664 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:664 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:664 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:664 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:664 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:664 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:664 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:664 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:664 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:665 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 856
52:46:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3003us
52:46:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:665 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:681 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:681 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:46:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:681 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:681 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb2e0)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb400)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb49c)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb538)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5d4)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb670)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb67c)
52:46:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:681 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:681 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 856
52:46:681 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7608us
52:46:681 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:681 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:681 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:681 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:681 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:681 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:681 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:681 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:681 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:681 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:681 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:681 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 857
52:46:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8077us
52:46:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:681 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:698 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:698 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:46:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:698 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:698 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb2e0)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb400)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb49c)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb538)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5d4)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb670)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb67c)
52:46:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:698 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 857
52:46:698 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2535us
52:46:698 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:698 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:698 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:698 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:698 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:698 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:698 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:698 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:698 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:698 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:698 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:698 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:698 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:698 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:698 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:698 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:698 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:699 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 858
52:46:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2115us
52:46:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:699 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:714 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:714 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:46:714 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:714 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:714 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:714 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:714 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834004->0883834c, woke from hle delay) +173us
52:46:714 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834004, sas core) +20us
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb2e0)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb400)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb49c)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb538)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5d4)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb670)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb67c)
52:46:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +238us
52:46:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:714 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, left interrupt) +5us
52:46:714 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:714 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:714 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:714 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:714 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 858
52:46:714 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:714 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8699us
52:46:714 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:714 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:714 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:714 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:714 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:714 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:714 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:714 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:714 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:714 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:714 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:714 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 859
52:46:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6614us
52:46:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:714 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:731 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:731 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:46:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:731 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:731 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb2e0)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb400)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb49c)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb538)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5d4)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb670)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb67c)
52:46:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:731 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 859
52:46:731 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3998us
52:46:731 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:731 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:731 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:731 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:731 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:731 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:731 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:731 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:731 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:731 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:731 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:731 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:731 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:731 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:731 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:731 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:731 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:731 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:731 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:731 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:731 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:731 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:731 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:731 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 860
52:46:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +77us
52:46:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:731 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:748 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:748 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:46:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:748 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:748 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb2e0)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb400)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb49c)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb538)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5d4)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb670)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb67c)
52:46:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:748 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 860
52:46:748 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10535us
52:46:748 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:748 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:748 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:748 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:748 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:748 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:748 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:748 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:748 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:748 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:748 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:748 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:748 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:748 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 861
52:46:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2845us
52:46:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:748 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:764 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:764 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:46:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:764 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:764 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb2e0)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb400)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb49c)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb538)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5d4)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb670)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb67c)
52:46:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:764 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 861
52:46:764 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5461us
52:46:764 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:764 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:764 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:764 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:764 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:764 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:764 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:764 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:764 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:764 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:764 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:764 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 862
52:46:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10224us
52:46:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:764 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:781 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:781 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:46:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:781 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:781 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb2e0)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb400)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb49c)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb538)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5d4)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb670)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb67c)
52:46:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:781 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 862
52:46:781 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +388us
52:46:781 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:781 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:781 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:781 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:781 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:781 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:781 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:781 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:781 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:781 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:781 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:781 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:781 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:781 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:781 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:781 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:781 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:781 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:781 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:781 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:781 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:781 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:781 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:781 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 863
52:46:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3687us
52:46:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:781 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:798 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:798 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:46:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:798 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:798 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb2e0)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb400)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb49c)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb538)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5d4)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb670)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb67c)
52:46:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:798 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 863
52:46:798 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6924us
52:46:798 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:798 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:798 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:798 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:798 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:799 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:799 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:46:799 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:799 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:799 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:799 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:799 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:799 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:799 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 864
52:46:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6448us
52:46:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:799 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:815 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:815 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:46:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb2e0)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb400)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb49c)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb538)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5d4)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb670)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb67c)
52:46:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:815 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 864
52:46:815 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1851us
52:46:815 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:815 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:815 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:815 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:815 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:815 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:815 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:815 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:815 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:815 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:815 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:815 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:815 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:815 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:815 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:815 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:815 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:815 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:815 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:815 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:815 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:815 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:815 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:815 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 865
52:46:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2224us
52:46:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:815 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:831 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:831 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:46:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:831 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:831 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb2e0)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb400)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb49c)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb538)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5d4)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb670)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb67c)
52:46:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:831 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 865
52:46:831 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8387us
52:46:831 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:831 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:831 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:831 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:831 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:831 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:831 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:831 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:831 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:831 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:831 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:831 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 866
52:46:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7297us
52:46:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:831 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:848 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:848 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:46:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:848 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:848 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb2e0)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb400)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb49c)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb538)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5d4)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb670)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb67c)
52:46:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:848 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 866
52:46:848 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3314us
52:46:848 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:848 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:848 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:848 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:848 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:848 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:848 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:848 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:848 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:848 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:848 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:849 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:849 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:849 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:46:849 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:849 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:849 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:849 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:849 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:849 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:849 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:849 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:849 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:849 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:849 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:849 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 867
52:46:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +761us
52:46:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:849 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:865 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:865 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:46:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:865 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:865 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb2e0)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb400)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb49c)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb538)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5d4)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb670)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb67c)
52:46:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:865 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 867
52:46:865 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9851us
52:46:865 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:865 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:865 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:865 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:865 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:865 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:865 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:865 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:865 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:865 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:865 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:865 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 868
52:46:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5834us
52:46:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:865 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:881 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:881 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:46:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:881 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:881 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb2e0)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb400)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb49c)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb538)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5d4)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb670)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb67c)
52:46:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:881 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 868
52:46:881 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4777us
52:46:881 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:881 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:881 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:881 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:881 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:881 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:881 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:881 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:881 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:881 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:881 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:881 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 869
52:46:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10908us
52:46:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:881 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:898 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:898 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:46:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:898 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:898 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:898 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08808294->0883a6c4, audio drain) +105us
52:46:898 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:898 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:898 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:898 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:898 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883834c->08808294, atrac decode data) +18us
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb2e0)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb400)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb49c)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb538)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5d4)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb670)
52:46:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb67c)
52:46:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +306us
52:46:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:899 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 869
52:46:899 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +1993us
52:46:899 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:46:899 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:899 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:899 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:899 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:899 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:899 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:899 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8702us
52:46:899 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:899 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:899 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:899 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:899 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:899 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:899 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:899 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:899 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:899 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:899 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:899 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 870
52:46:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4371us
52:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:899 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:915 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:915 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:46:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb2e0)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb400)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb49c)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb538)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5d4)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb670)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb67c)
52:46:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:915 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 870
52:46:915 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6240us
52:46:915 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:915 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:915 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:915 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:915 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:915 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:915 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:915 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:915 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:915 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:915 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:915 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 871
52:46:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9445us
52:46:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:915 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:931 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:931 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:46:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:931 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:931 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb2e0)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb400)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb49c)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb538)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5d4)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb670)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb67c)
52:46:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:931 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 871
52:46:931 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1167us
52:46:931 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:931 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:931 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:931 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:931 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:931 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:931 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:931 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:931 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:931 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:931 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:931 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:931 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:931 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:931 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:931 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:932 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:932 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:932 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:932 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:932 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:932 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:932 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:932 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:932 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:932 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 872
52:46:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +603us
52:46:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:932 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:948 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:948 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:46:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:948 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:948 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb2e0)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb400)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb49c)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb538)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5d4)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb670)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb67c)
52:46:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:948 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 872
52:46:948 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7704us
52:46:948 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:948 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:948 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:948 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:948 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:948 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:948 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:948 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:948 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:948 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:948 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:948 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 873
52:46:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7981us
52:46:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:948 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:965 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:965 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:46:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb2e0)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb400)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb49c)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb538)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5d4)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb670)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb67c)
52:46:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:965 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 873
52:46:965 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2630us
52:46:965 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:965 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:965 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:965 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:965 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:965 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:965 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:965 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:965 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:965 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:965 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:965 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:965 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:965 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:965 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:965 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:965 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:965 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:965 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:965 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:965 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:965 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:965 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:965 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 874
52:46:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1445us
52:46:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:965 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:46:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:981 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:981 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:46:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:981 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:981 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb2e0)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb400)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb49c)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb538)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5d4)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb670)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb67c)
52:46:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:981 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 874
52:46:981 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9167us
52:46:981 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:981 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:981 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:981 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:981 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:46:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:46:981 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:46:981 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:46:981 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:981 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:981 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:981 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:981 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:981 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:46:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:981 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 875
52:46:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4205us
52:46:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:46:981 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:46:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:46:998 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:46:998 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:46:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:46:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:46:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb2e0)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb400)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb49c)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb538)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5d4)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb670)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:46:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb67c)
52:46:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:46:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:46:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:46:998 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 875
52:46:998 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4093us
52:46:998 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:998 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:998 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:998 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:998 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:46:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:998 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:998 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:46:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:998 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:998 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:998 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:998 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:46:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:46:998 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:46:998 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:46:998 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:46:998 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:46:998 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:46:998 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:46:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:46:998 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:998 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:46:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:46:998 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:46:998 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:46:998 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:46:998 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 876
52:46:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883874c->08000000, interrupt) +70us
52:46:998 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:46:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:015 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883874c, left interrupt) +5us
52:47:015 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08817904, blocking audio) +23us
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:015 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:015 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:47:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:015 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb2e0)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb400)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb49c)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb538)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5d4)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb670)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb67c)
52:47:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +406us
52:47:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:015 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 876
52:47:015 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10605us
52:47:015 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:015 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:015 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:015 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:015 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:015 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:015 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:015 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:015 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:015 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:015 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:015 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 877
52:47:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5055us
52:47:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:015 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:031 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:031 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:47:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb2e0)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb400)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb49c)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb538)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5d4)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb670)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb67c)
52:47:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:031 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 877
52:47:031 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5557us
52:47:031 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:031 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:031 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:031 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:031 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:031 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:031 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:031 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:031 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:031 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:031 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:031 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:031 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:031 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 878
52:47:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7823us
52:47:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:031 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:048 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:048 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:47:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:048 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb2e0)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb400)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb49c)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb538)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5d4)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb670)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb67c)
52:47:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:048 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 878
52:47:048 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +483us
52:47:048 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:048 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:048 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:048 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:048 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:048 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:048 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:048 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:048 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:048 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:048 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:048 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:048 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:048 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:048 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:048 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:048 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:048 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:048 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:048 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:048 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:048 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:048 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:048 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 879
52:47:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3592us
52:47:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:048 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:065 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:065 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:47:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:065 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:065 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb2e0)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb400)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb49c)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb538)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5d4)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb670)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb67c)
52:47:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:065 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 879
52:47:065 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7020us
52:47:065 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:065 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:065 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:065 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:065 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:065 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:065 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:065 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:065 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:065 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:065 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:065 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 880
52:47:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8665us
52:47:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:065 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:081 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:081 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:47:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:081 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:081 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb2e0)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb400)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb49c)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb538)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5d4)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb670)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb67c)
52:47:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:081 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 880
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1946us
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:081 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:081 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:081 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:081 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:081 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:081 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:081 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:081 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8710us
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:081 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:081 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:081 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:081 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:081 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:081 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:081 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:081 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:081 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 881
52:47:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2129us
52:47:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:081 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:098 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:098 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:47:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb2e0)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb400)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb49c)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb538)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5d4)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb670)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb67c)
52:47:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:098 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 881
52:47:098 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8483us
52:47:098 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:098 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:098 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:098 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:098 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:098 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:098 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:098 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:098 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:098 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:098 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:098 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 882
52:47:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7202us
52:47:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:098 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:115 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:115 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:47:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb2e0)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb400)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb49c)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb538)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5d4)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb670)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb67c)
52:47:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:115 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 882
52:47:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3409us
52:47:115 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:115 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:115 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:115 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:115 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:115 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:115 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:115 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:115 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:115 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:115 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 883
52:47:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1240us
52:47:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:115 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:131 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:131 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:47:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb2e0)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb400)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb49c)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb538)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5d4)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb670)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb67c)
52:47:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:131 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 883
52:47:131 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +648us
52:47:131 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:131 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:131 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:131 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:131 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:131 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:131 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:131 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:47:131 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:131 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:131 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:131 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:131 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:131 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:131 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:131 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:131 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:131 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:131 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:131 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 884
52:47:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5739us
52:47:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:131 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:148 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:148 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:47:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:148 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:148 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb2e0)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb400)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb49c)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb538)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5d4)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb670)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb67c)
52:47:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:148 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 884
52:47:148 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4873us
52:47:148 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:148 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:148 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:148 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:148 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:148 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:148 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:148 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:148 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:148 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:148 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:148 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 885
52:47:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10812us
52:47:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:148 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:165 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:165 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:47:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:165 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:165 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883a6c4, audio drain) +209us
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:165 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:165 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:165 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:165 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +18us
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb2e0)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb400)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb49c)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb538)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5d4)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb670)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb67c)
52:47:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +202us
52:47:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +37us
52:47:165 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:165 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:165 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 885
52:47:165 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11006us
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:165 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:165 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:165 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:165 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:165 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:165 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:165 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:165 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:166 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:166 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 886
52:47:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1963us
52:47:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:166 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:182 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:182 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:47:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:182 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb2e0)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb400)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb49c)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb538)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5d4)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb670)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb67c)
52:47:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:182 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 886
52:47:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6336us
52:47:182 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:182 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:182 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:182 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:182 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:182 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:182 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 887
52:47:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9349us
52:47:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:182 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:198 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:198 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:47:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:198 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:198 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb2e0)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb400)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb49c)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb538)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5d4)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb670)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb67c)
52:47:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:198 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 887
52:47:198 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1262us
52:47:198 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:198 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:198 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:198 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:198 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:198 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:198 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:198 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:198 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:198 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:198 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:198 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:198 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:198 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:198 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:198 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:198 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:198 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:198 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:198 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:198 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:199 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:199 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:199 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 888
52:47:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2813us
52:47:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:199 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:215 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:215 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:47:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:215 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:215 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb2e0)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb400)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb49c)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb538)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5d4)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb670)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb67c)
52:47:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:215 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 888
52:47:215 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7799us
52:47:215 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:215 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:215 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:215 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:215 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:215 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:215 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:215 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:215 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:215 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:215 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:215 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:215 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:215 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 889
52:47:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5581us
52:47:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:215 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:232 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:232 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:47:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb2e0)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb400)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb49c)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb538)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5d4)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb670)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb67c)
52:47:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:232 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 889
52:47:232 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2726us
52:47:232 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:232 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:232 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:232 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:232 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:232 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:232 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:232 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:232 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:232 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:232 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:232 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:232 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:232 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:232 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:232 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:232 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:233 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:233 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:233 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:233 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:233 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:233 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:233 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 890
52:47:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1349us
52:47:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:233 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:248 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:248 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:47:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:248 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb2e0)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb400)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb49c)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb538)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5d4)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb670)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb67c)
52:47:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:248 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 890
52:47:248 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9262us
52:47:248 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:248 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:248 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:248 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:248 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:248 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:248 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:248 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:248 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:248 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:248 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:248 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 891
52:47:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6423us
52:47:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:248 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:265 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:265 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:47:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:265 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:265 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb2e0)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb400)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb49c)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb538)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5d4)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb670)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb67c)
52:47:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:265 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 891
52:47:265 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4189us
52:47:265 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:265 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:265 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:265 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:265 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:265 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:265 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:47:265 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:265 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:265 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:265 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:265 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:265 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:265 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8710us
52:47:265 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:265 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:265 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:265 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:265 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:265 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:265 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:265 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 892
52:47:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +215us
52:47:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:266 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:282 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:282 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:47:282 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088049ac->0883ba78, woke from hle delay) +15us
52:47:282 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:282 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:282 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088049ac, blocking audio) +95us
52:47:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb2e0)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb400)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb49c)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb538)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5d4)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb670)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb67c)
52:47:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +396us
52:47:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:282 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 892
52:47:282 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10618us
52:47:282 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:282 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:282 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:282 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:282 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:282 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:282 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:282 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:282 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:282 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:282 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:282 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 893
52:47:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4960us
52:47:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:282 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:298 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:298 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:47:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb2e0)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb400)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb49c)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb538)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5d4)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb670)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb67c)
52:47:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:298 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 893
52:47:298 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5652us
52:47:298 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:298 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:298 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:298 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:298 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:298 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:298 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:298 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:298 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:298 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:298 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:298 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 894
52:47:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10033us
52:47:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:299 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:315 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:315 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:47:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb2e0)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb400)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb49c)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb538)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5d4)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb670)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb67c)
52:47:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:315 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 894
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +579us
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:315 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:315 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:315 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:315 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:315 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:315 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:315 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:315 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:315 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:315 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:315 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:315 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:315 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:315 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:315 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:316 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:316 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 895
52:47:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3496us
52:47:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:316 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:332 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:332 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:47:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:332 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:332 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb2e0)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb400)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb49c)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb538)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5d4)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb670)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb67c)
52:47:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:332 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 895
52:47:332 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7115us
52:47:332 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:332 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:332 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:332 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:332 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:332 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:332 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:332 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:332 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:332 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:332 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:332 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 896
52:47:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8570us
52:47:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:332 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:348 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:348 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:47:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:348 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:348 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb2e0)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb400)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb49c)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb538)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5d4)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb670)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb67c)
52:47:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:348 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 896
52:47:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2042us
52:47:348 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:348 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:348 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:348 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:348 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:348 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:348 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:348 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:348 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:348 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:348 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:47:348 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:348 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:348 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 897
52:47:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +49us
52:47:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:348 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:365 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:365 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:47:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:365 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:365 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:365 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +190us
52:47:365 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:365 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:365 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +95us
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb2e0)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb400)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb49c)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb538)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5d4)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb670)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb67c)
52:47:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +222us
52:47:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:365 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 897
52:47:365 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8471us
52:47:365 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:365 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:365 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:365 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:365 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:365 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:365 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:365 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:365 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:365 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:365 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:365 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 898
52:47:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7107us
52:47:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:365 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:382 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:382 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:47:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb2e0)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb400)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb49c)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb538)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5d4)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb670)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb67c)
52:47:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:382 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 898
52:47:382 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3505us
52:47:382 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:382 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:382 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:382 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:382 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:382 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:382 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:382 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:382 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:382 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:382 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:382 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:382 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:382 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:382 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:382 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:382 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:383 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:383 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:383 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:383 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:383 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:383 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:383 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 899
52:47:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +570us
52:47:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:383 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:398 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:398 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:47:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:398 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb2e0)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb400)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb49c)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb538)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5d4)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb670)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb67c)
52:47:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:398 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 899
52:47:398 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10041us
52:47:398 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:398 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:398 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:398 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:399 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:399 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:399 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:399 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:399 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:399 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:399 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:399 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:399 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:399 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 900
52:47:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3338us
52:47:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:399 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:415 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:415 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:47:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:415 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:415 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb2e0)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb400)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb49c)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb538)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5d4)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb670)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb67c)
52:47:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:415 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 900
52:47:415 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4968us
52:47:415 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:415 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:415 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:415 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:415 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:415 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:415 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:415 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:415 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:415 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:415 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:415 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 901
52:47:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10717us
52:47:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:415 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:432 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:432 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:47:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:432 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:432 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb2e0)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb400)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb49c)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:432 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883a6c4, audio drain) +310us
52:47:432 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:432 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:432 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:432 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:432 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +18us
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb538)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5d4)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb670)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb67c)
52:47:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +101us
52:47:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:432 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +138us
52:47:432 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:432 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 901
52:47:432 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:432 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:432 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:432 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:432 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11001us
52:47:432 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:432 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:432 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:432 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:432 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:432 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:432 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:432 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:432 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:432 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:432 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:432 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 902
52:47:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4180us
52:47:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:432 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:448 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:448 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:47:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:448 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:448 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb2e0)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb400)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb49c)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb538)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5d4)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb670)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb67c)
52:47:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:448 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:448 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 902
52:47:448 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6431us
52:47:448 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:448 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:448 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:448 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:448 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:448 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:448 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:47:448 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:448 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:448 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:448 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:448 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:448 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:448 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 903
52:47:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6941us
52:47:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:448 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:465 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:465 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:47:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:465 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb2e0)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb400)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb49c)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb538)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5d4)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb670)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb67c)
52:47:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:465 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 903
52:47:465 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1358us
52:47:465 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:465 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:465 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:465 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:465 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:465 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:465 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:465 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:465 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:465 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:465 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:465 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:465 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:465 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:465 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:465 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:465 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:465 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:465 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:465 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:465 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:465 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:465 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:465 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 904
52:47:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2717us
52:47:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:465 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:482 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:482 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:47:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:482 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:482 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb2e0)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb400)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb49c)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb538)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5d4)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb670)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb67c)
52:47:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:482 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 904
52:47:482 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7894us
52:47:482 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:482 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:482 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:482 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:482 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:482 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:482 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:482 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:482 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:482 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:482 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:482 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 905
52:47:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7791us
52:47:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:482 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:498 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:498 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:47:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:498 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb2e0)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb400)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb49c)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb538)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5d4)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb670)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb67c)
52:47:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:499 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 905
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2821us
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:499 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:499 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:499 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:499 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:499 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:499 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:499 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:499 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:499 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:499 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:499 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:499 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:499 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:499 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:499 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:499 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:499 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 906
52:47:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1254us
52:47:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:499 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:515 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:515 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:47:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:515 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:515 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb2e0)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb400)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb49c)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb538)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5d4)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb670)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb67c)
52:47:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:515 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 906
52:47:515 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9358us
52:47:515 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:515 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:515 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:515 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:515 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:515 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:515 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:515 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:515 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:515 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:515 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:515 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 907
52:47:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6327us
52:47:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:515 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:532 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:532 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:47:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:532 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:532 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb2e0)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb400)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb49c)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb538)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5d4)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb670)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb67c)
52:47:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:532 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 907
52:47:532 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4284us
52:47:532 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:532 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:532 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:532 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:532 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:532 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:532 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:532 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:532 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:532 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:532 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:532 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:532 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:532 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:532 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:532 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:533 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:533 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 908
52:47:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +365us
52:47:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:533 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:549 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:549 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:47:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:549 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:549 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb2e0)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb400)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb49c)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb538)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5d4)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb670)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb67c)
52:47:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:549 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:549 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 908
52:47:549 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +1523us
52:47:549 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +13us
52:47:549 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:549 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:549 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:549 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:549 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:549 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:549 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8710us
52:47:549 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:549 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:549 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:549 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:549 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:549 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:549 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:549 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:549 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:549 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:549 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:549 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 909
52:47:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4864us
52:47:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:549 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:565 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:565 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:47:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:565 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:565 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb2e0)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb400)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb49c)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb538)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5d4)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb670)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb67c)
52:47:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:565 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:565 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 909
52:47:565 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5747us
52:47:565 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:565 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:565 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:565 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:565 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:566 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:566 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:566 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:566 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:566 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:566 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:566 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 910
52:47:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9938us
52:47:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:566 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:582 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:582 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:47:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:582 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:582 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb2e0)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb400)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb49c)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb538)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5d4)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb670)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb67c)
52:47:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:582 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 910
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +674us
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:582 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:582 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:582 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:582 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:582 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:582 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:582 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:582 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:582 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:582 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 2048 samples left
52:47:582 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 0926f0c0, 0bfbfaac[00000800], 0bfbfabc[00000000], 0bfbfab8[-1])
52:47:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:582 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:582 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:582 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:582 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:582 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:583 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 911
52:47:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1096us
52:47:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:583 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:599 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:599 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:47:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:599 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:599 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb2e0)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb400)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb49c)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb538)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5d4)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb670)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb67c)
52:47:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:599 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:599 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 911
52:47:599 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7211us
52:47:599 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:599 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:599 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:599 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 1809 samples left
52:47:599 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:599 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:599 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:599 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:599 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:599 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:599 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:599 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 912
52:47:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8474us
52:47:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:599 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:615 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:615 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:47:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:615 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:615 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb2e0)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb400)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb49c)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb538)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5d4)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb670)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb67c)
52:47:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:615 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 912
52:47:615 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2137us
52:47:615 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:615 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:615 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:615 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 1809 samples left
52:47:615 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:615 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:615 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:615 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:615 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:615 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:615 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:615 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:615 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:615 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:615 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:615 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 1809 samples left
52:47:615 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:615 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:615 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:615 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:615 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:615 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:615 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:615 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 913
52:47:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1938us
52:47:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:615 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:632 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:632 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:47:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:632 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:632 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb2e0)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb400)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb49c)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb538)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5d4)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb670)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb67c)
52:47:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:632 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 913
52:47:632 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8674us
52:47:632 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:632 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:632 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:632 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(1, 0bfbfaac): 1809 samples left
52:47:632 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(1, 092710c0, 0bfbfaac[00000711], 0bfbfabc[00000001], 0bfbfab8[-1])
52:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883834c->08000000, atrac decode data) +12us
52:47:632 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883834c, woke from hle delay) +2300us
52:47:632 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:632 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:632 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:632 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:632 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:632 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:632 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:632 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 914
52:47:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4699us
52:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:632 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:649 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:649 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:47:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:649 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:649 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb2e0)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb400)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb49c)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb538)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5d4)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb670)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb67c)
52:47:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:649 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:649 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 914
52:47:649 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3600us
52:47:649 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:649 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:649 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:649 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:649 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:649 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:649 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:649 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:649 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:649 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:649 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:649 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:47:649 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:649 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:649 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:649 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:649 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:649 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:649 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:649 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:649 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:649 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:649 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:649 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 915
52:47:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +475us
52:47:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:649 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:665 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:665 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:47:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:665 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:665 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb2e0)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb400)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb49c)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb538)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5d4)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb670)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb67c)
52:47:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:665 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:665 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 915
52:47:665 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10137us
52:47:665 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:665 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:665 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:665 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:665 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:665 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:665 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:665 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:665 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:665 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:665 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:665 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 916
52:47:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5548us
52:47:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:665 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:682 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:682 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:47:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:682 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:682 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb2e0)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb400)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb49c)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb538)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5d4)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb670)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb67c)
52:47:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:682 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 916
52:47:682 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5064us
52:47:682 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:682 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:682 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:682 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:682 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:682 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:682 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:682 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:682 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:682 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:682 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:682 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 917
52:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10622us
52:47:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:682 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:699 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:699 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:47:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:699 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:699 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb2e0)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb400)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb49c)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb538)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5d4)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb670)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:699 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5e4->0883a6c4, audio drain) +390us
52:47:699 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:699 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:699 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:699 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:699 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a5e4, sas core) +18us
52:47:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb67c)
52:47:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +21us
52:47:699 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:699 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +218us
52:47:699 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:699 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 917
52:47:699 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:699 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:699 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:699 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:47:699 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11016us
52:47:699 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:699 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:699 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:699 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:700 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:700 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:700 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:700 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:700 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:700 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:700 _sound_task_ D[HLE]: JitCommon\JitBlockCache.cpp:179 Adding proxy root 08838618 to block at 08812a84
52:47:700 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +89us
52:47:700 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 918
52:47:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4084us
52:47:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:700 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:715 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:715 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:47:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:715 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:715 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb2e0)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb400)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb49c)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb538)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5d4)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb670)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb67c)
52:47:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:715 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:715 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 918
52:47:715 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6527us
52:47:715 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:715 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:715 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:715 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:715 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:715 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:715 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:715 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:715 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:715 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:715 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:715 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 919
52:47:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9235us
52:47:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:715 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:732 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:732 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:47:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:732 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:732 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb2e0)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb400)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb49c)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb538)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5d4)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb670)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb67c)
52:47:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:732 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 919
52:47:732 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1453us
52:47:732 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:732 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:732 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:732 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:732 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:732 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:732 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:732 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:732 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:732 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:732 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:732 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:47:732 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:732 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:732 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:732 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:732 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:732 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:732 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:732 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:732 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:732 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:732 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:732 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 920
52:47:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2698us
52:47:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:732 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:749 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:749 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:47:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:749 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:749 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb2e0)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb400)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb49c)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb538)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5d4)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb670)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb67c)
52:47:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:749 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:749 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 920
52:47:749 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7990us
52:47:749 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:749 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:749 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:749 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:749 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:749 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:749 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:749 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:749 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:749 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:749 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:749 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 921
52:47:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7771us
52:47:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:749 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:765 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:765 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:47:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:765 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:765 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb2e0)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb400)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb49c)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb538)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5d4)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb670)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb67c)
52:47:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:765 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:765 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 921
52:47:765 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2916us
52:47:765 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:765 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:765 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:765 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:765 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:765 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:765 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:765 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:765 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:765 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:765 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:765 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:47:765 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:765 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:765 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:765 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:765 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:765 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:765 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:765 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:765 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:765 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:765 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:765 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 922
52:47:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1235us
52:47:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:765 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:782 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:782 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:47:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:782 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:782 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb2e0)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb400)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb49c)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb538)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5d4)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb670)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb67c)
52:47:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:782 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 922
52:47:782 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9453us
52:47:782 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:782 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:782 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:782 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:782 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:782 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:782 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:782 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:782 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:782 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:782 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:782 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 923
52:47:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6308us
52:47:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:782 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:804 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:804 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:804 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:804 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:804 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:47:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:47:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:47:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:47:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:47:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb2e0)
52:47:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb400)
52:47:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb49c)
52:47:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb538)
52:47:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5d4)
52:47:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb670)
52:47:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb67c)
52:47:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:805 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 923
52:47:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4380us
52:47:805 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:805 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:805 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:805 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:805 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:805 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:47:805 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:805 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:805 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:805 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:805 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 924
52:47:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +24us
52:47:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:805 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:815 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:815 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:47:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:815 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +209us
52:47:815 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:815 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:815 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08833f24, blocking audio) +19us
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb2e0)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb400)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb49c)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb538)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5d4)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb670)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb67c)
52:47:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +202us
52:47:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:815 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 924
52:47:815 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10885us
52:47:815 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:815 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:815 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:815 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:815 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:815 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:815 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:815 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:815 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:815 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:815 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:815 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 925
52:47:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4845us
52:47:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:815 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:832 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:832 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:47:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:832 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:832 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb2e0)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb400)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb49c)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb538)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5d4)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb670)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb67c)
52:47:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:832 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 925
52:47:832 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5843us
52:47:832 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:832 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:832 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:832 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:832 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:832 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:832 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:832 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:832 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:832 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:832 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:832 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 926
52:47:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9918us
52:47:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:832 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:849 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:849 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:47:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:849 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb2e0)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb400)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb49c)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb538)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5d4)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb670)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb67c)
52:47:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:849 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 926
52:47:849 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +769us
52:47:849 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:849 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:849 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:849 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:849 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:849 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:849 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:849 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:849 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:849 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:849 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:849 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:47:849 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:849 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:849 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:849 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:849 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:849 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:849 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:850 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:850 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:850 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:850 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:850 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 927
52:47:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3382us
52:47:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:850 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:865 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:865 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:47:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:865 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:865 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb2e0)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb400)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb49c)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb538)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5d4)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb670)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb67c)
52:47:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:865 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 927
52:47:865 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7306us
52:47:865 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:865 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:865 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:865 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:865 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:865 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:865 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:865 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:865 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:865 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:865 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:865 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 928
52:47:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8455us
52:47:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:865 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:882 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:882 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:47:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:882 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:882 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb2e0)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb400)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb49c)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb538)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5d4)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb670)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb67c)
52:47:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:47:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:47:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:882 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 928
52:47:882 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2233us
52:47:882 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:882 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:882 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:882 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:882 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:882 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:882 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:882 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:882 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:882 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:882 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:882 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:47:882 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:882 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:882 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:882 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:882 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:882 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:882 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:882 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:882 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:882 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:882 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:882 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 929
52:47:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1919us
52:47:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:882 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:899 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:899 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:47:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:899 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:899 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb2e0)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb400)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb49c)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb538)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5d4)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb670)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb68c)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:47:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb698)
52:47:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:47:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:47:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:899 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 929
52:47:899 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8751us
52:47:899 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:899 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:899 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:899 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:899 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:899 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:899 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:899 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:899 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:899 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:899 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:899 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 930
52:47:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6992us
52:47:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:899 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:916 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:916 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:47:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:916 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb2e0)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb400)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb49c)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb538)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5d4)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb670)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb68c)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:47:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb698)
52:47:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:47:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:916 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 930
52:47:916 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3677us
52:47:916 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:916 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:916 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:916 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:916 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:916 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:916 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:916 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:916 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:916 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:916 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:916 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:47:916 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:916 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:916 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:916 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:916 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:916 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:916 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:916 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:916 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:916 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:916 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:916 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 931
52:47:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +455us
52:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:916 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:932 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:932 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:47:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:932 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:932 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb2e0)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb400)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb49c)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb538)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5d4)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb670)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb68c)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:47:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb698)
52:47:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:47:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:47:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:932 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 931
52:47:932 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10214us
52:47:932 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:932 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:932 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:932 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:932 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:932 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:932 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:932 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:932 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:932 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:932 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:932 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 932
52:47:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5529us
52:47:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:932 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:949 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:949 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:47:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:949 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb2e0)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb400)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb49c)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb538)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5d4)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb670)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb68c)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:47:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb698)
52:47:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:47:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:47:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:949 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 932
52:47:949 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5140us
52:47:949 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:949 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:949 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:949 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:949 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:949 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:949 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:949 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:949 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:949 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:949 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:949 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 933
52:47:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10602us
52:47:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:949 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:966 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:966 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:47:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:966 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:966 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb2e0)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb400)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb49c)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb538)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5d4)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb670)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb68c)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:47:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb698)
52:47:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:47:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:47:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:966 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +67us
52:47:966 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:966 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:966 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:966 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:966 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:966 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 933
52:47:966 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:966 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:966 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:966 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:966 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:966 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:966 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:47:966 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:966 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:966 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:966 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:966 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:966 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:966 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:966 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:966 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:966 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:966 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:966 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 934
52:47:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4066us
52:47:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:966 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:47:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:982 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:982 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:47:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:982 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:982 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb2e0)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb400)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb49c)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb538)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5d4)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb670)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb68c)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb698)
52:47:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:47:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:982 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 934
52:47:982 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6604us
52:47:982 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:982 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:982 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:982 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:982 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:982 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:982 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:982 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:982 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:982 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:982 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:982 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 935
52:47:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9139us
52:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:47:982 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:47:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:47:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:47:999 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:47:999 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:47:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:47:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:47:999 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb2e0)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb400)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb49c)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb538)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5d4)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb670)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb68c)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:47:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb698)
52:47:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:47:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:47:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:47:999 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 935
52:47:999 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1530us
52:47:999 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:999 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:999 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:999 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:999 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:47:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:999 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:999 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:47:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:999 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:999 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:47:999 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:47:999 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:47:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:47:999 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:47:999 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:47:999 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:47:999 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:47:999 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:47:999 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:47:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:47:999 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:999 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:47:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:47:999 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:47:999 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:000 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:000 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:000 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 936
52:48:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2603us
52:48:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:000 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:016 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:016 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:48:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb2e0)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb400)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb49c)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb538)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5d4)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb670)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb68c)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb698)
52:48:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:016 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 936
52:48:016 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8067us
52:48:016 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:016 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:016 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:016 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:016 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:016 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:016 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:016 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:016 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:016 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:016 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:016 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 937
52:48:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7676us
52:48:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:016 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:032 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:032 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:48:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:032 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:032 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb2e0)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb400)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb49c)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb538)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5d4)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb670)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb68c)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb698)
52:48:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:032 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 937
52:48:032 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2993us
52:48:032 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:032 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:032 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:032 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:032 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:032 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:032 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:032 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:032 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:032 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:032 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:033 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:033 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:033 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:033 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:033 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:033 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:033 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:033 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:033 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:033 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:033 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:033 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:033 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 938
52:48:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1139us
52:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:033 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:049 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:049 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:48:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:049 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:049 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb2e0)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb400)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb49c)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb538)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5d4)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb670)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb68c)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb698)
52:48:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:049 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 938
52:48:049 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9530us
52:48:049 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:049 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:049 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:049 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:049 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:049 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:049 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:049 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:049 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:049 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:049 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:049 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 939
52:48:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6213us
52:48:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:049 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:066 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:066 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:48:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:066 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:066 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb2e0)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb400)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb49c)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb538)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5d4)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb670)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb68c)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb698)
52:48:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:066 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:066 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 939
52:48:066 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4457us
52:48:066 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:066 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:066 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:066 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:066 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:066 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:066 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:066 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:066 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:066 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:066 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:066 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:066 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:066 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:067 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:067 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:067 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:067 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 940
52:48:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +174us
52:48:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:067 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:082 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:082 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:48:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:082 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834318->0883ba78, woke from hle delay) +68us
52:48:082 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834318, sas core) +12us
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:082 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:082 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb2e0)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb400)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb49c)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:082 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +254us
52:48:082 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:082 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:082 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +19us
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb538)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5d4)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb670)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb68c)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb698)
52:48:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +119us
52:48:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:082 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 940
52:48:082 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10937us
52:48:082 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:082 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:082 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:082 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:082 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:082 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:082 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:082 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:082 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:082 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:082 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:082 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 941
52:48:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4750us
52:48:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:082 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:099 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:099 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:48:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:099 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:099 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb2e0)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb400)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb49c)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb538)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5d4)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb670)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb68c)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb698)
52:48:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:099 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 941
52:48:099 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5920us
52:48:100 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:100 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:100 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:100 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:100 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:100 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:100 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:100 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:100 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:100 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:100 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:100 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 942
52:48:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9823us
52:48:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:100 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:116 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:116 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:48:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:116 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:116 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb2e0)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb400)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb49c)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb538)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5d4)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb670)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb68c)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb698)
52:48:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:116 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 942
52:48:116 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +846us
52:48:116 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:116 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:116 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:116 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:116 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:116 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:116 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:116 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:116 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:116 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:116 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:116 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:116 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:116 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:116 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:116 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:116 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:116 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:116 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:116 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:116 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:116 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:116 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:116 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 943
52:48:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3286us
52:48:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:116 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:132 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:132 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:48:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:132 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:132 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb2e0)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb400)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb49c)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb538)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5d4)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb670)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb68c)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb698)
52:48:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:132 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 943
52:48:132 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7383us
52:48:132 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:132 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:132 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:132 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:133 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:133 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:133 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:133 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:133 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:133 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:133 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:133 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 944
52:48:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8360us
52:48:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:133 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:149 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:149 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:48:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:149 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:149 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb2e0)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb400)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb49c)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb538)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5d4)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb670)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb68c)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb698)
52:48:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:149 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 944
52:48:149 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2309us
52:48:149 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:149 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:149 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:149 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:149 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:149 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:149 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:149 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:149 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:149 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:149 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:149 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:149 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:149 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:149 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:149 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:149 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:149 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:149 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:149 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:149 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:149 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:149 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:149 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 945
52:48:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1823us
52:48:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:149 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:166 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:166 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:48:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb2e0)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb400)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb49c)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb538)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5d4)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb670)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb68c)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb698)
52:48:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:166 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 945
52:48:166 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8846us
52:48:166 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:166 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:166 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:166 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:166 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:166 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:166 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:166 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:166 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:166 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:166 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:166 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 946
52:48:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6897us
52:48:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:166 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:182 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:182 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:48:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:182 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb2e0)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb400)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb49c)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb538)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5d4)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb670)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb68c)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb698)
52:48:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:182 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 946
52:48:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3773us
52:48:182 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:182 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:182 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:182 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:182 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:182 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:182 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:182 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:182 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:182 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:182 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:182 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:182 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 947
52:48:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +360us
52:48:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:182 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:199 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:199 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:48:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:199 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb2e0)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb400)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb49c)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb538)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5d4)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb670)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb68c)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb698)
52:48:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:199 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 947
52:48:199 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10309us
52:48:199 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:199 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:199 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:199 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:199 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:199 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:199 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:199 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:199 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:199 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:199 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:199 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 948
52:48:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5433us
52:48:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:199 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:216 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:216 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:48:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb2e0)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb400)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb49c)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb538)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5d4)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb670)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb68c)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb698)
52:48:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:216 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 948
52:48:216 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5236us
52:48:216 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:216 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:216 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:216 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:216 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:216 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:216 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:216 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:216 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:216 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:216 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:216 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 949
52:48:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10507us
52:48:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:216 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:232 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:232 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:48:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb2e0)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb400)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb49c)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb538)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5d4)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb670)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb68c)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb698)
52:48:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:232 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +162us
52:48:232 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:232 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:232 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:232 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:232 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:232 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 949
52:48:232 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:232 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:232 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:232 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:232 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:232 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:232 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:232 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:232 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:232 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:232 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:232 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:232 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:232 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:232 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:232 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:232 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:232 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:232 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 950
52:48:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3970us
52:48:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:232 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:249 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:249 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:48:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:249 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb2e0)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb400)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb49c)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb538)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5d4)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb670)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb68c)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb698)
52:48:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:249 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 950
52:48:249 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6699us
52:48:249 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:249 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:249 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:249 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:249 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:249 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:249 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:249 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:249 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:249 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:249 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:249 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 951
52:48:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9044us
52:48:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:249 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:266 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:266 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:48:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb2e0)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb400)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb49c)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb538)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5d4)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb670)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb68c)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb698)
52:48:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:266 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 951
52:48:266 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1626us
52:48:266 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:266 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:266 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:266 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:266 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:266 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:266 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:266 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:266 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:266 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:266 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:266 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:266 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:266 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:266 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:266 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:266 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:266 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:266 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:266 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:266 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:266 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:266 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:266 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 952
52:48:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2507us
52:48:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:266 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:283 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:283 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:48:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb2e0)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb400)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb49c)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb538)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5d4)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb670)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb68c)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb698)
52:48:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:283 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 952
52:48:283 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8162us
52:48:283 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:283 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:283 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:283 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:283 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:283 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:283 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:283 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:283 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:283 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:283 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:283 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 953
52:48:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7581us
52:48:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:283 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:299 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:299 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:48:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb2e0)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb400)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb49c)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb538)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5d4)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb670)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb68c)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb698)
52:48:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:299 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 953
52:48:299 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3089us
52:48:299 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:299 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:299 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:299 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:299 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:299 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:299 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:299 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:299 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:299 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:299 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:299 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:299 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:299 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:299 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:299 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:299 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:299 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:299 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:299 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:299 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:299 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:299 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:299 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 954
52:48:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1044us
52:48:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:299 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:316 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:316 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:48:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:316 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb2e0)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb400)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb49c)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb538)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5d4)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb670)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb68c)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb698)
52:48:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:316 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 954
52:48:316 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9625us
52:48:316 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:316 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:316 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:316 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:316 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:316 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:316 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:316 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:316 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:316 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:316 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:316 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 955
52:48:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6117us
52:48:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:316 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:333 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:333 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:48:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:333 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:333 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb2e0)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb400)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb49c)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb538)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5d4)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb670)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb68c)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb698)
52:48:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:333 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 955
52:48:333 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4552us
52:48:333 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:333 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:333 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:333 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:333 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:333 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:333 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:333 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:333 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:333 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:333 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:333 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:333 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:333 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:333 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:333 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:333 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:333 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 956
52:48:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +79us
52:48:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:333 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:349 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:349 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:48:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:349 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:349 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:349 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a534->0883ba78, woke from hle delay) +149us
52:48:349 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a534, sas core) +12us
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb2e0)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb400)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb49c)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb538)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5d4)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb670)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:349 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a6cc->0883ba78, woke from hle delay) +240us
52:48:349 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:349 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:349 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0881a6cc, blocking audio) +19us
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb68c)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb698)
52:48:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +53us
52:48:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:349 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 956
52:48:349 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11033us
52:48:349 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:349 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:349 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:349 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:349 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:349 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:349 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:349 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:349 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:349 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:349 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:349 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 957
52:48:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4654us
52:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:349 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:366 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:366 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:48:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb2e0)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb400)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb49c)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb538)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5d4)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb670)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb68c)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb698)
52:48:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:366 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 957
52:48:366 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6015us
52:48:366 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:366 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:366 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:366 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:366 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:366 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:366 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:366 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:366 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:366 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:366 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:366 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 958
52:48:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9728us
52:48:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:366 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:383 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:383 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:48:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:383 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:383 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb2e0)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb400)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb49c)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb538)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5d4)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb670)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb68c)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb698)
52:48:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:383 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 958
52:48:383 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +942us
52:48:383 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:383 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:383 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:383 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:383 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:383 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:383 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:383 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:383 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:383 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:383 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:383 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:383 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:383 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:383 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:383 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:383 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:383 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:383 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:383 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:383 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:383 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:383 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:383 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 959
52:48:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3191us
52:48:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:383 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:399 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:399 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:48:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:399 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb2e0)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb400)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb49c)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb538)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5d4)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb670)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb68c)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:48:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb698)
52:48:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:48:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +418us
52:48:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:399 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 959
52:48:399 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7478us
52:48:399 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:399 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:399 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:399 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:399 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:399 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:399 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:399 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:399 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:399 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:399 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:399 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 960
52:48:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8264us
52:48:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:399 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:416 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:416 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:416 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:416 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:416 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:48:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:48:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:416 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:48:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:48:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb0bc)
52:48:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:48:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb0c8)
52:48:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:48:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +213us
52:48:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:416 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 960
52:48:416 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2610us
52:48:416 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:416 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:416 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:416 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:416 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:416 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:416 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:416 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:416 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:416 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:416 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:416 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:416 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:416 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:416 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:416 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:416 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:416 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:416 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:416 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:416 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:416 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:416 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:416 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 961
52:48:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1728us
52:48:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:416 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:433 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:433 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:433 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:433 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:433 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:48:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:48:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:433 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:48:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:48:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb0bc)
52:48:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:48:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb0c8)
52:48:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:48:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:48:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:433 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 961
52:48:433 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9153us
52:48:433 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:433 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:433 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:433 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:433 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:433 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:433 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:433 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:433 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:433 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:433 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:433 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 962
52:48:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6801us
52:48:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:433 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:449 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:449 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:449 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:449 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:449 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:48:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:449 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 962
52:48:450 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883a6c4, audio drain) +4287us
52:48:450 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:450 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:450 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:450 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:450 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884961c, sas core) +18us
52:48:450 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883ba78, woke from hle delay) +240us
52:48:450 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884960c, sas core) +12us
52:48:450 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883ba78, woke from hle delay) +240us
52:48:450 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:450 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:450 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849528, blocking audio) +19us
52:48:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883a6c4, audio drain) +11079us
52:48:454 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:454 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:454 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:454 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497e0, sas core) +18us
52:48:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:48:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497e0, sas core) +12us
52:48:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883ba78, woke from hle delay) +240us
52:48:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:454 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:454 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849528, blocking audio) +19us
52:48:454 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 963
52:48:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08849564->08000000, interrupt) +244us
52:48:454 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08849564, left interrupt) +5us
52:48:466 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 963
52:48:468 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883a6c4, audio drain) +10829us
52:48:468 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:468 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:468 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:468 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:468 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497e0, sas core) +18us
52:48:469 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:48:469 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497e0, sas core) +12us
52:48:469 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:48:469 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:469 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:469 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497e0, blocking audio) +19us
52:48:470 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 964
52:48:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08849528->08000000, interrupt) +5318us
52:48:470 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08849528, left interrupt) +5us
52:48:470 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 964
52:48:472 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883a6c4, audio drain) +5755us
52:48:472 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:472 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:472 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:472 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:472 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088129dc, sas core) +18us
52:48:472 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088331a8->0883ba78, woke from hle delay) +240us
52:48:472 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088331a8, sas core) +12us
52:48:472 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088331a8->0883ba78, woke from hle delay) +240us
52:48:472 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:472 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:472 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088331a8, blocking audio) +19us
52:48:476 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 965
52:48:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08849528->08000000, interrupt) +10390us
52:48:476 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08849528, left interrupt) +5us
52:48:498 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883a6c4, audio drain) +682us
52:48:498 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:498 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:498 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:498 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:498 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494dc, sas core) +18us
52:48:498 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 965
52:48:498 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883ba78, woke from hle delay) +240us
52:48:498 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849528, sas core) +12us
52:48:498 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883ba78, woke from hle delay) +240us
52:48:498 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:498 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:498 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849528, blocking audio) +19us
52:48:502 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883a6c4, audio drain) +11079us
52:48:502 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:502 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:502 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:502 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:502 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +18us
52:48:502 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849534->0883ba78, woke from hle delay) +240us
52:48:502 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849534, sas core) +12us
52:48:502 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883ba78, woke from hle delay) +240us
52:48:502 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:502 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:502 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849528, blocking audio) +19us
52:48:503 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 966
52:48:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088497d4->08000000, interrupt) +3855us
52:48:503 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088497d4, left interrupt) +5us
52:48:503 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 966
52:48:505 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883a6c4, audio drain) +7218us
52:48:505 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:505 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:505 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:505 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:505 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884960c, sas core) +18us
52:48:505 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883ba78, woke from hle delay) +240us
52:48:505 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884961c, sas core) +12us
52:48:505 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883ba78, woke from hle delay) +240us
52:48:505 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:505 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:505 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884961c, blocking audio) +19us
52:48:507 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 967
52:48:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088497e0->08000000, interrupt) +8928us
52:48:507 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088497e0, left interrupt) +5us
52:48:532 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 967
52:48:532 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883a6c4, audio drain) +2145us
52:48:532 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:532 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:532 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:532 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:532 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494dc, sas core) +18us
52:48:532 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494cc->0883ba78, woke from hle delay) +240us
52:48:532 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494cc, sas core) +12us
52:48:532 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:48:532 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:532 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:532 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884966c, blocking audio) +19us
52:48:534 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883a6c4, audio drain) +11079us
52:48:534 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:534 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:534 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:534 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:534 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497e0, sas core) +18us
52:48:535 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:48:535 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +12us
52:48:535 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:48:535 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:535 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:535 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497d4, blocking audio) +19us
52:48:535 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 968
52:48:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088129dc->08000000, interrupt) +2391us
52:48:535 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088129dc, left interrupt) +5us
52:48:535 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 968
52:48:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:48:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:48:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:48:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:48:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb2e0)
52:48:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb400)
52:48:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb49c)
52:48:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb538)
52:48:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb658)
52:48:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb6f4)
52:48:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb790)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb82c)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb8c8)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb964)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feba00)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feba9c)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febb38)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febbd4)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febc70)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febd0c)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febda8)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febe44)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febee0)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febf7c)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec018)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec0b4)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec150)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec1ec)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec288)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec324)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec3c0)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec45c)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec478)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec484)
52:48:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1662us
52:48:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7019us
52:48:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:552 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:552 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:552 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 969
52:48:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7485us
52:48:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:552 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:552 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:552 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:48:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:552 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:552 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb2e0)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb400)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb49c)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb538)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb658)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb6f4)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb790)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb82c)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb8c8)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb964)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feba00)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feba9c)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febb38)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febbd4)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febc70)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febd0c)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febda8)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:552 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 969
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febe44)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febee0)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febf7c)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec018)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec0b4)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec150)
52:48:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec1ec)
52:48:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec288)
52:48:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec324)
52:48:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec3c0)
52:48:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec45c)
52:48:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec478)
52:48:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec484)
52:48:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2602us
52:48:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:553 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:553 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:553 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:553 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:553 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 970
52:48:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +949us
52:48:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:553 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:583 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:583 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:583 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:583 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:583 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:48:583 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:583 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:48:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:583 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:583 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:48:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:48:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:48:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb2e0)
52:48:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:583 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 09366c80
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb400)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb49c)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb538)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb658)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb6f4)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb790)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb82c)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb8c8)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb964)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feba00)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feba9c)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febb38)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febbd4)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febc70)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febd0c)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febda8)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:587 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 970
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febe44)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febee0)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febf7c)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec018)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec0b4)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec150)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec1ec)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec288)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec324)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec3c0)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec45c)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec478)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec484)
52:48:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:587 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9139us
52:48:587 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:587 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:587 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:587 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:587 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:587 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:587 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 971
52:48:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6022us
52:48:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:587 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:600 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:600 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:600 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:600 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:600 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:48:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:48:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:600 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:48:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:48:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:48:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb2e0)
52:48:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb400)
52:48:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:600 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 09397b80
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb49c)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb538)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb658)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb6f4)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb790)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb82c)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb8c8)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb964)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feba00)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feba9c)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febb38)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febbd4)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febc70)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febd0c)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febda8)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:604 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 971
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febe44)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febee0)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febf7c)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec018)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec0b4)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec150)
52:48:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec1ec)
52:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec288)
52:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec324)
52:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec3c0)
52:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec45c)
52:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec478)
52:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec484)
52:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4065us
52:48:605 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:605 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:605 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:605 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:605 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:605 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:605 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 972
52:48:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +11095us
52:48:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:605 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:616 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, left interrupt) +5us
52:48:616 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:616 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:616 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:616 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:616 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08817904, sas core) +12us
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:616 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:616 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:48:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:48:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:616 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:616 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:48:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:48:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:616 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +250us
52:48:616 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +12us
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:48:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb2e0)
52:48:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb400)
52:48:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb49c)
52:48:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb538)
52:48:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb658)
52:48:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:616 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 095c1080
52:48:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +247us
52:48:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:621 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:621 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +19us
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb6f4)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb790)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb82c)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb8c8)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb964)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feba00)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feba9c)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febb38)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:621 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 972
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febbd4)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febc70)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febd0c)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febda8)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febe44)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febee0)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febf7c)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec018)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec0b4)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec150)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec1ec)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec288)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec324)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec3c0)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec45c)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec478)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec484)
52:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +533us
52:48:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10527us
52:48:621 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:621 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:621 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:621 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:621 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:621 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:621 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 973
52:48:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4559us
52:48:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:622 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:633 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:633 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:48:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:633 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:633 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb2e0)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb400)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb49c)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb538)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb658)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb6f4)
52:48:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:633 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 041b5400
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb790)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb82c)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb8c8)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb964)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feba00)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feba9c)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febb38)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febbd4)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febc70)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febd0c)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febda8)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:639 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 973
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febe44)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febee0)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febf7c)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec018)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec0b4)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec150)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec1ec)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec288)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec324)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec3c0)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec45c)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec478)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec484)
52:48:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5528us
52:48:639 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:639 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:639 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:639 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:639 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:639 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:639 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 974
52:48:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9632us
52:48:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:639 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:650 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:650 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:48:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:650 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:650 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb2e0)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb400)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb49c)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb538)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb658)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb6f4)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb790)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb82c)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb8c8)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb964)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feba00)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feba9c)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febb38)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febbd4)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febc70)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febd0c)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febda8)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:650 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 974
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febe44)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febee0)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febf7c)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec018)
52:48:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec0b4)
52:48:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec150)
52:48:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec1ec)
52:48:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec288)
52:48:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec324)
52:48:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec3c0)
52:48:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec45c)
52:48:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec478)
52:48:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec484)
52:48:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +455us
52:48:651 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:651 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:651 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:651 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:651 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:651 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:651 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:651 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:651 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:651 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:651 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:651 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:651 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:651 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:651 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 975
52:48:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3096us
52:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:651 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:666 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:666 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:48:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:666 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:666 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb2e0)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb400)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb49c)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb538)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb658)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb6f4)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb790)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb82c)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb8c8)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb964)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feba00)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feba9c)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febb38)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febbd4)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febc70)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febd0c)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febda8)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:666 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 975
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febe44)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febee0)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febf7c)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec018)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec0b4)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec150)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec1ec)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec288)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec324)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec3c0)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec45c)
52:48:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec478)
52:48:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec484)
52:48:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:667 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6992us
52:48:667 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:667 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:667 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:667 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:667 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:667 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:667 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:667 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:667 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:667 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:667 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:667 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 976
52:48:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8169us
52:48:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:667 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:683 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:683 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:48:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:683 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:683 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb2e0)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb400)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb49c)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb538)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb658)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb6f4)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb790)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb82c)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb8c8)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb964)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feba00)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feba9c)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febb38)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febbd4)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febc70)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febd0c)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febda8)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:683 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 976
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febe44)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febee0)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febf7c)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec018)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec0b4)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec150)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec1ec)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec288)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec324)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec3c0)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec45c)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec478)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec484)
52:48:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:683 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1918us
52:48:683 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:683 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:684 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:684 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:684 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:684 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:684 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 977
52:48:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1632us
52:48:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:684 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:700 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:700 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:48:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:700 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:700 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb2e0)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb400)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb49c)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb538)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb658)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb6f4)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb790)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb82c)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb8c8)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb964)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feba00)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feba9c)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febb38)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febbd4)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febc70)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febd0c)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febda8)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:700 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 977
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febe44)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febee0)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febf7c)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec018)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec0b4)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec150)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec1ec)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec288)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec324)
52:48:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec3c0)
52:48:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec45c)
52:48:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec478)
52:48:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec484)
52:48:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:701 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8455us
52:48:701 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:701 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:701 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:701 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:701 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:701 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:701 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:701 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:701 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:701 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:701 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:701 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 978
52:48:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6706us
52:48:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:701 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:716 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:716 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:48:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:716 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:716 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb2e0)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb400)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb49c)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb538)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb658)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb6f4)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb790)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb82c)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb8c8)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb964)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feba00)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feba9c)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febb38)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febbd4)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febc70)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febd0c)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febda8)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:716 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 978
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febe44)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febee0)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febf7c)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec018)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec0b4)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec150)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec1ec)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec288)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec324)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec3c0)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec45c)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec478)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec484)
52:48:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:716 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3381us
52:48:716 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:716 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:716 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:716 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:716 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:717 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:717 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:717 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:717 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:717 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:717 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:717 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:717 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:717 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:717 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:717 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:717 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:717 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:717 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:717 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:717 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:717 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:717 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:717 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 979
52:48:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +169us
52:48:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:717 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:733 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:733 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:48:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb2e0)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb400)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb49c)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb538)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb658)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb6f4)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb790)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb82c)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb8c8)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb964)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feba00)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feba9c)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febb38)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febbd4)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febc70)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febd0c)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febda8)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:733 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 979
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febe44)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febee0)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febf7c)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec018)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec0b4)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec150)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec1ec)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec288)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec324)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec3c0)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec45c)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec478)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec484)
52:48:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:733 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9918us
52:48:733 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:733 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:733 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:734 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:734 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:734 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:734 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:734 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:734 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:734 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:734 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:734 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 980
52:48:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5243us
52:48:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:734 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:750 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:750 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:48:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:750 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:750 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb2e0)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb400)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb49c)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb538)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb658)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb6f4)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb790)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb82c)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb8c8)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb964)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feba00)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feba9c)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febb38)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febbd4)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febc70)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febd0c)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febda8)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:750 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 980
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febe44)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febee0)
52:48:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febf7c)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec018)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec0b4)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec150)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec1ec)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec288)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec324)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec3c0)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec45c)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec478)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec484)
52:48:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4845us
52:48:751 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:751 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:751 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:751 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:751 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:751 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:751 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:751 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 981
52:48:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10316us
52:48:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:751 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:766 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:766 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:48:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:766 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:766 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb2e0)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb400)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb49c)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb538)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb658)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb6f4)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb790)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb82c)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb8c8)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb964)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feba00)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feba9c)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febb38)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febbd4)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febc70)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febd0c)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febda8)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:766 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 981
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febe44)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febee0)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:766 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883a6c4, audio drain) +773us
52:48:766 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:766 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:766 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:766 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:766 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +18us
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febf7c)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec018)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec0b4)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec150)
52:48:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec1ec)
52:48:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec288)
52:48:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec324)
52:48:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec3c0)
52:48:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec45c)
52:48:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec478)
52:48:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec484)
52:48:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +239us
52:48:767 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:767 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, left interrupt) +5us
52:48:767 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:767 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:767 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:767 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:767 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:767 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11086us
52:48:767 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:767 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:767 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:767 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:767 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:767 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:767 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:767 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:767 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:767 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:767 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:767 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 982
52:48:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3779us
52:48:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:767 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:783 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:783 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:48:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:783 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb2e0)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb400)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb49c)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb538)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb658)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb6f4)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb790)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb82c)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb8c8)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb964)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feba00)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feba9c)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febb38)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febbd4)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febc70)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febd0c)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febda8)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:783 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 982
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febe44)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febee0)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febf7c)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec018)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec0b4)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec150)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec1ec)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec288)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec324)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec3c0)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec45c)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec478)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec484)
52:48:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:784 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6308us
52:48:784 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:784 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:784 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:784 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:784 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:784 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:784 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:784 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:784 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:784 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:784 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:784 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 983
52:48:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8853us
52:48:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:784 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:800 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:800 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:48:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:800 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:800 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb2e0)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb400)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb49c)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb538)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb658)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb6f4)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb790)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb82c)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb8c8)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb964)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feba00)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feba9c)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febb38)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febbd4)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febc70)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febd0c)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febda8)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:800 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 983
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febe44)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febee0)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febf7c)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec018)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec0b4)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec150)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec1ec)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec288)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec324)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec3c0)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec45c)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec478)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec484)
52:48:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:800 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:800 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1234us
52:48:800 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:800 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:800 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:800 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:800 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:800 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:800 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:801 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:801 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:801 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:801 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:801 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:801 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:801 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:801 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 984
52:48:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2316us
52:48:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:801 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:816 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:816 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:48:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:816 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:816 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb2e0)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb400)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb49c)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb538)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb658)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb6f4)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb790)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb82c)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb8c8)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb964)
52:48:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feba00)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feba9c)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febb38)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febbd4)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febc70)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febd0c)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febda8)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:817 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 984
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febe44)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febee0)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febf7c)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec018)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec0b4)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec150)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec1ec)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec288)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec324)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec3c0)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec45c)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec478)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec484)
52:48:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:817 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7771us
52:48:817 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:817 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:817 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:817 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:817 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:817 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:817 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:817 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:817 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:817 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:817 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:817 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 985
52:48:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7390us
52:48:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:817 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:833 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:833 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:48:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:833 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb2e0)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb400)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb49c)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb538)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb658)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb6f4)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb790)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb82c)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb8c8)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb964)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feba00)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feba9c)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febb38)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febbd4)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febc70)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febd0c)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febda8)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:833 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 985
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febe44)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febee0)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febf7c)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec018)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec0b4)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec150)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec1ec)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec288)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec324)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec3c0)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec45c)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec478)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec484)
52:48:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:833 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2698us
52:48:834 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:834 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:834 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:834 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:834 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:834 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:834 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:834 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:834 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:834 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:834 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:834 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:834 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:834 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:834 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:834 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:834 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:834 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:834 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:834 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:834 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:834 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:834 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:834 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 986
52:48:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +853us
52:48:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:834 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:850 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:850 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:48:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:850 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb2e0)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb400)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb49c)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb538)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb658)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb6f4)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb790)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb82c)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb8c8)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb964)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feba00)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feba9c)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febb38)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febbd4)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febc70)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febd0c)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febda8)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:850 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 986
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febe44)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febee0)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febf7c)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec018)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec0b4)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec150)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec1ec)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec288)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec324)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec3c0)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec45c)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec478)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec484)
52:48:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:850 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9234us
52:48:850 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:851 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:851 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:851 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:851 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:851 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:851 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:851 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:851 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:851 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:851 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:851 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 987
52:48:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5926us
52:48:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:851 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:866 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:866 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:48:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb2e0)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb400)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb49c)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb538)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb658)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb6f4)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb790)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb82c)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb8c8)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb964)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feba00)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feba9c)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febb38)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febbd4)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febc70)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febd0c)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febda8)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:866 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 987
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febe44)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febee0)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febf7c)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec018)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec0b4)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec150)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec1ec)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec288)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec324)
52:48:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec3c0)
52:48:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec45c)
52:48:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec478)
52:48:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec484)
52:48:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:867 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4161us
52:48:867 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:867 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:867 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:867 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:867 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:867 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:867 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:867 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:867 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:867 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:867 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:867 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 988
52:48:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +11000us
52:48:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:867 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:883 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:883 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:48:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:883 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833b54->0883a6c4, audio drain) +88us
52:48:883 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:883 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:883 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:883 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:883 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833b54, sas core) +18us
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:883 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:883 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +255us
52:48:883 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb2e0)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb400)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb49c)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb538)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb658)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb6f4)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb790)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb82c)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb8c8)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:883 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +244us
52:48:883 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:883 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:883 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +19us
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb964)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feba00)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feba9c)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febb38)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:883 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 988
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febbd4)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febc70)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febd0c)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febda8)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febe44)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febee0)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febf7c)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec018)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec0b4)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec150)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec1ec)
52:48:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec288)
52:48:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec324)
52:48:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec3c0)
52:48:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec45c)
52:48:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec478)
52:48:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec484)
52:48:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +449us
52:48:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:884 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10610us
52:48:884 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:884 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:884 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:884 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:884 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:884 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:884 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:884 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:884 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:884 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:884 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:884 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 989
52:48:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4463us
52:48:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:884 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:900 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:900 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:48:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb2e0)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb400)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb49c)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb538)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb658)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb6f4)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb790)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb82c)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb8c8)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb964)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feba00)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feba9c)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febb38)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febbd4)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febc70)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febd0c)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febda8)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:900 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 989
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febe44)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febee0)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febf7c)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec018)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec0b4)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec150)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec1ec)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec288)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec324)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec3c0)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec45c)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec478)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec484)
52:48:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:900 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5624us
52:48:900 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:900 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:900 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:900 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:900 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:901 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:901 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:901 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:901 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:901 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:901 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:901 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 990
52:48:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9537us
52:48:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:901 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:916 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:916 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:48:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:916 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb2e0)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb400)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb49c)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb538)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb658)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb6f4)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb790)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb82c)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb8c8)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb964)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feba00)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feba9c)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febb38)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febbd4)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febc70)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febd0c)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febda8)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:916 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 990
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febe44)
52:48:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febee0)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febf7c)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec018)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec0b4)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec150)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec1ec)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec288)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec324)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec3c0)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec45c)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec478)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec484)
52:48:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:917 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +550us
52:48:917 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:917 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:917 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:917 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:917 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:917 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:917 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:917 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:917 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:917 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:917 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:917 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:917 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:917 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:917 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:917 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:917 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:917 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:917 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:917 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:917 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:917 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:917 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:917 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 991
52:48:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3000us
52:48:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:917 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:933 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:933 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:48:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb2e0)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb400)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb49c)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb538)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb658)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb6f4)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb790)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb82c)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb8c8)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb964)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feba00)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feba9c)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febb38)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febbd4)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febc70)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febd0c)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febda8)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:933 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 991
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febe44)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febee0)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febf7c)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec018)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec0b4)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec150)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec1ec)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec288)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec324)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec3c0)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec45c)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec478)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec484)
52:48:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:933 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7087us
52:48:934 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:934 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:934 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:934 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:934 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:934 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:934 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:934 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:934 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:934 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:934 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:934 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 992
52:48:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8074us
52:48:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:934 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:950 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:950 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:48:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:950 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:950 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb2e0)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb400)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb49c)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb538)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb658)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb6f4)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb790)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb82c)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb8c8)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb964)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feba00)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feba9c)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febb38)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febbd4)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febc70)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febd0c)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febda8)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:950 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 992
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febe44)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febee0)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febf7c)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec018)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec0b4)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec150)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec1ec)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec288)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec324)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec3c0)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec45c)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec478)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec484)
52:48:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:950 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2014us
52:48:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:951 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:951 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:951 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:951 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:951 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:951 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 993
52:48:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1537us
52:48:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:951 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:48:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:967 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:967 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:48:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb2e0)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb400)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb49c)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb538)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb658)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb6f4)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb790)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb82c)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb8c8)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb964)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feba00)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feba9c)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febb38)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febbd4)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febc70)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febd0c)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febda8)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:967 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 993
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febe44)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febee0)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febf7c)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec018)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec0b4)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec150)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec1ec)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec288)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec324)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec3c0)
52:48:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec45c)
52:48:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec478)
52:48:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec484)
52:48:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8550us
52:48:968 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:968 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:968 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:968 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:968 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:968 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:968 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 994
52:48:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6610us
52:48:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:968 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:48:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:48:983 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:48:983 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:48:983 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:48:983 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:48:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:48:983 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:48:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:48:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:48:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:48:983 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:48:983 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:48:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:48:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:48:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:48:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb2e0)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb400)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb49c)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb538)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb658)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb6f4)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb790)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb82c)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb8c8)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb964)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feba00)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feba9c)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febb38)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febbd4)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febc70)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febd0c)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febda8)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:48:984 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 994
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febe44)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febee0)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febf7c)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec018)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec0b4)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec150)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec1ec)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec288)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec324)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec3c0)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec45c)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec478)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:48:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec484)
52:48:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:48:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:48:984 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:48:984 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3477us
52:48:984 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:984 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:984 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:985 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:48:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:48:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:985 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:48:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11099us
52:48:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:48:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:48:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:48:985 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:48:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:48:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:48:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:48:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:48:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:48:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:48:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:48:985 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:48:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:48:985 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 995
52:48:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +74us
52:48:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:48:985 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:48:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:000 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:000 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:49:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb2e0)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb400)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb49c)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb538)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb658)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb6f4)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb790)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb82c)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb8c8)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb964)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feba00)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feba9c)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febb38)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febbd4)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febc70)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febd0c)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febda8)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:000 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 995
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febe44)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febee0)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febf7c)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec018)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec0b4)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec150)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec1ec)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec288)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec324)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec3c0)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec45c)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec478)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:49:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec484)
52:49:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:49:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:49:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:001 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10013us
52:49:001 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:001 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:001 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:001 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:001 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:001 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:001 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:001 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:001 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:001 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:001 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:49:001 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 996
52:49:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5147us
52:49:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:001 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:017 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:017 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:49:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:017 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:017 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb2e0)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb400)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb49c)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb538)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb658)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb6f4)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb790)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb82c)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb8c8)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb964)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feba00)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feba9c)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febb38)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febbd4)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febc70)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febd0c)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febda8)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:017 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 996
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febe44)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febee0)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febf7c)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec018)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec0b4)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec150)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec1ec)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec288)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec324)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec3c0)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec45c)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec478)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:49:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec484)
52:49:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:49:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:49:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:017 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4940us
52:49:017 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:017 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:017 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:017 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:017 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:018 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:018 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:49:018 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 997
52:49:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10221us
52:49:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:018 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:033 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:033 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:49:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:033 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb2e0)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb400)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb49c)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb538)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb658)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb6f4)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb790)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb82c)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb8c8)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb964)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feba00)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feba9c)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febb38)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febbd4)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febc70)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febd0c)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febda8)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:033 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 997
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febe44)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febee0)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febf7c)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec018)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec0b4)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec150)
52:49:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec1ec)
52:49:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:034 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883a6c4, audio drain) +878us
52:49:034 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:034 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:034 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:034 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:034 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +18us
52:49:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec288)
52:49:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec324)
52:49:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec3c0)
52:49:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec45c)
52:49:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec478)
52:49:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:49:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec484)
52:49:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:49:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +134us
52:49:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:034 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +105us
52:49:034 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:034 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:034 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:034 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:034 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:49:034 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11081us
52:49:034 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:034 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:034 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:034 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:034 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:034 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:034 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:034 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:034 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:034 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:034 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:49:034 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 998
52:49:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3684us
52:49:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:034 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:050 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:050 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:49:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:050 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:050 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb2e0)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb400)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb49c)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb538)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb658)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb6f4)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb790)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb82c)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb8c8)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb964)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feba00)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feba9c)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febb38)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febbd4)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febc70)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febd0c)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febda8)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:050 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 998
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febe44)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febee0)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febf7c)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec018)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec0b4)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec150)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec1ec)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec288)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec324)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec3c0)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec45c)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec478)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec478
52:49:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec484)
52:49:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec478 - stall = 08fec484
52:49:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1000us
52:49:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:051 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6403us
52:49:051 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:051 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:051 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:051 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:051 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:051 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:051 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:051 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:051 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:051 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:051 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +12us
52:49:051 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 999
52:49:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8757us
52:49:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:051 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:067 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:067 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:067 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:067 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:067 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:49:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:067 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 999
52:49:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883a6c4, audio drain) +2330us
52:49:068 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:068 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:068 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884960c, sas core) +18us
52:49:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:49:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:49:068 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883ba78, woke from hle delay) +240us
52:49:068 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:068 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:068 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088494dc, blocking audio) +19us
52:49:070 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883a6c4, audio drain) +11079us
52:49:070 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:070 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:070 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:070 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:070 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494dc, sas core) +18us
52:49:070 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883ba78, woke from hle delay) +240us
52:49:070 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849638, sas core) +12us
52:49:070 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884956c->0883ba78, woke from hle delay) +240us
52:49:070 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:070 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:070 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884956c, blocking audio) +19us
52:49:071 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1000
52:49:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884964c->08000000, interrupt) +2201us
52:49:071 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884964c, left interrupt) +5us
52:49:083 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1000
52:49:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883a6c4, audio drain) +8872us
52:49:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:085 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494dc, sas core) +18us
52:49:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:49:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:49:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883ba78, woke from hle delay) +240us
52:49:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:085 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849638, blocking audio) +19us
52:49:086 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1001
52:49:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08849654->08000000, interrupt) +7274us
52:49:086 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08849654, left interrupt) +5us
52:49:086 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1001
52:49:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883a6c4, audio drain) +3799us
52:49:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:087 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884964c, sas core) +18us
52:49:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883ba78, woke from hle delay) +240us
52:49:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884961c, sas core) +12us
52:49:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883ba78, woke from hle delay) +240us
52:49:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:087 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884961c, blocking audio) +19us
52:49:090 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883a6c4, audio drain) +11079us
52:49:090 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:090 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:090 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:090 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:090 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849528, sas core) +18us
52:49:090 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:49:090 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:49:090 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883ba78, woke from hle delay) +240us
52:49:090 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:090 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:090 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884960c, blocking audio) +19us
52:49:090 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1002
52:49:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884961c->08000000, interrupt) +737us
52:49:090 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884961c, left interrupt) +5us
52:49:116 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1002
52:49:118 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883a6c4, audio drain) +10335us
52:49:118 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:118 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:118 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:118 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:118 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +18us
52:49:118 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:49:118 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:49:118 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:49:118 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:118 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:118 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884966c, blocking audio) +19us
52:49:119 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1003
52:49:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08849654->08000000, interrupt) +5811us
52:49:119 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08849654, left interrupt) +5us
52:49:119 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1003
52:49:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883a6c4, audio drain) +5262us
52:49:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884960c, sas core) +18us
52:49:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883ba78, woke from hle delay) +240us
52:49:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849638, sas core) +12us
52:49:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883ba78, woke from hle delay) +240us
52:49:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:120 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849638, blocking audio) +19us
52:49:123 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1004
52:49:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088497e0->08000000, interrupt) +10884us
52:49:123 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088497e0, left interrupt) +5us
52:49:149 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883a6c4, audio drain) +189us
52:49:149 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:149 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:149 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:149 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:149 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +18us
52:49:149 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:49:149 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +12us
52:49:149 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:49:149 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:149 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:149 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497d4, blocking audio) +19us
52:49:149 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1004
52:49:151 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883a6c4, audio drain) +11079us
52:49:151 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:151 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:151 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:151 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884961c, sas core) +18us
52:49:151 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883ba78, woke from hle delay) +240us
52:49:151 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494dc, sas core) +12us
52:49:151 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849564->0883ba78, woke from hle delay) +240us
52:49:151 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:151 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:151 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849564, blocking audio) +19us
52:49:152 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1005
52:49:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884960c->08000000, interrupt) +4348us
52:49:152 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884960c, left interrupt) +5us
52:49:152 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1005
52:49:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883a6c4, audio drain) +6725us
52:49:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:154 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884960c, sas core) +18us
52:49:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849564->0883ba78, woke from hle delay) +240us
52:49:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849564, sas core) +12us
52:49:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883ba78, woke from hle delay) +240us
52:49:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:154 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849638, blocking audio) +19us
52:49:156 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1006
52:49:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088494cc->08000000, interrupt) +9421us
52:49:156 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088494cc, left interrupt) +5us
52:49:182 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1006
52:49:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883a6c4, audio drain) +1652us
52:49:182 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:182 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:182 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:182 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +18us
52:49:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883ba78, woke from hle delay) +240us
52:49:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849638, sas core) +12us
52:49:182 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883ba78, woke from hle delay) +240us
52:49:182 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:182 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:182 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088494dc, blocking audio) +19us
52:49:184 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883a6c4, audio drain) +11079us
52:49:184 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:184 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:184 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:184 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:184 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884964c, sas core) +18us
52:49:184 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:49:184 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +12us
52:49:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:49:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:185 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497d4, blocking audio) +19us
52:49:186 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1007
52:49:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884964c->08000000, interrupt) +2884us
52:49:186 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884964c, left interrupt) +5us
52:49:186 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1007
52:49:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883a6c4, audio drain) +8188us
52:49:187 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:187 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:187 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:187 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849638, sas core) +18us
52:49:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:49:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:49:188 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883ba78, woke from hle delay) +240us
52:49:188 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:188 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:188 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884964c, blocking audio) +19us
52:49:189 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1008
52:49:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088497e0->08000000, interrupt) +7958us
52:49:189 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088497e0, left interrupt) +5us
52:49:216 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1008
52:49:216 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849654->0883a6c4, audio drain) +3115us
52:49:216 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:216 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:216 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:216 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:216 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849654, sas core) +18us
52:49:216 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:49:216 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:49:216 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494cc->0883ba78, woke from hle delay) +240us
52:49:216 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:216 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:216 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088494cc, blocking audio) +19us
52:49:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883a6c4, audio drain) +11079us
52:49:219 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:219 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:219 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:219 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884964c, sas core) +18us
52:49:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883ba78, woke from hle delay) +240us
52:49:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884961c, sas core) +12us
52:49:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849654->0883ba78, woke from hle delay) +240us
52:49:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:219 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:219 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849654, blocking audio) +19us
52:49:220 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1009
52:49:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884964c->08000000, interrupt) +1421us
52:49:220 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884964c, left interrupt) +5us
52:49:220 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1009
52:49:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883a6c4, audio drain) +9652us
52:49:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:222 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(2, 0bfbfab4): no data
52:49:222 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:222 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884960c, sas core) +18us
52:49:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883ba78, woke from hle delay) +240us
52:49:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494dc, sas core) +12us
52:49:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883ba78, woke from hle delay) +240us
52:49:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:222 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088494dc, blocking audio) +19us
52:49:223 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1010
52:49:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088129dc->08000000, interrupt) +6495us
52:49:223 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088129dc, left interrupt) +5us
52:49:250 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1010
52:49:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:250 user_main    I[ME]: HLE\sceAtrac.cpp:1544 sceAtracSetData(2, 09632ec0, 000a52c0)
52:49:250 user_main    W[ME]: HLE\sceAtrac.cpp:1462 This is an atrac3 stereo audio
52:49:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08839298->08000000, atrac set data) +1444us
52:49:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08839298, woke from hle delay) +100us
52:49:251 user_main    D[ME]: HLE\sceAtrac.cpp:1635 sceAtracSetLoopNum(2, -1)
52:49:251 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:251 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:251 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb2e0)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb400)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb49c)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb538)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb658)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb6f4)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb790)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb82c)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb8c8)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb964)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feba00)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feba9c)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febb38)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febbd4)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febc70)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febd0c)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febda8)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febe44)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febee0)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febf7c)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec018)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec0b4)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec150)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec1ec)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec288)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec324)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec3c0)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec45c)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec468)
52:49:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +839us
52:49:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:251 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2194us
52:49:251 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:251 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 512 samples left
52:49:251 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:251 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000200], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:252 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:49:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:252 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:252 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1011
52:49:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +477us
52:49:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:252 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:252 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:252 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:49:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb2e0)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb400)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb49c)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb538)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb658)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb6f4)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb790)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb82c)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb8c8)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb964)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feba00)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feba9c)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febb38)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febbd4)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febc70)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febd0c)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febda8)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:252 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1011
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febe44)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febee0)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febf7c)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec018)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec0b4)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec150)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec1ec)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec288)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec324)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec3c0)
52:49:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec45c)
52:49:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec468)
52:49:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +829us
52:49:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:253 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:253 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:49:253 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:253 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:253 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:253 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:253 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:253 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:253 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:253 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1012
52:49:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2668us
52:49:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:253 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:284 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:284 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:49:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb2e0)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb400)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb49c)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb538)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb658)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb6f4)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb790)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb82c)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb8c8)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb964)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feba00)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feba9c)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febb38)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febbd4)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febc70)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febd0c)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febda8)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:284 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1012
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febe44)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febee0)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febf7c)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec018)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec0b4)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec150)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec1ec)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec288)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec324)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec3c0)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec45c)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec468)
52:49:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:284 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5054us
52:49:284 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:284 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:284 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:284 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:284 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:285 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:285 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1013
52:49:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10049us
52:49:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:285 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:300 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:300 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:49:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb2e0)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb400)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb49c)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb538)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb658)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb6f4)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb790)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb82c)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb8c8)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb964)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feba00)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feba9c)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febb38)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febbd4)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febc70)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febd0c)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febda8)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:300 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1013
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febe44)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febee0)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febf7c)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec018)
52:49:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec0b4)
52:49:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec150)
52:49:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec1ec)
52:49:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec288)
52:49:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec324)
52:49:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec3c0)
52:49:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec45c)
52:49:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a584->0883a6c4, audio drain) +963us
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:301 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:301 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:301 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:301 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 088381d4->0881a584, atrac decode data) +18us
52:49:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec468)
52:49:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +31us
52:49:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2268us
52:49:301 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:301 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:301 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:301 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8711us
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:301 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:301 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:301 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:301 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:301 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:301 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:301 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:301 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:301 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1014
52:49:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3512us
52:49:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:301 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:317 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:317 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:49:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb2e0)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb400)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb49c)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb538)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb658)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb6f4)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb790)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb82c)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb8c8)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb964)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feba00)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feba9c)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febb38)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febbd4)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febc70)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febd0c)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febda8)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:317 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1014
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febe44)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febee0)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febf7c)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec018)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec0b4)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec150)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec1ec)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec288)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec324)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec3c0)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec45c)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec468)
52:49:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:318 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6517us
52:49:318 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:318 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:318 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:318 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:318 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:318 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:318 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:318 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:318 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:318 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:318 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:318 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:318 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:318 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1015
52:49:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6278us
52:49:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:318 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:334 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:334 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:49:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:334 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:334 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb2e0)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb400)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb49c)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb538)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb658)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb6f4)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb790)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb82c)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb8c8)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb964)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feba00)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feba9c)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febb38)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febbd4)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febc70)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febd0c)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febda8)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:334 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1015
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febe44)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febee0)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febf7c)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec018)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec0b4)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec150)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec1ec)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec288)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec324)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec3c0)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec45c)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec468)
52:49:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:334 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1444us
52:49:335 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:335 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:335 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:335 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:335 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:335 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:49:335 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:335 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:335 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:335 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:335 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:335 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1016
52:49:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +72us
52:49:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:335 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:350 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:350 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:49:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:350 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834318->0883ba78, woke from hle delay) +170us
52:49:350 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:350 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:350 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08834318, blocking audio) +95us
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:350 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:350 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb2e0)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb400)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb49c)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb538)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb658)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb6f4)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb790)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb82c)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb8c8)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb964)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feba00)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feba9c)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:350 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1016
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febb38)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febbd4)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febc70)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febd0c)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febda8)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febe44)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febee0)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febf7c)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec018)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec0b4)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec150)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec1ec)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec288)
52:49:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec324)
52:49:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec3c0)
52:49:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec45c)
52:49:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec468)
52:49:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +824us
52:49:351 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:351 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7873us
52:49:351 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:351 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:351 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:351 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:351 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:351 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:351 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:351 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:351 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:351 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:351 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:351 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1017
52:49:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7123us
52:49:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:351 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:367 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:367 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:49:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb2e0)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb400)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb49c)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb538)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb658)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb6f4)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb790)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb82c)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb8c8)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb964)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feba00)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feba9c)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febb38)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febbd4)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febc70)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febd0c)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febda8)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:367 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1017
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febe44)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febee0)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febf7c)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec018)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec0b4)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec150)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec1ec)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec288)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec324)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec3c0)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec45c)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec468)
52:49:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2907us
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:368 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:368 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:368 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:368 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:368 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:368 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:368 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:368 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8715us
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:368 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:368 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:368 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:368 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:368 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:368 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:368 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:368 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:368 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1018
52:49:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +586us
52:49:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:368 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:384 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:384 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:49:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:384 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:384 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb2e0)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb400)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb49c)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb538)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb658)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb6f4)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb790)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb82c)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb8c8)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb964)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feba00)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feba9c)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febb38)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febbd4)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febc70)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febd0c)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febda8)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:384 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1018
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febe44)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febee0)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febf7c)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48fec018)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48fec0b4)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48fec150)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48fec1ec)
52:49:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48fec288)
52:49:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48fec324)
52:49:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48fec3c0)
52:49:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48fec45c)
52:49:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48fec468)
52:49:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:385 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9443us
52:49:385 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:385 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:385 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:385 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:385 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:385 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:385 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:385 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:385 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:385 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:385 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:385 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:385 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:385 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1019
52:49:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3354us
52:49:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:385 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:400 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:400 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:49:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb2e0)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb400)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb49c)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb538)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb658)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb6f4)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb790)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb82c)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb8c8)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb964)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feba00)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feba9c)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48febb38)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48febbd4)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48febc70)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48febd0c)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48febda8)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:400 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1019
52:49:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48febe44)
52:49:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48febee0)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48febf7c)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fec018)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fec0b4)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fec150)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fec1ec)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fec288)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fec324)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fec3c0)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fec45c)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fec468)
52:49:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:401 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4370us
52:49:401 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:401 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:401 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:401 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:401 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:401 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:401 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:401 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:401 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:401 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:401 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:401 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1020
52:49:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10733us
52:49:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:401 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:417 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:417 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:49:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:417 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:417 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:417 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883a6c4, audio drain) +288us
52:49:417 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:417 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:417 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:417 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:417 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 088381d4->088340fc, atrac decode data) +18us
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb2e0)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb400)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb49c)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb538)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb658)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb6f4)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb790)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb82c)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb8c8)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb964)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feba00)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feba9c)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48febb38)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48febbd4)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48febc70)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:417 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1020
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48febd0c)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48febda8)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48febe44)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48febee0)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48febf7c)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48fec018)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48fec0b4)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48fec150)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48fec1ec)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48fec288)
52:49:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48fec324)
52:49:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48fec3c0)
52:49:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48fec45c)
52:49:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48fec468)
52:49:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +705us
52:49:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1594us
52:49:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:418 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:418 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8699us
52:49:418 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:418 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:418 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:418 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:418 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:418 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:418 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1021
52:49:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4196us
52:49:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:418 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:434 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:434 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:49:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:434 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb2e0)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb400)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb49c)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb538)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb658)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb6f4)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb790)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb82c)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb8c8)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb964)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feba00)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feba9c)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48febb38)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48febbd4)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48febc70)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48febd0c)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48febda8)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:434 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1021
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48febe44)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48febee0)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48febf7c)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fec018)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fec0b4)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fec150)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fec1ec)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fec288)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fec324)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fec3c0)
52:49:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fec45c)
52:49:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fec468)
52:49:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:435 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5833us
52:49:435 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:435 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:435 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:435 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:435 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:435 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:435 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:435 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:435 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:435 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:435 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:435 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:435 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:435 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1022
52:49:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6964us
52:49:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:435 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:450 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:450 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:49:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:450 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:450 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb2e0)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb400)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb49c)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb538)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb658)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb6f4)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb790)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb82c)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb8c8)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb964)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feba00)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feba9c)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48febb38)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48febbd4)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48febc70)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48febd0c)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48febda8)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:450 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1022
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48febe44)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48febee0)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48febf7c)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48fec018)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48fec0b4)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48fec150)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48fec1ec)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48fec288)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48fec324)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48fec3c0)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48fec45c)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48fec468)
52:49:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:450 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +760us
52:49:450 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:450 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:450 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:450 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:450 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:450 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:450 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:451 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:451 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:451 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:49:451 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:451 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:451 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:451 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:451 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:451 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:451 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:451 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:451 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:451 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:451 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:451 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1023
52:49:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +425us
52:49:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:451 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:467 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:467 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:49:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:467 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:467 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb2e0)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb400)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb49c)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb538)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb658)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb6f4)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb790)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb82c)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb8c8)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb964)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feba00)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feba9c)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48febb38)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48febbd4)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48febc70)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48febd0c)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48febda8)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:467 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1023
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48febe44)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48febee0)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48febf7c)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fec018)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fec0b4)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fec150)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fec1ec)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fec288)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fec324)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fec3c0)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fec45c)
52:49:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fec468)
52:49:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:468 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:468 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7296us
52:49:468 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:468 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:468 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:468 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:468 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:468 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:468 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:468 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:468 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:468 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:468 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:468 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1024
52:49:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7806us
52:49:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:468 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:484 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:484 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:49:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:484 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:484 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb2e0)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb400)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb49c)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb538)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb658)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb6f4)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb790)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb82c)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb8c8)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb964)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feba00)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feba9c)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48febb38)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48febbd4)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48febc70)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48febd0c)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48febda8)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:484 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1024
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48febe44)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48febee0)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48febf7c)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48fec018)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48fec0b4)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48fec150)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48fec1ec)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48fec288)
52:49:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48fec324)
52:49:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48fec3c0)
52:49:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48fec45c)
52:49:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48fec468)
52:49:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2223us
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:485 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:485 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:485 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:485 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:485 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:485 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:485 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:485 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1025
52:49:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1270us
52:49:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:485 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:500 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:500 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:49:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:500 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb2e0)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb400)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb49c)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb538)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb658)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb6f4)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb790)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb82c)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb8c8)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb964)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feba00)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feba9c)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48febb38)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48febbd4)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48febc70)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48febd0c)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48febda8)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:500 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1025
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48febe44)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48febee0)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48febf7c)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fec018)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fec0b4)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fec150)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fec1ec)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fec288)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fec324)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fec3c0)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fec45c)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fec468)
52:49:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:501 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8759us
52:49:501 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:501 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:501 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:501 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:501 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:501 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:501 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:501 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:501 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:501 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:501 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:501 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:501 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:501 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1026
52:49:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4035us
52:49:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:501 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:517 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:517 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:49:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:517 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:517 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb2e0)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb400)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb49c)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb538)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb658)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb6f4)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb790)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb82c)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb8c8)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb964)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feba00)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feba9c)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48febb38)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48febbd4)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48febc70)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48febd0c)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48febda8)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:517 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1026
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48febe44)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48febee0)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48febf7c)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48fec018)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48fec0b4)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48fec150)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48fec1ec)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48fec288)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48fec324)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48fec3c0)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48fec45c)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48fec468)
52:49:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +982us
52:49:517 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:517 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3686us
52:49:517 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:517 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:518 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:518 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:518 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:518 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:518 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:49:518 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:518 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:518 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:518 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:518 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:518 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1027
52:49:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +381us
52:49:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:518 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:534 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:534 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:49:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08839244->08000000, sema waited) +158us
52:49:534 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1027
52:49:534 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1748us
52:49:534 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:534 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:534 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:534 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:534 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:49:534 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:534 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08839244, blocking audio) +88us
52:49:534 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 4, 08c39930, 14368, 1)
52:49:534 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 4, 4096)
52:49:534 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 4, 0, 00000000, 00000000, 00000000, 00000000)
52:49:534 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 4, 4096, 4096, 4096, 4096)
52:49:534 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 4)
52:49:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:534 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:534 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb2e0)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb400)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb49c)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb538)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb658)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb6f4)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb790)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb82c)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb8c8)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb964)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb964
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feba00)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb964 - stall = 08feba00
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feba9c)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba00 - stall = 08feba9c
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48febb38)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba9c - stall = 08febb38
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48febbd4)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb38 - stall = 08febbd4
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48febc70)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbd4 - stall = 08febc70
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48febd0c)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc70 - stall = 08febd0c
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48febda8)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd0c - stall = 08febda8
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48febe44)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febda8 - stall = 08febe44
52:49:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48febee0)
52:49:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe44 - stall = 08febee0
52:49:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48febf7c)
52:49:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febee0 - stall = 08febf7c
52:49:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fec018)
52:49:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf7c - stall = 08fec018
52:49:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fec0b4)
52:49:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec018 - stall = 08fec0b4
52:49:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fec150)
52:49:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec0b4 - stall = 08fec150
52:49:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fec1ec)
52:49:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec150 - stall = 08fec1ec
52:49:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fec288)
52:49:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1ec - stall = 08fec288
52:49:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fec324)
52:49:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec288 - stall = 08fec324
52:49:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fec3c0)
52:49:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec324 - stall = 08fec3c0
52:49:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fec45c)
52:49:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3c0 - stall = 08fec45c
52:49:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fec468)
52:49:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec45c - stall = 08fec468
52:49:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +852us
52:49:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:535 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7865us
52:49:535 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:535 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:535 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:535 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:535 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:535 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:535 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:535 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:535 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:535 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:535 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:535 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1028
52:49:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4880us
52:49:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:535 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:550 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:550 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:49:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:550 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:550 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb2e0)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb400)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb49c)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb538)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb658)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb6f4)
52:49:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb790)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb82c)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb8c8)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb9e8)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feba84)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48febb20)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48febbbc)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48febc58)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:554 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1028
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48febcf4)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48febd90)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48febe2c)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48febec8)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48febf64)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec000)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec09c)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec138)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec1d4)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec270)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec30c)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec3a8)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec444)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec4e0)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec57c)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec618)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec6b4)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec750)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec7ec)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48fec7f8)
52:49:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:554 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:554 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4988us
52:49:554 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:554 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:554 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:554 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:554 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:554 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:554 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:554 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:554 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:554 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:554 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:554 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:554 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:554 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1029
52:49:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7646us
52:49:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:554 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:567 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:567 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:49:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:567 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:567 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb2e0)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb400)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb49c)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb538)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb658)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb6f4)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb790)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb82c)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb8c8)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb9e8)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feba84)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48febb20)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48febbbc)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48febc58)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:567 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1029
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48febcf4)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48febd90)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48febe2c)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48febec8)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48febf64)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec000)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec09c)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec138)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec1d4)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec270)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec30c)
52:49:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec3a8)
52:49:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec444)
52:49:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec4e0)
52:49:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec57c)
52:49:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec618)
52:49:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883a6c4, audio drain) +1061us
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:568 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:568 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:568 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +18us
52:49:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec6b4)
52:49:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec750)
52:49:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec7ec)
52:49:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fec7f8)
52:49:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +94us
52:49:568 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +145us
52:49:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:568 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11014us
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:568 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:568 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:568 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:568 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:568 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:568 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:568 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:568 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1030
52:49:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1111us
52:49:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:568 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:584 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:584 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:49:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:584 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:584 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb2e0)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb400)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb49c)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb538)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb658)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb6f4)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb790)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb82c)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb8c8)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb9e8)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feba84)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48febb20)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48febbbc)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48febc58)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:584 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1030
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48febcf4)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48febd90)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48febe2c)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48febec8)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48febf64)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec000)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec09c)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec138)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec1d4)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec270)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec30c)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec3a8)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec444)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec4e0)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec57c)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec618)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec6b4)
52:49:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec750)
52:49:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec7ec)
52:49:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48fec7f8)
52:49:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:585 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6451us
52:49:585 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:585 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:585 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:585 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:585 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:585 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:585 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:585 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:585 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:585 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:585 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:585 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1031
52:49:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8490us
52:49:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:585 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:600 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:600 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:49:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:600 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb2e0)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb400)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb49c)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb538)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb658)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb6f4)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb790)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb82c)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb8c8)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb9e8)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feba84)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48febb20)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48febbbc)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48febc58)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:600 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1031
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48febcf4)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48febd90)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48febe2c)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48febec8)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48febf64)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec000)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec09c)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec138)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec1d4)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec270)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec30c)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec3a8)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec444)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec4e0)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec57c)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec618)
52:49:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec6b4)
52:49:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec750)
52:49:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec7ec)
52:49:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fec7f8)
52:49:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1378us
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:601 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:601 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:601 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:601 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:601 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:601 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:601 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:601 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8715us
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:601 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:601 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:601 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:601 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:601 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:601 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:601 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:601 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:601 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1032
52:49:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1954us
52:49:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:601 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:617 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:617 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:49:617 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:617 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:617 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:617 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb2e0)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb400)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb49c)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb538)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb658)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb6f4)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb790)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb82c)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb8c8)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb9e8)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feba84)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48febb20)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48febbbc)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48febc58)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:617 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1032
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48febcf4)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48febd90)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48febe2c)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48febec8)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48febf64)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec000)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec09c)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec138)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec1d4)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec270)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec30c)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec3a8)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec444)
52:49:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec4e0)
52:49:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec57c)
52:49:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec618)
52:49:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec6b4)
52:49:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec750)
52:49:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec7ec)
52:49:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48fec7f8)
52:49:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:618 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7914us
52:49:618 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:618 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:618 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:618 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:618 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:618 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:618 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:618 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:618 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:618 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:618 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:618 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:618 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:618 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1033
52:49:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4722us
52:49:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:618 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:634 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:634 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:49:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:634 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb2e0)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb400)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb49c)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb538)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb658)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb6f4)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb790)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb82c)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb8c8)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb9e8)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feba84)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48febb20)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48febbbc)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48febc58)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:634 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1033
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48febcf4)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48febd90)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48febe2c)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48febec8)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48febf64)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec000)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec09c)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec138)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec1d4)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec270)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec30c)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec3a8)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec444)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec4e0)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec57c)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec618)
52:49:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec6b4)
52:49:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec750)
52:49:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec7ec)
52:49:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fec7f8)
52:49:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:635 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2841us
52:49:635 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:635 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:635 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:635 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:635 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:635 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:635 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:635 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:635 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:635 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:635 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:635 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:49:635 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:635 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:635 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:635 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:635 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:635 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1034
52:49:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1065us
52:49:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:635 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:651 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:651 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:49:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:651 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:651 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb2e0)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb400)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb49c)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb538)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb658)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb6f4)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb790)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb82c)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb8c8)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb9e8)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feba84)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48febb20)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48febbbc)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48febc58)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:651 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1034
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48febcf4)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48febd90)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48febe2c)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48febec8)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48febf64)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec000)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec09c)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec138)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec1d4)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec270)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec30c)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec3a8)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec444)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec4e0)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec57c)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec618)
52:49:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec6b4)
52:49:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec750)
52:49:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec7ec)
52:49:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48fec7f8)
52:49:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +80us
52:49:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:652 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:652 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8715us
52:49:652 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:652 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:652 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:652 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:652 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:652 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:652 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1035
52:49:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5564us
52:49:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:652 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:667 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:667 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:49:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:667 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:667 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb2e0)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb400)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb49c)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb538)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb658)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb6f4)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb790)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb82c)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb8c8)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb9e8)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feba84)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48febb20)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48febbbc)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48febc58)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:667 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1035
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48febcf4)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48febd90)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48febe2c)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48febec8)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48febf64)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec000)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec09c)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec138)
52:49:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec1d4)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec270)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec30c)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec3a8)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec444)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec4e0)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec57c)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec618)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec6b4)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec750)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec7ec)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fec7f8)
52:49:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:668 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4304us
52:49:668 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:668 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:668 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:668 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:668 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:668 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:668 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:668 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:668 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:668 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:668 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:668 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:668 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:668 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1036
52:49:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8332us
52:49:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:668 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:684 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:684 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:49:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:684 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:684 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb2e0)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0880b378->0883a6c4, audio drain) +374us
52:49:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:684 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:684 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:684 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0880b378, sas core) +18us
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb400)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb49c)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb538)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb658)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb6f4)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb790)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb82c)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb8c8)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833fb8->0883ba78, woke from hle delay) +240us
52:49:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833fb8, sas core) +12us
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb9e8)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feba84)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48febb20)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:684 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1036
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48febbbc)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48febc58)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48febcf4)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48febd90)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48febe2c)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48febec8)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48febf64)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:684 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0880828c->0883ba78, woke from hle delay) +240us
52:49:684 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:684 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:684 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0880828c, blocking audio) +95us
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec000)
52:49:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec09c)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec138)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec1d4)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec270)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec30c)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec3a8)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec444)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec4e0)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec57c)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec618)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec6b4)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec750)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec7ec)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48fec7f8)
52:49:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +325us
52:49:685 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:685 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10677us
52:49:685 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:685 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:685 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:685 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:685 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:685 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:685 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:685 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:685 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:685 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:685 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:685 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:685 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:685 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1037
52:49:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1793us
52:49:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:685 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:701 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:701 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:49:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:701 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:701 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb2e0)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb400)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb49c)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb538)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb658)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb6f4)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb790)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb82c)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb8c8)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb9e8)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feba84)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48febb20)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48febbbc)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48febc58)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:701 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1037
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48febcf4)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48febd90)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48febe2c)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48febec8)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48febf64)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec000)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec09c)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec138)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec1d4)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec270)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec30c)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec3a8)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec444)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec4e0)
52:49:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec57c)
52:49:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec618)
52:49:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec6b4)
52:49:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec750)
52:49:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec7ec)
52:49:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fec7f8)
52:49:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5767us
52:49:702 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:702 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:702 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:702 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:702 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:702 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:702 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1038
52:49:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9174us
52:49:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:702 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:717 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:717 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:49:717 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:717 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:717 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:717 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb2e0)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb400)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb49c)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb538)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb658)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb6f4)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb790)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb82c)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb8c8)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb9e8)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feba84)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48febb20)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48febbbc)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48febc58)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:717 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1038
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48febcf4)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48febd90)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48febe2c)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48febec8)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48febf64)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec000)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec09c)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec138)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec1d4)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec270)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec30c)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec3a8)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec444)
52:49:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec4e0)
52:49:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec57c)
52:49:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec618)
52:49:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec6b4)
52:49:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec750)
52:49:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec7ec)
52:49:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48fec7f8)
52:49:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:718 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +694us
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:718 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:718 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:718 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:718 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:718 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:718 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:718 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:718 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:718 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:718 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:718 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:718 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1039
52:49:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2638us
52:49:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:718 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:718 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:734 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:734 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:49:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:734 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:734 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb2e0)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb400)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb49c)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb538)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb658)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb6f4)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb790)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb82c)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb8c8)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb9e8)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feba84)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48febb20)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48febbbc)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48febc58)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:734 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1039
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48febcf4)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48febd90)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48febe2c)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48febec8)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48febf64)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec000)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec09c)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec138)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec1d4)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec270)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec30c)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec3a8)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec444)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec4e0)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec57c)
52:49:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec618)
52:49:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec6b4)
52:49:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec750)
52:49:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec7ec)
52:49:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fec7f8)
52:49:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:735 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:735 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7230us
52:49:735 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:735 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:735 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:735 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:735 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:735 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:735 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:735 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:735 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:735 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:735 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:735 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:735 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:735 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1040
52:49:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5403us
52:49:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:735 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:751 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:751 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:49:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:751 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:751 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb2e0)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb400)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb49c)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb538)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb658)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb6f4)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb790)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb82c)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb8c8)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb9e8)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feba84)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48febb20)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48febbbc)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48febc58)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:751 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1040
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48febcf4)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48febd90)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48febe2c)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48febec8)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48febf64)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec000)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec09c)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec138)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec1d4)
52:49:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec270)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec30c)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec3a8)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec444)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec4e0)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec57c)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec618)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec6b4)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec750)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec7ec)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48fec7f8)
52:49:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2157us
52:49:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:752 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:752 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:752 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:752 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:49:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:752 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:752 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:752 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:752 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:752 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1041
52:49:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1749us
52:49:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:752 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:767 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:767 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:49:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:767 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:767 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb2e0)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb400)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb49c)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb538)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb658)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb6f4)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb790)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:767 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0880b688->088381d4, woke from hle delay) +539us
52:49:767 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0880b688, sas core) +12us
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb82c)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb8c8)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb9e8)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feba84)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48febb20)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48febbbc)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:767 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1041
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48febc58)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48febcf4)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48febd90)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48febe2c)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:767 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08808294->0883ba78, woke from hle delay) +240us
52:49:767 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08808294, sas core) +12us
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48febec8)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48febf64)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec000)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec09c)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec138)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec1d4)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec270)
52:49:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec30c)
52:49:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec3a8)
52:49:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec444)
52:49:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +241us
52:49:768 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:768 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:768 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +95us
52:49:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec4e0)
52:49:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec57c)
52:49:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec618)
52:49:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec6b4)
52:49:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec750)
52:49:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec7ec)
52:49:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fec7f8)
52:49:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +157us
52:49:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8537us
52:49:768 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:768 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:768 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:768 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:768 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:768 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:768 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:768 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:768 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:768 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1042
52:49:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6248us
52:49:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:768 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:784 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:784 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:49:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:784 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:784 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb2e0)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb400)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb49c)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb538)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb658)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb6f4)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb790)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb82c)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb8c8)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb9e8)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feba84)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48febb20)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48febbbc)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48febc58)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:784 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1042
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48febcf4)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48febd90)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48febe2c)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48febec8)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48febf64)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec000)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec09c)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec138)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec1d4)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec270)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec30c)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec3a8)
52:49:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec444)
52:49:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec4e0)
52:49:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec57c)
52:49:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec618)
52:49:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec6b4)
52:49:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec750)
52:49:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec7ec)
52:49:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48fec7f8)
52:49:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3620us
52:49:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:785 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:785 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:785 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:785 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:785 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8715us
52:49:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:785 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:785 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:785 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:785 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1043
52:49:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +40us
52:49:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:785 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:801 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:801 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:49:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:801 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0880c9b8->0883ba78, woke from hle delay) +188us
52:49:801 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:801 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:801 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0880c9b8, blocking audio) +95us
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:801 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:801 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb2e0)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb400)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb49c)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb538)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb658)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb6f4)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb790)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb82c)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb8c8)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:801 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1043
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb9e8)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feba84)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febb20)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febbbc)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febc58)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febcf4)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febd90)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febe2c)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febec8)
52:49:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48febf64)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec000)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec09c)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec138)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec1d4)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec270)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec30c)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec3a8)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec444)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec4e0)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec57c)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec618)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec6b4)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec750)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec7ec)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fec7f8)
52:49:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +967us
52:49:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:802 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10049us
52:49:802 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:802 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:802 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:802 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:802 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:802 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:802 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:802 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:802 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:802 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:802 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:802 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:802 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:802 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1044
52:49:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2479us
52:49:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:817 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:817 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:49:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb2e0)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb400)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb49c)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb538)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb658)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb6f4)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb790)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb82c)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb8c8)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb9e8)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feba84)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febb20)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febbbc)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febc58)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:817 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1044
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febcf4)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febd90)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febe2c)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febec8)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48febf64)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec000)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec09c)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec138)
52:49:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec1d4)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec270)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec30c)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec3a8)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec444)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec4e0)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec57c)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec618)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec6b4)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec750)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec7ec)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48fec7f8)
52:49:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:818 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5083us
52:49:818 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:818 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:818 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:818 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:818 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:818 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:818 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:818 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:818 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:818 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:818 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:818 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1045
52:49:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9858us
52:49:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:818 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:834 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:834 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:49:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:834 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:834 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb2e0)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb400)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb49c)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb538)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb658)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb6f4)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb790)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb82c)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb8c8)
52:49:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb9e8)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feba84)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febb20)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febbbc)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febc58)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:835 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1045
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febcf4)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febd90)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febe2c)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febec8)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48febf64)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec000)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec09c)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec138)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec1d4)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec270)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec30c)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec3a8)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec444)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec4e0)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec57c)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec618)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec6b4)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec750)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec7ec)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fec7f8)
52:49:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10us
52:49:835 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:835 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:835 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:835 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:835 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:835 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:835 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8715us
52:49:835 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:835 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:835 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:835 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:836 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:836 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:836 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:836 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:836 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1046
52:49:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3322us
52:49:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:836 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:851 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:851 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:49:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:851 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:851 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb2e0)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb400)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb49c)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb538)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb658)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb6f4)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb790)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb82c)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb8c8)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb9e8)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feba84)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febb20)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febbbc)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febc58)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:851 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1046
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febcf4)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febd90)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febe2c)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febec8)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48febf64)
52:49:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec000)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec09c)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec138)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec1d4)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec270)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec30c)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec3a8)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec444)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec4e0)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec57c)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec618)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec6b4)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec750)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec7ec)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48fec7f8)
52:49:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6547us
52:49:852 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:852 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:852 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:852 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:852 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:852 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:852 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:852 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:852 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:852 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:852 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1047
52:49:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6089us
52:49:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:867 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:867 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:49:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:867 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb2e0)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb400)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb49c)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb538)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb658)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb6f4)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb790)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb82c)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb8c8)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb9e8)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feba84)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febb20)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febbbc)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febc58)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:867 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1047
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febcf4)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febd90)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febe2c)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febec8)
52:49:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48febf64)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec000)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec09c)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec138)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec1d4)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec270)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec30c)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec3a8)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec444)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec4e0)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec57c)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec618)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec6b4)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec750)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec7ec)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fec7f8)
52:49:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1473us
52:49:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:868 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:868 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:868 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:868 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:49:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:868 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:868 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:868 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:868 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:868 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1048
52:49:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +125us
52:49:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:868 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:884 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:884 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:49:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:884 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833a6c->0883ba78, woke from hle delay) +103us
52:49:884 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833a6c, sas core) +12us
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:884 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:884 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:884 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833ac0->0883ba78, woke from hle delay) +240us
52:49:884 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:884 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:884 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08833ac0, blocking audio) +95us
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb2e0)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb400)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb49c)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb538)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb658)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb6f4)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb790)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb82c)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb8c8)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:884 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1048
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb9e8)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feba84)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febb20)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febbbc)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febc58)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febcf4)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febd90)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febe2c)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febec8)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48febf64)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec000)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec09c)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec138)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec1d4)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec270)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec30c)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec3a8)
52:49:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec444)
52:49:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec4e0)
52:49:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec57c)
52:49:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec618)
52:49:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec6b4)
52:49:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec750)
52:49:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec7ec)
52:49:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48fec7f8)
52:49:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +823us
52:49:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7878us
52:49:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:885 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:885 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:885 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:885 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1049
52:49:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6932us
52:49:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:885 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:901 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:901 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:49:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:901 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:901 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb2e0)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb400)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb49c)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb538)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb658)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb6f4)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb790)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb82c)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb8c8)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb9e8)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feba84)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febb20)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febbbc)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febc58)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:901 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1049
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febcf4)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febd90)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febe2c)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febec8)
52:49:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48febf64)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec000)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec09c)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec138)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec1d4)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec270)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec30c)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec3a8)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec444)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec4e0)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec57c)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec618)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec6b4)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec750)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec7ec)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fec7f8)
52:49:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2936us
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:902 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:902 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:902 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:902 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:902 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:902 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:902 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:902 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:902 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:902 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:902 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1050
52:49:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +395us
52:49:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:902 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:917 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:917 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:49:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:917 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:917 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb2e0)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb400)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb49c)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb538)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb658)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb6f4)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb790)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb82c)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb8c8)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb9e8)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feba84)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febb20)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febbbc)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febc58)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:917 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1050
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febcf4)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febd90)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febe2c)
52:49:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febec8)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48febf64)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec000)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec09c)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec138)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec1d4)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec270)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec30c)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec3a8)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec444)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec4e0)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec57c)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec618)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec6b4)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec750)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec7ec)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48fec7f8)
52:49:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec7f8
52:49:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1143us
52:49:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9473us
52:49:918 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:918 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:918 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:918 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:918 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffef=sceSasGetEndFlag(09276a40)
52:49:918 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:918 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:918 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1051
52:49:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3161us
52:49:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:918 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:934 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:934 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:49:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:934 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09276a40, 3, 08c39930, 14368, 1)
52:49:934 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09276a40, 3, 4096)
52:49:934 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09276a40, 3, 0, 00000000, 00000000, 00000000, 00000000)
52:49:934 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09276a40, 3, 4096, 4096, 4096, 4096)
52:49:934 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09276a40, 3)
52:49:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb2e0)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb400)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb49c)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb538)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb658)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb6f4)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb790)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb82c)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb8c8)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb9e8)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feba84)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febb20)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febbbc)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:934 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1051
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febc58)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febcf4)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febd90)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febe2c)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febec8)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48febf64)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec000)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec09c)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec138)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec1d4)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec270)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec30c)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec3a8)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec444)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec4e0)
52:49:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec57c)
52:49:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec618)
52:49:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec6b4)
52:49:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec750)
52:49:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec7ec)
52:49:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec808)
52:49:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:49:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fec814)
52:49:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:49:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1178us
52:49:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:935 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4364us
52:49:935 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:935 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:935 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:935 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:935 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:935 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:935 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:935 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:935 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:49:935 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:935 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:935 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1052
52:49:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10542us
52:49:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:935 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:951 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:951 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:49:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:951 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:951 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb2e0)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb400)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb49c)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb538)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb658)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:951 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883a6c4, audio drain) +476us
52:49:951 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:951 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:951 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:951 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:951 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 088381d4->088340fc, atrac decode data) +18us
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb6f4)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb790)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb82c)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb8c8)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb9e8)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feba84)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febb20)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febbbc)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febc58)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febcf4)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:951 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1052
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febd90)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febe2c)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febec8)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48febf64)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec000)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec09c)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec138)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec1d4)
52:49:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec270)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec30c)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec3a8)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec444)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec4e0)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec57c)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec618)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec6b4)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec750)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec7ec)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec808)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:49:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48fec814)
52:49:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:49:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +658us
52:49:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1641us
52:49:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:49:952 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:952 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8704us
52:49:952 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:952 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:952 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:952 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:49:952 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:952 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:952 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1053
52:49:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4005us
52:49:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:952 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:49:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:967 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:967 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:49:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb2e0)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb400)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb49c)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb538)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb658)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb6f4)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb790)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb82c)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb8c8)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb9e8)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feba84)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febb20)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febbbc)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febc58)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febcf4)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febd90)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:967 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1053
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febe2c)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febec8)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48febf64)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec000)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec09c)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec138)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec1d4)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec270)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec30c)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec3a8)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec444)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec4e0)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec57c)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec618)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec6b4)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec750)
52:49:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec7ec)
52:49:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec808)
52:49:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:49:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fec814)
52:49:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:49:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:49:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5883us
52:49:968 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:968 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:968 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:968 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:968 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:49:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:49:968 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:968 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:968 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1054
52:49:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6771us
52:49:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:968 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:49:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:49:984 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:49:984 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:49:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:49:984 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:49:984 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb2e0)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb400)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb49c)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb538)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb658)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb6f4)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb790)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb82c)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb8c8)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb9e8)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feba84)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febb20)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febbbc)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febc58)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febcf4)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febd90)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:49:984 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1054
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febe2c)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febec8)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48febf64)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec000)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec09c)
52:49:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:49:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec138)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec1d4)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec270)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec30c)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec3a8)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec444)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec4e0)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec57c)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec618)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec6b4)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec750)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec7ec)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec808)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:49:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48fec814)
52:49:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:49:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:49:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +810us
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:985 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:985 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:49:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:49:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:985 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:49:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:49:985 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:49:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:49:985 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:49:985 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:49:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:49:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:49:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:49:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:49:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:49:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:49:985 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:49:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:49:985 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1055
52:49:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +237us
52:49:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:49:985 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:49:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:001 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:001 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:50:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb2e0)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb400)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb49c)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb538)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb658)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb6f4)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb790)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb82c)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb8c8)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb9e8)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feba84)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febb20)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febbbc)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febc58)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febcf4)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febd90)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:001 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1055
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febe2c)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febec8)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48febf64)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec000)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec09c)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec138)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec1d4)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec270)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec30c)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec3a8)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec444)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec4e0)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec57c)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec618)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec6b4)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec750)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec7ec)
52:50:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec808)
52:50:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fec814)
52:50:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:002 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7346us
52:50:002 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:002 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:002 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:002 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:002 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:002 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:002 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:002 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:002 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:50:002 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:002 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:002 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1056
52:50:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7616us
52:50:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:002 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:018 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:018 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:50:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb2e0)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb400)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb49c)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb538)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb658)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb6f4)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb790)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb82c)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb8c8)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb9e8)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feba84)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febb20)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febbbc)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febc58)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febcf4)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febd90)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:018 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1056
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febe2c)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febec8)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48febf64)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec000)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec09c)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec138)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec1d4)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec270)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec30c)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec3a8)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec444)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec4e0)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec57c)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec618)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec6b4)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec750)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec7ec)
52:50:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec808)
52:50:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48fec814)
52:50:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2273us
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:019 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:019 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:019 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:019 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:019 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8715us
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:019 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:019 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:019 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:50:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:019 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:019 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1057
52:50:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1079us
52:50:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:019 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:034 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:034 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:50:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:034 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:034 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb2e0)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb400)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb49c)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb538)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb658)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb6f4)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb790)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb82c)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb8c8)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb9e8)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feba84)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febb20)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febbbc)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febc58)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febcf4)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febd90)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:034 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1057
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febe2c)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febec8)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48febf64)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec000)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec09c)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec138)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec1d4)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec270)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec30c)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec3a8)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec444)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec4e0)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec57c)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec618)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec6b4)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec750)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec7ec)
52:50:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec808)
52:50:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fec814)
52:50:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8809us
52:50:035 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:035 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:035 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:035 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:035 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:50:035 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:035 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:035 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1058
52:50:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3847us
52:50:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:035 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:051 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:051 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:50:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:051 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:051 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb2e0)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb400)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb49c)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb538)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb658)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb6f4)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb790)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb82c)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb8c8)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb9e8)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feba84)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febb20)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febbbc)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febc58)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febcf4)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febd90)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:051 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1058
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febe2c)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febec8)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48febf64)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec000)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec09c)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec138)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec1d4)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec270)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec30c)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec3a8)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec444)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec4e0)
52:50:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec57c)
52:50:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec618)
52:50:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec6b4)
52:50:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec750)
52:50:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec7ec)
52:50:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec808)
52:50:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48fec814)
52:50:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:052 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3736us
52:50:052 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:052 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:052 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:052 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:052 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:052 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:052 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:052 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:052 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:50:052 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:052 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:052 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:50:052 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:052 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:052 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:052 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:052 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:052 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1059
52:50:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +190us
52:50:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:052 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:068 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:068 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:50:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb2e0)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb400)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb49c)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb538)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb658)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb6f4)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb790)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb82c)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb8c8)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb9e8)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feba84)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febb20)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febbbc)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febc58)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febcf4)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febd90)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:068 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1059
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febe2c)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febec8)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48febf64)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec000)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec09c)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec138)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec1d4)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec270)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec30c)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec3a8)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec444)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec4e0)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec57c)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec618)
52:50:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec6b4)
52:50:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec750)
52:50:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec7ec)
52:50:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec808)
52:50:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fec814)
52:50:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +975us
52:50:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:50:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:50:069 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:069 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8715us
52:50:069 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:069 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:069 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:069 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:50:069 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:069 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:069 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1060
52:50:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4689us
52:50:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:069 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:084 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:084 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:50:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:084 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:084 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb2e0)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb400)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb49c)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb538)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb658)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb6f4)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb790)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb82c)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb8c8)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb9e8)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feba84)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febb20)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febbbc)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febc58)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febcf4)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febd90)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:084 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1060
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febe2c)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febec8)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48febf64)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec000)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec09c)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec138)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec1d4)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec270)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec30c)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec3a8)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec444)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec4e0)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec57c)
52:50:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec618)
52:50:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec6b4)
52:50:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec750)
52:50:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec7ec)
52:50:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec808)
52:50:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48fec814)
52:50:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5199us
52:50:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:085 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:085 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:085 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:50:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:085 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:085 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1061
52:50:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7457us
52:50:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:085 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:101 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:101 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:50:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb2e0)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb400)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb49c)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb538)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb658)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb6f4)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb790)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb82c)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb8c8)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb9e8)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feba84)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febb20)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febbbc)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febc58)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febcf4)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febd90)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:101 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1061
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febe2c)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febec8)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48febf64)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec000)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec09c)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec138)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec1d4)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec270)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec30c)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec3a8)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec444)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec4e0)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec57c)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec618)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec6b4)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec750)
52:50:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec7ec)
52:50:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec808)
52:50:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fec814)
52:50:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +126us
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:102 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:102 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:102 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:102 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:102 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:102 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffe7=sceSasGetEndFlag(09276a40)
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:102 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:102 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:102 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:102 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:102 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:102 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:102 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:102 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:102 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:102 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:102 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1062
52:50:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +918us
52:50:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:102 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:118 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:118 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:50:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:118 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:118 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb2e0)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb400)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb49c)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb538)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb658)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb6f4)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb790)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb82c)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb8c8)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb9e8)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feba84)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febb20)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febbbc)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febc58)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febcf4)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febd90)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:118 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1062
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febe2c)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febec8)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48febf64)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec000)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec09c)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec138)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec1d4)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec270)
52:50:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec30c)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec3a8)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec444)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec4e0)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec57c)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec618)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec6b4)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec750)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec7ec)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec808)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48fec814)
52:50:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:119 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6662us
52:50:119 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:119 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:119 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:119 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:119 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:119 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:119 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:119 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:119 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:119 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:119 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:119 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1063
52:50:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8299us
52:50:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:119 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:134 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:134 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:50:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:134 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:134 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb2e0)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb400)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb49c)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb538)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb658)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb6f4)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb790)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb82c)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb8c8)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb9e8)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feba84)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febb20)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febbbc)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febc58)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febcf4)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febd90)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:134 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1063
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febe2c)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febec8)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48febf64)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec000)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec09c)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec138)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec1d4)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec270)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec30c)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec3a8)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec444)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec4e0)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec57c)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec618)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec6b4)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec750)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec7ec)
52:50:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec808)
52:50:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fec814)
52:50:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1589us
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:135 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:135 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:135 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:135 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:135 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:135 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:135 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:135 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:135 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:135 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1064
52:50:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1763us
52:50:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:135 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:151 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:151 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:50:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:151 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:151 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb2e0)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb400)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb49c)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb538)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb658)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb6f4)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb790)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb82c)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb8c8)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb9e8)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feba84)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febb20)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febbbc)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febc58)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febcf4)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febd90)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:151 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1064
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febe2c)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febec8)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48febf64)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec000)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec09c)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec138)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec1d4)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec270)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec30c)
52:50:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec3a8)
52:50:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec444)
52:50:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec4e0)
52:50:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec57c)
52:50:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec618)
52:50:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec6b4)
52:50:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec750)
52:50:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec7ec)
52:50:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec808)
52:50:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48fec814)
52:50:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:152 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8125us
52:50:152 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:152 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:152 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:152 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:152 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:152 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:152 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:50:152 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:152 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:152 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:152 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:152 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:152 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:152 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1065
52:50:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4528us
52:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:152 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:168 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:168 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:50:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:168 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:168 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb2e0)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb400)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb49c)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb538)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb658)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb6f4)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb790)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb82c)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb8c8)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb9e8)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feba84)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febb20)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febbbc)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febc58)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febcf4)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febd90)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:168 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1065
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febe2c)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febec8)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48febf64)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec000)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec09c)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec138)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec1d4)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec270)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec30c)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec3a8)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec444)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec4e0)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec57c)
52:50:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec618)
52:50:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec6b4)
52:50:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec750)
52:50:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec7ec)
52:50:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec808)
52:50:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fec814)
52:50:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:169 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3052us
52:50:169 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:169 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:169 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:169 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:169 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:169 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:169 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:169 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:169 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:169 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:169 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:169 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:50:169 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:169 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:169 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:169 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:169 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:169 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1066
52:50:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +874us
52:50:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:169 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:184 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:184 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:50:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:184 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:184 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb2e0)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb400)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb49c)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb538)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb658)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb6f4)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb790)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb82c)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb8c8)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb9e8)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feba84)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febb20)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febbbc)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febc58)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febcf4)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febd90)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:184 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1066
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febe2c)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febec8)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48febf64)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec000)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec09c)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec138)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec1d4)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec270)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec30c)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec3a8)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec444)
52:50:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec4e0)
52:50:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec57c)
52:50:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec618)
52:50:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec6b4)
52:50:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec750)
52:50:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec7ec)
52:50:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec808)
52:50:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48fec814)
52:50:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +291us
52:50:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:185 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:50:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:185 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:185 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:185 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:185 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1067
52:50:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5373us
52:50:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:185 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:201 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:201 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:50:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:201 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:201 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb2e0)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb400)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb49c)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb538)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb658)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb6f4)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb790)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb82c)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb8c8)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb9e8)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feba84)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febb20)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febbbc)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febc58)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febcf4)
52:50:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febd90)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:202 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1067
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febe2c)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febec8)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48febf64)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec000)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec09c)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec138)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec1d4)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec270)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec30c)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec3a8)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec444)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec4e0)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec57c)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec618)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec6b4)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec750)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec7ec)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec808)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fec814)
52:50:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4515us
52:50:202 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:202 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:202 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:202 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:202 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:202 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:50:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:202 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:202 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:202 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:202 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:202 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1068
52:50:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8139us
52:50:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:202 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:218 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:218 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:50:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:218 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb2e0)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb400)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb49c)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb538)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb658)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb6f4)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb790)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb82c)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb8c8)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883a6c4, audio drain) +580us
52:50:218 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:218 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:218 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:218 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +18us
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb9e8)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feba84)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febb20)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febbbc)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febc58)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febcf4)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:218 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1068
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febd90)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febe2c)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febec8)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48febf64)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec000)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:218 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +243us
52:50:218 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec09c)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec138)
52:50:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec1d4)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec270)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec30c)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec3a8)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec444)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec4e0)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec57c)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec618)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec6b4)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +243us
52:50:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:219 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:219 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +95us
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec750)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec7ec)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec808)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48fec814)
52:50:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +91us
52:50:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10888us
52:50:219 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:219 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:219 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:219 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:219 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:219 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:219 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:219 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1069
52:50:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1605us
52:50:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:219 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:234 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:234 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:50:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb2e0)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb400)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb49c)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb538)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb658)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb6f4)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb790)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb82c)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb8c8)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb9e8)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feba84)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febb20)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febbbc)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febc58)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febcf4)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febd90)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:234 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1069
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febe2c)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febec8)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48febf64)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec000)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec09c)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec138)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec1d4)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec270)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec30c)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec3a8)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec444)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec4e0)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec57c)
52:50:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec618)
52:50:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec6b4)
52:50:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec750)
52:50:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec7ec)
52:50:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec808)
52:50:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fec814)
52:50:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:235 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5978us
52:50:235 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:235 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:235 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:235 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:235 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:235 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:235 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:235 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:235 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:235 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:235 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:235 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1070
52:50:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8983us
52:50:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:235 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:251 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:251 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:50:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:251 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:251 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb2e0)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb400)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb49c)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb538)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb658)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb6f4)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb790)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb82c)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb8c8)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb9e8)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feba84)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febb20)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febbbc)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febc58)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febcf4)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febd90)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:251 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1070
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febe2c)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febec8)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48febf64)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec000)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec09c)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec138)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec1d4)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec270)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec30c)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec3a8)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec444)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec4e0)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec57c)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec618)
52:50:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec6b4)
52:50:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec750)
52:50:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec7ec)
52:50:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec808)
52:50:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48fec814)
52:50:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +905us
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:252 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:252 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8715us
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:252 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:252 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:252 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1071
52:50:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2447us
52:50:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:252 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:268 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:268 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:50:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:268 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:268 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb2e0)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb400)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb49c)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb538)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb658)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb6f4)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb790)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb82c)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb8c8)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb9e8)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feba84)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febb20)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febbbc)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febc58)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febcf4)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febd90)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:268 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1071
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febe2c)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febec8)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48febf64)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec000)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec09c)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec138)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec1d4)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec270)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec30c)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec3a8)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec444)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec4e0)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec57c)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec618)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec6b4)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec750)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec7ec)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec808)
52:50:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fec814)
52:50:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:269 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7442us
52:50:269 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:269 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:269 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:269 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:269 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:269 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:269 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:269 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:269 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:269 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:269 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:269 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:269 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:269 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1072
52:50:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5215us
52:50:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:269 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:284 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:284 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:50:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb2e0)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb400)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb49c)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb538)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb658)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb6f4)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb790)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb82c)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb8c8)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb9e8)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feba84)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febb20)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febbbc)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febc58)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febcf4)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febd90)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:284 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1072
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febe2c)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febec8)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48febf64)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec000)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec09c)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec138)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec1d4)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec270)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec30c)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec3a8)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec444)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec4e0)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec57c)
52:50:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec618)
52:50:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec6b4)
52:50:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec750)
52:50:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec7ec)
52:50:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec808)
52:50:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48fec814)
52:50:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2368us
52:50:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:285 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:285 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:285 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:285 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:50:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:285 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:285 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:285 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:285 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:285 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1073
52:50:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1558us
52:50:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:285 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:301 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:301 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:50:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb2e0)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb400)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb49c)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb538)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb658)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb6f4)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb790)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb82c)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb8c8)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb9e8)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feba84)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febb20)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febbbc)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febc58)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febcf4)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febd90)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:301 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1073
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febe2c)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:301 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0880b65c->088381d4, woke from hle delay) +731us
52:50:301 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0880b65c, sas core) +14us
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febec8)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48febf64)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec000)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec09c)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec138)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec1d4)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec270)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec30c)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec3a8)
52:50:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec444)
52:50:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:302 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +240us
52:50:302 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:50:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec4e0)
52:50:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec57c)
52:50:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec618)
52:50:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec6b4)
52:50:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec750)
52:50:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec7ec)
52:50:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec808)
52:50:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fec814)
52:50:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +176us
52:50:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:302 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +63us
52:50:302 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:302 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:302 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:302 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8701us
52:50:302 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:302 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:302 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:302 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:302 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:302 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:302 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:302 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:302 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:302 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:302 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:302 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1074
52:50:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6057us
52:50:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:302 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:318 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:318 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:50:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb2e0)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb400)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb49c)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb538)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb658)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb6f4)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb790)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb82c)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb8c8)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb9e8)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feba84)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febb20)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febbbc)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febc58)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febcf4)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febd90)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:318 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1074
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febe2c)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febec8)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48febf64)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec000)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec09c)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec138)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec1d4)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec270)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec30c)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec3a8)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec444)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec4e0)
52:50:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec57c)
52:50:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec618)
52:50:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec6b4)
52:50:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec750)
52:50:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec7ec)
52:50:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec808)
52:50:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48fec814)
52:50:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3831us
52:50:319 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:319 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:319 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:319 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:319 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:319 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:319 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:319 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:319 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:319 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:50:319 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:319 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:319 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:319 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:319 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:319 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1075
52:50:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +95us
52:50:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:319 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:335 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:335 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:50:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833b44->0883ba78, woke from hle delay) +133us
52:50:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833b44, sas core) +12us
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb2e0)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +252us
52:50:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:335 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:335 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +95us
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb400)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb49c)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb538)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb658)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb6f4)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb790)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb82c)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb8c8)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb9e8)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:335 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1075
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feba84)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febb20)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febbbc)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febc58)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febcf4)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febd90)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febe2c)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febec8)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48febf64)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec000)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec09c)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec138)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec1d4)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec270)
52:50:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec30c)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec3a8)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec444)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec4e0)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec57c)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec618)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec6b4)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec750)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec7ec)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec808)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fec814)
52:50:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +761us
52:50:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:336 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10236us
52:50:336 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:336 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:336 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:336 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:336 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:336 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:336 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:50:336 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:336 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:336 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:336 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:336 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:336 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:336 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1076
52:50:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2286us
52:50:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:336 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:351 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:351 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:50:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:351 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:351 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb2e0)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb400)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb49c)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb538)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb658)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb6f4)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb790)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb82c)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb8c8)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb9e8)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feba84)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febb20)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febbbc)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febc58)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febcf4)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febd90)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:351 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1076
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febe2c)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febec8)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48febf64)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec000)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec09c)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec138)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec1d4)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec270)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec30c)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec3a8)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec444)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec4e0)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec57c)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec618)
52:50:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec6b4)
52:50:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec750)
52:50:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec7ec)
52:50:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec808)
52:50:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48fec814)
52:50:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:352 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5295us
52:50:352 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:352 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:352 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:352 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:352 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:352 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:352 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:352 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:352 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:352 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:352 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:352 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1077
52:50:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9667us
52:50:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:352 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:368 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:368 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:50:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb2e0)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb400)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb49c)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb538)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb658)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb6f4)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb790)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb82c)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb8c8)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb9e8)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feba84)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febb20)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febbbc)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febc58)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febcf4)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febd90)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:368 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1077
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febe2c)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febec8)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48febf64)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec000)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec09c)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec138)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec1d4)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec270)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec30c)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec3a8)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec444)
52:50:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec4e0)
52:50:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec57c)
52:50:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec618)
52:50:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec6b4)
52:50:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec750)
52:50:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec7ec)
52:50:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec808)
52:50:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fec814)
52:50:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +221us
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:369 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:369 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:369 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:369 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:369 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:369 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:369 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:369 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:369 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:369 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:369 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1078
52:50:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3131us
52:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:369 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:385 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:385 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:50:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:385 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:385 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb2e0)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb400)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb49c)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb538)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb658)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb6f4)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb790)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb82c)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb8c8)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb9e8)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feba84)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febb20)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febbbc)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febc58)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febcf4)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febd90)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:385 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1078
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febe2c)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febec8)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48febf64)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec000)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec09c)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec138)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec1d4)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec270)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec30c)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec3a8)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec444)
52:50:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec4e0)
52:50:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec57c)
52:50:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec618)
52:50:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec6b4)
52:50:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec750)
52:50:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec7ec)
52:50:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec808)
52:50:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48fec814)
52:50:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6758us
52:50:386 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:386 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:50:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:386 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:386 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:386 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1079
52:50:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5896us
52:50:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:386 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:401 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:401 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:50:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:401 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:401 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb2e0)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb400)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb49c)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb538)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb658)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb6f4)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb790)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb82c)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb8c8)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb9e8)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feba84)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febb20)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febbbc)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febc58)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febcf4)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febd90)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:401 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1079
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febe2c)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febec8)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48febf64)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec000)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec09c)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec138)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec1d4)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec270)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec30c)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec3a8)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec444)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec4e0)
52:50:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec57c)
52:50:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec618)
52:50:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec6b4)
52:50:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec750)
52:50:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec7ec)
52:50:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec808)
52:50:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fec814)
52:50:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1684us
52:50:402 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:402 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:402 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:402 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:402 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:402 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:50:402 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:402 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:402 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:402 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:402 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:402 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1080
52:50:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2242us
52:50:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:402 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:418 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:418 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:50:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881c7dc->088381d4, woke from hle delay) +48us
52:50:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881c7dc, sas core) +12us
52:50:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:418 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:418 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +252us
52:50:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb2e0)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb400)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb49c)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb538)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb658)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb6f4)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb790)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:418 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +242us
52:50:418 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:418 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:418 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +95us
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb82c)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb8c8)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:418 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1080
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb9e8)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feba84)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febb20)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febbbc)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febc58)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febcf4)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febd90)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febe2c)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febec8)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48febf64)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec000)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec09c)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec138)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec1d4)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec270)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec30c)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec3a8)
52:50:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec444)
52:50:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec4e0)
52:50:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec57c)
52:50:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec618)
52:50:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec6b4)
52:50:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec750)
52:50:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec7ec)
52:50:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec808)
52:50:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48fec814)
52:50:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +616us
52:50:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:419 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8064us
52:50:419 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:419 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:419 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:419 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:419 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:419 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:419 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:419 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:419 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:419 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:419 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:419 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1081
52:50:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6741us
52:50:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:419 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:435 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:435 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:50:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:435 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:435 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb2e0)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb2e0
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb400)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2e0 - stall = 08feb400
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb49c)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb400 - stall = 08feb49c
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb538)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb49c - stall = 08feb538
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb658)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb658
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb6f4)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb658 - stall = 08feb6f4
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb790)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6f4 - stall = 08feb790
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb82c)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb790 - stall = 08feb82c
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb8c8)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb82c - stall = 08feb8c8
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb9e8)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb8c8 - stall = 08feb9e8
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feba84)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9e8 - stall = 08feba84
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febb20)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba84 - stall = 08febb20
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febbbc)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb20 - stall = 08febbbc
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febc58)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febbbc - stall = 08febc58
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febcf4)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc58 - stall = 08febcf4
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febd90)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcf4 - stall = 08febd90
52:50:435 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1081
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febe2c)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd90 - stall = 08febe2c
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febec8)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe2c - stall = 08febec8
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48febf64)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febec8 - stall = 08febf64
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec000)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf64 - stall = 08fec000
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec09c)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec000 - stall = 08fec09c
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec138)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec09c - stall = 08fec138
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec1d4)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec138 - stall = 08fec1d4
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec270)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec1d4 - stall = 08fec270
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec30c)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec270 - stall = 08fec30c
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec3a8)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec30c - stall = 08fec3a8
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec444)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec3a8 - stall = 08fec444
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec4e0)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec444 - stall = 08fec4e0
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec57c)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec4e0 - stall = 08fec57c
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec618)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec57c - stall = 08fec618
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec6b4)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec618 - stall = 08fec6b4
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec750)
52:50:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec6b4 - stall = 08fec750
52:50:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec7ec)
52:50:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec750 - stall = 08fec7ec
52:50:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec808)
52:50:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec7ec - stall = 08fec808
52:50:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fec814)
52:50:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08fec808 - stall = 08fec814
52:50:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +1123us
52:50:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3147us
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:436 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:436 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:436 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:436 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265e80, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +8us
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:436 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8715us
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:436 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:436 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:436 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:436 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:436 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:436 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1082
52:50:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +204us
52:50:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:436 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:451 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:451 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:50:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:451 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:451 user_main    D[ME]: HLE\sceAtrac.cpp:1231 sceAtracGetSoundSample(2, 0bfff5c4, 0bfff5c0, 0bfff5bc)
52:50:451 user_main    D[ME]: HLE\sceAtrac.cpp:1635 sceAtracSetLoopNum(2, 0)
52:50:451 user_main    I[ME]: HLE\sceAtrac.cpp:1288 sceAtracResetPlayPosition(2, 2276863, 0, 0)
52:50:451 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:451 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:451 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb25c)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb2f8)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb2f8
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb394)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb2f8 - stall = 08feb394
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb430)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb394 - stall = 08feb430
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb4cc)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb430 - stall = 08feb4cc
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb568)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb4cc - stall = 08feb568
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb604)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb568 - stall = 08feb604
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb6a0)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb604 - stall = 08feb6a0
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb73c)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb6a0 - stall = 08feb73c
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb7d8)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb73c - stall = 08feb7d8
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb874)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb7d8 - stall = 08feb874
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb910)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb874 - stall = 08feb910
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb9ac)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb910 - stall = 08feb9ac
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feba48)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb9ac - stall = 08feba48
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febae4)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feba48 - stall = 08febae4
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febb80)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febae4 - stall = 08febb80
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febc1c)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febb80 - stall = 08febc1c
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febcb8)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febc1c - stall = 08febcb8
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febd54)
52:50:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febcb8 - stall = 08febd54
52:50:451 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1082
52:50:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febdf0)
52:50:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febd54 - stall = 08febdf0
52:50:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febe8c)
52:50:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febdf0 - stall = 08febe8c
52:50:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febf28)
52:50:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febe8c - stall = 08febf28
52:50:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febfc4)
52:50:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febf28 - stall = 08febfc4
52:50:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febfe0)
52:50:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febfc4 - stall = 08febfe0
52:50:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48febfec)
52:50:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08febfe0 - stall = 08febfec
52:50:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +846us
52:50:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9961us
52:50:452 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:452 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1 samples left
52:50:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:452 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:452 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264e80, 0bfbfab4[00000001], 0bfbfabc[00000001], 0bfbfab8[-1])
52:50:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:452 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:452 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:452 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1083
52:50:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2972us
52:50:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:452 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:468 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:468 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:468 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:468 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:468 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:50:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:50:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:468 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:50:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:50:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb0bc)
52:50:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb0bc
52:50:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb0c8)
52:50:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb0bc - stall = 08feb0c8
52:50:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +206us
52:50:468 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:468 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1083
52:50:468 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5527us
52:50:468 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:468 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:468 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:468 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:468 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:468 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:468 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:468 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:468 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:468 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:468 _sound_task_ D[HLE]: JitCommon\JitBlockCache.cpp:179 Adding proxy root 088384a0 to block at 08812a84
52:50:468 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +91us
52:50:468 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1084
52:50:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10349us
52:50:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:468 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:485 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:485 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:485 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:485 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:485 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:50:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883a6c4, audio drain) +660us
52:50:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:485 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:485 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:485 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497e0, sas core) +18us
52:50:485 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1084
52:50:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:50:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497e0, sas core) +12us
52:50:485 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:50:485 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:485 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:485 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497e0, blocking audio) +19us
52:50:488 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883a6c4, audio drain) +11079us
52:50:489 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:489 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:489 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:489 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:489 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +18us
52:50:489 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:50:489 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497d4, sas core) +12us
52:50:489 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497d4->0883ba78, woke from hle delay) +240us
52:50:489 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 fffffff7=sceSasGetEndFlag(09276a40)
52:50:489 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:489 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497d4, blocking audio) +19us
52:50:490 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1085
52:50:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088494cc->08000000, interrupt) +3871us
52:50:490 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088494cc, left interrupt) +5us
52:50:501 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1085
52:50:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883a6c4, audio drain) +7202us
52:50:503 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:503 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:503 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:503 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:503 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884961c, sas core) +18us
52:50:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849528->0883ba78, woke from hle delay) +240us
52:50:503 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849528, sas core) +12us
52:50:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849564->0883ba78, woke from hle delay) +240us
52:50:503 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:503 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:503 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849564, blocking audio) +19us
52:50:505 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1086
52:50:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088497d4->08000000, interrupt) +8944us
52:50:505 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088497d4, left interrupt) +5us
52:50:505 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1086
52:50:505 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884956c->0883a6c4, audio drain) +2129us
52:50:505 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:505 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:505 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:505 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:505 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884956c, sas core) +18us
52:50:505 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883ba78, woke from hle delay) +240us
52:50:505 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884961c, sas core) +12us
52:50:506 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849564->0883ba78, woke from hle delay) +240us
52:50:506 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:506 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:506 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849564, blocking audio) +19us
52:50:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883a6c4, audio drain) +11079us
52:50:508 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:508 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:508 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:508 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +18us
52:50:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849564->0883ba78, woke from hle delay) +240us
52:50:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849564, sas core) +12us
52:50:508 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088129dc->0883ba78, woke from hle delay) +240us
52:50:508 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:508 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:508 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088129dc, blocking audio) +19us
52:50:510 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1087
52:50:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 088497d4->08000000, interrupt) +2407us
52:50:510 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->088497d4, left interrupt) +5us
52:50:534 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1087
52:50:536 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849534->0883a6c4, audio drain) +8666us
52:50:536 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:536 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:536 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:536 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:536 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849534, sas core) +18us
52:50:536 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849534->0883ba78, woke from hle delay) +240us
52:50:536 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849534, sas core) +12us
52:50:536 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849534->0883ba78, woke from hle delay) +240us
52:50:536 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:536 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:536 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849534, blocking audio) +19us
52:50:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:538 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1088
52:50:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884966c->08000000, interrupt) +7481us
52:50:538 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884966c, left interrupt) +5us
52:50:539 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1088
52:50:540 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883a6c4, audio drain) +3592us
52:50:540 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:540 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:540 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:540 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:540 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +18us
52:50:540 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883ba78, woke from hle delay) +240us
52:50:540 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884964c, sas core) +12us
52:50:540 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883ba78, woke from hle delay) +240us
52:50:540 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:540 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:540 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884964c, blocking audio) +19us
52:50:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884956c->0883a6c4, audio drain) +11079us
52:50:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:542 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:542 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:542 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884956c, sas core) +18us
52:50:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883ba78, woke from hle delay) +240us
52:50:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884964c, sas core) +12us
52:50:542 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883ba78, woke from hle delay) +240us
52:50:542 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:542 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:542 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849638, blocking audio) +19us
52:50:543 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1089
52:50:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08849638->08000000, interrupt) +944us
52:50:543 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08849638, left interrupt) +5us
52:50:567 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1089
52:50:569 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849564->0883a6c4, audio drain) +10129us
52:50:569 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:569 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:569 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:569 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:569 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849564, sas core) +18us
52:50:569 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883ba78, woke from hle delay) +240us
52:50:569 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849638, sas core) +12us
52:50:569 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883ba78, woke from hle delay) +240us
52:50:569 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:569 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:569 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884964c, blocking audio) +19us
52:50:570 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1090
52:50:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884961c->08000000, interrupt) +6018us
52:50:570 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884961c, left interrupt) +5us
52:50:571 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1090
52:50:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883a6c4, audio drain) +5055us
52:50:572 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:572 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:572 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:572 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494dc, sas core) +18us
52:50:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:50:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:50:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883ba78, woke from hle delay) +240us
52:50:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:572 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:572 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884960c, blocking audio) +19us
52:50:575 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883a6c4, audio drain) +11079us
52:50:575 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1091
52:50:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, interrupt) +12us
52:50:575 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:600 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, left interrupt) +5us
52:50:600 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:600 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:600 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:600 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:600 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:50:600 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884956c->0883ba78, woke from hle delay) +240us
52:50:600 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884956c, sas core) +12us
52:50:600 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849654->0883ba78, woke from hle delay) +240us
52:50:600 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:600 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:600 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849654, blocking audio) +19us
52:50:600 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1091
52:50:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849638->0883a6c4, audio drain) +11068us
52:50:602 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:602 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:602 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:602 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849638, sas core) +18us
52:50:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883ba78, woke from hle delay) +240us
52:50:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884961c, sas core) +12us
52:50:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884960c->0883ba78, woke from hle delay) +240us
52:50:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:602 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:602 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884960c, blocking audio) +19us
52:50:603 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1092
52:50:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884961c->08000000, interrupt) +4554us
52:50:603 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884961c, left interrupt) +5us
52:50:603 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1092
52:50:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494cc->0883a6c4, audio drain) +6519us
52:50:605 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:605 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:605 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:605 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494cc, sas core) +18us
52:50:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494dc->0883ba78, woke from hle delay) +240us
52:50:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088494dc, sas core) +12us
52:50:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884961c->0883ba78, woke from hle delay) +240us
52:50:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:605 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:605 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884961c, blocking audio) +19us
52:50:608 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1093
52:50:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08849654->08000000, interrupt) +9628us
52:50:608 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08849654, left interrupt) +5us
52:50:634 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1093
52:50:634 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849540->0883a6c4, audio drain) +1445us
52:50:634 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:634 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:634 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:634 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:634 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849540, sas core) +18us
52:50:634 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:50:634 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +12us
52:50:634 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849654->0883ba78, woke from hle delay) +240us
52:50:634 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:634 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:634 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08849654, blocking audio) +19us
52:50:636 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849584->0883a6c4, audio drain) +11079us
52:50:636 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:636 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:636 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:636 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:636 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849584, sas core) +18us
52:50:636 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:50:636 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088497e0, sas core) +12us
52:50:637 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088497e0->0883ba78, woke from hle delay) +240us
52:50:637 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:637 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:637 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088497e0, blocking audio) +19us
52:50:637 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1094
52:50:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 0884964c->08000000, interrupt) +3091us
52:50:637 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884964c, left interrupt) +5us
52:50:638 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1094
52:50:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849564->0883a6c4, audio drain) +7982us
52:50:639 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:639 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:639 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:639 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849564, sas core) +18us
52:50:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08849564->0883ba78, woke from hle delay) +240us
52:50:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08849564, sas core) +12us
52:50:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883ba78, woke from hle delay) +240us
52:50:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:639 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:639 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0884966c, blocking audio) +19us
52:50:641 user_main    D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1095
52:50:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08849654->08000000, interrupt) +8165us
52:50:641 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08849654, left interrupt) +5us
52:50:668 user_main    D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1095
52:50:668 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884966c->0883a6c4, audio drain) +2908us
52:50:668 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:668 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(2, 0bfbfab4): 0 samples left
52:50:668 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:668 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:668 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884966c, sas core) +18us
52:50:668 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0884964c->0883ba78, woke from hle delay) +240us
52:50:668 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0884964c, sas core) +12us
52:50:668 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088494cc->0883ba78, woke from hle delay) +240us
52:50:668 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:668 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:668 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088494cc, blocking audio) +19us
52:50:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:671 user_main    I[ME]: HLE\sceAtrac.cpp:1544 sceAtracSetData(2, 09632ec0, 00087560)
52:50:671 user_main    W[ME]: HLE\sceAtrac.cpp:1462 This is an atrac3 stereo audio
52:50:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08839298->08000000, atrac set data) +10589us
52:50:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08839298, woke from hle delay) +100us
52:50:671 user_main    D[ME]: HLE\sceAtrac.cpp:1635 sceAtracSetLoopNum(2, -1)
52:50:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:50:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:671 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:671 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:50:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:50:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:50:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb25c)
52:50:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb37c)
52:50:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb418)
52:50:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb538)
52:50:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5d4)
52:50:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb670)
52:50:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb68c)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb698)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +377us
52:50:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +12us
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:687 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:687 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1096
52:50:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2147us
52:50:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:687 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:687 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:687 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:50:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:687 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:687 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833ac0->088381d4, woke from hle delay) +142us
52:50:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833ac0, sas core) +12us
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb25c)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb37c)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb418)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb538)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5d4)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb670)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5e4->0883ba78, woke from hle delay) +240us
52:50:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a5e4, sas core) +12us
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb68c)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb698)
52:50:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +60us
52:50:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +179us
52:50:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:687 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1096
52:50:687 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8704us
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:687 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:688 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:688 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1097
52:50:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4340us
52:50:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:688 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:702 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:702 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:702 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:702 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:702 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:50:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:50:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:50:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:50:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:50:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb25c)
52:50:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb37c)
52:50:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:702 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 09366c80
52:50:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb418)
52:50:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb538)
52:50:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5d4)
52:50:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb670)
52:50:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb68c)
52:50:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb698)
52:50:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:719 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:719 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1097
52:50:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3948us
52:50:719 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:719 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:719 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:719 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:719 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:719 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:50:719 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:719 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:719 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:719 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:720 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:720 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1098
52:50:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +683us
52:50:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:720 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:720 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:720 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:720 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:720 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:720 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:50:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:50:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:720 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:720 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:50:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:50:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:50:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb25c)
52:50:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb37c)
52:50:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb418)
52:50:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:720 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 041e6000
52:50:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb538)
52:50:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5d4)
52:50:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb670)
52:50:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb68c)
52:50:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb698)
52:50:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:724 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:724 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1098
52:50:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1187us
52:50:724 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:724 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:724 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:724 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:724 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:50:724 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:724 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:724 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:724 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:724 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:724 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:724 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:724 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:724 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:724 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:724 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1099
52:50:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5182us
52:50:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:724 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:735 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:735 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:50:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:50:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:735 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:735 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:50:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:50:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:50:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb25c)
52:50:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb37c)
52:50:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb418)
52:50:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb538)
52:50:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5d4)
52:50:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:735 user_main    D[G3D]: GLES\TextureCache.cpp:1409 Texture different or overwritten, reloading at 041d5c00
52:50:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb670)
52:50:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb68c)
52:50:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb698)
52:50:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:739 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1099
52:50:739 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5411us
52:50:739 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:739 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:739 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:739 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:739 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:739 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:739 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:739 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:739 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:739 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:739 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:739 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:739 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:739 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1100
52:50:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7950us
52:50:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:739 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:752 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:752 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:50:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:752 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:752 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb25c)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb37c)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb418)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb538)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5d4)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb670)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb68c)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb698)
52:50:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:752 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1100
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +338us
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:752 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:752 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:752 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:752 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:752 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:752 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:752 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:752 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:752 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:752 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:752 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:752 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1101
52:50:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1414us
52:50:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:752 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:768 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:768 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:50:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:768 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:768 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb25c)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb37c)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb418)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb538)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5d4)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb670)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb68c)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb698)
52:50:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:768 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1101
52:50:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6875us
52:50:768 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:768 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:768 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:768 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:768 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:768 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:768 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:768 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:768 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:768 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:768 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1102
52:50:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8793us
52:50:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:768 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:785 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:785 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:50:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:785 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:785 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb25c)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb37c)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb418)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb538)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5d4)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb670)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb68c)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb698)
52:50:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:785 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1102
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1801us
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:785 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:785 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:785 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:785 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:785 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:785 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:785 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:785 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:785 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:785 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:785 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:785 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1103
52:50:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2256us
52:50:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:785 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:802 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:802 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:50:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:802 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:802 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb25c)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb37c)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb418)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb538)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5d4)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb670)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb68c)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb698)
52:50:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:802 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1103
52:50:802 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8338us
52:50:802 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:802 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:802 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:802 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:802 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:802 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:802 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:802 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:802 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:802 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:802 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:802 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:802 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:802 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1104
52:50:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5024us
52:50:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:818 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:818 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:50:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:818 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:818 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb25c)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb37c)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb418)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb538)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5d4)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb670)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb68c)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb698)
52:50:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:818 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1104
52:50:818 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3264us
52:50:818 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:818 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:818 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:818 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:818 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:818 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:818 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:818 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:818 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:818 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:818 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:818 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:50:818 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:818 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:818 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:818 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:818 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:818 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1105
52:50:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1367us
52:50:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:818 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:835 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:835 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:50:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb25c)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb37c)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb418)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb538)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5d4)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb670)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb68c)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb698)
52:50:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:835 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1105
52:50:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +503us
52:50:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:835 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:835 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:50:835 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:835 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:835 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:835 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:835 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:835 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:835 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:835 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:835 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1106
52:50:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5866us
52:50:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:835 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:852 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:852 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:50:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:852 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:852 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb25c)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb37c)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb418)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb538)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5d4)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb670)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb68c)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb698)
52:50:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:852 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1106
52:50:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4727us
52:50:852 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:852 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:852 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:852 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:852 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:852 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:852 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:852 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:852 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:852 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:852 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:852 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1107
52:50:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8634us
52:50:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:868 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:868 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:50:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883a6c4, audio drain) +85us
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:868 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:868 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:868 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834464, sas core) +18us
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:868 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:868 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb25c)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb37c)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb418)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb538)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0880b76c->0883ba78, woke from hle delay) +240us
52:50:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0880b76c, sas core) +12us
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5d4)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb670)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb68c)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb698)
52:50:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +116us
52:50:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +123us
52:50:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:868 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:868 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1107
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10996us
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:868 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:868 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:868 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:868 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:868 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:868 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:868 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:868 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1108
52:50:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2098us
52:50:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:868 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:885 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:885 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:50:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb25c)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb37c)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb418)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb538)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5d4)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb670)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb68c)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb698)
52:50:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:885 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1108
52:50:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6191us
52:50:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:885 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:885 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:885 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:885 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:885 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:885 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:885 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:885 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1109
52:50:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9476us
52:50:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:885 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:902 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:902 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:50:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:902 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:902 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb25c)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb37c)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb418)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb538)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5d4)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb670)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb68c)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb698)
52:50:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:902 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1109
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1117us
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:902 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:902 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:902 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:902 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:902 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:902 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:902 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:902 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:902 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:902 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:902 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:902 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1110
52:50:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2940us
52:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:902 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:918 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:918 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:50:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:918 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:918 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb25c)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb37c)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb418)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb538)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5d4)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb670)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb68c)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb698)
52:50:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:918 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1110
52:50:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7654us
52:50:918 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:918 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:918 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:918 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:918 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:918 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:918 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:918 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:918 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:918 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1111
52:50:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5708us
52:50:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:918 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:935 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:935 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:50:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:935 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:935 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb25c)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb37c)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb418)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb538)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5d4)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb670)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb68c)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb698)
52:50:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:935 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1111
52:50:935 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2580us
52:50:935 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:935 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:935 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:935 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:935 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:935 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:935 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:935 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:935 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:935 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:935 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:935 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:50:935 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:935 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:935 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:935 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:935 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:935 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1112
52:50:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2051us
52:50:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:935 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:952 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:952 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:50:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:952 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:952 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb25c)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->088381d4, woke from hle delay) +250us
52:50:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb37c)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb418)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb538)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5d4)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb670)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb68c)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb698)
52:50:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +179us
52:50:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +60us
52:50:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:952 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1112
52:50:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:952 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:952 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8698us
52:50:952 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:952 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:952 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:952 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:952 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:952 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:952 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:952 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:952 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1113
52:50:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6550us
52:50:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:952 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:50:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:968 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:968 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:50:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb25c)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb37c)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb418)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb538)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5d4)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb670)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb68c)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb698)
52:50:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:968 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1113
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4044us
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:968 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:968 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:968 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:968 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:968 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:968 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:968 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:968 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:50:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:50:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:968 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:968 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:968 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:50:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:968 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1114
52:50:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +13us
52:50:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:969 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:50:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:50:985 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:50:985 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:50:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:50:985 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:50:985 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb25c)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb37c)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb418)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb538)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5d4)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb670)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb68c)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:50:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb698)
52:50:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:50:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:50:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:50:985 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1114
52:50:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10580us
52:50:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:50:985 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:50:985 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:50:985 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:50:985 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:50:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:50:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:50:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:50:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:50:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:50:985 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:50:985 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:50:985 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:50:985 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:50:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:50:985 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1115
52:50:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2781us
52:50:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:50:985 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:50:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:002 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:002 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:51:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb25c)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb37c)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb418)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb538)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5d4)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb670)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb68c)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb698)
52:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:51:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:002 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1115
52:51:002 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5507us
52:51:002 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:002 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:002 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:002 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:002 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:002 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:002 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:002 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:002 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:002 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:002 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:002 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1116
52:51:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10160us
52:51:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:002 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:018 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:018 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:51:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb25c)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb37c)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb418)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb538)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5d4)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb670)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb68c)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb698)
52:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:51:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:018 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1116
52:51:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +433us
52:51:018 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:018 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:018 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:018 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:018 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:018 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:018 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:018 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:018 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:018 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:018 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:018 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:019 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:019 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1117
52:51:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3624us
52:51:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:019 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:035 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:035 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:51:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb25c)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb37c)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb418)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb538)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5d4)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb670)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb68c)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb698)
52:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:51:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:035 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1117
52:51:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6970us
52:51:035 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:035 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:035 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:035 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:035 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:035 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:035 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:035 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:035 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:035 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1118
52:51:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6392us
52:51:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:035 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:052 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:052 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:51:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:052 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:052 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb25c)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb37c)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb418)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb538)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5d4)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb670)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb68c)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb698)
52:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:51:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:052 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1118
52:51:052 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1897us
52:51:052 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:052 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:052 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:052 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:052 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:052 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:052 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:052 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:052 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:052 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:052 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:052 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:052 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:052 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:052 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:052 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:053 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:053 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1119
52:51:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +184us
52:51:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:053 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:069 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:069 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:51:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881983c->0883ba78, woke from hle delay) +44us
52:51:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:069 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:069 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0881983c, blocking audio) +95us
52:51:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb25c)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb37c)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb418)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb538)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5d4)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb670)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb68c)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb698)
52:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +385us
52:51:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:069 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1119
52:51:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8325us
52:51:069 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:069 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:069 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:069 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:069 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:069 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:069 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1120
52:51:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7234us
52:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:069 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:085 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:085 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:51:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:085 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:085 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb25c)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb37c)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb418)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb538)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5d4)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb670)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb68c)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb698)
52:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:51:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:085 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1120
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3360us
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:085 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:085 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:085 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:085 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:085 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:085 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:085 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:085 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:085 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:085 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:085 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1121
52:51:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +697us
52:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:085 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:102 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:102 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:51:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:102 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:102 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb25c)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb37c)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb418)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb538)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5d4)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb670)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb68c)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb698)
52:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:51:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:102 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1121
52:51:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9896us
52:51:102 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:102 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:102 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:102 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:102 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:102 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:102 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:102 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:102 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:102 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:102 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:102 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1122
52:51:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3465us
52:51:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:102 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:119 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:119 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:51:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:119 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:119 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb25c)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb37c)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb418)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb538)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5d4)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb670)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb68c)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb698)
52:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:51:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:119 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1122
52:51:119 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4823us
52:51:119 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:119 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:119 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:119 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:119 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:119 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:119 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:119 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:119 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:119 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:119 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:119 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1123
52:51:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10844us
52:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:119 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:135 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:135 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:51:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:135 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:135 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0880b65c->0883a6c4, audio drain) +168us
52:51:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:135 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:135 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:135 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:135 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 088381d4->0880b65c, atrac decode data) +18us
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb25c)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb37c)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb418)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb538)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5d4)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb670)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb68c)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb698)
52:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +261us
52:51:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:135 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1123
52:51:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2038us
52:51:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:135 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8710us
52:51:135 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:135 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:135 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:135 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:135 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:135 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:136 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:136 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:136 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:136 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:136 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1124
52:51:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4308us
52:51:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:136 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:152 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:152 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:51:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:152 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:152 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb25c)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb37c)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb418)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb538)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5d4)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb670)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb68c)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb698)
52:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:51:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:152 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1124
52:51:152 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6286us
52:51:152 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:152 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:152 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:152 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:152 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:152 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:152 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:152 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:152 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:152 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:152 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:152 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:152 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:152 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1125
52:51:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7075us
52:51:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:152 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:169 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:169 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:51:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:169 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:169 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb25c)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb37c)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb418)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb538)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5d4)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb670)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb68c)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb68c
52:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb698)
52:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb68c - stall = 08feb698
52:51:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +417us
52:51:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:169 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1125
52:51:169 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1213us
52:51:169 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:169 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:169 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:169 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:169 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:169 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:169 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:169 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:169 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:169 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:169 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:169 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:169 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:169 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:169 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:169 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:170 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:170 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:170 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:170 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1126
52:51:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +539us
52:51:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:170 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:185 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:185 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:51:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:185 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:185 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb25c)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb37c)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb418)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb538)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5d4)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb670)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb67c)
52:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +399us
52:51:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:185 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1126
52:51:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7768us
52:51:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:185 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:185 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:185 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:185 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:185 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:185 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:185 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:185 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1127
52:51:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7918us
52:51:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:185 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:202 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:202 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:51:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb25c)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb37c)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb418)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb538)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5d4)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb670)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb67c)
52:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:202 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1127
52:51:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2694us
52:51:202 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:202 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:202 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:202 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:202 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:202 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:202 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:202 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:202 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:202 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:202 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:202 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:202 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:202 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:202 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:202 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:203 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:203 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:203 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1128
52:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1381us
52:51:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:203 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:219 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:219 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:51:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:219 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb25c)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb37c)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb418)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb538)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5d4)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb670)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb67c)
52:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:219 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1128
52:51:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9230us
52:51:219 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:219 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:219 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:219 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:219 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:219 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:219 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:219 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:219 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:219 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1129
52:51:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4149us
52:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:219 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:235 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:235 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:51:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb25c)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb37c)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb418)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb538)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5d4)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb670)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb67c)
52:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:235 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1129
52:51:235 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4157us
52:51:235 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:235 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:235 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:235 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:235 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:235 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:235 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:235 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:235 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:235 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:235 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:235 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:235 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:235 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:235 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:235 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:235 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:235 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1130
52:51:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +493us
52:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:235 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:252 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:252 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:51:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb25c)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb37c)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb418)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb538)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5d4)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb670)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb67c)
52:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:252 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1130
52:51:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1395us
52:51:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:252 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:252 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:252 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:252 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:252 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:252 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:252 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:252 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1131
52:51:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4991us
52:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:252 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:269 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:269 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:51:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb25c)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb37c)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb418)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb538)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5d4)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb670)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb67c)
52:51:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:269 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1131
52:51:269 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5620us
52:51:269 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:269 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:269 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:269 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:269 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:269 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:269 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:269 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:269 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:269 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:269 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:269 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:269 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:269 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1132
52:51:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7759us
52:51:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:270 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:285 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:285 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:51:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb25c)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb37c)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb418)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb538)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5d4)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb670)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb67c)
52:51:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:285 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1132
52:51:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +546us
52:51:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:285 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:285 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:285 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:285 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:285 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:285 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:285 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:285 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:285 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:285 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:285 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:286 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:286 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:286 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:286 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:286 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1133
52:51:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1223us
52:51:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:286 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:302 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:302 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:51:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb25c)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb37c)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb418)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb538)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5d4)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb670)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb67c)
52:51:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:302 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1133
52:51:302 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7083us
52:51:302 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:302 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:302 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:302 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:302 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:302 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:302 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:302 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:302 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:302 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:302 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:302 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1134
52:51:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8602us
52:51:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:302 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:319 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:319 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:51:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb25c)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb37c)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb418)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb538)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5d4)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb670)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb67c)
52:51:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:319 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1134
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2010us
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:319 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:319 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:319 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:319 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:319 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:319 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:319 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:319 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:319 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:319 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:319 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:319 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:319 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:319 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:319 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:320 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:320 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1135
52:51:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2065us
52:51:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:320 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:335 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:335 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:51:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb25c)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb37c)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb418)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb538)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5d4)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb670)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb67c)
52:51:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:335 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1135
52:51:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8546us
52:51:335 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:335 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:335 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:335 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:335 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:335 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:335 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:335 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:335 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:335 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1136
52:51:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4833us
52:51:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:335 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:352 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:352 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:51:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:352 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:352 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb25c)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb37c)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb418)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb538)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5d4)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb670)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb67c)
52:51:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:352 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1136
52:51:352 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3473us
52:51:352 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:352 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:352 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:352 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:352 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:352 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:352 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:352 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:352 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:352 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:352 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:352 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:352 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:352 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:352 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:352 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:352 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:352 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1137
52:51:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1176us
52:51:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:352 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:369 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:369 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:51:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb25c)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb37c)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb418)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb538)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5d4)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb670)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb67c)
52:51:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:369 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1137
52:51:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +712us
52:51:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:369 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:369 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:369 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:369 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:369 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:369 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:369 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:369 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:369 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:369 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:369 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1138
52:51:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5675us
52:51:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:369 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:386 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:386 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:51:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb25c)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb37c)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb418)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb538)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5d4)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb670)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb67c)
52:51:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:386 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1138
52:51:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4936us
52:51:386 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:386 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:386 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:386 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:386 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1139
52:51:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8443us
52:51:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:386 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:402 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:402 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:51:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb25c)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb37c)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883a6c4, audio drain) +272us
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:402 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:402 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:402 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +18us
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb418)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb538)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5d4)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb670)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb67c)
52:51:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +139us
52:51:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +100us
52:51:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:402 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1139
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:402 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11007us
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:402 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:402 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:402 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:402 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:402 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:402 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:402 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:402 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1140
52:51:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1907us
52:51:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:402 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:419 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:419 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:51:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb25c)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb37c)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb418)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb538)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5d4)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb670)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb67c)
52:51:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:419 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1140
52:51:419 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6399us
52:51:419 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:419 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:419 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:419 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:419 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:419 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:419 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:419 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:419 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:419 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:419 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:419 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1141
52:51:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9286us
52:51:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:420 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:436 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:436 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:51:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb25c)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb37c)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb418)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb538)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5d4)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb670)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb67c)
52:51:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:436 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1141
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1326us
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:436 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:436 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:436 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:436 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:436 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:436 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:436 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:436 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:436 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:436 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:436 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:436 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1142
52:51:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2749us
52:51:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:436 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:452 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:452 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:51:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:452 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:452 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb25c)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb37c)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb418)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb538)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5d4)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb670)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb67c)
52:51:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:452 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1142
52:51:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7862us
52:51:452 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:452 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:452 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:452 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:452 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:452 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:452 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:452 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:452 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:452 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1143
52:51:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5517us
52:51:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:452 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:469 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:469 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:51:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:469 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb25c)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb37c)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb418)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb538)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5d4)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb670)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb67c)
52:51:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:469 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1143
52:51:469 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2789us
52:51:469 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:469 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:469 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:469 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:469 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:469 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:469 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:469 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:469 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:469 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:469 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:469 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:469 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:469 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:469 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:469 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:469 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:469 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1144
52:51:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1860us
52:51:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:469 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:486 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:486 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:51:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb25c)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb37c)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb418)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb538)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5d4)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb670)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb67c)
52:51:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:486 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +28us
52:51:486 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:486 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:486 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:486 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1144
52:51:486 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:486 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:486 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:486 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:486 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:486 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:486 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:486 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:486 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:486 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:486 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:486 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:486 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:486 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:486 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:486 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:486 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1145
52:51:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6359us
52:51:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:486 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:502 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:502 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:51:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:502 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:502 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb25c)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb37c)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb418)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb538)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5d4)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb670)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb67c)
52:51:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:502 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1145
52:51:502 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4252us
52:51:502 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:502 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:502 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:502 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:502 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:502 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:502 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:502 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:502 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:502 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:502 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:502 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:502 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:502 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:502 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:502 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:502 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:502 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:502 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:502 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:502 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:502 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1146
52:51:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +151us
52:51:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:502 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:519 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:519 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:51:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:519 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883ba78, woke from hle delay) +86us
52:51:519 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:519 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:519 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08834464, blocking audio) +95us
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:519 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:519 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb25c)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb37c)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb418)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb538)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5d4)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb670)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb67c)
52:51:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +326us
52:51:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:519 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1146
52:51:519 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10681us
52:51:519 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:519 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:519 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:519 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:519 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:519 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:519 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:519 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:519 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:519 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:519 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:519 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:519 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:519 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1147
52:51:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2591us
52:51:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:519 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:536 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:536 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:51:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb25c)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb37c)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb418)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb538)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5d4)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb670)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb67c)
52:51:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:536 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1147
52:51:536 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5715us
52:51:536 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:536 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:536 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:536 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:536 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:536 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:536 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:536 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:536 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:536 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:536 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:536 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1148
52:51:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9969us
52:51:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:536 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:552 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:552 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:51:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:552 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:552 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb25c)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb37c)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb418)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb538)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5d4)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb670)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb67c)
52:51:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:552 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1148
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +642us
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:552 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:552 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:552 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:552 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:552 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:552 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:552 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:552 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:552 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:552 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:552 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1149
52:51:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3433us
52:51:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:552 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:569 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:569 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:51:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:569 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:569 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb25c)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb37c)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb418)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb538)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5d4)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb670)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb67c)
52:51:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:569 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1149
52:51:569 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7178us
52:51:569 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:569 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:569 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:569 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:569 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:569 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:569 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:569 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:569 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:569 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:569 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:569 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:569 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:569 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1150
52:51:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6201us
52:51:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:569 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:586 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:586 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:51:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:586 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:586 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb25c)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb37c)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb418)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb538)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5d4)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb670)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb67c)
52:51:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:586 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1150
52:51:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2105us
52:51:586 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:586 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:586 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:586 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:586 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:586 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:586 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:586 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:586 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:586 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:586 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:586 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:586 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1151
52:51:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +238us
52:51:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:586 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, left interrupt) +5us
52:51:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08817904, sas core) +5us
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:602 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:602 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:51:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:602 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:602 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb25c)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0880b65c->0883ba78, woke from hle delay) +240us
52:51:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:602 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:602 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0880b65c, blocking audio) +95us
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb37c)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb418)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb538)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5d4)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb670)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb67c)
52:51:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +178us
52:51:602 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:602 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1151
52:51:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8522us
52:51:602 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:602 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:602 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:602 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:602 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:602 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:602 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:602 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:602 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1152
52:51:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7043us
52:51:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:603 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:619 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:619 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:51:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:619 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:619 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb25c)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb37c)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb418)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb538)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5d4)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb670)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb67c)
52:51:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:619 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:619 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1152
52:51:619 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3568us
52:51:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:620 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:620 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:620 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:620 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:620 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:620 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:620 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:620 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1153
52:51:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +507us
52:51:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:620 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:636 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:636 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:51:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:636 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:636 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb25c)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb37c)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb418)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb538)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5d4)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb670)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb67c)
52:51:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:636 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:636 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1153
52:51:636 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10105us
52:51:636 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:636 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:636 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:636 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:636 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:636 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:636 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:636 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:636 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:636 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:636 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:636 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:636 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:636 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1154
52:51:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3274us
52:51:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:636 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:652 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:652 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:51:652 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:652 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:652 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:652 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb25c)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb37c)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb418)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb538)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5d4)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb670)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb67c)
52:51:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:652 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1154
52:51:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5031us
52:51:652 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:652 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:652 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:652 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:652 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:652 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:652 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:652 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:652 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1155
52:51:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10653us
52:51:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:652 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:669 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:669 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:51:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:669 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:669 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb25c)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb37c)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb418)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb538)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5d4)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb670)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0880b65c->0883a6c4, audio drain) +358us
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:669 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:669 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:669 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:669 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 088381d4->0880b65c, atrac decode data) +18us
52:51:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb67c)
52:51:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +53us
52:51:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:669 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1155
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2246us
52:51:669 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:669 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:669 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:669 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8711us
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:669 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:669 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:669 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:669 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:669 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:669 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:669 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:669 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:669 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1156
52:51:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4117us
52:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:669 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:686 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:686 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:686 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:686 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:686 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:51:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:51:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:686 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:686 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:51:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:51:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:51:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb25c)
52:51:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb37c)
52:51:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb418)
52:51:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb538)
52:51:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5d4)
52:51:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb670)
52:51:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb67c)
52:51:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:687 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1156
52:51:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6495us
52:51:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:687 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:687 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:687 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1157
52:51:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6885us
52:51:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:687 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:702 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:702 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:51:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb25c)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb37c)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb418)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb538)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5d4)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb670)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb67c)
52:51:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:702 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1157
52:51:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1421us
52:51:702 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:702 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:702 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:702 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:702 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:702 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:702 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:702 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:702 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:702 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:702 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:702 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:703 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:703 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:703 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:703 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:703 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:703 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:703 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:703 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:703 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:703 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1158
52:51:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +348us
52:51:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:703 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:719 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:719 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:51:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:719 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:719 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb25c)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb37c)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb418)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb538)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5d4)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb670)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb67c)
52:51:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:719 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:719 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1158
52:51:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7958us
52:51:719 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:719 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:719 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:719 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:719 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:719 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:719 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:719 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:719 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1159
52:51:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7727us
52:51:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:719 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:736 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:736 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:51:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:736 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:736 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb25c)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb37c)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb418)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb538)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5d4)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb670)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb67c)
52:51:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:736 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1159
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2884us
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:736 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:736 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:736 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:736 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:736 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:736 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:736 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:736 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:736 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:736 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:736 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:736 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:736 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:736 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:736 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:736 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:736 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1160
52:51:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1190us
52:51:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:736 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:753 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:753 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:51:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:753 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:753 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb25c)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb37c)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb418)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb538)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5d4)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb670)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb67c)
52:51:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:753 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1160
52:51:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9421us
52:51:753 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:753 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:753 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:753 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:753 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:753 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:753 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:753 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:753 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:753 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:753 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1161
52:51:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3958us
52:51:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:753 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:769 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:769 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:51:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb25c)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb37c)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb418)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb538)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5d4)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb670)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb67c)
52:51:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:769 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1161
52:51:769 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4348us
52:51:769 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:769 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:769 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:769 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:769 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:769 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:769 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:769 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:769 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:769 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:769 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:769 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:769 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:769 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:769 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:769 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:769 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:769 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1162
52:51:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +302us
52:51:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:769 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:786 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:786 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:51:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:786 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:786 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb25c)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb37c)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb418)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb538)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5d4)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb670)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb67c)
52:51:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:786 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1162
52:51:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1586us
52:51:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:786 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:786 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:786 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:786 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:786 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:786 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:786 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:786 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:786 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:786 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:786 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1163
52:51:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4801us
52:51:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:786 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:803 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:803 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:51:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:803 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:803 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb25c)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb37c)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb418)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb538)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5d4)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb670)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb67c)
52:51:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:803 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1163
52:51:803 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5811us
52:51:803 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:803 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:803 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:803 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:803 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:803 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:803 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:803 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:803 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:803 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:803 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:803 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:803 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:803 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1164
52:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7568us
52:51:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:803 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:819 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:819 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:51:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:819 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:819 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb25c)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb37c)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb418)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb538)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5d4)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb670)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb67c)
52:51:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:819 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1164
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +737us
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:819 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:819 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:819 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:819 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:819 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:819 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:819 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:819 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:819 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:819 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:819 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:819 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1165
52:51:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1032us
52:51:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:819 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:836 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:836 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:51:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb25c)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb37c)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb418)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb538)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5d4)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb670)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb67c)
52:51:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:836 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1165
52:51:836 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7274us
52:51:836 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:836 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:836 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:836 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:836 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:836 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:836 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:836 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:836 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:836 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:836 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:836 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1166
52:51:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8411us
52:51:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:836 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:853 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:853 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:51:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:853 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:853 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb25c)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb37c)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb418)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb538)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5d4)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb670)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb67c)
52:51:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:853 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1166
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2201us
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:853 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:853 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:853 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:853 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:853 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:853 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:853 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:853 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:853 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:853 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:853 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:853 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1167
52:51:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1874us
52:51:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:853 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:869 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:869 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:51:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:869 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:869 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb25c)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb37c)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb418)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb538)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5d4)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb670)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb67c)
52:51:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:869 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1167
52:51:869 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8737us
52:51:869 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:869 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:869 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:869 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:869 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:869 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:869 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:869 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:869 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:870 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:870 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:870 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:870 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:870 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1168
52:51:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4642us
52:51:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:870 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:886 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:886 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:51:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:886 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:886 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb25c)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb37c)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb418)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb538)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5d4)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb670)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb67c)
52:51:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:886 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1168
52:51:886 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3664us
52:51:886 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:886 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:886 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:886 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:886 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:886 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:886 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:886 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:886 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:886 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:886 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:886 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:886 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:886 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:886 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:886 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:886 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:886 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1169
52:51:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +986us
52:51:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:886 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:903 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:903 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:51:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb25c)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb37c)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb418)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb538)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5d4)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb670)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb67c)
52:51:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:903 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:903 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1169
52:51:903 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +902us
52:51:903 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:903 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:903 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:903 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:903 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:903 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:903 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:903 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:903 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:903 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:903 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:903 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:903 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:903 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:903 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:903 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:903 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:903 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:903 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:903 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1170
52:51:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5484us
52:51:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:903 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:919 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:919 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:51:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:919 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:919 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb25c)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb37c)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb418)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb538)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5d4)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb670)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb67c)
52:51:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:919 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1170
52:51:919 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5127us
52:51:919 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:919 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:919 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:919 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:919 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:919 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:919 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:919 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:919 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:919 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:919 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:919 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:919 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:919 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1171
52:51:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8252us
52:51:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:919 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:936 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:936 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:51:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb25c)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb37c)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb418)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb538)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5d4)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb670)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb67c)
52:51:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:936 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +53us
52:51:936 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:936 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:936 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:936 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:936 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:936 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:936 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:936 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1171
52:51:937 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:937 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:937 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:937 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:937 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:51:937 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:937 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:937 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:937 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:937 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:937 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:937 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:937 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:937 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:937 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:937 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:937 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:937 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:937 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1172
52:51:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1716us
52:51:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:937 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:953 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:953 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:51:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:953 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:953 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb25c)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb37c)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb418)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb538)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5d4)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb670)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb67c)
52:51:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:953 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:953 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1172
52:51:953 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6590us
52:51:953 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:953 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:953 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:953 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:953 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:953 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:953 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:953 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:953 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:953 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:953 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:953 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1173
52:51:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9095us
52:51:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:953 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:51:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:969 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:969 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:51:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:969 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:969 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb25c)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb37c)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb418)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb538)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5d4)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb670)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb67c)
52:51:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:969 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1173
52:51:969 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1517us
52:51:969 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:969 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:969 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:969 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:969 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:969 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:970 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:970 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:51:970 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:970 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:970 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:970 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:51:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:51:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:51:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:970 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:970 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:51:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:970 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1174
52:51:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2558us
52:51:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:970 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:51:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:51:986 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:51:986 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:51:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:51:986 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:51:986 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb25c)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb37c)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb418)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb538)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5d4)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb670)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:51:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb67c)
52:51:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:51:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:51:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:51:986 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1174
52:51:986 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8053us
52:51:986 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:51:986 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:51:986 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:51:986 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:51:986 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:51:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:51:986 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:51:986 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:51:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:986 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:986 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:51:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:51:986 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:51:986 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:51:986 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:51:986 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:51:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:51:986 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1175
52:51:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5326us
52:51:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:51:986 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:51:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:003 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:003 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:52:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb25c)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb37c)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb418)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb538)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5d4)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb670)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb67c)
52:52:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:003 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1175
52:52:003 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2980us
52:52:003 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:003 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:003 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:003 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:003 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:003 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:003 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:003 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:003 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:003 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:003 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:003 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:003 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:003 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:003 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:003 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:003 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:003 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1176
52:52:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1669us
52:52:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:003 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:019 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:019 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:52:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb25c)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb37c)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb418)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb538)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5d4)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb670)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb67c)
52:52:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +218us
52:52:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:019 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1176
52:52:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:019 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:019 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:019 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:019 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:019 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:019 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:019 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:019 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:019 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1177
52:52:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6168us
52:52:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:019 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:036 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:036 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:52:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb25c)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb37c)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb418)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb538)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5d4)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb670)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb67c)
52:52:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:036 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1177
52:52:036 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4443us
52:52:036 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:036 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:036 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:036 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:036 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:036 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:036 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:036 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:036 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:036 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:036 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:036 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:036 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:036 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:036 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:036 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:036 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:036 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:036 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:036 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1178
52:52:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +206us
52:52:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:036 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:053 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:053 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:52:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881ca98->0883ba78, woke from hle delay) +22us
52:52:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881ca98, sas core) +12us
52:52:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:053 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:053 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb25c)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +240us
52:52:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:053 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +95us
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb37c)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb418)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb538)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5d4)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb670)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb67c)
52:52:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +161us
52:52:053 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:053 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1178
52:52:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10847us
52:52:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:053 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:053 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:053 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:053 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:053 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:053 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:053 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:053 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:053 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1179
52:52:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2400us
52:52:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:053 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:069 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:069 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:52:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb25c)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb37c)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb418)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb538)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5d4)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb670)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb67c)
52:52:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:069 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1179
52:52:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5906us
52:52:069 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:069 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:069 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:069 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:069 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:069 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:069 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:069 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:069 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1180
52:52:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9779us
52:52:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:069 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:086 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:086 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:52:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:086 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:086 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb25c)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb37c)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb418)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb538)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5d4)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb670)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb67c)
52:52:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:086 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1180
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +833us
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:086 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:086 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:086 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:086 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:086 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:086 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:086 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:086 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:086 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:086 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:086 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:086 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:086 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:086 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:086 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:086 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:086 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1181
52:52:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3242us
52:52:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:086 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:103 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:103 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:52:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb25c)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb37c)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb418)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb538)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5d4)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb670)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb67c)
52:52:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:103 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1181
52:52:103 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7369us
52:52:103 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:103 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:103 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:103 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:103 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:103 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:103 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:103 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:103 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:103 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:103 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:103 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:103 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:103 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1182
52:52:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6010us
52:52:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:103 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:120 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:120 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:52:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:120 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb25c)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb37c)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb418)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb538)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5d4)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb670)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb67c)
52:52:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:120 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1182
52:52:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2296us
52:52:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:120 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:120 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1183
52:52:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +48us
52:52:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:120 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:136 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:136 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:52:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:136 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:136 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:136 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +186us
52:52:136 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb25c)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb37c)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb418)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb538)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5d4)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb670)
52:52:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb67c)
52:52:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +225us
52:52:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:137 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +14us
52:52:137 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:137 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:137 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:137 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1183
52:52:137 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8705us
52:52:137 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:137 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:137 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:137 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:137 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:137 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:137 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:137 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:137 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:137 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:137 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:137 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1184
52:52:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6852us
52:52:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:137 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:153 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:153 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:52:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:153 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:153 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb25c)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb37c)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb418)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb538)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5d4)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb670)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb67c)
52:52:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:153 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:153 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1184
52:52:153 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3759us
52:52:153 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:153 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:153 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:153 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:153 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:153 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:153 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:153 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:153 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:153 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:153 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:153 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:153 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:154 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:154 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:154 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:154 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1185
52:52:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +316us
52:52:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:154 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:170 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:170 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:52:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:170 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:170 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb25c)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb37c)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb418)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb538)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5d4)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb670)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb67c)
52:52:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:170 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1185
52:52:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10296us
52:52:170 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:170 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:170 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:170 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:170 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:170 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:170 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:170 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1186
52:52:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3084us
52:52:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:170 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:186 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:186 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:52:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:186 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:186 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb25c)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb37c)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb418)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb538)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5d4)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb670)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb67c)
52:52:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:186 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:186 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1186
52:52:186 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5222us
52:52:186 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:186 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:186 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:186 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:186 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:186 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:186 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:186 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:186 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:186 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:186 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:186 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1187
52:52:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10462us
52:52:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:186 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:203 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:203 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:52:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:203 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:203 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb25c)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb37c)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb418)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb538)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5d4)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb670)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb67c)
52:52:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +149us
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:203 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:203 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:203 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:203 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:203 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1187
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:203 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:203 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:203 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:203 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:203 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:203 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:203 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:203 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1188
52:52:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3926us
52:52:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:203 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:220 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:220 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:52:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:220 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb25c)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb37c)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb418)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb538)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5d4)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb670)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb67c)
52:52:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:220 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1188
52:52:220 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6685us
52:52:220 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:220 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:221 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:221 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:221 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:221 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:221 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:221 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:221 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:221 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:221 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:221 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:221 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:221 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1189
52:52:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6694us
52:52:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:221 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:236 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:236 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:52:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb25c)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb37c)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb418)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb538)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5d4)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb670)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb67c)
52:52:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:236 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1189
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1612us
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:236 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:236 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:236 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:236 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:236 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:236 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:236 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:236 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:236 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:236 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:236 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:236 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:236 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:236 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:236 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:236 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:236 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1190
52:52:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +157us
52:52:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:236 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:253 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:253 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:52:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:253 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:253 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb25c)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb37c)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb418)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb538)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5d4)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb670)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb67c)
52:52:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:253 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1190
52:52:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8149us
52:52:253 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:253 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:253 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:253 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:253 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:253 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:253 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:253 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:253 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1191
52:52:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7536us
52:52:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:253 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:270 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:270 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:52:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb25c)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb37c)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb418)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb538)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5d4)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb670)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb67c)
52:52:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:270 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:270 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1191
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3075us
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:270 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:270 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:270 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:270 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:270 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:270 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:270 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:270 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:270 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:270 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:270 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:270 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:270 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:270 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:270 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:270 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:270 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1192
52:52:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1000us
52:52:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:270 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:286 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:286 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:52:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb25c)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb37c)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb418)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb538)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5d4)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb670)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb67c)
52:52:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:286 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1192
52:52:286 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9612us
52:52:286 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:286 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:286 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:286 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:286 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:286 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:286 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:286 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:286 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:286 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:286 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:286 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:286 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:286 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1193
52:52:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3767us
52:52:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:286 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:303 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:303 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:52:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb25c)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb37c)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb418)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb538)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5d4)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb670)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb67c)
52:52:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:303 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1193
52:52:303 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4538us
52:52:303 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:303 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:303 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:303 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:303 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:303 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:303 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:303 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:303 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:303 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:303 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:303 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:303 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:303 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:303 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:303 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:303 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:303 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1194
52:52:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +111us
52:52:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:303 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:320 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:320 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:52:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:320 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb25c)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb37c)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb418)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb538)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5d4)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb670)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb67c)
52:52:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:320 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:320 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1194
52:52:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1777us
52:52:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:320 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:320 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:320 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:320 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:320 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:320 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:320 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:320 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:320 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:320 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:320 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1195
52:52:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4610us
52:52:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:320 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:336 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:336 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:52:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:336 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:336 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb25c)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb37c)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb418)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb538)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5d4)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb670)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb67c)
52:52:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:336 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1195
52:52:336 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6002us
52:52:336 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:336 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:336 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:336 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:336 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:336 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:336 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:336 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:336 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:336 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:336 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:336 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:336 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:336 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1196
52:52:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7378us
52:52:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:336 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:353 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:353 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:52:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:353 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:353 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb25c)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb37c)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb418)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb538)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5d4)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb670)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb67c)
52:52:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:353 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1196
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +928us
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:353 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:353 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:353 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:353 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:353 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:353 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:353 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:353 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:353 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:353 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:353 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:353 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:353 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:353 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:353 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:353 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:353 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1197
52:52:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +841us
52:52:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:353 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:370 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:370 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:52:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:370 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:370 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb25c)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb37c)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb418)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb538)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5d4)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb670)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb67c)
52:52:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:370 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1197
52:52:370 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7465us
52:52:370 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:370 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:370 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:370 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:370 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:370 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:370 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:370 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:370 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:370 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:370 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:370 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1198
52:52:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8220us
52:52:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:370 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:386 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:386 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:52:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb25c)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb37c)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb418)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb538)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5d4)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb670)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb67c)
52:52:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:386 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1198
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2391us
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:386 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:386 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:386 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:386 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:386 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:386 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:386 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:386 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1199
52:52:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1683us
52:52:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:386 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:403 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:403 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:52:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb25c)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb37c)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb418)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb538)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5d4)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb670)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb67c)
52:52:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:403 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1199
52:52:403 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8928us
52:52:403 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:403 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:403 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:403 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:403 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:403 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:403 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:403 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:403 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:403 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:403 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:403 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:403 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:403 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1200
52:52:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4451us
52:52:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:403 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:420 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:420 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:52:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:420 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:420 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb25c)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb37c)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb418)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb538)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5d4)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb670)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb67c)
52:52:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:420 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1200
52:52:420 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3855us
52:52:420 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:420 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:420 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:420 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:420 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:420 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:420 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:420 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:420 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:420 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:420 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:420 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:420 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:420 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:420 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:420 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:420 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:420 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1201
52:52:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +795us
52:52:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:420 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:437 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:437 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:52:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb25c)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb37c)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb418)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb538)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5d4)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb670)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb67c)
52:52:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:437 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1201
52:52:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1093us
52:52:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:437 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:437 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:437 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:437 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:437 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:437 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:437 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:437 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1202
52:52:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5294us
52:52:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:437 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:453 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:453 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:52:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:453 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:453 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb25c)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb37c)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb418)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb538)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5d4)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb670)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb67c)
52:52:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:453 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:453 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1202
52:52:453 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5318us
52:52:453 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:453 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:453 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:453 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:453 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:453 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:453 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:453 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:453 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:453 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:453 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:453 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:453 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:453 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1203
52:52:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8062us
52:52:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:453 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:470 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:470 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:52:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:470 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:470 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb25c)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb37c)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb418)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb538)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5d4)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb670)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb67c)
52:52:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:470 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +244us
52:52:470 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:470 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:470 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:470 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:470 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:470 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1203
52:52:470 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:470 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:470 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:470 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:470 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:470 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:470 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:470 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:470 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:470 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:470 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:470 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:471 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:471 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:471 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:471 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:471 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:471 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:471 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:471 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:471 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1204
52:52:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1525us
52:52:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:471 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:487 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:487 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:52:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:487 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:487 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb25c)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb37c)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb418)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb538)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5d4)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb670)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb67c)
52:52:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:487 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1204
52:52:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6781us
52:52:487 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:487 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:487 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:487 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:487 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:487 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:487 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1205
52:52:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8904us
52:52:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:487 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:503 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:503 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:52:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb25c)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb37c)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb418)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb538)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5d4)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb670)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb67c)
52:52:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:503 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1205
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1707us
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:503 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:503 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:503 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:503 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:503 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:503 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:503 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:503 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:503 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:503 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:503 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:503 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:503 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:503 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:503 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:503 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:503 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1206
52:52:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2367us
52:52:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:503 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:520 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:520 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:52:520 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:520 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:520 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:520 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb25c)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb37c)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb418)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb538)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5d4)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb670)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb67c)
52:52:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:520 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:520 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1206
52:52:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8244us
52:52:520 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:520 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:520 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:520 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:520 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:520 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:520 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:520 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:521 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:521 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1207
52:52:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5135us
52:52:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:521 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:537 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:537 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:52:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:537 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:537 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb25c)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb37c)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb418)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb538)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5d4)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb670)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb67c)
52:52:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:537 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:537 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1207
52:52:537 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3171us
52:52:537 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:537 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:537 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:537 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:537 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:537 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:537 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:537 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:537 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:537 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:537 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:537 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:537 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:537 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:537 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:537 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:537 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:537 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1208
52:52:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1479us
52:52:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:537 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:553 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:553 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:52:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:553 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:553 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb25c)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb37c)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb418)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb538)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5d4)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb670)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb67c)
52:52:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:553 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1208
52:52:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +409us
52:52:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:553 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:553 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:553 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:553 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:553 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:553 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:553 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:553 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:553 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1209
52:52:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5978us
52:52:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:553 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:570 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:570 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:52:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:570 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:570 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb25c)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb37c)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb418)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb538)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5d4)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb670)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb67c)
52:52:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:570 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:570 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1209
52:52:570 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4634us
52:52:570 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:570 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:570 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:570 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:570 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:570 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:570 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:570 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:570 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:570 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:570 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:570 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:570 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:570 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:570 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:570 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:570 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:570 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:570 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:570 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1210
52:52:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +15us
52:52:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:570 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:587 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:587 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:52:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:587 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:587 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb25c)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0880b65c->0883ba78, woke from hle delay) +213us
52:52:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0880b65c, sas core) +12us
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb37c)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb418)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb538)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5d4)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb670)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb67c)
52:52:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +198us
52:52:587 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +41us
52:52:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:587 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:587 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:587 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1210
52:52:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11016us
52:52:587 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:587 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:587 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:587 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:587 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:587 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:587 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:587 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:587 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:587 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1211
52:52:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2209us
52:52:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:587 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:603 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:603 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:52:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:603 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:603 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb25c)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb37c)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb418)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb538)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5d4)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb670)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb67c)
52:52:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:603 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1211
52:52:603 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6097us
52:52:603 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:603 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:603 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:603 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:603 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:603 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:603 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:603 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:603 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:603 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:603 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:603 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1212
52:52:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9588us
52:52:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:603 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:620 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:620 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:52:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:620 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:620 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb25c)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb37c)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb418)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb538)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5d4)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb670)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb67c)
52:52:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:620 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:620 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1212
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1024us
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:620 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:620 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:620 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:620 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:620 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:620 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:620 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:620 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:620 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:620 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:620 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1213
52:52:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3051us
52:52:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:620 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:637 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:637 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:52:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:637 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:637 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb25c)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb37c)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb418)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb538)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5d4)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb670)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb67c)
52:52:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:637 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:637 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1213
52:52:637 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7560us
52:52:637 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:637 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:637 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:637 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:637 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:637 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:637 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:637 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:637 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:637 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:637 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:637 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:637 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:637 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1214
52:52:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5819us
52:52:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:637 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:653 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:653 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:52:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:653 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:653 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb25c)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb37c)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb418)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb538)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5d4)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb670)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb67c)
52:52:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:653 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:653 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1214
52:52:653 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2487us
52:52:653 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:653 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:653 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:653 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:653 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:653 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:653 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:653 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:653 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:653 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:653 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:653 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:653 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:653 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:653 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:653 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:653 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:653 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1215
52:52:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2162us
52:52:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:653 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:653 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:670 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:670 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:52:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:670 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->088381d4, woke from hle delay) +141us
52:52:670 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +12us
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb25c)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb37c)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb418)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb538)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5d4)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb670)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:670 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5bc->0883ba78, woke from hle delay) +240us
52:52:670 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a5bc, sas core) +12us
52:52:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb67c)
52:52:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +42us
52:52:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:670 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +197us
52:52:670 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:670 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:670 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1215
52:52:670 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:670 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8688us
52:52:670 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:670 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:670 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:670 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:670 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:670 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:670 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:670 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:670 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:670 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:670 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:670 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1216
52:52:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6661us
52:52:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:670 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:687 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:687 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:52:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:687 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:687 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb25c)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb37c)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb418)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb538)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5d4)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb670)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb67c)
52:52:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:687 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1216
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3950us
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:687 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:687 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:687 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:687 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:687 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:687 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:687 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:687 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1217
52:52:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +125us
52:52:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:687 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:703 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:703 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:52:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:703 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:703 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb25c)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb37c)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb418)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb538)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5d4)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb670)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb67c)
52:52:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:703 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1217
52:52:703 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10487us
52:52:703 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:703 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:703 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:703 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:703 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:703 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:703 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:703 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:703 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:703 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:703 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:703 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:703 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:703 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1218
52:52:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2893us
52:52:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:703 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:720 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:720 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:52:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:720 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:720 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb25c)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb37c)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb418)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb538)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5d4)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb670)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb67c)
52:52:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:720 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:720 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1218
52:52:720 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5413us
52:52:720 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:720 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:720 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:720 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:720 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:720 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:720 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:720 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:720 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:720 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:720 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:720 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1219
52:52:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10272us
52:52:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:720 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:737 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:737 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:52:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:737 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:737 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb25c)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb37c)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb418)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb538)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5d4)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb670)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb67c)
52:52:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:737 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:737 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1219
52:52:737 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +340us
52:52:737 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:737 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:737 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:737 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:737 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:737 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:737 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:737 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:737 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:737 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:737 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:737 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:737 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:737 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:737 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:738 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:738 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:738 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:738 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:738 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:738 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:738 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:738 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:738 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:738 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:738 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1220
52:52:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3735us
52:52:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:738 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:753 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:753 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:52:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:753 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:753 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb25c)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb37c)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb418)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb538)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5d4)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb670)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb67c)
52:52:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:753 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1220
52:52:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6876us
52:52:753 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:753 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:753 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:753 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:753 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:753 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:753 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:753 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:753 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:753 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:753 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:753 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1221
52:52:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6503us
52:52:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:753 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:770 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:770 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:52:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:770 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:770 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb25c)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb37c)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb418)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb538)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5d4)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb670)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb67c)
52:52:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:770 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1221
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1803us
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:770 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:770 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:770 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:770 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:770 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:770 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:770 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:770 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:770 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:770 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:770 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:770 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:770 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:770 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:770 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:770 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1222
52:52:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 08838778->08000000, interrupt) +55us
52:52:770 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:787 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->08838778, left interrupt) +5us
52:52:787 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08817904, blocking audio) +38us
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:787 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:787 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:52:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:787 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:787 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb25c)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb37c)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb418)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb538)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5d4)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb670)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb67c)
52:52:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +406us
52:52:787 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:787 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1222
52:52:787 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8300us
52:52:787 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:787 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:787 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:787 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:787 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:787 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:787 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:787 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:787 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:787 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:787 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:787 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1223
52:52:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7345us
52:52:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:787 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:804 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:804 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:52:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb25c)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb37c)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb418)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb538)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5d4)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb670)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb67c)
52:52:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:804 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1223
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3266us
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:804 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:804 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:804 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:804 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:804 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:804 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:804 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:804 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:804 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:804 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:804 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1224
52:52:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +809us
52:52:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:804 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:820 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:820 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:52:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:820 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:820 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb25c)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb37c)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb418)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb538)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5d4)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb670)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb67c)
52:52:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:820 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:820 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1224
52:52:820 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9803us
52:52:820 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:820 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:820 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:820 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:820 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:820 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:820 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:820 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:820 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:820 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:820 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:820 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:820 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:820 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1225
52:52:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3577us
52:52:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:820 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:837 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:837 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:52:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:837 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:837 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb25c)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb37c)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb418)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb538)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5d4)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb670)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb67c)
52:52:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:837 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1225
52:52:837 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4729us
52:52:837 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:837 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:837 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:837 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:837 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:837 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:837 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:837 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:837 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:837 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:837 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:837 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1226
52:52:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10955us
52:52:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:837 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:854 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:854 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:52:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834318->0883a6c4, audio drain) +68us
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:854 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:854 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:854 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 088381d4->08834318, atrac decode data) +18us
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:854 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb25c)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb37c)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb418)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb538)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5d4)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb670)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb67c)
52:52:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +343us
52:52:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:854 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1226
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1956us
52:52:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:854 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8698us
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:854 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:854 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:854 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:854 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1227
52:52:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4419us
52:52:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:854 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:870 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:870 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:52:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:870 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:870 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb25c)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb37c)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb418)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb538)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5d4)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb670)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb67c)
52:52:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:870 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1227
52:52:870 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6192us
52:52:870 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:870 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:870 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:870 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:870 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:870 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:870 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:870 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:870 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:870 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:870 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:870 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:870 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:870 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1228
52:52:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7187us
52:52:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:870 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:887 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:887 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:52:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:887 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:887 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb25c)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb37c)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb418)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb538)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5d4)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb670)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb67c)
52:52:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:887 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1228
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1119us
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:887 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:887 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:887 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:887 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:887 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:887 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:887 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:887 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:887 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:887 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:887 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:887 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1229
52:52:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +650us
52:52:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:887 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:904 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:904 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:52:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:904 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:904 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb25c)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb37c)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb418)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb538)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5d4)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb670)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb67c)
52:52:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:904 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:904 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1229
52:52:904 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7656us
52:52:904 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:904 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:904 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:904 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:904 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:904 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:904 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:904 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:904 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:904 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:904 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:904 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1230
52:52:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8029us
52:52:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:904 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:920 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:920 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:52:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:920 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:920 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb25c)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb37c)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb418)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb538)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5d4)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb670)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb67c)
52:52:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:920 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1230
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2582us
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:920 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:920 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:920 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:920 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:920 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:920 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:920 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:920 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:920 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:920 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:920 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:920 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:920 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:920 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:920 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:920 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:920 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1231
52:52:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1493us
52:52:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:920 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:937 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:937 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:52:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:937 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:937 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb25c)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb37c)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb418)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb538)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5d4)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb670)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb67c)
52:52:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:937 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1231
52:52:937 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9119us
52:52:937 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:937 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:937 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:937 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:937 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:937 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:937 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:937 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:937 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:937 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:937 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:937 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:937 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:937 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1232
52:52:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4260us
52:52:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:937 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:954 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:954 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:52:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:954 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:954 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb25c)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb37c)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb418)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb538)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5d4)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb670)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb67c)
52:52:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:954 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1232
52:52:954 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4045us
52:52:954 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:954 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:954 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:954 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:954 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:954 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:954 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:954 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:954 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:954 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:954 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:954 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:52:954 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:954 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:954 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:954 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:954 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:954 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1233
52:52:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +604us
52:52:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:954 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:52:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:970 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:970 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:52:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:970 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:970 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb25c)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb37c)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb418)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb538)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5d4)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb670)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb67c)
52:52:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:970 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1233
52:52:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1284us
52:52:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:970 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:970 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:52:970 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:970 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:970 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:970 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:52:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:52:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:52:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:970 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:970 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:970 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:970 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:52:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:970 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1234
52:52:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5103us
52:52:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:970 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:52:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:52:987 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:52:987 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:52:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:52:987 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:52:987 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb25c)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb37c)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb418)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb538)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5d4)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb670)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:52:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb67c)
52:52:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:52:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:52:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:52:987 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1234
52:52:987 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5509us
52:52:987 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:52:987 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:52:987 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:52:987 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:52:987 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:52:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:52:987 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:52:987 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:52:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:987 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:987 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:52:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:52:987 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:52:987 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:52:987 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:52:987 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:52:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:52:987 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1235
52:52:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7871us
52:52:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:52:987 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:52:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:004 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:004 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:53:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:004 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:004 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb25c)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb37c)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb418)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb538)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5d4)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb670)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb67c)
52:53:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:004 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1235
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +435us
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:004 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:004 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:004 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:004 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:004 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:004 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:004 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:004 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:004 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:004 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:004 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:004 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:004 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:004 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:004 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:005 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:005 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1236
52:53:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1334us
52:53:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:005 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:020 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:020 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:53:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb25c)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb37c)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb418)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb538)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5d4)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb670)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb67c)
52:53:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:020 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1236
52:53:020 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6972us
52:53:020 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:020 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:020 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:020 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:020 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:020 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:020 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:020 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:020 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:020 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:020 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:020 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1237
52:53:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8713us
52:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:020 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:037 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:037 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:53:037 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:037 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:037 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:037 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb25c)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb37c)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb418)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb538)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5d4)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb670)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb67c)
52:53:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:037 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1237
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1898us
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:037 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:037 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:037 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:037 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:037 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:037 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:037 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:037 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:037 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:037 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:037 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:037 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:037 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:037 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:037 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:038 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:038 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1238
52:53:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2176us
52:53:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:038 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:054 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:054 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:53:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:054 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:054 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb25c)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb37c)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb418)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb538)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5d4)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb670)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb67c)
52:53:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:054 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1238
52:53:054 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8435us
52:53:054 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:054 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:054 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:054 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:054 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:054 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:054 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:054 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:054 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:054 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:054 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:054 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:054 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:054 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1239
52:53:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4944us
52:53:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:054 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:070 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:070 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:53:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:070 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:070 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb25c)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb37c)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb418)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb538)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5d4)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb670)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb67c)
52:53:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:070 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1239
52:53:070 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3362us
52:53:070 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:070 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:070 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:070 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:070 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:070 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:070 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:070 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:070 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:070 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:070 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:070 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:070 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:070 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:070 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:070 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:070 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:070 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1240
52:53:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1288us
52:53:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:070 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:087 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:087 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:53:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:087 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:087 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb25c)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb37c)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb418)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb538)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5d4)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb670)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb67c)
52:53:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:087 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1240
52:53:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +600us
52:53:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:087 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:087 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:087 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:087 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:087 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:087 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:087 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:087 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:087 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1241
52:53:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5787us
52:53:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:087 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:104 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:104 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:53:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:104 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:104 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb25c)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb37c)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb418)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb538)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5d4)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb670)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb67c)
52:53:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:104 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1241
52:53:104 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4825us
52:53:104 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:104 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:104 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:104 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:104 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:104 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:104 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:104 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:104 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:104 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:104 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:104 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:104 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:104 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1242
52:53:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8555us
52:53:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:105 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:120 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:120 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:53:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:120 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883a6c4, audio drain) +167us
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +18us
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb25c)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb37c)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb418)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb538)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5d4)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb670)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a5f4->0883ba78, woke from hle delay) +240us
52:53:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a5f4, sas core) +12us
52:53:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb67c)
52:53:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +16us
52:53:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +223us
52:53:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:120 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1242
52:53:120 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10994us
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:120 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:120 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:120 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:120 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:120 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:120 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1243
52:53:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2018us
52:53:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:120 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:137 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:137 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:53:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb25c)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb37c)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb418)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb538)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5d4)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb670)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb67c)
52:53:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:137 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1243
52:53:137 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6288us
52:53:137 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:137 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:137 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:137 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:137 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:137 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:137 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:137 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:137 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:137 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:137 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:137 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1244
52:53:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9397us
52:53:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:137 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:154 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:154 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:53:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:154 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb25c)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb37c)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb418)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb538)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5d4)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb670)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb67c)
52:53:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:154 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1244
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1214us
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:154 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:154 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:154 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:154 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:154 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:154 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:154 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:154 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:154 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:154 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:154 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1245
52:53:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2860us
52:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:154 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:170 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:170 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:53:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:170 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:170 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb25c)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb37c)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb418)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb538)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5d4)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb670)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb67c)
52:53:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:170 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1245
52:53:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7751us
52:53:170 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:170 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:170 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:170 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:170 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:170 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:170 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:170 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:170 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:170 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1246
52:53:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5628us
52:53:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:170 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:187 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:187 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:53:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:187 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:187 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb25c)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb37c)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb418)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb538)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5d4)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb670)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb67c)
52:53:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:187 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:187 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1246
52:53:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2678us
52:53:187 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:187 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:187 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:187 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:187 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:187 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:187 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:187 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:187 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:187 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:187 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:187 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:187 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:187 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1247
52:53:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1972us
52:53:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:187 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:204 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:204 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:53:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:204 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:204 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb25c)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb37c)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb418)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb538)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:204 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->088381d4, woke from hle delay) +332us
52:53:204 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5d4)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb670)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb67c)
52:53:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +79us
52:53:204 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:204 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +160us
52:53:204 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:204 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1247
52:53:204 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:204 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:204 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:204 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:204 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8695us
52:53:204 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:204 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:204 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:204 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:204 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:204 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:204 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:204 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:204 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:204 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:204 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:204 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1248
52:53:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6471us
52:53:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:204 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:221 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:221 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:53:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb25c)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb37c)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb418)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb538)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5d4)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb670)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb67c)
52:53:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:221 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1248
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4141us
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:221 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:221 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:221 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:221 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:221 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:221 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:221 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:221 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:221 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:221 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:221 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:221 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:221 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:221 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:221 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:221 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1249
52:53:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 08838778->08000000, interrupt) +23us
52:53:221 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:237 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->08838778, left interrupt) +5us
52:53:237 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08817904, blocking audio) +70us
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:237 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:237 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:53:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb25c)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb37c)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb418)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb538)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5d4)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb670)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb67c)
52:53:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +406us
52:53:237 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:237 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1249
52:53:237 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10605us
52:53:237 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:237 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:237 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:237 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:237 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:237 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:237 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:237 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:237 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:237 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:237 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:237 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:237 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:237 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1250
52:53:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2702us
52:53:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:237 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:254 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:254 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:53:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:254 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb25c)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb37c)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb418)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb538)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5d4)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb670)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb67c)
52:53:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:254 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1250
52:53:254 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5604us
52:53:254 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:254 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:254 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:254 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:254 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:254 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:254 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:254 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:254 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:254 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:254 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:254 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1251
52:53:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10081us
52:53:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:254 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:271 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:271 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:53:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:271 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb25c)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb37c)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb418)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb538)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5d4)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb670)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb67c)
52:53:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:271 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1251
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +531us
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:271 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:271 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:271 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:271 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:271 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:271 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:271 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:271 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:271 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:271 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:271 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:271 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:271 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:271 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:271 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:271 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:271 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1252
52:53:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3544us
52:53:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:271 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:287 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:287 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:53:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb25c)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb37c)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb418)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb538)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5d4)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb670)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb67c)
52:53:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:287 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1252
52:53:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7067us
52:53:287 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:287 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:287 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:287 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:287 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:287 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:287 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:287 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:287 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:287 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1253
52:53:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6312us
52:53:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:287 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:304 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:304 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:53:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb25c)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb37c)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb418)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb538)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5d4)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb670)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb67c)
52:53:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:304 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1253
52:53:304 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1994us
52:53:304 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:304 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:304 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:304 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:304 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:304 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:304 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:304 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:304 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:304 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:304 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:304 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:304 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:304 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:304 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:304 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:304 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:304 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:304 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:304 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:304 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:304 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1254
52:53:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +104us
52:53:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:304 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:321 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:321 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:53:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:321 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08808294->0883ba78, woke from hle delay) +124us
52:53:321 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:321 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:321 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08808294, blocking audio) +95us
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb25c)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb37c)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb418)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb538)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5d4)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb670)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb67c)
52:53:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +287us
52:53:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:321 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1254
52:53:321 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8423us
52:53:321 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:321 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:321 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:321 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:321 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:321 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:321 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:321 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:321 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:321 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:321 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:321 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1255
52:53:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7154us
52:53:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:321 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:337 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:337 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:53:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:337 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:337 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb25c)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb37c)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb418)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb538)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5d4)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb670)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb67c)
52:53:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:337 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1255
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3457us
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:337 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:337 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:337 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:337 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:337 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:337 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:337 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:337 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:337 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:337 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:337 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:337 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:337 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:337 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:337 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:337 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:337 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1256
52:53:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +618us
52:53:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:338 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:354 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:354 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:53:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:354 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb25c)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb37c)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb418)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb538)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5d4)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb670)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb67c)
52:53:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:354 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1256
52:53:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9993us
52:53:354 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:354 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:354 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:354 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:354 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:354 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:354 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:354 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:354 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:354 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1257
52:53:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3386us
52:53:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:354 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:371 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:371 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:53:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb25c)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb37c)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb418)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb538)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5d4)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb670)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb67c)
52:53:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:371 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1257
52:53:371 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4920us
52:53:371 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:371 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:371 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:371 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:371 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:371 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:371 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:371 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:371 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:371 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:371 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:371 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1258
52:53:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10765us
52:53:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:371 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:387 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:387 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:53:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb25c)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883a6c4, audio drain) +250us
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:387 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:387 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:387 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:387 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 088381d4->088340fc, atrac decode data) +18us
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb37c)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb418)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb538)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5d4)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb670)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb67c)
52:53:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +161us
52:53:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:387 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1258
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2138us
52:53:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:387 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8707us
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:387 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:387 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:387 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:387 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:387 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:387 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:387 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1259
52:53:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4228us
52:53:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:388 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:404 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:404 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:53:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:404 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:404 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb25c)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb37c)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb418)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb538)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5d4)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb670)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb67c)
52:53:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:404 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1259
52:53:404 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6383us
52:53:404 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:404 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:404 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:404 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:404 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:404 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:404 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:404 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:404 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:404 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:404 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:404 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:404 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:404 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1260
52:53:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6996us
52:53:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:404 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:421 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:421 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:53:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb25c)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb37c)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb418)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb538)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5d4)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb670)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb67c)
52:53:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:421 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1260
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1310us
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:421 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:421 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:421 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:421 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:421 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:421 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:421 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:421 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:421 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:421 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:421 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:421 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:421 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:421 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:421 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:421 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:421 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1261
52:53:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +459us
52:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:421 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:437 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:437 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:53:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb25c)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb37c)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb418)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb538)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5d4)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb670)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb67c)
52:53:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:437 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1261
52:53:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7846us
52:53:437 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:437 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:437 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:437 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:437 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:437 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:437 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:437 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:437 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1262
52:53:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7838us
52:53:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:437 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:454 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:454 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:53:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb25c)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb37c)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb418)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb538)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5d4)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb670)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb67c)
52:53:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:454 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1262
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2773us
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:454 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:454 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:454 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:454 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:454 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:454 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:454 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:454 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:454 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:454 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:454 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:454 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1263
52:53:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1302us
52:53:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:454 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:471 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:471 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:53:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:471 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:471 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb25c)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb37c)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb418)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb538)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5d4)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb670)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb67c)
52:53:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:471 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1263
52:53:471 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9310us
52:53:471 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:471 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:471 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:471 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:471 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:471 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:471 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:471 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:471 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:471 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:471 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:471 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:471 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:471 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1264
52:53:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4070us
52:53:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:471 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:487 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:487 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:53:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:487 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:487 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb25c)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb37c)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb418)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb538)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5d4)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb670)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb67c)
52:53:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:487 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1264
52:53:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4236us
52:53:487 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:487 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:487 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:487 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:487 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:487 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:487 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:487 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:487 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:487 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:487 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:487 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:487 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:487 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1265
52:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +413us
52:53:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:487 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:504 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:504 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:53:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:504 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:504 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb25c)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb37c)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb418)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb538)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5d4)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb670)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb67c)
52:53:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:504 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1265
52:53:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1475us
52:53:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:504 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:504 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:504 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:504 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:504 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:504 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:504 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:504 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:504 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:504 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:504 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1266
52:53:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4912us
52:53:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:504 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:521 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:521 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:53:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb25c)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb37c)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb418)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb538)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5d4)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb670)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb67c)
52:53:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:521 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1266
52:53:521 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5699us
52:53:521 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:521 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:521 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:521 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:521 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:521 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:521 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:521 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:521 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:521 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:521 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:521 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:521 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:521 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1267
52:53:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7680us
52:53:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:521 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:538 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:538 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:53:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:538 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb25c)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb37c)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb418)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb538)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5d4)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb670)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb67c)
52:53:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:538 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1267
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +626us
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:538 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:538 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:538 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:538 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:538 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:538 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:538 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:538 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:538 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:538 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:538 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:538 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:538 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:538 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:538 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:538 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:538 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1268
52:53:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1143us
52:53:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:539 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:554 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:554 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:53:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:554 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:554 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb25c)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb37c)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb418)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb538)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5d4)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb670)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb67c)
52:53:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:554 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:554 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1268
52:53:554 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7163us
52:53:554 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:554 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:554 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:554 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:554 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:554 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:554 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:554 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:554 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:554 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:554 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:554 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1269
52:53:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8522us
52:53:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:554 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:571 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:571 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:53:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:571 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:571 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb25c)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb37c)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb418)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb538)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5d4)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb670)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb67c)
52:53:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:571 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1269
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2089us
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:571 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:571 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:571 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:571 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:571 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:571 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:571 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:571 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:571 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:571 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:571 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:571 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:571 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:571 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:571 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:571 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:572 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1270
52:53:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1986us
52:53:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:572 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:588 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:588 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:53:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:588 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb25c)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb37c)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb418)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb538)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5d4)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb670)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb67c)
52:53:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:588 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1270
52:53:588 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8626us
52:53:588 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:588 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:588 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:588 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:588 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:588 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:588 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:589 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:589 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:589 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:589 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:589 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:589 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:589 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1271
52:53:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4753us
52:53:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:589 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:604 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:604 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:53:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:604 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:604 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb25c)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb37c)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb418)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb538)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5d4)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb670)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb67c)
52:53:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:604 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:604 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1271
52:53:604 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3552us
52:53:604 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:604 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:604 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:604 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:604 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:604 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:604 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:604 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:604 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:604 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:604 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:604 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:604 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:604 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:604 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:604 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:605 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:605 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1272
52:53:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1097us
52:53:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:605 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:621 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:621 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:53:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:621 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:621 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb25c)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb37c)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb418)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb538)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5d4)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb670)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb67c)
52:53:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:621 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1272
52:53:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +791us
52:53:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:621 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:621 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:621 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:621 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:621 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:621 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:621 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:621 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:621 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:621 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:621 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1273
52:53:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5596us
52:53:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:621 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:638 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:638 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:53:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:638 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:638 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb25c)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb37c)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb418)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb538)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5d4)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb670)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb67c)
52:53:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:638 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1273
52:53:638 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5016us
52:53:638 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:638 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:638 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:638 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:638 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:638 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:638 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:638 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:638 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:638 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:638 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:638 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:638 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:638 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1274
52:53:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8364us
52:53:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:638 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:654 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:654 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:53:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:654 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:654 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb25c)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb37c)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb418)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb538)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5d4)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883a6c4, audio drain) +353us
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:654 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:654 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +18us
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb670)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb67c)
52:53:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +58us
52:53:654 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +181us
52:53:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:654 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1274
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:654 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11005us
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:654 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:654 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:654 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:654 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:654 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:654 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:654 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:654 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1275
52:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1827us
52:53:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:654 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:671 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:671 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:53:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:671 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:671 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb25c)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb37c)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb418)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb538)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5d4)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb670)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb67c)
52:53:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:671 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1275
52:53:671 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6479us
52:53:671 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:671 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:671 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:671 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:671 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:671 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:671 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:671 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:671 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:671 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:671 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:671 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1276
52:53:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9206us
52:53:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:671 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:688 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:688 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:53:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb25c)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb37c)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb418)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb538)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5d4)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb670)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb67c)
52:53:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:688 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1276
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1405us
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:688 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:688 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:688 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:688 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:688 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:688 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:688 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:688 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:688 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:688 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:688 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:688 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:688 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:688 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:688 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:688 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:688 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1277
52:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2669us
52:53:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:688 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:704 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:704 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:53:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:704 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:704 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb25c)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb37c)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb418)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb538)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5d4)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb670)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb67c)
52:53:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:704 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:704 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1277
52:53:704 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7942us
52:53:704 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:704 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:704 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:704 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:704 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:704 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:704 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:704 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:704 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:704 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:704 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:704 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:704 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:704 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1278
52:53:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5437us
52:53:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:704 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:704 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:721 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:721 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:53:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:721 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:721 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb25c)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb37c)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb418)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb538)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5d4)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb670)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb67c)
52:53:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:721 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:722 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1278
52:53:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2868us
52:53:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:722 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:722 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:722 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:722 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:722 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:722 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:722 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:722 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:722 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1279
52:53:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1781us
52:53:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:722 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:738 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:738 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:53:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:738 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:738 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb25c)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb37c)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb418)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb538)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5d4)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb670)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb67c)
52:53:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:738 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +107us
52:53:738 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:738 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1279
52:53:738 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:738 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:738 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:738 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:738 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:738 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:738 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:738 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:738 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:738 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:738 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:738 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:738 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:738 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:738 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:738 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:738 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:738 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:738 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1280
52:53:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6280us
52:53:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:738 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:754 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:754 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:53:754 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:754 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:754 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:754 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb25c)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb37c)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb418)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb538)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5d4)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb670)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb67c)
52:53:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:754 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:754 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1280
52:53:754 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4332us
52:53:754 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:754 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:754 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:754 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:754 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:754 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:754 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:754 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:754 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:754 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:754 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:754 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:754 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:754 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:754 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:754 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:754 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:755 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:755 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:755 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:755 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:755 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1281
52:53:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +72us
52:53:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:755 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:755 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:771 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:771 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:53:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:771 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:771 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:771 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883ba78, woke from hle delay) +167us
52:53:771 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:771 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:771 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->08833f24, blocking audio) +95us
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb25c)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb37c)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb418)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb538)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5d4)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb670)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb67c)
52:53:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +244us
52:53:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:771 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1281
52:53:771 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10761us
52:53:771 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:771 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:771 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:771 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:771 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:771 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:771 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:771 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:771 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:771 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:771 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:771 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:771 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:771 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1282
52:53:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2511us
52:53:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:771 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:788 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:788 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:53:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:788 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:788 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb25c)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb37c)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb418)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb538)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5d4)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb670)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb67c)
52:53:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:788 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:788 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1282
52:53:788 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5795us
52:53:788 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:788 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:788 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:788 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:788 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:789 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:789 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:789 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:789 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:789 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:789 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:789 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1283
52:53:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9890us
52:53:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:789 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:789 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:804 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:804 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:53:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb25c)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb37c)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb418)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb538)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5d4)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb670)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb67c)
52:53:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:804 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1283
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +721us
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:804 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:804 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:804 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:804 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:804 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:804 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:804 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:804 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:804 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:804 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:804 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:804 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1284
52:53:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3353us
52:53:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:804 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:821 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:821 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:53:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:821 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:821 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb25c)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb37c)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb418)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb538)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5d4)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb670)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb67c)
52:53:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:821 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1284
52:53:821 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7258us
52:53:821 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:821 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:821 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:821 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:821 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:821 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:821 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:821 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:821 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:821 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:821 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:821 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:821 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:821 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1285
52:53:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6121us
52:53:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:821 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:838 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:838 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:53:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:838 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb25c)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb37c)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb418)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb538)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5d4)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb670)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb67c)
52:53:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:838 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1285
52:53:838 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2185us
52:53:838 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:838 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:838 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:838 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:838 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:838 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:838 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:838 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:838 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:838 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:838 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:838 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:838 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:838 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:838 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:838 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:838 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:838 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:838 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:838 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1286
52:53:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +159us
52:53:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:838 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:854 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:854 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:53:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088343f4->0883ba78, woke from hle delay) +69us
52:53:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088343f4, sas core) +12us
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:854 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb25c)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb37c)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb418)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +254us
52:53:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:854 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +95us
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb538)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5d4)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb670)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb67c)
52:53:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +100us
52:53:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:854 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1286
52:53:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8589us
52:53:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:854 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:854 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:854 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:854 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:854 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:854 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:854 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:854 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1287
52:53:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6964us
52:53:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:854 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:871 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:871 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:53:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:871 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:871 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb25c)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb37c)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb418)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb538)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5d4)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb670)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb67c)
52:53:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:871 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:871 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1287
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3648us
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:871 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:871 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:871 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:871 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:871 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:871 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:871 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:871 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:871 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:871 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:871 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:871 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:871 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:871 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:871 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:871 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:871 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1288
52:53:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +427us
52:53:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:871 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:888 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:888 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:53:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb25c)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb37c)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb418)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb538)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5d4)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb670)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb67c)
52:53:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:888 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1288
52:53:888 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10184us
52:53:888 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:888 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:888 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:888 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:888 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:888 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:888 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:888 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:888 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:888 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:888 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:888 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:888 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:888 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1289
52:53:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3195us
52:53:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:889 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:905 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:905 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:53:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb25c)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb37c)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb418)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb538)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5d4)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb670)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb67c)
52:53:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:905 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1289
52:53:905 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5111us
52:53:905 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:905 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:905 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:905 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:905 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:905 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:905 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:905 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:905 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:905 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:905 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:905 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1290
52:53:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10574us
52:53:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:905 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:921 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:921 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:53:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:921 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:921 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb25c)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb37c)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb418)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb538)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5d4)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb670)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb67c)
52:53:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +38us
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:921 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:921 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:921 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:921 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:921 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1290
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:921 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:921 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:921 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:921 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:921 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:921 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:921 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:921 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1291
52:53:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4037us
52:53:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:921 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:938 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:938 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:53:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:938 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:938 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb25c)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb37c)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb418)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb538)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5d4)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb670)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb67c)
52:53:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:938 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1291
52:53:938 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6574us
52:53:938 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:938 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:938 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:938 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:938 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:938 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:938 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:938 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:938 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:938 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:938 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:938 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:938 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:938 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1292
52:53:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6805us
52:53:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:938 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:955 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:955 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:53:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb25c)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb37c)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb418)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb538)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5d4)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb670)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb67c)
52:53:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:955 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1292
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1501us
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:955 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:955 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:955 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:955 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:955 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:955 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:955 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:955 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:955 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:955 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:955 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:955 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:955 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:955 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:955 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:956 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:956 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1293
52:53:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +268us
52:53:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:956 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:53:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:971 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:971 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:53:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:971 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:971 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb25c)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb37c)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb418)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb538)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5d4)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb670)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb67c)
52:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:971 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1293
52:53:971 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8037us
52:53:971 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:971 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:971 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:971 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:971 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:971 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:971 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:971 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:971 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:971 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:971 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:971 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1294
52:53:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7647us
52:53:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:971 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:53:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:53:988 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:53:988 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:53:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:53:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:53:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb25c)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb37c)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb418)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb538)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5d4)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb670)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb67c)
52:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:53:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:53:988 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1294
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2964us
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:988 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:988 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:988 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:988 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:53:988 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:988 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:988 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:988 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:53:988 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:53:988 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:53:988 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:53:988 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:988 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:53:988 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:53:988 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:53:988 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:53:988 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1295
52:53:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1111us
52:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:53:988 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:53:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:005 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:005 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:54:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb25c)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb37c)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb418)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb538)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5d4)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb670)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb67c)
52:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:005 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1295
52:54:005 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9500us
52:54:005 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:005 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:005 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:005 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:005 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:005 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:005 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:005 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:005 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:005 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:005 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:005 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:005 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:005 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1296
52:54:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3879us
52:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:005 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:021 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:021 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:54:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb25c)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb37c)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb418)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb538)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5d4)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb670)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb67c)
52:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:021 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1296
52:54:021 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4427us
52:54:021 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:021 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:021 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:021 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:021 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:021 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:021 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:021 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:021 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:021 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:021 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:021 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:021 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:021 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:021 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:021 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:022 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:022 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1297
52:54:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +222us
52:54:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:022 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:038 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:038 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:54:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:038 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:038 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb25c)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb37c)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb418)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb538)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5d4)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb670)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb67c)
52:54:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:038 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1297
52:54:038 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1666us
52:54:038 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:038 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:038 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:038 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:038 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:038 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:038 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:038 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:038 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:038 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:038 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:038 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:038 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:038 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:038 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:038 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:038 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:038 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:039 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:039 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1298
52:54:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4721us
52:54:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:039 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:055 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:055 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:54:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb25c)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb37c)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb418)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb538)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5d4)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb670)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb67c)
52:54:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:055 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1298
52:54:055 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5890us
52:54:055 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:055 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:055 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:055 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:055 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:055 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:055 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:055 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:055 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:055 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:055 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:055 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:055 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:055 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1299
52:54:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7489us
52:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:055 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:071 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:071 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:54:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:071 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:071 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb25c)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb37c)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb418)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb538)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5d4)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb670)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb67c)
52:54:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:071 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1299
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +817us
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:071 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:071 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:071 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:071 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:071 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:071 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:071 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:071 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:071 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:071 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:071 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:071 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:071 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:071 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:071 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:071 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:071 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1300
52:54:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +952us
52:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:071 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:088 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:088 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:54:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb25c)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb37c)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb418)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb538)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5d4)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb670)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb67c)
52:54:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:088 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1300
52:54:088 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7353us
52:54:088 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:088 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:088 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:088 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:088 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:088 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:088 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:088 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:088 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:088 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:088 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:088 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1301
52:54:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8331us
52:54:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:088 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:105 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:105 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:54:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:105 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb25c)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb37c)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb418)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb538)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5d4)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb670)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb67c)
52:54:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:105 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1301
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2280us
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:105 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:105 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:105 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:105 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:105 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:105 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:105 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:105 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:105 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:105 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:105 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:105 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:105 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:105 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:105 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:105 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:105 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1302
52:54:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1795us
52:54:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:105 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:121 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:121 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:54:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:121 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:121 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb25c)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb37c)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb418)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb538)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5d4)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb670)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb67c)
52:54:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:121 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:121 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1302
52:54:121 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8817us
52:54:121 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:121 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:121 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:121 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:121 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:121 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:121 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:121 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:121 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:121 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:121 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:121 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:121 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:121 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1303
52:54:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4563us
52:54:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:121 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:138 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:138 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:54:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:138 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:138 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb25c)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb37c)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb418)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb538)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5d4)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb670)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb67c)
52:54:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:138 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1303
52:54:138 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3743us
52:54:138 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:138 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:138 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:138 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:138 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:138 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:138 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:138 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:138 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:138 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:138 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:138 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:138 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:138 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:138 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:138 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:138 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:138 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1304
52:54:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +906us
52:54:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:138 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:155 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:155 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:54:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb25c)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb37c)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb418)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb538)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5d4)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb670)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb67c)
52:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:155 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1304
52:54:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +982us
52:54:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:155 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:155 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:155 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:155 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:155 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:155 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:155 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:155 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:155 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:155 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:155 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1305
52:54:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5405us
52:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:155 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:171 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:171 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:54:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:171 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb25c)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb37c)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb418)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb538)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5d4)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb670)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb67c)
52:54:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:171 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1305
52:54:171 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5206us
52:54:171 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:171 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:171 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:171 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:172 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:172 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:172 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:172 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:172 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:172 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:172 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:172 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:172 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:172 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1306
52:54:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8173us
52:54:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:172 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:188 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:188 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:54:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb25c)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb37c)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb418)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb538)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5d4)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb670)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb67c)
52:54:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +133us
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:188 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:188 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:188 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:188 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:188 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1306
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:188 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:188 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:188 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:188 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:188 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:188 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:188 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:188 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:188 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:188 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:188 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:188 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:188 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1307
52:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1636us
52:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:188 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:205 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:205 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:54:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:205 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:205 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb25c)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb37c)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb418)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb538)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5d4)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb670)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb67c)
52:54:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:205 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1307
52:54:205 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6670us
52:54:205 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:205 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:205 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:205 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:205 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:205 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:205 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:205 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:206 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:206 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:206 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:206 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1308
52:54:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9015us
52:54:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:206 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:222 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:222 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:54:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb25c)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb37c)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb418)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb538)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5d4)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb670)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb67c)
52:54:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:222 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1308
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1596us
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:222 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:222 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:222 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:222 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:222 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:222 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:222 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:222 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:222 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:222 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1309
52:54:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2479us
52:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:222 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:238 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:238 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:54:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:238 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb25c)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb37c)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb418)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb538)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5d4)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb670)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb67c)
52:54:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:238 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1309
52:54:238 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8133us
52:54:238 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:238 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:238 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:238 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:238 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:238 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:238 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:238 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:238 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:238 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:238 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:238 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:238 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:238 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1310
52:54:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5246us
52:54:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:239 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:255 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:255 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:54:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb25c)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb37c)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb418)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb538)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5d4)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb670)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb67c)
52:54:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:255 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1310
52:54:255 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3059us
52:54:255 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:255 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:255 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:255 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:255 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:255 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:255 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:255 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:255 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:255 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:255 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:255 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:255 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:255 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:255 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:255 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:255 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:255 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1311
52:54:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1590us
52:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:255 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:272 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:272 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:54:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb25c)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb37c)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb418)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb538)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5d4)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb670)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb67c)
52:54:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:272 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +298us
52:54:272 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:272 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1311
52:54:272 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:272 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:272 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:272 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:272 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:272 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:272 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:272 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:272 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:272 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:272 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:272 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:272 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:272 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:272 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:272 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:272 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:272 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:272 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1312
52:54:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6089us
52:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:272 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:288 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:288 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:54:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb25c)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb37c)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb418)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb538)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5d4)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb670)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb67c)
52:54:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:288 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1312
52:54:288 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4522us
52:54:288 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:288 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:288 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:288 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:288 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:288 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:288 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:288 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:288 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:288 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:288 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:288 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:288 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:288 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:288 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:288 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:288 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:288 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:288 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:288 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1313
52:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +127us
52:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:288 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:305 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:305 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:54:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:305 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08834464->0883ba78, woke from hle delay) +104us
52:54:305 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08834464, sas core) +12us
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb25c)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb37c)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb418)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb538)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:305 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +240us
52:54:305 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:305 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:305 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +95us
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5d4)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb670)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb67c)
52:54:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +79us
52:54:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:305 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1313
52:54:305 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10927us
52:54:305 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:305 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:305 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:305 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:305 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:305 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:305 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:305 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:305 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:305 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:305 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:305 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:305 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:306 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1314
52:54:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2320us
52:54:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:306 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:322 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:322 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:54:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb25c)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb37c)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb418)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb538)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5d4)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb670)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb67c)
52:54:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:322 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1314
52:54:322 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5986us
52:54:322 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:322 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:322 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:322 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:322 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:322 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:322 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:322 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:322 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:322 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:322 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:322 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1315
52:54:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9699us
52:54:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:322 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:338 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:338 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:54:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:338 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb25c)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb37c)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb418)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb538)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5d4)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb670)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb67c)
52:54:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:338 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1315
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +912us
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:338 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:338 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:338 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:338 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:338 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:338 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:338 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:338 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:338 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:338 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:338 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:338 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:338 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:338 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:338 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:339 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:339 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1316
52:54:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3162us
52:54:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:339 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:355 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:355 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:54:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb25c)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb37c)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb418)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb538)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5d4)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb670)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb67c)
52:54:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:355 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1316
52:54:355 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7449us
52:54:355 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:355 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:355 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:355 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:355 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:355 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:355 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:355 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:355 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:355 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:355 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:355 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:355 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:355 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1317
52:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5930us
52:54:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:355 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:372 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:372 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:54:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb25c)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb37c)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb418)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb538)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5d4)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb670)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb67c)
52:54:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:372 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1317
52:54:372 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2375us
52:54:372 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:372 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:372 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:372 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:372 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:372 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:372 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:372 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:372 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:372 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:372 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:372 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:372 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:372 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:372 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:372 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:372 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:372 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1318
52:54:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2274us
52:54:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:372 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:388 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:388 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:54:388 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088049ac->088381d4, woke from hle delay) +15us
52:54:388 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088049ac, sas core) +12us
52:54:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb25c)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:388 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +248us
52:54:388 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb37c)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb418)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb538)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5d4)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb670)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb67c)
52:54:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +161us
52:54:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:388 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +78us
52:54:388 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:388 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:388 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:388 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1318
52:54:388 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8696us
52:54:388 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:388 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:388 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:388 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:388 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:388 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:388 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:388 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:388 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:388 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:388 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:388 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1319
52:54:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6773us
52:54:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:388 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:405 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:405 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:54:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:405 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:405 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb25c)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb37c)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb418)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb538)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5d4)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb670)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb67c)
52:54:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:405 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1319
52:54:405 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3839us
52:54:405 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:405 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:405 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:405 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:405 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:405 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:405 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:405 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:405 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:405 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:405 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:405 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:406 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:406 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:406 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:406 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:406 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:406 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:406 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:406 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:406 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:406 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:406 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:406 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:406 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:406 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1320
52:54:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +236us
52:54:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:406 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:422 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:422 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:54:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb25c)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb37c)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb418)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb538)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5d4)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb670)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb67c)
52:54:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:422 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1320
52:54:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10375us
52:54:422 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:422 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:422 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:422 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:422 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:422 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:422 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:422 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:422 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:422 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1321
52:54:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3004us
52:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:422 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:438 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:438 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:54:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb25c)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb37c)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb418)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb538)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5d4)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb670)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb67c)
52:54:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:438 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1321
52:54:438 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5302us
52:54:438 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:438 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:438 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:438 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:438 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:438 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:438 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:438 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:438 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:438 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:438 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:438 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1322
52:54:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10383us
52:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:438 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:455 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:455 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:54:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb25c)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb37c)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb418)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb538)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5d4)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb670)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb67c)
52:54:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +228us
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:455 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:455 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:455 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:455 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:455 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1322
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:455 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:455 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:455 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:455 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:455 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:455 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:455 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:455 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:455 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:455 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:455 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:455 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:455 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1323
52:54:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3846us
52:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:455 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:472 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:472 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:54:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb25c)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb37c)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb418)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb538)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5d4)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb670)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb67c)
52:54:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:472 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1323
52:54:472 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6765us
52:54:472 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:472 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:472 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:472 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:472 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:472 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:472 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:472 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:472 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:472 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:472 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:472 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:472 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:472 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1324
52:54:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6614us
52:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:472 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:488 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:488 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:54:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb25c)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb37c)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb418)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb538)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5d4)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb670)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb67c)
52:54:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:488 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1324
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1692us
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:488 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:488 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:488 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:488 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:488 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:488 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:488 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:488 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:488 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:488 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:488 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:488 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:488 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:488 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:488 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:488 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:488 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1325
52:54:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +78us
52:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:488 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:505 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:505 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:54:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb25c)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb37c)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb418)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb538)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5d4)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb670)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb67c)
52:54:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:505 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1325
52:54:505 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8228us
52:54:505 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:505 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:505 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:505 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:505 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:505 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:505 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:505 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:505 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:505 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:505 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:505 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1326
52:54:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7457us
52:54:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:505 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:522 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:522 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
52:54:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feaf14)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feafb0)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb04c)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb1c0)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb25c)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb37c)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb418)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb538)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb5d4)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb670)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48feb67c)
52:54:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:522 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1326
52:54:522 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3155us
52:54:522 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:522 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:522 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:522 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:522 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:522 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:522 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:522 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:523 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:523 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:523 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:523 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:523 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:523 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:523 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:523 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:523 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1327
52:54:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +920us
52:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:523 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:538 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:538 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
52:54:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feaf14)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:538 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feafb0)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb04c)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb1c0)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb25c)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb37c)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb418)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb538)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb5d4)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb670)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48feb67c)
52:54:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:538 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1327
52:54:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9691us
52:54:538 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:538 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:538 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:538 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:538 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:538 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:538 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:538 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:538 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:538 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:538 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:538 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1328
52:54:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3688us
52:54:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:538 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:555 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:555 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
52:54:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feaf14)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feafb0)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb04c)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb1c0)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb25c)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb37c)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb418)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb538)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb5d4)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb670)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48feb67c)
52:54:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:555 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1328
52:54:555 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4618us
52:54:555 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:555 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:555 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:555 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:555 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:555 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:555 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:555 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:555 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:555 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:555 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:555 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:555 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:555 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:555 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:555 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:555 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:555 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1329
52:54:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +31us
52:54:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:555 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:572 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:572 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
52:54:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feaf14)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:572 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:572 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feafb0)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb04c)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb1c0)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb25c)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb37c)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb418)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb538)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb5d4)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb670)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48feb67c)
52:54:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:572 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1329
52:54:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1857us
52:54:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:572 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:572 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:572 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:572 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:572 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:572 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:572 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:572 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:572 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:572 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:572 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1330
52:54:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4530us
52:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:572 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:589 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:589 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
52:54:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feaf14)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:589 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feafb0)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb04c)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb1c0)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb25c)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb37c)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb418)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb538)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb5d4)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb670)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48feb67c)
52:54:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:589 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1330
52:54:589 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6081us
52:54:589 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:589 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:589 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:589 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:589 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:589 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:589 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:589 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:589 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:589 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:589 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:589 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:589 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:589 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1331
52:54:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7298us
52:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:589 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:605 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:605 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
52:54:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feaf14)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:605 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:605 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feafb0)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb04c)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb1c0)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb25c)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb37c)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb418)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb538)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb5d4)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb670)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48feb67c)
52:54:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:605 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1331
52:54:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1008us
52:54:605 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:605 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:605 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:605 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:605 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:605 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:605 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:605 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:605 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:605 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:605 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:605 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:605 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:606 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:606 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:606 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1332
52:54:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +762us
52:54:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:606 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:622 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:622 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
52:54:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feaf14)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feafb0)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb04c)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb1c0)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb25c)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb37c)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb418)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb538)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb5d4)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb670)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48feb67c)
52:54:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:622 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1332
52:54:622 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7544us
52:54:622 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:622 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:622 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:622 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:622 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:622 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:622 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:622 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:622 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:622 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:622 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:622 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1333
52:54:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8140us
52:54:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:622 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:639 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:639 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
52:54:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feaf14)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:639 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:639 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feafb0)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb04c)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb1c0)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb25c)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb37c)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb418)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb538)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb5d4)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb670)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48feb67c)
52:54:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:639 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1333
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2471us
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:639 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:639 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:639 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:639 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:639 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:639 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:639 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:639 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:639 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:639 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:639 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:639 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1334
52:54:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1604us
52:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:639 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:655 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:655 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
52:54:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feaf14)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:655 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:655 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feafb0)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb04c)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb1c0)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb25c)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb37c)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb418)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb538)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb5d4)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb670)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48feb67c)
52:54:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:655 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:655 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1334
52:54:655 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9007us
52:54:655 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:655 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:655 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:655 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:655 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:655 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:655 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:655 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:655 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:656 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:656 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:656 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:656 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:656 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1335
52:54:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4372us
52:54:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:656 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:656 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:672 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:672 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
52:54:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feaf14)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:672 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:672 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feafb0)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb04c)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb1c0)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb25c)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb37c)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb418)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb538)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb5d4)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb670)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48feb67c)
52:54:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:672 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:672 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1335
52:54:672 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3934us
52:54:672 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:672 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:672 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:672 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:672 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:672 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:672 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:672 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:672 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:672 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:672 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:672 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:672 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:672 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:672 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:672 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:672 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:672 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1336
52:54:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +715us
52:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:672 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:689 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:689 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
52:54:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feaf14)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:689 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feafb0)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb04c)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb1c0)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb25c)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb37c)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb418)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb538)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb5d4)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb670)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48feb67c)
52:54:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:689 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1336
52:54:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1173us
52:54:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:689 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:689 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:689 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:689 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:689 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:689 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:689 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:689 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:689 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:689 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:689 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1337
52:54:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5214us
52:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:689 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:705 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:705 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
52:54:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feaf14)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:705 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:705 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feafb0)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb04c)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb1c0)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb25c)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb37c)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb418)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb538)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb5d4)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb670)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48feb67c)
52:54:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:705 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:705 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1337
52:54:705 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5397us
52:54:705 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:705 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:705 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:705 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:705 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:705 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:705 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:705 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:705 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:706 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:706 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:706 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:706 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:706 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1338
52:54:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7982us
52:54:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:706 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:722 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:722 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
52:54:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feaf14)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:722 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feafb0)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb04c)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb1c0)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb25c)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb37c)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb418)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb538)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb5d4)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb670)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48feb67c)
52:54:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:722 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1338
52:54:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +324us
52:54:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:722 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:722 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:722 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:722 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:722 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:722 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:722 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:722 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:722 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:722 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:722 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:723 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:723 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:723 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:723 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:723 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:723 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:723 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:723 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:723 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1339
52:54:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1445us
52:54:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:723 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:739 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:739 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
52:54:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feaf14)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:739 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:739 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feafb0)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb04c)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb1c0)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb25c)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb37c)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb418)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb538)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb5d4)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb670)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48feb67c)
52:54:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:739 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1339
52:54:739 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6860us
52:54:739 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:739 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:739 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:739 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:739 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:739 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:739 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:739 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:739 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:739 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:739 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:739 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1340
52:54:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8824us
52:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:739 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:755 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:755 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
52:54:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feaf14)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:755 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:755 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feafb0)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb04c)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb1c0)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb25c)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb37c)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb418)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb538)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb5d4)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb670)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48feb67c)
52:54:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:755 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1340
52:54:755 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1787us
52:54:755 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:755 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:755 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:755 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:755 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:756 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:756 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:756 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:756 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:756 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:756 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:756 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:756 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:756 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:756 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:756 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:756 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:756 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:756 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:756 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:756 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:756 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:756 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:756 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:756 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:756 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1341
52:54:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2288us
52:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:756 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:772 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:772 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
52:54:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feaf14)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:772 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:772 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feafb0)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb04c)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb1c0)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb25c)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb37c)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb418)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb538)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb5d4)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb670)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48feb67c)
52:54:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:772 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:772 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1341
52:54:772 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8324us
52:54:772 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:772 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:772 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:772 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:772 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:772 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:772 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:772 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:772 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:772 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:772 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:772 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:772 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:772 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1342
52:54:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5056us
52:54:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:772 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:789 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:789 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
52:54:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feaf14)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feafb0)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb04c)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb1c0)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb25c)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb37c)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb418)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb538)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb5d4)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb670)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48feb67c)
52:54:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:789 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1342
52:54:789 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3250us
52:54:789 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:789 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:789 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:789 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:789 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:789 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:789 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:789 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:789 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:789 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:789 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:789 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:789 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:789 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:789 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:789 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:790 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:790 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1343
52:54:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1399us
52:54:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:790 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:805 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:805 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
52:54:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feaf14)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:805 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feafb0)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb04c)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb1c0)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb25c)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb37c)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb418)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb538)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb5d4)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb670)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48feb67c)
52:54:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:805 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1343
52:54:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +489us
52:54:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:805 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:805 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:805 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:805 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:805 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:805 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:805 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:805 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:805 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:805 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:805 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1344
52:54:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5898us
52:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:805 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:822 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:822 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
52:54:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feaf14)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feafb0)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb04c)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb1c0)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb25c)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb37c)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb418)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb538)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb5d4)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb670)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48feb67c)
52:54:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:822 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1344
52:54:822 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4713us
52:54:822 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:822 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:822 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:822 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:822 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:822 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:822 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:822 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:822 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:822 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:822 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:822 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:822 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:822 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1345
52:54:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8666us
52:54:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:822 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:839 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:839 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881ca90->0883a6c4, audio drain) +40us
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:839 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:839 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:839 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:839 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881ca90, sas core) +18us
52:54:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feaf14)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:839 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feafb0)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb04c)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb1c0)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb25c)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb37c)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +243us
52:54:839 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb418)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb538)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb5d4)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb670)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48feb67c)
52:54:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +139us
52:54:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +100us
52:54:839 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:839 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:839 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1345
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11005us
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:839 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:839 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:839 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:839 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:839 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:839 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:839 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:839 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:839 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:839 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1346
52:54:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2129us
52:54:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:840 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:855 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:855 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
52:54:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feaf14)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feafb0)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb04c)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb1c0)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb25c)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb37c)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb418)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb538)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb5d4)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb670)
52:54:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48feb67c)
52:54:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:856 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1346
52:54:856 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6177us
52:54:856 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:856 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:856 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:856 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:856 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:856 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:856 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:856 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:856 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:856 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:856 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:856 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1347
52:54:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9508us
52:54:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:856 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:872 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:872 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
52:54:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feaf14)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feafb0)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb04c)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb1c0)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb25c)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb37c)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb418)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb538)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb5d4)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb670)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48feb67c)
52:54:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:872 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1347
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1103us
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:872 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:872 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:872 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:872 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:872 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:872 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:872 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:872 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:872 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:872 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:872 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:872 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:872 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:872 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:872 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:872 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:872 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1348
52:54:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2972us
52:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:872 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:889 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:889 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
52:54:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feaf14)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feafb0)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb04c)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb1c0)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb25c)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb37c)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb418)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb538)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb5d4)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb670)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48feb67c)
52:54:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:889 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1348
52:54:889 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7640us
52:54:889 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:889 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:889 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:889 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:889 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:889 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:889 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:889 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:889 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:889 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:889 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:889 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:889 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:889 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1349
52:54:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5739us
52:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:889 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:906 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:906 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
52:54:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feaf14)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feafb0)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb04c)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb1c0)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb25c)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb37c)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb418)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb538)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb5d4)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb670)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48feb67c)
52:54:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:906 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1349
52:54:906 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2566us
52:54:906 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:906 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:906 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:906 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:906 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:906 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:906 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:906 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:906 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:906 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:906 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:906 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:54:906 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:906 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:906 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:906 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:906 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:906 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1350
52:54:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2083us
52:54:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:906 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:922 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:922 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
52:54:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feaf14)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feafb0)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb04c)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb1c0)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:922 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->088381d4, woke from hle delay) +207us
52:54:922 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->088340fc, sas core) +12us
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb25c)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb37c)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb418)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb538)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb5d4)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb670)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48feb67c)
52:54:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +204us
52:54:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:922 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +35us
52:54:922 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:922 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:922 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:922 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:922 _sound_task_ D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1350
52:54:922 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:922 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8708us
52:54:922 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:922 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:922 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:922 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:922 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:922 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:922 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:922 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:922 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:922 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:922 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:922 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1351
52:54:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6582us
52:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:922 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:939 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:939 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
52:54:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feaf14)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:939 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feafb0)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb04c)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb1c0)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb25c)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb37c)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb418)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb538)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb5d4)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb670)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48feb67c)
52:54:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:939 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1351
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4029us
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:939 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:939 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:939 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:939 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:939 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:939 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:939 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:939 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:939 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:939 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:939 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:939 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:939 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:939 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:939 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:939 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:939 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1352
52:54:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +45us
52:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:939 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:955 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:955 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
52:54:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feaf14)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feafb0)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb04c)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb1c0)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb25c)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb37c)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb418)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb538)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb5d4)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb670)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48feb67c)
52:54:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:955 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1352
52:54:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10566us
52:54:955 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:955 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:955 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:955 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:955 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:955 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:955 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:955 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:955 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:955 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:956 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:956 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1353
52:54:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2813us
52:54:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:956 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:54:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:972 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:972 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
52:54:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feaf14)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:972 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feafb0)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb04c)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb1c0)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb25c)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb37c)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb418)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb538)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb5d4)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb670)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48feb67c)
52:54:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:972 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1353
52:54:972 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5493us
52:54:972 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:972 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:972 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:972 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:972 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:972 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:972 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:972 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:972 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:972 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:972 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:972 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1354
52:54:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10192us
52:54:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:972 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:54:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:54:989 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:54:989 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
52:54:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feaf14)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:54:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:54:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feafb0)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb04c)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb1c0)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb25c)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb37c)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb418)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb538)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb5d4)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb670)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:54:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48feb67c)
52:54:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:54:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:54:989 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1354
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +419us
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:989 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:989 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:989 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:989 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:54:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:989 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:54:989 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:54:989 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:54:989 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:54:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:54:989 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:54:989 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:54:989 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:54:989 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1355
52:54:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3656us
52:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:54:989 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:54:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:006 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:006 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
52:55:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feaf14)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:006 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:006 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feafb0)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb04c)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb1c0)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb25c)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb37c)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb418)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb538)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb5d4)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb670)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48feb67c)
52:55:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:006 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1355
52:55:006 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6956us
52:55:006 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:006 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:006 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:006 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:006 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:006 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:006 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:006 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:006 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:006 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:006 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:006 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:006 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:006 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1356
52:55:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6423us
52:55:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:006 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:022 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:022 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
52:55:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feaf14)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feafb0)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb04c)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb1c0)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb25c)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb37c)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb418)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb538)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb5d4)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb670)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48feb67c)
52:55:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:022 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1356
52:55:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1882us
52:55:022 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:022 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:022 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:022 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:022 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:022 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:022 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:022 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:022 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:55:022 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:022 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:022 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:022 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:022 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:022 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:022 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:022 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:022 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1357
52:55:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +216us
52:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:022 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:039 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:039 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
52:55:039 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088049ac->0883ba78, woke from hle delay) +15us
52:55:039 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:039 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:039 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088049ac, blocking audio) +95us
52:55:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feaf14)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:039 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feafb0)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb04c)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb1c0)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb25c)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb37c)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb418)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb538)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb5d4)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb670)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48feb67c)
52:55:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +397us
52:55:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:039 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1357
52:55:039 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8311us
52:55:039 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:039 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:039 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:039 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:039 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:039 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:039 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:039 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:039 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:039 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:039 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:039 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1358
52:55:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7266us
52:55:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:039 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:056 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:056 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
52:55:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feaf14)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feafb0)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb04c)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb1c0)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb25c)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb37c)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb418)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb538)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb5d4)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb670)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48feb67c)
52:55:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:056 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1358
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3346us
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:056 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:056 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:056 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:056 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:056 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:056 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:056 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:056 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:056 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:056 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:056 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:056 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:056 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:056 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:056 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:056 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:057 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1359
52:55:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +729us
52:55:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:057 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:072 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:072 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
52:55:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feaf14)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:072 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:072 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feafb0)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb04c)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb1c0)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb25c)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb37c)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb418)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb538)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb5d4)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb670)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48feb67c)
52:55:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:072 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1359
52:55:072 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9882us
52:55:072 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:072 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:072 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:072 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:072 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:072 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:072 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:072 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:072 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:072 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:072 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:072 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:072 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:072 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1360
52:55:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3497us
52:55:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:072 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:089 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:089 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
52:55:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feaf14)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feafb0)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb04c)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb1c0)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb25c)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb37c)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb418)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb538)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb5d4)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb670)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48feb67c)
52:55:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:089 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1360
52:55:089 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4809us
52:55:089 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:089 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:089 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:089 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:089 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:089 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:089 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:089 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:089 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:089 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:089 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:090 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1361
52:55:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10876us
52:55:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:090 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:106 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:106 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
52:55:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feaf14)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feafb0)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb04c)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883a6c4, audio drain) +141us
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:106 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:106 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:106 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:106 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 088381d4->08833f24, atrac decode data) +18us
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb1c0)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb25c)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb37c)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb418)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb538)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb5d4)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb670)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48feb67c)
52:55:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +270us
52:55:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:106 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1361
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2029us
52:55:106 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:106 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:106 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:106 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8705us
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:106 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:106 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:106 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:106 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:106 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:106 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:106 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:106 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:106 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1362
52:55:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4339us
52:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:106 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:122 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:122 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
52:55:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feaf14)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feafb0)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb04c)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb1c0)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb25c)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb37c)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb418)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb538)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb5d4)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb670)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48feb67c)
52:55:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:122 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1362
52:55:122 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6272us
52:55:122 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:122 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:122 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:122 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:122 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:122 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:122 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:122 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:122 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:122 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:122 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:122 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:122 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:122 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1363
52:55:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7107us
52:55:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:122 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:122 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:139 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:139 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
52:55:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feaf14)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:139 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feafb0)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb04c)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb1c0)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb25c)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb37c)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb418)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb538)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb5d4)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb670)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48feb67c)
52:55:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:139 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1363
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1199us
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:139 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:139 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:139 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:139 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:139 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:139 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:139 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:139 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:139 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:139 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:139 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:139 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:139 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:139 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:139 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:139 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:139 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1364
52:55:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +571us
52:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:139 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:156 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:156 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
52:55:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feaf14)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feafb0)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb04c)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb1c0)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb25c)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb37c)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb418)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb538)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb5d4)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb670)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48feb67c)
52:55:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:156 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1364
52:55:156 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7735us
52:55:156 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:156 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:156 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:156 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:156 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:156 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:156 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:156 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:156 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:156 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:156 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:156 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1365
52:55:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7950us
52:55:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:156 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:172 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:172 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
52:55:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feaf14)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:172 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:172 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feafb0)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb04c)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb1c0)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb25c)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb37c)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb418)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb538)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb5d4)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb670)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48feb67c)
52:55:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:172 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1365
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2662us
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:172 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:172 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:172 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:172 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:172 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:172 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:172 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:172 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:172 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:172 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:172 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:172 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:172 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:172 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:172 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:172 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:172 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1366
52:55:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1413us
52:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:172 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:189 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:189 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
52:55:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feaf14)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feafb0)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb04c)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb1c0)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb25c)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb37c)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb418)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb538)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb5d4)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb670)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48feb67c)
52:55:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:189 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1366
52:55:189 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +9198us
52:55:189 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:189 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:189 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:189 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:189 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:189 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:189 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:189 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:189 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:189 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:189 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:189 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:189 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:189 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1367
52:55:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4181us
52:55:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:189 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:206 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:206 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
52:55:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feaf14)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feafb0)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb04c)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb1c0)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb25c)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb37c)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb418)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb538)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb5d4)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb670)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48feb67c)
52:55:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:206 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1367
52:55:206 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4125us
52:55:206 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:206 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:206 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:206 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:206 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:206 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:206 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:206 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:206 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:206 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:206 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:206 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:55:206 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:206 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:206 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:206 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:206 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:206 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1368
52:55:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +524us
52:55:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:206 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:222 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:222 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
52:55:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feaf14)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feafb0)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb04c)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb1c0)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb25c)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb37c)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb418)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb538)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb5d4)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb670)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48feb67c)
52:55:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:222 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1368
52:55:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +1364us
52:55:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:222 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:55:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:222 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:222 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:222 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:222 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:222 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:222 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:222 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:222 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1369
52:55:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5023us
52:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:222 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:239 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:239 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
52:55:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feaf14)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feafb0)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb04c)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb1c0)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb25c)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb37c)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb418)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb538)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb5d4)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb670)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48feb67c)
52:55:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:239 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1369
52:55:239 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5588us
52:55:239 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:239 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:239 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:239 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:239 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:239 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:239 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:239 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:239 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:239 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:239 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:239 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:239 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:239 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1370
52:55:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7791us
52:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:239 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:256 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:256 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
52:55:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feaf14)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feafb0)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb04c)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb1c0)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb25c)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb37c)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb418)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb538)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb5d4)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb670)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48feb67c)
52:55:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:256 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1370
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +515us
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:256 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:256 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:256 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:256 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:256 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:256 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:256 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:256 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:256 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:256 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:256 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:256 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1371
52:55:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1255us
52:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:256 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:273 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:273 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
52:55:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feaf14)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feafb0)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb04c)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb1c0)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb25c)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb37c)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb418)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb538)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb5d4)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb670)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48feb67c)
52:55:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:273 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1371
52:55:273 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7051us
52:55:273 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:273 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:273 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:273 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:273 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:273 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:273 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:273 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:273 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:273 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:273 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:273 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1372
52:55:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8633us
52:55:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:273 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:289 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:289 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
52:55:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feaf14)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feafb0)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb04c)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb1c0)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb25c)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb37c)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb418)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb538)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb5d4)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb670)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48feb67c)
52:55:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:289 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1372
52:55:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1978us
52:55:289 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:289 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:289 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:289 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:289 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:289 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:289 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:289 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:289 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:289 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:55:289 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:289 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:289 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:289 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:289 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:289 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:290 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:290 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:290 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:290 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:290 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:290 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1373
52:55:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2097us
52:55:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:290 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:306 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:306 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
52:55:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feaf14)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feafb0)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb04c)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb1c0)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb25c)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb37c)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb418)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb538)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb5d4)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb670)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48feb67c)
52:55:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:306 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1373
52:55:306 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8514us
52:55:306 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:306 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:306 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:306 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:306 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:306 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:306 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:306 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:306 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:306 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:306 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:306 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:306 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:306 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1374
52:55:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +4865us
52:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:306 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:323 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:323 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
52:55:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feaf14)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feafb0)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb04c)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb1c0)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb25c)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb37c)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb418)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb538)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb5d4)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb670)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48feb67c)
52:55:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:323 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1374
52:55:323 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +3441us
52:55:323 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:323 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:323 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:323 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:323 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:323 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:323 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:323 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:323 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:323 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:323 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:323 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:55:323 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:323 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:323 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:323 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:323 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:323 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1375
52:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1208us
52:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:323 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:339 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:339 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
52:55:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feaf14)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feafb0)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb04c)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb1c0)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb25c)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb37c)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb418)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb538)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb5d4)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb670)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48feb67c)
52:55:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:339 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1375
52:55:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +680us
52:55:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:339 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:339 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:55:339 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:339 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:339 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:339 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:339 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:339 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:339 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:339 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:339 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1376
52:55:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5707us
52:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:339 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:356 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:356 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
52:55:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feaf14)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feafb0)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb04c)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb1c0)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb25c)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb37c)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb418)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb538)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb5d4)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb670)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48feb67c)
52:55:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:356 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1376
52:55:356 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4904us
52:55:356 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:356 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:356 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:356 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:356 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:356 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:356 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:356 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:356 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:357 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:357 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:357 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:357 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:357 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1377
52:55:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +8475us
52:55:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:357 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:373 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:373 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
52:55:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feaf14)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feafb0)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb04c)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb1c0)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb25c)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 08833f24->0883a6c4, audio drain) +231us
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:373 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:373 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:373 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:373 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->08833f24, sas core) +18us
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb37c)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb418)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb538)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb5d4)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb670)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48feb67c)
52:55:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +180us
52:55:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +59us
52:55:373 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:373 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1377
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:373 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:373 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11016us
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:373 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:373 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:373 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:373 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:373 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:373 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:373 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:373 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:373 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:373 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1378
52:55:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1938us
52:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:373 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:389 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:389 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
52:55:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feaf14)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feafb0)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb04c)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb1c0)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb25c)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb37c)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb418)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb538)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb5d4)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb670)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48feb67c)
52:55:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:389 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1378
52:55:389 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +6367us
52:55:389 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:389 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:389 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:389 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:389 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:389 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:389 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:389 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:389 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:389 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:389 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:389 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1379
52:55:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +9317us
52:55:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:389 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:406 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:406 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
52:55:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feaf14)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feafb0)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb04c)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb1c0)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb25c)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb37c)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb418)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb538)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb5d4)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb670)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48feb67c)
52:55:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:406 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1379
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +1294us
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:406 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:406 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:406 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:406 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:406 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:406 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:406 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:406 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:406 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:406 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:406 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:406 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:406 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:406 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:406 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:406 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:406 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1380
52:55:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2781us
52:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:406 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:423 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:423 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
52:55:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feaf14)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feafb0)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb04c)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb1c0)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb25c)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb37c)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb418)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb538)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb5d4)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb670)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48feb67c)
52:55:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:423 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1380
52:55:423 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7831us
52:55:423 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:423 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:423 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:423 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:423 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:423 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:423 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:423 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:423 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:423 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:423 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:423 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:423 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:423 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1381
52:55:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +5549us
52:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:423 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:439 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:439 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
52:55:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feaf14)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feafb0)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb04c)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb1c0)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb25c)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb37c)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb418)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb538)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb5d4)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb670)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48feb67c)
52:55:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:439 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1381
52:55:439 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2757us
52:55:439 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:439 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:439 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:439 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:439 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:439 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:439 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:439 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:439 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:439 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:439 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:439 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:55:439 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:439 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:439 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:439 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:439 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:439 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1382
52:55:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +1892us
52:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:439 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:456 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:456 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
52:55:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feaf14)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:456 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:456 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feafb0)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb04c)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb1c0)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb25c)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb37c)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb418)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb538)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb5d4)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb670)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881a598->088381d4, woke from hle delay) +396us
52:55:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883ba78->0881a598, sas core) +12us
52:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48feb67c)
52:55:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +15us
52:55:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +224us
52:55:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:456 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1382
52:55:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:456 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:456 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8711us
52:55:456 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:456 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:456 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:456 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:456 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:456 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:456 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:456 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:456 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1383
52:55:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6391us
52:55:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:457 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:473 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:473 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
52:55:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feaf14)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feafb0)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb04c)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb1c0)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb25c)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb37c)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb418)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb538)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb5d4)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb670)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48feb67c)
52:55:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:473 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1383
52:55:473 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +4220us
52:55:473 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:473 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:473 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:473 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:473 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:473 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:473 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:473 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:473 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:473 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:473 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:473 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:473 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:473 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:55:473 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:473 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:473 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:473 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:473 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:473 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:473 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:473 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1384
52:55:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +183us
52:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:473 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:489 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:489 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
52:55:489 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 0881ca98->0883ba78, woke from hle delay) +45us
52:55:489 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:489 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:489 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->0881ca98, blocking audio) +95us
52:55:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feaf14)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feafb0)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb04c)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb1c0)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb25c)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb37c)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb418)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb538)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb5d4)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb670)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48feb67c)
52:55:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +366us
52:55:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:489 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1384
52:55:489 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +10649us
52:55:489 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:489 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:489 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:489 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:489 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:489 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:489 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:489 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:489 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:489 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:489 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:489 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:489 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:489 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1385
52:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +2622us
52:55:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:489 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:506 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:506 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
52:55:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feaf14)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feafb0)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb04c)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb1c0)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb25c)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb37c)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb418)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb538)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb5d4)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb670)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48feb67c)
52:55:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:506 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1385
52:55:506 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +5683us
52:55:506 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:506 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:506 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:506 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:506 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:506 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:506 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:506 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:506 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:506 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:506 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:506 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1386
52:55:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +10001us
52:55:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:506 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:523 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:523 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
52:55:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feaf14)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feafb0)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb04c)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb1c0)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb25c)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb37c)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb418)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb538)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb5d4)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb670)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48feb67c)
52:55:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:523 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1386
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +610us
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:523 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:523 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:523 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:523 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:523 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8717us
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:523 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:523 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:523 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:523 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:523 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:523 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:523 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1387
52:55:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +3465us
52:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:523 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:539 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:539 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
52:55:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feaf14)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:539 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:539 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feafb0)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb04c)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb1c0)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb25c)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb37c)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb418)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb538)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb5d4)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb670)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48feb67c)
52:55:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:539 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1387
52:55:539 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +7147us
52:55:539 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:539 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:539 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:539 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:539 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09265680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:539 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:539 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:539 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:539 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:539 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:539 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:539 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:539 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:539 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1388
52:55:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +6233us
52:55:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:539 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:556 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:556 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
52:55:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feaf14)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44088000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00088000: 480 x 272 x 3 
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feafb0)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb04c)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb1c0)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb25c)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb37c)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb418)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb538)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb5d4)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb670)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48feb67c)
52:55:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +400us
52:55:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:556 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1388
52:55:556 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +2073us
52:55:556 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:556 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:556 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:556 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:556 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:556 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:556 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:556 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:556 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:556 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:556 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:556 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +11023us
52:55:556 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:556 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:556 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:556 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:556 _sound_task_ D[ME]: HLE\sceAtrac.cpp:961 00000000=sceAtracDecodeData(2, 09264680, 0bfbfab4[00000400], 0bfbfabc[00000000], 0bfbfab8[-1])
52:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 088381d4->08000000, atrac decode data) +12us
52:55:556 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->088381d4, woke from hle delay) +2300us
52:55:556 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273e80)
52:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:556 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:556 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09274280)
52:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:556 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1389
52:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +25us
52:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:556 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00000000
52:55:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, left interrupt) +5us
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
52:55:573 user_main    D[DISP]: HLE\sceDisplay.cpp:912 sceDisplayWaitVblankCB() - not waiting since in vBlank
52:55:573 user_main    D[DISP]: HLE\sceDisplay.cpp:784 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=48feadc0, stall=48feadc0, cbid=00000000, param=0884c080)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feadc0
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
52:55:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:488 1=sceCtrlPeekBufferPositive(0bfff670, 1)
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feaf14)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feadc0 - stall = 08feaf14
52:55:573 user_main    D[G3D]: Common\FramebufferCommon.cpp:178 Est: 44000000 V: 8192x8192, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
52:55:573 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:382 Switching render target to FBO for 00000000: 480 x 272 x 3 
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feafb0)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feaf14 - stall = 08feafb0
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb04c)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feafb0 - stall = 08feb04c
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb1c0)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb04c - stall = 08feb1c0
52:55:573 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> _sound_task_thread (276->285, pc: 088340fc->0883ba78, woke from hle delay) +207us
52:55:573 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:573 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:573 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274680)
52:55:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> user_main (285->276, pc: 0883a6c4->088340fc, blocking audio) +95us
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb25c)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb1c0 - stall = 08feb25c
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb37c)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb25c - stall = 08feb37c
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb418)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb37c - stall = 08feb418
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb538)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb418 - stall = 08feb538
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb5d4)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb538 - stall = 08feb5d4
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb670)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb5d4 - stall = 08feb670
52:55:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48feb67c)
52:55:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08feb670 - stall = 08feb67c
52:55:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, vblank start waited) +204us
52:55:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08808110
52:55:573 idle0        D[DISP]: HLE\sceDisplay.cpp:715 Leave VBlank 1389
52:55:573 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883a6c4, audio drain) +8502us
52:55:573 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:422 0=sceKernelWaitSema(286, 1, 0)
52:55:573 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1177 sceAtracGetNextSample(2, 0bfbfab4): 1024 samples left
52:55:573 _sound_task_ E[ME]: HLE\sceAtrac.cpp:1149 sceAtracGetNextSample(0, 0bfbfab0): no data
52:55:573 _sound_task_ D[ME]: HLE\sceAtrac.cpp:1155 sceAtracGetNextSample(1, 0bfbfaac): 0 samples left
52:55:573 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273680)
52:55:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +12us
52:55:573 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:573 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09276a40, 09273a80)
52:55:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883ba78->08000000, sas core) +5us
52:55:573 _sound_task_ D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> _sound_task_thread (272->285, pc: 08000000->0883ba78, woke from hle delay) +240us
52:55:573 _sound_task_ D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09276a40)
52:55:573 _sound_task_ D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(286, 1) (count: 0 -> 1)
52:55:573 _sound_task_ D[AUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 09274e80)
52:55:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: _sound_task_thread -> idle0 (285->272, pc: 0883a6c4->08000000, blocking audio) +88us
52:55:573 idle0        D[DISP]: HLE\sceDisplay.cpp:607 Enter VBlank 1390
52:55:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: idle0 -> user_main (272->276, pc: 08000000->08817904, entered vblank) +7075us
52:55:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3260 Context switch: user_main -> idle0 (276->272, pc: 08817904->08000000, interrupt) +5us
52:55:573 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08817748
52:55:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1105 Displaying FBO 00088000
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN      (wt=0 wid=0 wv= 00000000 )
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 274: Module "simple": name=simple gp=08ea9dd0 entry=088173ec
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 276: Thread "user_main": pc= 08817904 sp= 0bfff690  READY     (wt=0 wid=0 wv= 00000000 )
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 277: CallBack "ExitGame": thread=276, argument= 00000000
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 278: CallBack "POWER": thread=276, argument= 00000000
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 279: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 280: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 281: MemoryPart "UserSbrk": MemPart: 092b1f00 - 09cb1f00	size: 00a00000
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 282: Module "sceSAScore": faked name=sceSAScore gp=ffffffff entry=ffffffff
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 283: Module "sceAudiocodec_Driver": faked name=sceAudiocodec_Driver gp=ffffffff entry=ffffffff
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 284: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 285: Thread "_sound_task_thread": pc= 0883a6c4 sp= 0bfbfa50   WAIT    (wt=10 wid=7 wv= 00000200 )
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:513 KO 286: Semaphore "_sound_task_sema_id": -
52:55:589 idle0        I[KERNEL]: HLE\sceKernel.cpp:162 Shutting down kernel - 14 kernel objects alive
52:55:589 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:589 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:589 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:589 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:589 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:589 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:589 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:589 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:589 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:589 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:589 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:589 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:589 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:590 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:590 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:590 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:590 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:590 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:590 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:590 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:590 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:590 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:590 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:590 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:590 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:590 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:590 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
52:55:590 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
52:55:597 MemMap.cpp:380 D[MM]: Memory system shut down.
52:55:597 GLES\Framebuffer.cpp:1865 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3
52:55:597 GLES\Framebuffer.cpp:1865 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 105
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 52
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 68
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 107
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 74
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 99
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 100
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 73
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 58
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 63
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 101
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 56
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 75
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 62
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 60
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 61
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 72
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 57
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 71
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 69
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 106
52:55:599 GLES\TextureCache.cpp:133 D[G3D]: Deleting texture 59
52:55:599 GLES\TextureCache.cpp:146 I[G3D]: Texture cached cleared from 22 textures
52:56:348 Config.cpp:929 I[LOAD]: Config saved: D:\Emu\PSP\Emu\PSP\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
52:56:353 Config.cpp:942 I[LOAD]: Controller config saved: D:\Emu\PSP\Emu\PSP\ppsspp\memstick/PSP/SYSTEM/controls.ini
52:56:396 Config.cpp:929 I[LOAD]: Config saved: D:\Emu\PSP\Emu\PSP\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
52:56:396 Config.cpp:942 I[LOAD]: Controller config saved: D:\Emu\PSP\Emu\PSP\ppsspp\memstick/PSP/SYSTEM/controls.ini
